If I'm using the front-facing camera of my laptop, I want to display the mirror image on the screen. How can I achieve this? Right now, when I raise my left hand, the image feed raises its right. I want to invert this if possible, such that the image feed also raises the left hand for example
Related
I'm working on building a slot machine reel. My idea is to stack all the images and move them downward and then back to the top once it gets out of view.
In order for this to work, I would have to mask the areas outside of the area I want displayed.
Each reel has 27 different images on it.
I tried CCMaskedSprite but can't figure out how it works.
Update
Given the image below, I want to mask, or hide all the graphics outside the viewable area.
I run into a problem with Geoserver.
I'm drawing multiple icons which each represent a place all over my map using ExternalGraphic.
But geoserver didn't draw them correctly as they are. I attach an image as the result of geoserver drawing:
As you can see, the 2 car icon, both got cut off around 1 pixel comapre to its original size (1 got cut off from top down while another from bottom up). It make same icon look differentfrom place to place. And i think because of this cutting, after lose some pixel, they resize the image back to its original size, which make the $ on top left look blurry compare to the one next to it.
Also as in External graphic document mention, i didn't use any Size attribute so they won't get resize or anything. So i'm not sure why the image got cut off like that.
Any1 can help me about this case ? Thank you in advance.
I suggest you open a report at http://jira.codehaus.org/browse/GEOS attaching one of the images and your style document.
I am trying to reference images with a greater height than width (portrait format) in KML script for Google Earth; however, the image always comes out as landscape, or rotated left 90 degrees, e.g.
<img id="id_photo" src="2012_01_21-dscf03.jpg" width="500"></img>
I've tried everything I could think of. Is there a image tag to correct this, e.g., format="portrait"?
Thanks,
Walter
This sounds like an example of EXIF only rotation. Which GE probably doesn't honour.
Some cameras etc, 'rotate' a image so its the right way up by setting a flag in the EXIF data. The raw JPG itself, is still in the landscape format.
A display (or convert) program, should hopefilly notice this 'rotation required' flag, and rotate the image.
But Google Earth probably doesnt honor it, so you are just seeing the baseline image as its actully stored (unrotated)
Recommend trying one of the applications mentioned here:
http://jpegclub.org/losslessapps.html
(many note they have automatic correction - so should "fix" your jpg files)
This is already an old thread, but I stumbled on the same problem. And did not find a solution for my situation. Eventually I found a way around, so I thought I'd share it here.
Basically the solution is to rotate the offending images twice, once 90° to the left and then back again.
What you had was an image with a width larger than the height, but with an orientation tag that tells an application to rotate it 90° (but Google Earth does not).
After rotating it twice it is an image with width and height switched, and an orientation tag that says not to rotate it.
Now any application, including Google Earth, will display it correctly.
I used ExifTool to write the tags for all my images to a CSV file, created a list from that with all the pictures to rotate, and used that list to tell IrfanView twice to rotate them.
I am a newbie in designing flash content. I am designing a flash movie to put up in my website. I need clouds to roll in the background. I have a cloud image, but I want it to roll in the background as below.
<---cloud_img
---cloud_img<
--cloud_img<-
-cloud_img<--
cloud_img<---
loud_img<---c
oud_img<---cl
Is it possible to achieve this kind of effect in flash. I am using swish max to develop flash. Give me some ideas to achieve this effect smoothly.
The easiest way to achieve that is to make your image doubled horizontally, and then simply scroll it from left to right. When you reach the rightmost position (whole right image is showing), reset the position to the display the whole left image. Rinse. Repeat.
You might want to apply a single-image wide mask to the movieclip/sprite/image, so the extras don't show in the display.
First of all I will explain my situation so you can know my problem a little better. I'm making a HTML5 app. I have a canvas, and using a color picker you can change the color of the canvas. Now i have a picture which I want to put on the canvas but that pictures color needs to be changed using a color picker. So i need to replace, lets say, black color on that picture and put it on the canvas so it dosnt screw up the background.
So that will look like this:
1st color picker- changes the color of the canvas
2nd color picker - replaces the black color on the image with the one in the color picker and puts it on the canvas
Now my problem is how to replace the color on the image without reloading the page.
My only condition is no using silverlight, flash, java or any other similar tehnology that need 3rd party software to be installed on the device.
Thanks in advance.
If you dont understand my query fully, feel free to ask.
My approach with a JS only solution could be:
Loading the image inside a canvas element. Look at the MDC canvas tutorial
Trigger the user click on the canvas and get the pixel color (see links below to know how to get the color of a pixel) and look at this answer to get the mouse position
Substitute all the colors in the canvas with the one the user pick. For some examples about pixel manipulation:
Pushing pixel with canvas at Mozilla Hacks
http://beej.us/blog/2010/02/html5s-canvas-part-ii-pixel-manipulation/
This JS at mezzoblue apply heavy filter to an image
After some canvas experiment I notice that mostly in all the browser the pixel manipulation with canvas could be very slow also with small images. So another experiment to do could be to get the pixel color and then:
pass the color information to a PHP (or another server side script) with an AJAX call
do the color manipulation with an image library like GD or imagemagik
return back your image with the Ajax response
reload your canvas with the modified version of the image