Xcode 14 - Cannot code sign because the target does not have an Info.plist file - cocoapods

I am using cocoapods in my project and it was working fine but after upgrade to Xcode 14 it is giving different kind or errors.
Firstly it was asking for bit code and later asked for the development team which I resolved using following script in podfile
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
#config.build_settings['BITCODE_GENERATION_MODE'] = 'bitcode'
config.build_settings['ENABLE_BITCODE'] = 'YES'
config.build_settings["DEVELOPMENT_TEAM"] = " Your Team ID "
end
end
end
After resolving those error another one has started to appear i.e.
error build: Cannot code sign because the target does not have an Info.plist file and one is not being generated automatically. Apply an Info.plist file to the target using the INFOPLIST_FILE build setting or generate one automatically by setting the GENERATE_INFOPLIST_FILE build setting to YES (recommended).
my pods are updated and cocoa pod version is 1.11.3. How can i resolve this error?
EDIT:
Some details are mentioned here but none is working for me.

I Solved it making this change:
Pods -> Build Settings -> Packaging -> Generate Info.plist File = Yes

This hack(i.e. setting CODE_SIGNING_ALLOWED to NO for pod's build setting) fixed for me.

In my case I solved it adding the Info.plist path to:
Pods -> Build Settings -> Packaging -> Info.plist File

