JavaFX resets my colors when adding buttons - user-interface

I am using JavaFx to create a front-end to the cli application called spicetify. I am not using an fxml file for the layout instead I am using different classes for layout purposes.
One such class is the Sidebar class. In it I define how the sidebar should look and then create an object of it on the window/page that I need. Whenever I add buttons to the sidebar The colors of the window where the Sidebar object is created go blank/white.
I am unable to find anything by googling and hope that the information provided is enough.
Screenshot of the window without buttons
Screenshot of the window with buttons
Project Structure
Sidebar class:
package spicetify;
import javafx.scene.Parent;
import javafx.scene.control.Button;
import javafx.scene.image.ImageView;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
public class Sidebar {
BaseWindow baseWindow = new BaseWindow();
private String[] buttonIconLocation = {
"file:src/main/resources/spicetify/images/buttons/home.png",
"file:src/main/resources/spicetify/images/buttons/theme.png",
"file:src/main/resources/spicetify/images/buttons/extension.png",
"file:src/main/resources/spicetify/images/buttons/edit.png",
};
private ImageView[] buttonIcon = new ImageView[4];
private VBox sidebar;
private Button[] buttons = new Button[4];
public Sidebar(int height, int width, String html, Parent root){
this.sidebar = new VBox();
this.sidebar.setPrefHeight(height);
this.sidebar.setPrefWidth(width);
this.sidebar.setStyle("-fx-background-color: " + html);
for (int i = 0; i < buttonIcon.length; i++){
buttonIcon[i] = new ImageView(buttonIconLocation[i]);
baseWindow.transform(buttonIcon[i], 50, 50, true);
}
for (int i = 0; i < buttons.length; i++){
buttons[i] = new Button("", buttonIcon[i]);
sidebar.getChildren().add(buttons[i]);
buttons[i].setTranslateX(20);
buttons[i].setTranslateY(i * 100);
buttons[i].setStyle("-fx-background-color: " + html);
}
}
public String[] getButtonIconLocation() {
return buttonIconLocation;
}
public void setButtonIconLocation(String[] buttonIconLocation) {
this.buttonIconLocation = buttonIconLocation;
}
public ImageView[] getButtonIcon() {
return buttonIcon;
}
public void setButtonIcon(ImageView[] buttonIcon) {
this.buttonIcon = buttonIcon;
}
public VBox getSidebar() {
return sidebar;
}
public void setSidebar(VBox sidebar) {
this.sidebar = sidebar;
}
}
BaseWindow class:
package spicetify;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
public class BaseWindow{
private Parent root;
private Scene scene;
private Stage stage;
private String title;
private int width;
private int height;
private int minWidth;
private int minHeight;
private String htmlColor;
public int getMinWidth() {
return minWidth;
}
public void setMinWidth(int minWidth) {
this.minWidth = minWidth;
}
public int getMinHeight() {
return minHeight;
}
public void setMinHeight(int minHeight) {
this.minHeight = minHeight;
}
public String getHtmlColor() {
return htmlColor;
}
public void setHtmlColor(String htmlColor) {
this.htmlColor = htmlColor;
}
public Parent getRoot() {
return root;
}
public void setRoot(Parent root) {
this.root = root;
}
public Scene getScene() {
return scene;
}
public void setScene(Scene scene) {
this.scene = scene;
}
public Stage getStage() {
return stage;
}
public void setStage(Stage stage) {
this.stage = stage;
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public void transform(ImageView view, int width, int height, boolean preserveRatio){
view.setFitWidth(width);
view.setFitHeight(height);
view.setPreserveRatio(preserveRatio);
}
public void start(Stage stage){
