Quick sort -- What am i doing wrong? - sorting

Trying to do Quick sort.
logic -> maintaining two variables to place pivot element at correct index. Taking 1st element as pivot. int i for RHS of pivot and Int j for LHS, if they cross each other then j is correct index for pivot.
#include<iostream>
using namespace std;
int partition(int arr[], int low, int high){
int pivot = arr[low];
int i = low+1;
int j = high;
while (i<j)
{
while(arr[i]<=pivot) i++;
while(arr[j]> pivot) j--;
if(i<j) {
swap(arr[i], arr[j]);
}
swap(arr[j], arr[low]);
return j;
}
}
void QuickSort(int arr[], int low , int high){
if(low >= high ) return;
if(high>low){
int pivotindx = partition(arr, low , high);
QuickSort(arr,low, pivotindx-1);
QuickSort( arr, pivotindx+1, high);
}
}
void printquicksort(int arr[] , int n){
cout << " Quick SORT IS HERE BROOOO " << endl;
for (int i = 0; i < n; i++)
{
cout << " " << arr[i] << " " ;
}
}
int main()
{
int arr []={3,4,5,1};
int n= sizeof (arr)/ sizeof (arr[0]);
QuickSort(arr,0,n-1);
printquicksort(arr,n);
return 0;
}

Using i and j for LHS and RHS is type of Hoare partition scheme. The code has a potential issue when using low for the pivot, the while(arr[i]<=pivot) i++; may never encounter an element > pivot and scan past the end of the array. For Hoare partition scheme, the pivot and elements equal to the pivot can end up anywhere, and the partition index separate elements <= pivot and elements >= pivot, so the index needs to be included in one of the recursive calls. Example of a post-increment and post-decrement version of Hoare with the partition code included in QuickSort:
void QuickSort(int *a, int lo, int hi)
{
int i, j;
int p, t;
if(lo >= hi)
return;
p = a[lo + (hi-lo)/2];
i = lo;
j = hi;
while (i <= j){
while (a[i] < p)i++;
while (a[j] > p)j--;
if (i > j)
break;
t = a[i]; // swap
a[i] = a[j];
a[j] = t;
i++;
j--;
}
QuickSort(a, lo, j);
QuickSort(a, i, hi);
}
Example of a classic pre-increment and pre-decrement version of Hoare with the partition code included in QuickSort:
void QuickSort(int a[], int lo, int hi)
{
if(lo >= hi)
return;
int p = a[lo+(hi-lo)/2];
int i = lo-1;
int j = hi+1;
int t;
while(1){
while (a[++i] < p);
while (a[--j] > p);
if(i >= j)
break;
t = a[i]; // swap
a[i] = a[j];
a[j] = t;
}
i = j++;
QuickSort(a, lo, i);
QuickSort(a, j, hi);
}