Related

Found an unexpected Mach-O header code: 0x72613c21 in Xcode 7

I have a Swift project that uses a ObjC dynamic framework, the framework had to be linked with and embedded into my project. The project runs OK in devices, when submitted to App Store, the error occurred during validation:
Found an unexpected Mach-O header code: 0x72613c21
Below are the validation logs:
2015-10-12 02:32:33 +0000 [MT] Beginning distribution assistant for archive: MusicFans, task: Validate
2015-10-12 02:32:33 +0000 [MT] Automatically selecting the only availaable distribution method <IDEDistributionMethodiOSAppStoreValidation: 0x7f851c1d96c0>
2015-10-12 02:32:34 +0000 [MT] [OPTIONAL] Didn't find archived user entitlements for <DVTFilePath:0x7f851b42db10:'/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/Frameworks/libswiftDispatch.dylib'>: Error Domain=NSCocoaErrorDomain Code=4 "Item at "/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/Frameworks/libswiftDispatch.dylib" did not contain a "archived-expanded-entitlements.xcent" resource." UserInfo={NSLocalizedDescription=Item at "/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/Frameworks/libswiftDispatch.dylib" did not contain a "archived-expanded-entitlements.xcent" resource.}
2015-10-12 02:32:34 +0000 [MT] [OPTIONAL] Didn't find archived user entitlements for <DVTFilePath:0x7f8529a08050:'/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/wavpack.framework'>: Error Domain=NSCocoaErrorDomain Code=4 "Item at "/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/wavpack.framework" did not contain a "archived-expanded-entitlements.xcent" resource." UserInfo={NSLocalizedDescription=Item at "/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/wavpack.framework" did not contain a "archived-expanded-entitlements.xcent" resource.}
2015-10-12 02:32:34 +0000 [MT] [OPTIONAL] Didn't find archived user entitlements for <DVTFilePath:0x7f850da13de0:'/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/FLAC.framework'>: Error Domain=NSCocoaErrorDomain Code=4 "Item at "/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/FLAC.framework" did not contain a "archived-expanded-entitlements.xcent" resource." UserInfo={NSLocalizedDescription=Item at "/Users/panzhansheng/Library/Developer/Xcode/Archives/2015-10-11/MusicFans 11-10-15 上午8.29.xcarchive/Products/Applications/MusicFans.app/FLAC.framework" did not contain a "archived-expanded-entitlements.xcent" resource.}
2015-10-12 02:33:07 +0000 [MT] Canceled distribution assistant
If I remove the dynamic framework from the project’s Embedded frameworks section, then it can pass the validation, but crashes when run in devices due to the missing image of my dynamic framework, any idea?
BTW, dynamic framework has bitcode disabled, so my project also disables bitcode, and is not codesigned.
Check two things for every framework:
The Mach-O type of the framework (in Build Settings of the framework target)
Whether you copy the framework by putting it in Build Phases -> Embed Frameworks (or Copy Bundle Resources as mentioned by a. brooks hollar)
If the Mach-O type of the framework is "static library", it should not be put in embed frameworks; if the Mach-O type is "dynamic library", it should be put in embed frameworks.
In my case it was SocketRocket I added manually which has both a static library target and a dynamic library target with the same framework name. After deleting the static library target and only embed the dynamic library framework, the problem disappears.
Note:
If you don't have access to the source project, you can manually check if it's a dynamic or static framework using this approach: https://stackoverflow.com/a/32591983/308315
I don't know why but somehow pods appeared to become an embedded binary. So I had to remove it, pod install once more, and the issue disappeared.
On Xcode 11 you need to change it to Do Not Embed in the Frameworks, Libraries, and Embedded Content.
Double check Build Phases -> Copy Bundle Resources for a framework or other binary that shoundn't be there.
In my case, it was a 3rd party library (Parse) that I had added.
In my case, I have a framework manually dragged into my project, and it is listed in General->Embedded Binaries, which cause error Found an unexpected Mach-O header code: 0x72613c21. After i moved it from Embedded Binaries to Linked Frameworks and Libraries, problem solved.
If you (potentially but not necessarily) used FirebaseSDK (especially Analytics) and get Mach-O error while running, archiving and uploading, try this:
Add this as a build post-actions script.
rm -rf "${TARGET_BUILD_DIR}/${TARGET_NAME}.app/Frameworks/FirebaseAnalytics.framework"
rm -rf "${TARGET_BUILD_DIR}/${TARGET_NAME}.app/Frameworks/GoogleAppMeasurement.framework"
rm -rf "${TARGET_BUILD_DIR}/${TARGET_NAME}.app/Frameworks/FIRAnalyticsConnector.framework"
if you added widgets and/or other plugin extensions add these lines as well:
rm -rf "${TARGET_BUILD_DIR}/${TARGET_NAME}.app/PlugIns/FirebaseAnalytics.framework"