stage.setScene(scene);
stage.setTitle(title);
stage.show();
}
}
HomeWindow class:
package spicetify;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class HomeWindow extends BaseWindow {
private ImageView logoView;
private ImageView preview;
private Parent root;
private Scene scene;
BaseWindow baseWindow = new BaseWindow();
Sidebar sidebar = new Sidebar(baseWindow.getHeight(), 100, "#282828", root);
public HomeWindow(int width, int height, String html){
this.logoView = new ImageView(new Image("file:src/main/resources/spicetify/images/essentials/logo.png"));
this.preview = new ImageView(new Image("file:src/main/resources/spicetify/images/essentials/Preview.png"));
this.root = new BorderPane();
baseWindow.setWidth(width);
baseWindow.setMinWidth(width);
baseWindow.setHeight(height);
baseWindow.setMinHeight(height);
baseWindow.setHtmlColor(html);
}
public void start(Stage stage){
((BorderPane) root).setLeft(sidebar.getSidebar());
baseWindow.transform(logoView, 600, 700, true);
((BorderPane) root).setCenter(logoView);
baseWindow.setStage(stage);
baseWindow.setTitle("Spicetify");
baseWindow.setRoot(root);
baseWindow.setScene(new Scene(baseWindow.getRoot(), baseWindow.getWidth(), baseWindow.getHeight(), Color.web(baseWindow.getHtmlColor())));
baseWindow.getStage().setScene(baseWindow.getScene());
baseWindow.getStage().setMinWidth(baseWindow.getMinWidth());
baseWindow.getStage().setMinHeight(baseWindow.getMinHeight());
baseWindow.getStage().setTitle(baseWindow.getTitle());
baseWindow.getStage().show();
}
}

Default Modena CSS has a gray background in panes.
When controls are loaded CSS will be applied to the entire scene, as controls use CSS.
Without any controls, CSS (for performance in straight rendering of graphics primitives) will only be applied to the scene if you specifically apply it.
For more information, and steps you can take to remove the default color from pane backgrounds, see the related question:
JavaFX 8 tooltip removes transparency of stage

Related

How to separate a JavaFX Appliciation

I want to seperate a JavaFX project to model, view and controller.
I use netbeans when creating a JavaFX application.
But I want the code seperate, an own GUI, own logic and a Main class just to start the application (I want 3 seperate classes).
But I am not able to solve this problem.
The automatic created code looks like this:
package at.wueschn.www;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
If you are using NetBeans, first choose File -> New Project. Then JavaFX -> JavaFX FXML Application
Note: This is a basic MVC setup. You could do all of this using pure code. James_D could probably help you with more advanced MCV ideas.
Note: If you are going to take this simple approach, I suggest you download SceneBuilder to help you with the view.
Tutorial
Here is a "Java-only" (i.e. no FXML) example of MVC. Note that there are many different variants of MVC, which is a very loosely-defined pattern. This is a kind of "classical" variant: the model has no knowledge of the view(s) or controller(s) (which is the common theme to all MVC-type designs), the controller has a reference to the model and invokes methods on it, implementing some simple logic, and the view has a reference to both the model and controller; observing the model and updating the view components when the data changes, and invoking methods on the controller in response to user input. Other variants of this pattern (MVVM, MVP, etc) typically vary in the relationship between the view and the controller.
This simple application implements a very basic calculator, which simply knows how to add two single-digit integers.