Related

Find a hash function to malfunction insertion sort

Below is the original pseudocode for Insertion Sort:
function INSERTIONSORT(A[0..n−1])
for i←1 to n−1 do
j←i−1
while j≥0 and A[j+1]<A[j] do
SWAP(A[j+1],A[j])
j←j−1
A company is using Insertion Sort inside one of their products. You are a cybersecurity expert that was hired by this company to assess any security flaws with their code. After a few tries, you managed to attack their Insertion Sort code and modify it in the following way:
function INSERTIONSORT(A[0..n−1])
for i←1 to n−1 do
j←i−1
while j≥0 and HASH(A,j+1) < HASH(A,j) do
SWAP(A[j+1],A[j])
j←j−1
In other words, instead of indexing the array as A[j] and A[j+1]inside the “while” condition, you now have a hash function that takes the array and a index as the arguments and return an integer. Your job is to implement specific hash functions that will cause the algorithm to malfunction in different ways.
a) Implement a hash function that causes Insertion Sort to keep the original array unchanged. Explain why your solution works.
b) Implement a hash function that causes Insertion Sort to always run in the worst case complexity, even if the resulting array does not end up getting sorted. Explain why your solution works.
c) Implement a hash function that causes Insertion Sort to sort the array in reverse. Explain why your solution works.
I think (a) and (b) is hash(A,j)=j and hash(A,j)=-j, but have no idea if that is correct and have no clue to c.
**Part a) Original array unchanged
#include <stdio.h>
int hash(int arr[], int i) {
return i;
}
void insertionSort(int arr[], int n) {
int i, j, temp;
for (i = 1 ; i <= n - 1; i++)
{
j = i-1;
while ( j >= 0 && hash(arr, j+1) < hash(arr, j))
{
temp = arr[j];
arr[j] = arr[j+1];
arr[j+1] = temp;
j--;
}
}
}
int main()
{
int i;
int arr[] = {5, 6, 7, 3, 2 , 9, 4};
int n = sizeof(arr)/sizeof(arr[0]);
insertionSort(arr, n);
printf("Original array unchanged:\n");
for (i = 0; i <= n - 1; i++)
{
printf("%d\n", arr[i]);
}
return 0;
}
Part b) Worst Case insertion sort
#include <stdio.h>
int hash(int arr[], int i) {
return -i;
}
void insertionSort(int arr[], int n) {
int i, j, temp;
for (i = 1 ; i <= n - 1; i++)
{
j = i-1;
while ( j >= 0 && hash(arr, j+1) < hash(arr, j))
{
temp = arr[j];
arr[j] = arr[j+1];
arr[j+1] = temp;
j--;
}
}
}
int main()
{
int i;
int arr[] = {5, 6, 7, 3, 2 , 9, 4};
int n = sizeof(arr)/sizeof(arr[0]);
insertionSort(arr, n);
printf("In worst case(number of swaps maximum)\n");
for (i = 0; i <= n - 1; i++)
{
printf("%d\n", arr[i]);
}
return 0;
}
Part c) Sorted in reverse order.**
#include <stdio.h>
int hash(int arr[], int i) {
return -arr[i];
}
void insertionSort(int arr[], int n) {
int i, j, temp;
for (i = 1 ; i <= n - 1; i++)
{
j = i-1;
while ( j >= 0 && hash(arr, j+1) < hash(arr, j))
{
temp = arr[j];
arr[j] = arr[j+1];
arr[j+1] = temp;
j--;
}
}
}
int main()
{
int i;
int arr[] = {5, 6, 7, 3, 2 , 9, 4};
int n = sizeof(arr)/sizeof(arr[0]);
insertionSort(arr, n);
printf("Sorted in reverse order:\n");
for (i = 0; i <= n - 1; i++)
{
printf("%d\n", arr[i]);
}
return 0;
}

QuickSelect with Hoare partition scheme

Is it possible to implement QuickSelect algorithm using Hoare partitioning?
At least at first glance it seems that it cannot be done because Hoare partitioning does not return the index of the pivot necessarily.
Am I missing something ?
With Hoare partition scheme, since the pivot or elements equal to the pivot can end up anywhere after a partition step, the base (terminating) case occurs when the partition size is reduced to a single element. Example code. QuickSelectr is the actual function. QuickSelect validates the parameters.
int QuickSelectr(int a[], int lo, int hi, int k )
{
if (lo == hi) // recurse until lo == hi
return a[lo];
int p = a[(lo+hi)/2]; // Hoare partition
int i = lo - 1;
int j = hi + 1;
while (1){
while (a[++i] < p);
while (a[--j] > p);
if (i >= j)
break;
std::swap(a[i], a[j]);
}
if(k <= j)
return QuickSelectr(a, lo, j-0, k); // include a[j]
else
return QuickSelectr(a, j+1, hi, k); // exclude a[j]
}
// parameter check
int QuickSelect(int *a, int lo, int hi, int k)
{
if(a == (int *)0 || k < lo || k > hi || lo > hi)
return 0;
return QuickSelectr(a, lo, hi, k);
}
Using i instead of j for the split:
int QuickSelectr(int a[], int lo, int hi, int k )
{
if (lo == hi) // recurse until lo == hi
return a[lo];
int p = a[(lo+hi+1)/2]; // Carefully note the +1 compared
// to the variant where we use j
int i = lo - 1;
int j = hi + 1;
while (1){
while (a[++i] < p);
while (a[--j] > p);
if (i >= j)
break;
std::swap(a[i], a[j]);
}
if(k < i)
return QuickSelectr(a, lo, i-1, k); // exclude a[i]
else
return QuickSelectr(a, i+0, hi, k); // include a[i]
}
I believe the existing answer presents a sub-optimal solution. You can simply amend Hoare's algorithm to return the index of the pivot, re:
because Hoare partitioning does not return the index of the pivot necessarily.
To do this, you select the first element of your array as the pivot and then you essentially ignore it, partitioning the remaining sub-array arr[1:] as you would normally. Then, at the end, you swap arr[0] with the element of the index you normally return.
This works since (vanilla) Hoare's algorithm returns an index idx such that:
for all j in [lo, idx], arr[j] <= arr[idx]
for all j in [idx, hi], arr[idx] <= arr[j]
Swapping your pivot with the element at arr[j] maintains this invariant.
Here's an example implementation written in Solidity (since I've had to implement such a thing in a smart contract in the past):
function partition
(
uint256[] memory arr,
uint256 lo,
uint256 hi
)
public
pure
returns (uint256)
{
uint pivot = arr[lo];
uint i = lo;
uint j = hi + 1;
while (true) {
do {
i++;
} while (i < arr.length && arr[i] < pivot);
do {
j--;
} while (arr[j] > pivot);
if (i >= j) {
// swap with pivot
(arr[lo], arr[j]) = (arr[j], arr[lo]);
return j;
}
(arr[i], arr[j]) = (arr[j], arr[i]);
}
}