rm -rf "${TARGET_BUILD_DIR}/${TARGET_NAME}.app/PlugIns/GoogleAppMeasurement.framework"
rm -rf "${TARGET_BUILD_DIR}/${TARGET_NAME}.app/PlugIns/FIRAnalyticsConnector.framework"
Brief explanation:
The below quote is from the relevant discussion under https://github.com/firebase/firebase-ios-sdk/issues/6472 explains the reason behind this problem.
... so right now the firebase framework artifacts are being copied into
the /Frameworks folder of the ipa and are embedded. The frameworks
themselves are static frameworks.... If you delete them from the
xcarchive manually, everything works as expected.
Basically many of the answers here point to the right direction, but the problem remains because the solution is to remove the unwanted artifacts every single time. Currently (Jan 2021) AFAIK there is no other way to solve it.
Scheme->Edit Scheme->Archive->Post Action->Click '+' -> New Run Script Action->
paste below code
LOGFILE="${ARCHIVE_PATH}/static-frameworks.log"
echo "Removing static frameworks from ${WRAPPER_NAME} archive" > $LOGFILE
find "${ARCHIVE_PRODUCTS_PATH}/Applications/${WRAPPER_NAME}" -name '*.framework' -print0 | while IFS= read -r -d '' fm; do
name=$(basename "${fm}" .framework)
target="${fm}/${name}"
echo "Checking: ${fm}" >> $LOGFILE
if file "${target}" | grep -q "current ar archive"; then
rm -rf "${fm}"
echo "Removed static framework: ${fm}" >> $LOGFILE
fi
done
I had a same issue. I did a couple of things and my issue went away. I believe My issue was related to Cocoapods version but you can try couple of things here.
First clean DerivedData by:
1.Turn off Xcode
2.Go to ./Users/YourFile/Library/Developer/Xcode/DerivedData
3.Delete everything from this folder
4.Run Xcode
5.Build&Clean
Second for some reason, with latest cocoa pods version 0.39, I was getting following warning when I ran pod install
[!] The MY_TARTGET target overrides the EMBEDDED_CONTENT_CONTAINS_SWIFT build setting defined in `Pods/Target Support Files/Pods/Pods.release.xcconfig'. This can lead to problems with the CocoaPods installation
I've downgraded cocoapods by removing all installed cocoapods:
sudo gem uninstall cocoapods
then install older version:
sudo gem install cocoapods -v 0.38.1
This removed the warning and I was able to remove the error, "unexpected Mach-O header code: 0x72613c21"
For me, I had Fabric binaries in my Carthage /usr/local/bin/carthage copy-frameworks run script.
After removing those, it fixed the issue.
I'm using Xcode Version 9.4.1 (9F2000)
In XCode 11, click on the project file, select your target, then on General tab expand Frameworks, Libraries, and Embedded Content, change Embed & Sign to Do Not Embed.
Edit: This looks to be fixed in Xcode 8 Beta 3.
I'm currently experiencing this issue with Xcode 8 Beta 2 and Swift 3 with pure-swift Pods (which seems to be causing the issue).
Adding the following to my Podfile has fixed the problem.
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES'] = 'NO'
end
end
end
Credit goes to this comment by YuAo on GitHub.
Take a look at this Apple documentation
Embedding Frameworks in An App go to the section Embedded Static Libraries they explain this error like this:
This is caused by placing a static library in a bundle structure that looks like a framework; this packaging is sometimes referred to by third party framework developers as a static framework. Since the binary in these situations is a static library, apps cannot embed it in the app bundle.
They also provide a way to fixed:
you can solve this error by identifying the static framework and removing it from the Embedded Binaries section.
You accomplish this by following the instructions in Inspecting A Binary's Linkage
2021! UPDATED
Here is the hack for this:
Build the app with the Pods_Runner.framework marked as Embed & Sign
Once it's built. Go to the same place and set the Pods_Runner.framework to Do Not Embed.
Go to Product -> Archive -> Submit the archive and it will all work as expected.
credits: lifenautjoe
Adding below script into Post-Actions of Archive helped me overcome this issue. It removes static-frameworks which are unrelated.
# https://github.com/firebase/firebase-ios-sdk/issues/6472
LOGFILE="${ARCHIVE_PATH}/static-frameworks.log"
echo "Removing static frameworks from ${WRAPPER_NAME} archive" > $LOGFILE
find "${ARCHIVE_PRODUCTS_PATH}/Applications/${WRAPPER_NAME}" -name '*.framework' -print0 | while IFS= read -r -d '' fm; do
name=$(basename "${fm}" .framework)
target="${fm}/${name}"
echo "Checking: ${fm}" >> $LOGFILE
if file "${target}" | grep -q "current ar archive"; then
rm -rf "${fm}"
echo "Removed static framework: ${fm}" >> $LOGFILE
fi
done
A comment from Firebase issue: https://github.com/firebase/firebase-ios-sdk/issues/6472#issuecomment-771351512
Remove them from Embedded Binaries and add them to Linked Frameworks and Libaries, then Archive again and upload to store.
In my case in xcode 11, i resovle issue to set do not embeded in genral -> frameworks,libraies and embedded content