The model:
import javafx.beans.binding.NumberBinding;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
public class Model {
private boolean firstNumberEntered ;
private final IntegerProperty firstNumber = new SimpleIntegerProperty();
private final IntegerProperty secondNumber = new SimpleIntegerProperty();
private final NumberBinding sum = firstNumber.add(secondNumber);
public Model() {
firstNumber.addListener((obs, oldValue, newValue) -> firstNumberEntered = true );
}
public IntegerProperty firstNumberProperty() {
return firstNumber ;
}
public int getFirstNumber() {
return firstNumberProperty().get();
}
public void setFirstNumber(int number) {
firstNumberProperty().set(number);
}
public IntegerProperty secondNumberProperty() {
return secondNumber ;
}
public int getSecondNumber() {
return secondNumberProperty().get();
}
public void setSecondNumber(int number) {
secondNumberProperty().set(number);
}
public NumberBinding sumBinding() {
return sum ;
}
public int getSum() {
return sum.intValue();
}
public boolean isFirstNumberEntered() {
return firstNumberEntered ;
}
public void reset() {
setFirstNumber(0);
setSecondNumber(0);
firstNumberEntered = false ;
}
}
The controller:
public class Controller {
private final Model model ;
public Controller(Model model) {
this.model = model ;
}
public void enterFirstNumber(int number) {
model.setFirstNumber(number);
}
public void enterSecondNumber(int number) {
model.setSecondNumber(number);
}
public void clear() {
model.reset();
}
public void enterNumber(int number) {
if (model.isFirstNumberEntered()) {
enterSecondNumber(number) ;
} else {
enterFirstNumber(number);
}
}
}
The view:
import javafx.beans.binding.Bindings;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Parent;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.RowConstraints;
public class View {
private final BorderPane root ;
private final Controller controller ;
public View(Model model, Controller controller) {
this.controller = controller ;
root = new BorderPane();
GridPane buttons = new GridPane();
configureButtons(buttons);
createAndAddButtons(controller, buttons);
Label resultLabel = new Label();
configureDisplay(model, resultLabel);
root.setTop(resultLabel);
root.setCenter(buttons);
root.setStyle("-fx-font-size: 36pt;");
}
private void configureDisplay(Model model, Label resultLabel) {
BorderPane.setAlignment(resultLabel, Pos.CENTER_RIGHT);
BorderPane.setMargin(resultLabel, new Insets(5));
resultLabel.textProperty().bind(Bindings.createStringBinding(
() -> String.format("%d + %d = %d", model.getFirstNumber(), model.getSecondNumber(), model.getSum()),
model.firstNumberProperty(), model.secondNumberProperty(), model.sumBinding()));
}
private void createAndAddButtons(Controller controller, GridPane buttons) {
for (int i = 1 ; i <= 9 ; i++) {
int row = (9 - i) / 3 ;
int column = (i -1) % 3 ;
buttons.add(createNumberButton(i), column, row);
}
buttons.add(createNumberButton(0), 0, 3);
Button clearButton = createButton("C");
clearButton.setOnAction(e -> controller.clear());
buttons.add(clearButton, 1, 3, 2, 1);
}
private void configureButtons(GridPane buttons) {
for (int row = 0 ; row < 4 ; row++) {
RowConstraints rc = new RowConstraints();
rc.setFillHeight(true);
rc.setPercentHeight(100.0 / 4);
buttons.getRowConstraints().add(rc);
}
for (int column = 0 ; column < 3 ; column++) {
ColumnConstraints cc = new ColumnConstraints();
cc.setFillWidth(true);
cc.setPercentWidth(100.0 / 3);
buttons.getColumnConstraints().add(cc);
}
buttons.setVgap(5);
buttons.setHgap(5);
buttons.setPadding(new Insets(5));
}
public Parent getRoot() {
return root ;
}
private Button createNumberButton(int number) {
Button button = createButton(Integer.toString(number));
button.setOnAction(e -> controller.enterNumber(number));
return button ;
}
private Button createButton(String text) {
Button button = new Button(text);
button.setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
return button ;
}
}
and finally the "main" class which creates each piece and displays the view in a window:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class TrivialCalcaulatorApp extends Application {
#Override
public void start(Stage primaryStage) {
Model model = new Model();
Controller controller = new Controller(model);
View view = new View(model, controller);
Scene scene = new Scene(view.getRoot());
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

Get row from selected cell in TableView in JavaFX when setCellSelectionEnabled(true)

I have the following code which works great when I have standard row selection (always single, never multi).
//This is needed to set the X & Y coordinates of the stage for edit.
myTable.setRowFactory(tableView -> {
TableRow<MyDTO> row = new TableRow<MyDTO>();
row.selectedProperty().addListener((obs, wasSelected, isNowSelected) -> {
if (isNowSelected) {
lastSelectedRow.set(row);
}
});
return row ;
});
I am using the row to get the bounds in parent so that when a user selects to edit that row, I can pop a modal window up under the row for them to edit this.