Merge sort: time limit exceed

Why I am getting time limit exceeded error in sorting array using merge sort algorithm? What is wrong with my code? I have taken an input of 9 elements.
Input: 4 2 1 8 5 9 6 7 0
Output: Time limit exceeded
#include <bits/stdc++.h>
using namespace std;
int a[100];
void merge(int a[], int l, int r, int m) {
int t[r - l + 1];
int i = l, j = m + 1, k = 0;
while (i <= m && j <= r) {
if (a[i] < a[j])
t[k++] = a[i++];
else
t[k++] = a[j++];
}
while (i <= m)
t[k++] = a[i++];
while (j <= r)
t[k++] = a[j++];
for (int i = l; i <= r; i++)
a[i] = t[i - l];
}
void msort(int a[], int l, int r) {
if (l > r)
return;
int m = (r + l) / 2;
msort(a, l, m);
msort(a, m + 1, r);
merge(a, l, r, m);
}
int main() {
int n;
cin >> n;
for (int i = 0; i < n; i++)
cin >> a[i];
msort(a, 0, n - 1);
for (int i = 0; i < n; i++)
cout << a[i] << " ";
cout << endl;
return 0;
}
There are some problems in your code:
The test for termination in msort() is incorrect: you should stop when the slice has a single element or less. You currently loop forever on slices of 1 element.
if (l >= r) return;
You should test in main() if the number n of elements read from the user is no greater than 100, the size of the global array a into which you read the elements to be sorted. You should instead use a local array with the proper size or allocate the array from the heap. The temporary array t in merge() might also be too large for automatic allocation. It is more efficient to allocate temporary space once and pass it recursively.
Note also that it is idiomatic in C and C++ to specify array slices with the index of the first element and the index of the element after the last one. This simplifies the code and allows for empty arrays and avoid special cases for unsigned index types.
Here is a modified version with this approach:
#include <bits/stdc++.h>
using namespace std;
void merge(int a[], int l, int r, int m, int t[]) {
int i = l, j = m, k = 0;
while (i < m && j < r) {
if (a[i] < a[j])
t[k++] = a[i++];
else
t[k++] = a[j++];
}
while (i < m)
t[k++] = a[i++];
while (j < r)
t[k++] = a[j++];
for (int i = l; i < r; i++)
a[i] = t[i - l];
}
void msort(int a[], int l, int r, int t[]) {
if (r - l > 1) {
int m = l + (r - l) / 2;
msort(a, l, m, t);
msort(a, m, r, t);
merge(a, l, r, m, t);
}
}
void msort(int a[], int n) {
if (n > 1) {
int *t = new int[n];
msort(a, 0, n, t);
delete[] t;
}
}
int main() {
int n;
cin >> n;
if (n <= 0)
return 1;
int *a = new int[n];
for (int i = 0; i < n; i++)
cin >> a[i];
msort(a, n);
for (int i = 0; i < n; i++)
cout << a[i] << " ";
cout << endl;
delete[] a;
return 0;
}