Check and looking for duplicate frameworks and Libraries in Link Binary With Libraries and Embed Frameworks in Build Phases tab of your project.
Only should be in one side ...
I ran into this error with a FacebookSDK framework. I removed it from the Embed frameworks list in Build Phases and it solved the issue. Inspect the log and find the framework causing the error as mentioned by others.
I encountered this issue in a very simple Framework project. I only had one target in my project for the framework and it was building fine. I wanted to add some unit tests, so I added two new targets: an iOS Unit Testing Bundle target, and a Single View Application target (to act as a host app for the tests). However, both new targets were throwing this error.
I discovered that the problem was caused by the Mach-O Type build setting on the new targets being set to Static Library. Apparently the new targets were inheriting the Mach-O type from the parent Project. When I set the Mach-O Type to the correct settings ("Bundle" for unit tests and "Executable" for the host app) it all worked! I also had to clean build, delete derived data and reset the simulator to get the new settings to take.
In my case, I selected the copy when installing and worked for me
In my case it was caused by change of Developer certificate/team.
I start project with personal Dev Apple ID and by the time I changed it to my work ID.
When we try to export .xcarchive then "Match-O header" fail did appear.
Nothing described here or at other sites don't change anything.
When I change Team back to my personal ID, error logs shows missing .xcent files for only few frameworks now (most recently added). So I start whole new project, paste all the sources and files, then run cocoapod and everything works as expect.
My way of fixing this was to get back to Fabric/Crashlytics installation via Cocoapods instead of fancy Carthage setup (which appeared buggy).
I had this problem with a manually-added PFFacebookUtils framework in a Swift 2.3 non-CocoaPods project. I fixed it by removing said framework from the embedded frameworks section of the "General" page of the build target and linked it in Build Phases -> Link Binary With Libraries
Given the amount of time I've poured into finding this problem, it was caused by Cocoapods. I was working on a Workspace that had both iOS apps and a command line tool to kick off some pipelines and stuff. My file looked like this:
target 'AppPipe' do
platform :osx, '10.14'
project 'AppPipe/AppPipe.xcodeproj'
pod 'Yams'
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['MACH_O_TYPE'] = 'staticlib'
end
end
end
end
I thought the pods_install hook was local to the scope I was writing it in, but it wasn't! It actually turned all of my target's configs into staticlibs! This fixed it:
target 'AppPipe' do
platform :osx, '10.14'
project 'AppPipe/AppPipe.xcodeproj'
pod 'Yams'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
# Only AppPipe always gets staticlib
if target.name == 'AppPipe'
config.build_settings['MACH_O_TYPE'] = 'staticlib'
end
end
end
end
If you have an Xcode project for a static framework, your test target must have "Bundle" value for MACH_O_TYPE build setting:
When embedding bundles from library targets they may produce executables even with Mach-O Type = Bundle. So we can simply delete these executables from xcarchive (Products/Applications/APP_NAME/YourBundle.bundle/YourBundle)
Use this code as a script build-phase instead of a scheme post-build action. I found out of all the answers, this works the best:
# Fixes binary framework bug, see:
# https://developer.apple.com/documentation/xcode-release-notes/xcode-12_4-release-notes#Swift-Packages
# https://github.com/firebase/firebase-ios-sdk/issues/6472
echo "Removing static frameworks from ${TARGET_NAME}.app"
find "${BUILT_PRODUCTS_DIR}/${TARGET_NAME}.app/" -name '*.framework' -print0 | while IFS= read -r -d '' fm; do
name=$(basename "${fm}" .framework)
target="${fm}/${name}"
echo "Checking: ${fm}"
if file "${target}" | grep -q "current ar archive"; then
rm -rf "${fm}"
echo "Removed static framework: ${fm}"
fi
done
I encountered the same problem days ago, the root cause of this problem is:
** Some static libraries was wrongly embeded in the .app bundle. **
You can search .a or static .framework in the Products/*.app bundle in Xcode, and check out the project carefully, remove redundant static libraries.
One of the possible reason is nested framework.
Inspired by Golang, I recently refactored my project's code from:
App(with all the code in one target)
to ("->" means link with, ABCD means framework)
B -> C
A -> B
App -> A
App -> B
App -> C
It turns out that nested framework is not officially supported by Apple. So I had to flatten the dependency tree to:
App -> D
D -> A
D -> B
D -> C
I had same issue in Xcode 8 beta 3. I fixed it removing Fabric and Crashlytics from Linked frameworks (Project => Target => General page) (source)