However, my table is also editable for the common fields where there is no look up needed, etc. In that case I want to edit in the table. All this is working, however to make it more user friendly, I want to have cell selection turned on, but when I do that, the row.selectedProptery() listener doesn't fire.
How can I accomplish that, without trying to listen to the selectedProperty() of each cell?
Thanks
I don't think there's a way to do this without registering a listener with the selection property of each cell, via a cell factory on each table column.
However, this isn't too difficult, and can be done both generically (i.e. with the same code no matter the type of the table column) and also respecting any other cell factory behavior you need. Here is a SSCCE:
import java.util.Random;
import java.util.function.Function;
import javafx.application.Application;
import javafx.beans.binding.DoubleBinding;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.beans.value.ObservableValue;
import javafx.scene.Scene;
import javafx.scene.control.TableCell;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Callback;
public class SelectedTableCellTracking extends Application {
private final ObjectProperty<TableCell<?,?>> selectedCell = new SimpleObjectProperty<>();
#Override
public void start(Stage primaryStage) {
TableView<Item> table = new TableView<>();
TableColumn<Item, String> itemCol = column("Item", Item::nameProperty);
TableColumn<Item, Number> valueCol = column("Value", Item::valueProperty);
table.getColumns().add(itemCol);
table.getColumns().add(valueCol);
Random rng = new Random();
for (int i = 1 ; i <= 100; i++) {
table.getItems().add(new Item("Item "+i, rng.nextInt(1000)));
}
table.getSelectionModel().setCellSelectionEnabled(true);
Rectangle highlight = new Rectangle();
highlight.setManaged(false);
highlight.setHeight(12);
highlight.setFill(Color.CORAL);
StackPane root = new StackPane(table, highlight);
selectedCell.addListener((obs, oldCell, newCell) -> {
if (newCell == null) {
highlight.setVisible(false);
} else {
highlight.setVisible(true);
highlight.setX(newCell.localToScene(newCell.getBoundsInLocal()).getMinX());
highlight.setWidth(newCell.getWidth());
highlight.setY(newCell.localToScene(newCell.getBoundsInLocal()).getMaxY());
}
});
table.getColumns().forEach(this::addCellSelectionListenerToColumn);
Scene scene = new Scene(root, 800, 800);
primaryStage.setScene(scene);
primaryStage.show();
}
private <S,T> void addCellSelectionListenerToColumn(TableColumn<S,T> col) {
Callback<TableColumn<S,T>, TableCell<S,T>> currentCellFactory = col.getCellFactory();
col.setCellFactory(tc -> {
TableCell<S,T> cell = currentCellFactory.call(tc);
cell.selectedProperty().addListener((obs, wasSelected, isNowSelected) -> {
if (isNowSelected) {
selectedCell.set(cell);
}
});
return cell ;
});
}
private static <S,T> TableColumn<S,T> column(String title, Function<S, ObservableValue<T>> property) {
TableColumn<S,T> col = new TableColumn<>(title);
col.setCellValueFactory(cellData -> property.apply(cellData.getValue()));
return col ;
}
public static class Item {
private final StringProperty name = new SimpleStringProperty();
private final IntegerProperty value = new SimpleIntegerProperty();
public Item(String name, int value) {
setName(name);
setValue(value);
}
public final StringProperty nameProperty() {
return this.name;
}
public final String getName() {
return this.nameProperty().get();
}
public final void setName(final String name) {
this.nameProperty().set(name);
}
public final IntegerProperty valueProperty() {
return this.value;
}
public final int getValue() {
return this.valueProperty().get();
}
public final void setValue(final int value) {
this.valueProperty().set(value);
}
}
public static void main(String[] args) {
launch(args);
}
}

Sort Javafx table on multiple columns

Can a default Javafx table sort on multiple fields by dragging the columns on a dropzone?