Mergesort implementation is slow

I'am doing a report about different sorting algorithms in C++. What baffles me is that my mergesort seems to be slower than heapsort in both of the languages. What I've seen is that heapsort is supposed to be slower.
My mergesort sorts an unsorted array with size 100000 at a speed of 19.8 ms meanwhile heapsort sorts it at 9.7 ms. The code for my mergesort function in C++ is as follows:
void merge(int *array, int low, int mid, int high) {
int i, j, k;
int lowLength = mid - low + 1;
int highLength = high - mid;
int *lowArray = new int[lowLength];
int *highArray = new int[highLength];
for (i = 0; i < lowLength; i++)
lowArray[i] = array[low + i];
for (j = 0; j < highLength; j++)
highArray[j] = array[mid + 1 + j];
i = 0;
j = 0;
k = low;
while (i < lowLength && j < highLength) {
if (lowArray[i] <= highArray[j]) {
array[k] = lowArray[i];
i++;
} else {
array[k] = highArray[j];
j++;
}
k++;
}
while (i < lowLength) {
array[k] = lowArray[i];
i++;
k++;
}
while (j < highLength) {
array[k] = highArray[j];
j++;
k++;
}
}
void mergeSort(int *array, int low, int high) {
if (low < high) {
int mid = low + (high - low) / 2;
mergeSort(array, low, mid);
mergeSort(array, mid + 1, high);
merge(array, low, mid, high);
}
}
The example merge sort is doing allocation and copying of data in merge(), and both can be eliminated with a more efficient merge sort. A single allocation for the temp array can be done in a helper / entry function, and the copy is avoided by changing the direction of merge depending on level of recursion either by using two mutually recursive functions (as in example below) or with a boolean parameter.
Here is an example of a C++ top down merge sort that is reasonably optimized. A bottom up merge sort would be slightly faster, and on a system with 16 registers, a 4 way bottom merge sort a bit faster still, about as fast or faster than quick sort.
// prototypes
void TopDownSplitMergeAtoA(int a[], int b[], size_t ll, size_t ee);
void TopDownSplitMergeAtoB(int a[], int b[], size_t ll, size_t ee);
void TopDownMerge(int a[], int b[], size_t ll, size_t rr, size_t ee);
void MergeSort(int a[], size_t n) // entry function
{
if(n < 2) // if size < 2 return
return;
int *b = new int[n];
TopDownSplitMergeAtoA(a, b, 0, n);
delete[] b;
}
void TopDownSplitMergeAtoA(int a[], int b[], size_t ll, size_t ee)
{
if((ee - ll) == 1) // if size == 1 return
return;
size_t rr = (ll + ee)>>1; // midpoint, start of right half
TopDownSplitMergeAtoB(a, b, ll, rr);
TopDownSplitMergeAtoB(a, b, rr, ee);
TopDownMerge(b, a, ll, rr, ee); // merge b to a
}
void TopDownSplitMergeAtoB(int a[], int b[], size_t ll, size_t ee)
{
if((ee - ll) == 1){ // if size == 1 copy a to b
b[ll] = a[ll];
return;
}
size_t rr = (ll + ee)>>1; // midpoint, start of right half
TopDownSplitMergeAtoA(a, b, ll, rr);
TopDownSplitMergeAtoA(a, b, rr, ee);
TopDownMerge(a, b, ll, rr, ee); // merge a to b
}
void TopDownMerge(int a[], int b[], size_t ll, size_t rr, size_t ee)
{
size_t o = ll; // b[] index
size_t l = ll; // a[] left index
size_t r = rr; // a[] right index
while(1){ // merge data
if(a[l] <= a[r]){ // if a[l] <= a[r]
b[o++] = a[l++]; // copy a[l]
if(l < rr) // if not end of left run
continue; // continue (back to while)
while(r < ee) // else copy rest of right run
b[o++] = a[r++];
break; // and return
} else { // else a[l] > a[r]
b[o++] = a[r++]; // copy a[r]
if(r < ee) // if not end of right run
continue; // continue (back to while)
while(l < rr) // else copy rest of left run
b[o++] = a[l++];
break; // and return
}
}
}

QuickSort Algorithm implementation

I am not getting where i am going wrong implementing quicksort algorithm.
Below is the code:
#include <bits/stdc++.h>
using namespace std;
int part(vector<int> &arr,int i,int j)
{
int pivot=i;
i++;
while(i<j)
{
while(arr[i]<arr[pivot])
i++;
while(arr[j]>arr[pivot])
j--;
if(i<j)
swap(arr[i],arr[j]);
}
swap(arr[j],arr[pivot]);
return j;
}
void quickSort(vector <int> &arr,int p,int r) {
if(p<r)
{
int t=part(arr,p,r);
quickSort(arr,p,t-1);
quickSort(arr,t+1,r);
}
}
int main()
{
int n;
cin >> n;
vector <int> arr(n);
for(int i = 0; i < (int)n; ++i) {
cin >> arr[i];
}
quickSort(arr,0,arr.size()-1);
for(int i=0;i<arr.size();i++)
cout<<arr[i]<<" ";
cout<<endl;
return 0;
}
i am giving input as
7
5 8 1 3 7 9 2
but getting output as :
2 1 3 7 5 8 9
Can anyone please point out where i am going wrong.
In the "part" function you're swapping at the end, even if the values are already in place.
Just check the values before swapping:
int part(vector<int> &arr, int i, int j)
{
int pivot = i;
i++;
while (i < j)
{
while (arr[i] < arr[pivot])
i++;
while (arr[j] > arr[pivot])
j--;
if (i < j)
swap(arr[i], arr[j]);
}
if (arr[j] < arr[pivot]) {
swap(arr[j], arr[pivot]);
}
return j;
}
If i'm not mistaken, the condition in
if(i<j)
swap(arr[i],arr[j]);
in the function part is not correct; it should check the relation of the array values arr[i] and arr[j] instead of i and j to decide whether the array entries are to be swapped.

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