Flutter windows app crashes after start up, i'm using geolocator 9.0.1, tried 8.0.1. Web, ios, android works fine. No errors shown
you need to turn on location,if no permission handler setup is done else it seems to crash in windows
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I am trying to run my Xamarin app in debug mode on an iPhone 11. But I'm getting a "cannot be accessed" error.
And when I attempt to open the simulator I get the following error.
I've upgraded to the latest version of Rider (2020.2.3) but I'm still getting the issue. Why can't I run my app on iPhone?
You need to install additional XCode components—likely because of a recent MacOS update. Do the following:
Open XCode
Click "Install" when prompted
Once the components have been installed, you should be able to run your app on an iPhone.
I had the same issue, but nothing was updated on my machine. I ended up rebooting my iPhone, which fixed the problem for me.
I am having issues running my Flutter apps on my iPhone 11 device. The app runs fine on the simulator. It is when I install it on my device with flutter run that the problem occurs. I ran flutter doctor and it said there were no issues found.
What is happening is that the app installs on the device seemingly fine. However, when you launch it (and trust the developer in iOS settings), the app just crashes.
I tried testing this with a fresh Flutter app, to see if it was a problem with the recent update to 1.12.13 hotfix 8. And, even the fresh app is crashing on my phone.
Is there a solution for this problem or am I going to have to downgrade to an older version of Flutter?
Thanks
I am developing a Xamarin App for Android and iOS on windows. For iOS compiling, I pair with a Mac Mini.
I was forced to update MacOS, XCode, VisualStudio for Mac and therefore Xamarin. On Windows I also updated from Visual Studio 2015 to 2017.
After the updates, Android version works still fine.
The iOS App pairs, compiles and provisions successfully, but whe the App starts (either on simulator or real device), it shows the launch screen and after a few seconds quits back to home screen. It even says "successfully launched" but then terminates
The only logs I get are:
"The app has been terminated" -> on windows, in Debug Window
"Service exited due to SIGABRT" -> on mac, in simulator log file
I searched the web and tried lots of stuff:
Delete obj and bin folders
Clean, Rebuild, Restart VS, Restart Mac, Restart PC, Restart....
Deleted all Provisioning Files and Certificates, recreated them
Used Automatic provisioning, used Manual provisioning
Debug and Release Configuration
iPhone Simulator and Real Device
Sadly nothing worked and I cannot get more info why this happens.
Does somebody have or had the same issue and found a solution? Do you have suggestion what more I can try?
I would really appreciate any help.
Thanks
Edit:
As requested, a Screeshot of my build properties:
I am having the same issue. Restarting the device seems to be the only thing that works, but it's unreasonable to have to restart the device every time I want to run the debugger.
So I finally solved the problem...
I created a new iOS-Project from scratch, added the existing Xamarin.Forms project and copied the files from the original iOS project one by one. I also downgraded all firebase plugins from 5.x versions to the highest 4.x versions and xamarin forms from 3.x to 2.5.x and now the app runs in the simulator and bundle signing works also.
Thanks for your help, I hope my answer will help anyone with similar issues
When I debug and deploy Xamarin.iOS native app to iOS simulator 8.1 through XS(in Mac), it installs app to simulator but it closes automatically after installation. Though app deployment on iOS simulator 10 works fine. This problem is occurred after updating XS to latest version and iOS SDK update to latest version. My iOS app deployment target is 8.0. Also I made sure that Entitlements.plist is empty.
NOTE: Xcode 8 does successful installation on iOS simulator 8.1 and works fine.
Anyone knows why this problem occurs and how to resolve it ?
Clean the project, recompile it and run on simulator.
Additionally, open simulator logs using Cmd + / hotkey and see what exactly is being printed to the simulator logs when you launch your app.
I've seen similar problems which were related to the app crash on launch actually.
Xcode 4.3.1 has developed a strange behavior -
It will download my app to the attached device but will not run them.
I can delete the app on the device and then have XCode download the app to the device (the icon appears) but the debugger does not run it.
What gives?
Restarting the macbook fixed the problem.