My user need to select one or multiple columns to sort on different columns. The application is fully written in Java8 with JavaFX.
The source code that I now use is:
import java.util.Collections;
import java.util.Comparator;
import java.util.function.Function;
import javafx.application.Application;
import javafx.beans.property.SimpleObjectProperty;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.input.ClipboardContent;
import javafx.scene.input.Dragboard;
import javafx.scene.input.TransferMode;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class GroupByTable extends Application {
public enum Color { GREEN, BLUE, RED }
public enum Shape { RECTANGLE, CIRCLE, TRIANGLE }
public enum Size { SMALL, MEDIUM, LARGE }
private Label groupByLabel;
private Comparator<Item> groupingComparator ;
#Override
public void start(Stage primaryStage) {
TableView<Item> table = new TableView<>();
table.getColumns().add(column("Size", Item::getSize));
table.getColumns().add(column("Color", Item::getColor));
table.getColumns().add(column("Shape", Item::getShape));
groupByLabel = new Label("Grouping");
groupByLabel.setOnDragOver(e -> {
if (groupingComparator != null && "grouping".equals(e.getDragboard().getString())) {
e.acceptTransferModes(TransferMode.COPY);
}
});
groupByLabel.setOnDragDropped(e -> {
if (groupingComparator != null && "grouping".equals(e.getDragboard().getString())) {
table.getItems().sort(groupingComparator);
e.setDropCompleted(true);
}
});
for (Color color : Color.values()) {
for (Size size : Size.values()) {
for (Shape shape : Shape.values()) {
table.getItems().add(new Item(color, shape, size));
}
}
}
Collections.shuffle(table.getItems());
BorderPane root = new BorderPane(table);
BorderPane.setAlignment(groupByLabel, Pos.CENTER);
BorderPane.setMargin(groupByLabel, new Insets(20));
root.setTop(groupByLabel);
Scene scene = new Scene(root, 600, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
private <T extends Comparable<T>> TableColumn<Item,T> column(String title, Function<Item,T> property) {
TableColumn<Item,T> col = new TableColumn<>();
col.setCellValueFactory(cellData -> new SimpleObjectProperty<>(property.apply(cellData.getValue())));
Label graphic = new Label(title);
graphic.setOnDragDetected(e -> {
groupingComparator = Comparator.comparing(property);
Dragboard dragboard = graphic.startDragAndDrop(TransferMode.COPY);
ClipboardContent cc = new ClipboardContent();
cc.putString("grouping");
dragboard.setContent(cc);
});
graphic.setOnDragDone(e -> {
groupingComparator = null ;
});
col.setGraphic(graphic);
return col ;
}
public static class Item {
private final Color color ;
private final Shape shape ;
private final Size size ;
public Item(Color color, Shape shape, Size size) {
super();
this.color = color;
this.shape = shape;
this.size = size;
}
public Color getColor() {
return color;
}
public Shape getShape() {
return shape;
}
public Size getSize() {
return size;
}
#Override
public String toString() {
return String.format("%s %s %s", size, color, shape);
}
}
public static void main(String[] args) {
launch(args);
}
}
I view the TableView API and found that the JavaFX table does have a default implementation of this. Just click on the columns using the shift key.

Can't stop javafx tables from ignoring my the setter function validation

I'm using javafx to do some table stuff. I want to validate my textfields in the myTextRow Class. In the "setText2" method I check the input if it is not bigger than 6 symbols, but it has no effects at all.