MBProgressHud Swift Compile Error when Archiving

I already finished my project, it works and runs perfectly on the simulator or in my own device. When I select to Archive the project to upload de build to Itunes Connect, I get all these compile errors
"Use of undeclared type MBProgressHUD"
"Use of unresolved identifier MPProgressHUD"
And so on..
NOTE: I'm using CocoaPods for this library
What solved it for me was adding import MBProgressHUD in the classes where I use this library, not only in the Bridge-Header.h
Navigate to your project build settings and find the “Swift Compiler – Code Generation” section (You may find it faster to type in “Swift Compiler” into the search box to narrow down the results)
Next to “Objective-C Bridging Header” you will need to add the name/path of your header file. If your file resides in your project’s root folder simply put the name of the header file there. Examples: “ProjectName/ProjectName-Bridging-Header.h” or simply “ProjectName-Bridging-Header.h”.
Refer this link http://www.learnswiftonline.com/getting-started/adding-swift-bridging-header/
Welcome to Cocoapods Hell (a.k.a. : where the magic ends), where one must dive into his project build settings and make sense of what went wrong...
It's very hard to answer to you, as any number of reasons might be causing that.
Do you use the same target for Build / Run & Archive ? It might be because your libPods.a isn't copied into your Archive target
Have you installed Pods using pod install , have you tried playing that command again. (yes, faced with magic going wrong, one can sometimes rely on magic to save him again)
'Build' and 'Archive' product often differ in the build configuration they use (Build most of the time uses 'debug' configuration, while Archive uses 'release' configuration... ). Check your Pods configuration files (debug/release) and make sure they both include your MBProgressHud. Also, in your Project 'Info', check which pods Xcode configuration files are selected for 'debug' and 'release'
Good luck !
(PS : as MBProgressHud is a single file, and one you can often change, another solution is to get rid of Cocoapods and just copy/paste it)

Getting error “ReactiveCocoa/ReactiveCocoa.h” file not found

I'm developing an app using Xcode 6 and cocoa pods.
But it is showing an lexical or preprocessor issue:
“ReactiveCocoa/ReactiveCocoa.h” file not found.
I installed cocoa pods and also updated it. Anyone please suggest how to solve this issue.
I had a lot of trouble installing RAC my first time around, and here's what I usually go through if I'm getting CocoaPods errors :
1 : Check if the Build Active Architecture Only option is set to NO for debug builds. Go to the Pods project in your workspace, make sure Pods is selected and not one of the targets on the inner left side panel, and then search for Build Active Architecture Only and set it to NO. Try rebuilding/cleaning again after.
2 : Make sure you're passing in -all_load to Other linker flags in your target build settings. (Select project > Go to your target > Search forOther linker flags> Add-all_load`
If you want to use Yusef Napora's version of ReactiveCocoa 2 in a swift project :
-BridgingHeader.h set in build settings and containing the import to < ReactiveCocoa/ReactiveCocoa.h >
Linked Frameworks and Libraries: + libReactiveCocoa-iOS.a
Library Search Paths : + < yourPath >/ReactiveCocoaFramework/build/Debug-iphoneos
Header Search Paths : + $(BUILT_PRODUCTS_DIR)/../../include
Compile. :)

Make sure your project build settings are generating a dSYM file. DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations

I've recently started getting this error:
2015-03-23 11:35:48.902 run[60036:1047011] Crashlytics.framework/run 1.3.14
2015-03-23 11:35:48.911 run[60036:1047011]
Crashlytics: dSYM Error
Unable to process <your app>.app.dSYM at path /path/to/<your app>.app.dSYM
Make sure your project build settings are generating a dSYM file. DEBUG_INFORMATION_FORMAT should be set to dwarf-with-dsym for all configurations. This could also be a timing issue, make sure the Crashlytics run script build phase is the last build phase and no other scripts have moved the dSYM from the location Xcode generated it.
Command /bin/sh failed with exit code 1
I tried this answer Unable to copy dSYM file into archive but all my Generate Debug Symbols are set to YES
Any further suggestions?
The below solution worked for me.
Go to build setting of your project, then Search for debug information format in build setting and search for "Debug information format" then set "Debug information format" to "DWARF with dSYM file"
and make sure Generate debug symbol in build setting is set to Yes.
Check for true "run script only when installing" on Run Script
Elaborating Bruno's response, if you already have a script phase that you need to run all the time, create a new dedicated phase in order to avoid conflicts.
I removed Fabric and Crashlytics and added them back again from the beginning just like I were to install it the first time around. It worked.
see also https://twittercommunity.com/t/how-to-reinstall-fabric-crashlytics/37890

How to compile a project with app and library in the same workspace with different configuration names?

