is there a way to simulate in panther testing, mouse over an element?
To be more specific I want to check what css is attached to element:hover.
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I'm developing webgl graphics with three.js
While I developing, I'm facing something stuck.
I'm trying to detach transform control when I click another range(ex, grid or another objects) not transform control.
I implemented it by checking clicked position.
For example, I set event handler with mouse down and in there, I store that mouse position. Also I set event handler with mouse up and in there, I compare mouse positions both mouse down and mouse up. If two positions are same, I detach the transform controller. However with this implementation, transform controller was disappeared though I clicked transform controller.
I just wanna detach transform control when I click another position not transform control
Does anyone help me please with this issue?
Thank you in advance.
I'm using FabricJS for some project, and my goal now is to save the new coordinates when the user drag an object. My issue is that when I select an object and move it, the selection box moves but not the object.
Image there:
I have some code which deal with object selection and mouse click and move events, so I tried to remove them but the issue persists.
Edit: looks like it's only a graphical issue, because the object:moved event is well triggered.
Edit 2 : after some progress in the development, this bug has mutated: now the object and the selection box move together, but I have to click two times on the object to make the selection box appear (while the selection events are triggered on the first click).
I want to be able to hide the slider if it isn't being hovered over. Has_focus() only works if it was being clicked on.
For the sliders, you should be able to use the mouse_enter() signal to handle "hovering." And then mouse_exit() when the cursor leaves the slider. But make sure that "Ignore Mouse" is not checked on the slider properties.
http://docs.godotengine.org/en/stable/classes/class_control.html?highlight=mouse_enter
So if you attach some function on the hover event it won't fire if the mouse is already within th hovering area during page load, and is not moved. You actually have to move the mouse a bit to the event to fire.
Example:
move the mouse to the hover-effect area
hit the mouse with an axe
reload the page with F5
=> hover function not fired :(
Why?
And is there a fix?
This is expected functionality, hover is simply the combination of "mouseOver" and "mouseOut" so if your cursor is over the element on page load, it never technically moves over the element. Unfortunately without a mouse move, there is no way for the javascript to determine the position of the mouse, or the element it is currently over.
As I can see, addon-bar in FireFox 4 is a toolbar and close icon is a button. And despite the fact that toolbar is customizable (customizable="true") it is impossible to remove that button or even move it to another place.
How is it done?
I think if you overlay the element directly on to the toolbar (rather than the toolbarpalette, which is what you normally do) then you won't be able to move it unless you set the removable="true" attribute on the element.
You can remove the button (I haven't tried moving it around).
I used Dom Inspector addon: https://addons.mozilla.org/en-US/firefox/addon/dom-inspector-6622/
Notice that close button is gone on the screenshot.
I did this manually through Dom Inspector - added that attribute hidden = true. Your button id is addonbar-closebutton so from chrome (chrome overlay) you should be able to do something like: document.getElementById('addonbar-closebutton').hidden = true. This is off the top of my head so maybe it isn't the most accurate but should be simple as that.
If you want to move it I suppose you can try reordering children, or mess with styling, that toolbarspring I think is keeping it on the left and the rest of it on the right.