import java.util.ArrayList;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.TableCell;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TextArea;
import javafx.util.Callback;
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TableView;
import javafx.scene.control.cell.PropertyValueFactory;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class Supermain extends Application {
#Override
public void start(Stage primaryStage) {
ArrayList myindizes=new ArrayList();
final TableView<myTextRow> table = new TableView<>();
table.setEditable(true);
table.setStyle("-fx-text-wrap: true;");
//Table columns
TableColumn<myTextRow, String> clmID = new TableColumn<>("ID");
clmID.setMinWidth(160);
clmID.setCellValueFactory(new PropertyValueFactory<>("ID"));
TableColumn<myTextRow, String> clmtext = new TableColumn<>("Text");
clmtext.setMinWidth(160);
clmtext.setCellValueFactory(new PropertyValueFactory<>("text"));
clmtext.setCellFactory(new TextFieldCellFactory());
TableColumn<myTextRow, String> clmtext2 = new TableColumn<>("Text2");
clmtext2.setMinWidth(160);
clmtext2.setCellValueFactory(new PropertyValueFactory<>("text2"));
clmtext2.setCellFactory(new TextFieldCellFactory());
//Add data
final ObservableList<myTextRow> data = FXCollections.observableArrayList(
new myTextRow(5, "Lorem","bla"),
new myTextRow(2, "Ipsum","bla")
);
table.getColumns().addAll(clmID, clmtext,clmtext2);
table.setItems(data);
HBox hBox = new HBox();
hBox.setSpacing(5.0);
hBox.setPadding(new Insets(5, 5, 5, 5));
Button btn = new Button();
btn.setText("Get Data");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
for (myTextRow data1 : data) {
System.out.println("data:" + data1.getText2());
}
}
});
hBox.getChildren().add(btn);
BorderPane pane = new BorderPane();
pane.setTop(hBox);
pane.setCenter(table);
primaryStage.setScene(new Scene(pane, 640, 480));
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
public static class TextFieldCellFactory
implements Callback<TableColumn<myTextRow, String>, TableCell<myTextRow, String>> {
#Override
public TableCell<myTextRow, String> call(TableColumn<myTextRow, String> param) {
TextFieldCell textFieldCell = new TextFieldCell();
return textFieldCell;
}
public static class TextFieldCell extends TableCell<myTextRow, String> {
private TextArea textField;
private StringProperty boundToCurrently = null;
public TextFieldCell() {
textField = new TextArea();
textField.setWrapText(true);
textField.setMinWidth(this.getWidth() - this.getGraphicTextGap() * 2);
this.setGraphic(textField);
}
#Override
protected void updateItem(String item, boolean empty) {
super.updateItem(item, empty);
if (!empty) {
// Show the Text Field
this.setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
// myindizes.add(getIndex());
// Retrieve the actual String Property that should be bound to the TextField
// If the TextField is currently bound to a different StringProperty
// Unbind the old property and rebind to the new one
ObservableValue<String> ov = getTableColumn().getCellObservableValue(getIndex());
SimpleStringProperty sp = (SimpleStringProperty) ov;
if (this.boundToCurrently == null) {
this.boundToCurrently = sp;
this.textField.textProperty().bindBidirectional(sp);
} else if (this.boundToCurrently != sp) {
this.textField.textProperty().unbindBidirectional(this.boundToCurrently);
this.boundToCurrently = sp;
this.textField.textProperty().bindBidirectional(this.boundToCurrently);
}
double height = real_lines_height(textField.getText(), this.getWidth(), 30, 22);
textField.setPrefHeight(height);
textField.setMaxHeight(height);
textField.setMaxHeight(Double.MAX_VALUE);
// if height bigger than the biggest height in the row
//-> change all heights of the row(textfields ()typeof textarea) to this height
// else leave the height as it is
//System.out.println("item=" + item + " ObservableValue<String>=" + ov.getValue());
//this.textField.setText(item); // No longer need this!!!