I am developing an app and I am using an open source component.
I have a workspace containing both MyApp.xcodeproj and Component.xcodeproj. My app has three configurations: Debug, App Store and In House but the component has only two: Debug and Release
In the Debug configuration, everything works fine, but I can't compile my app in App Store or In House configuration because the configuration names do not match. I get a file not found error when trying to #import <Component/Component.h>
I need both App Store and In House configurations and I would really like to avoid modifying the component's configurations in order to ease future updates of the component.
I know I could use CocoaPods to solve this issue but I would like to know if there is a simple solution in Xcode
You can get your project to compile with some tweaks to your app’s settings.
I suggest you to modify all settings at the project level so that all your targets can inherit these settings.
Add a new DEFAULT_CONFIGURATION user-defined setting and define your configuration mapping. This is how it should look like:
Set FRAMEWORK_SEARCH_PATHS to $(BUILD_DIR)/$(DEFAULT_CONFIGURATION)-$(PLATFORM_NAME) for all configurations, add Any OS X SDK variants and set the value to $(BUILD_DIR)/$(DEFAULT_CONFIGURATION). Set HEADER_SEARCH_PATHS to $(FRAMEWORK_SEARCH_PATHS)/include and LIBRARY_SEARCH_PATHS to $(FRAMEWORK_SEARCH_PATHS). This is how it should look like:
This step is quite tedious, it can be automated with the xcproj tool and by running this script in your project directory. Edit your configurations mapping as needed.
#!/bin/bash
CONFIGURATIONS=( "App Store:Release" "In House:Release" "Debug:Debug" )
for CONFIGURATION in "${CONFIGURATIONS[#]}"; do
xcproj --configuration "${CONFIGURATION%%:*}" write-build-setting DEFAULT_CONFIGURATION "${CONFIGURATION#*:}"
done
xcproj write-build-setting 'FRAMEWORK_SEARCH_PATHS' '$(BUILD_DIR)/$(DEFAULT_CONFIGURATION)-$(PLATFORM_NAME)'
xcproj write-build-setting 'FRAMEWORK_SEARCH_PATHS[sdk=macosx*]' '$(BUILD_DIR)/$(DEFAULT_CONFIGURATION)'
xcproj write-build-setting 'HEADER_SEARCH_PATHS' '$(FRAMEWORK_SEARCH_PATHS)/include'
xcproj write-build-setting 'LIBRARY_SEARCH_PATHS' '$(FRAMEWORK_SEARCH_PATHS)'
If the component is distributed as a static library, you are done here. If the component comes as a framework you have to update its path reference by editing your project.pbxproj file in a text editor. In the PBXFileReference section (under /* Begin PBXFileReference section */) find Component.framework and update its path like this:
name = Component.framework; path = "../$(DEFAULT_CONFIGURATION)/Component.framework"; sourceTree = BUILT_PRODUCTS_DIR; };
Also make sure that the sourceTree is set to BUILT_PRODUCTS_DIR, i.e. relative to built products. Once you edited the project file, this should look like:
Your project should now build as expected.
I had this same problem, but I had multiple configurations (Debug, TestFlight, Release, Enterprise) in my app, and the bolded configurations would always fail to build cause it couldn't find the frameworks. I really didn't want to mess with the project settings of my sub projects in order to make updating them easy.
The answer I found was to just update the framework search path to account for the fact that the frameworks would be dropped in Release (or whatever the default configuration is set to) of the sub projects.
Specifically I set it to:
$(BUILD_DIR)/Release-$(PLATFORM_NAME)
I set it to be recursive too. This works both for Simulator and Device, building in Xcode and command line.
I solved it in the following way,
In my dependency project,
Project -> Target -> Build Phases, added new Run Script
TARGET_DIR="Build"
TARGET_FILE="${TARGET_DIR}/${FULL_PRODUCT_NAME}"
mkdir -p ${TARGET_DIR}
rm -rf ${TARGET_FILE}
cp -rf "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" ${TARGET_DIR}
After the every build, I copy the build to my Build directory inside the project.
And from the main project,
Project -> Target -> General, I drag and dropped the dependency Framework (which is inside dependency project's Build folder)
then,
Project -> Target -> Build Settings -> Framework Search Paths, under my custom Build Configuration, I added the following
$(PROJECT_DIR)/../DependencyProject/Build
The folder is relative to my main project, and this should be relative to your project.
Then in my all the schemes, I added a Pre-actions script for Build with
rm -Rf "${PROJECT_DIR}/../DependencyProject/Build"
Also you need to select the app against Provide build settings from drop down.

Resources