} else {
this.setContentDisplay(ContentDisplay.TEXT_ONLY);
}
}
}
}
public class myTextRow {
private final SimpleIntegerProperty ID;
private final SimpleStringProperty text;
private final SimpleStringProperty text2;
public myTextRow(int ID, String text,String text2) {
this.ID = new SimpleIntegerProperty(ID);
this.text = new SimpleStringProperty(text);
this.text2 = new SimpleStringProperty(text2);
}
public void setID(int id) {
this.ID.set(id);
}
public void setText(String text) {
this.text.set(text);
}
public void setText2(String text) {
if(text2check(text)){
this.text2.set(text);}
else
{System.out.println("wrong value!!!");}
}
public int getID() {
return ID.get();
}
public String getText() {
return text.get();
}
public StringProperty textProperty() {
return text;
}
public String getText2() {
return text2.get();
}
public StringProperty text2Property() {
return text2;
}
public IntegerProperty IDProperty() {
return ID;
}
public boolean text2check(String t)
{
if(t.length()>6)return false;
return true;
}
}
private static double real_lines_height(String s, double width, double heightCorrector, double widthCorrector) {
HBox h = new HBox();
Label l = new Label("Text");
h.getChildren().add(l);
Scene sc = new Scene(h);
l.applyCss();
double line_height = l.prefHeight(-1);
int new_lines = s.replaceAll("[^\r\n|\r|\n]", "").length();
// System.out.println("new lines= "+new_lines);
String[] lines = s.split("\r\n|\r|\n");
// System.out.println("line count func= "+ lines.length);
int count = 0;
//double rest=0;
for (int i = 0; i < lines.length; i++) {
double text_width = get_text_width(lines[i]);
double plus_lines = Math.ceil(text_width / (width - widthCorrector));
if (plus_lines > 1) {
count += plus_lines;
//rest+= (text_width / (width-widthCorrector)) - plus_lines;
} else {
count += 1;
}
}
//count+=(int) Math.ceil(rest);
count += new_lines - lines.length;
return count * line_height + heightCorrector;
}
private static double get_text_width(String s) {
HBox h = new HBox();
Label l = new Label(s);
l.setWrapText(false);
h.getChildren().add(l);
Scene sc = new Scene(h);
l.applyCss();
// System.out.println("dubbyloop.FXMLDocumentController.get_text_width(): "+l.prefWidth(-1));
return l.prefWidth(-1);
}
}
A rule of the JavaFX Properties pattern is that for a property x, invoking xProperty().setValue(value) should always be identical to invoking setX(value). Your validation makes this not true. The binding your cell implementation uses invokes the setValue method on the property, which is why it bypasses your validation check.
(Side note: in all the code I am going to change the names so that they adhere to proper naming conventions.)
The default way to implement a property in this pattern is:
public class MyTextRow {
private final StringProperty text = new SimpleStringProperty();
public StringProperty textProperty() {
return text ;
}
public final void setText(String text) {
textProperty().set(text);
}
public final String getText() {
return textProperty().get();
}
}
By having the set/get methods delegate to the appropriate property methods, you are guaranteed these rules are enforced, even if the textProperty() methods is overridden in a subclass. Making the set and get methods final ensures that the rule is not broken by a subclass overriding those methods.
One approach might be to override the set and setValue methods in the property, as follows:
public class MyTextRow {
private final StringProperty text2 = new StringPropertyBase() {
#Override
public String getName() {
return "text2";
}
#Override
public Object getBean() {
return MyTextRow.this ;
}
#Override
public void setValue(String value) {
if (text2Check(value)) {
super.setValue(value);
}
}
#Override
public void set(String value) {
if (text2Check(value)) {
super.set(value);
}
}
}
public StringProperty text2Property() {
return text2 ;
}
public final void setText2(String text2) {
text2Property().set(text2);
}
public final String getText2() {
return text2Property().get();
}
// ...
}
however, I think this will break the bidirectional binding that you have with the text property in the TextArea (basically, there is no way to communicate back to the text area when a change is vetoed, so the text area will not know to revert to the previous value). One fix would be to implement your cell using listeners on the properties instead of bindings. You could use a TextFormatter on the text area that simply updates the property and vetoes the text change if the change doesn't occur.
Here is a complete SSCCE using this approach:
import java.util.function.Function;
import java.util.function.UnaryOperator;
import javafx.application.Application;
import javafx.beans.property.Property;
import javafx.beans.property.SimpleStringProperty;
import javafx.beans.property.StringProperty;
import javafx.beans.property.StringPropertyBase;
import javafx.scene.Scene;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.TableCell;
import javafx.scene.control.TableColumn;
import javafx.scene.control.TableView;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextFormatter;
import javafx.scene.control.TextFormatter.Change;
import javafx.stage.Stage;
public class VetoStringChange extends Application {
#Override
public void start(Stage primaryStage) {
TableView<Item> table = new TableView<>();
table.setEditable(true);
table.getColumns().add(column("Item", Item::nameProperty));
table.getColumns().add(column("Description", Item::descriptionProperty));
for (int i = 1; i <= 20 ; i++) {
table.getItems().add(new Item("Item "+i, ""));
}
primaryStage.setScene(new Scene(table, 600, 600));
primaryStage.show();
}
public static <S> TableColumn<S,String> column(String title, Function<S,Property<String>> property) {
TableColumn<S,String> col = new TableColumn<>(title);
col.setCellValueFactory(cellData -> property.apply(cellData.getValue()));
col.setCellFactory(tc -> new TextAreaCell<S>(property));
col.setPrefWidth(200);
return col ;
}
public static class TextAreaCell<S> extends TableCell<S, String> {
private TextArea textArea ;
public TextAreaCell(Function<S, Property<String>> propertyAccessor) {
textArea = new TextArea();
textArea.setWrapText(true);
textArea.setMinWidth(this.getWidth() - this.getGraphicTextGap() * 2);
textArea.setMaxHeight(Double.MAX_VALUE);
UnaryOperator<Change> filter = c -> {
String proposedText = c.getControlNewText() ;
Property<String> prop = propertyAccessor.apply(getTableView().getItems().get(getIndex()));
prop.setValue(proposedText);
if (prop.getValue().equals(proposedText)) {
return c ;
} else {
return null ;
}
};
textArea.setTextFormatter(new TextFormatter<String>(filter));
this.setGraphic(textArea);
}
#Override
protected void updateItem(String item, boolean empty) {
super.updateItem(item, empty);
if (!empty) {
if (! textArea.getText().equals(item)) {
textArea.setText(item);
}
// Show the Text Field
this.setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
} else {
this.setContentDisplay(ContentDisplay.TEXT_ONLY);
}
}
}
public static class Item {
private final StringProperty name = new StringPropertyBase() {
#Override
public Object getBean() {
return Item.this;
}
#Override
public String getName() {
return "name" ;
}
#Override
public void set(String value) {
if (checkValue(value)) {
super.set(value);
}
}
#Override
public void setValue(String value) {
if (checkValue(value)) {
super.setValue(value);
}
}
};
private final StringProperty description = new SimpleStringProperty();
public Item(String name, String description) {
setName(name);
setDescription(description);
}
private boolean checkValue(String value) {
return value.length() <= 6 ;
}
public final StringProperty nameProperty() {
return this.name;
}
public final String getName() {
return this.nameProperty().get();
}
public final void setName(final String name) {
this.nameProperty().set(name);
}
public final StringProperty descriptionProperty() {
return this.description;
}
public final String getDescription() {
return this.descriptionProperty().get();
}
public final void setDescription(final String description) {
this.descriptionProperty().set(description);
}
}
public static void main(String[] args) {
launch(args);
}
}
Another approach is to allow a "commit and revert" type strategy on your property:
public class MyTextRow {
private final StringProperty text2 = new SimpleStringProperty();
public MyTextRow() {
text2.addListener((obs, oldText, newText) -> {
if (! checkText2(newText)) {
// sanity check:
if (checkText2(oldText)) {
text2.set(oldText);
}
}
});
}
public StringProperty text2Property() {
return text ;
}
public final void setText2(String text2) {
text2Property().set(text2);
}
public final String getText2() {
return text2Property().get();
}
}
In general I dislike validation by listening for an invalid value and reverting like this, because other listeners to the property will see all the changes, including changes to and from invalid values. However, this might be the best option in this case.
Finally, you could consider vetoing invalid changes as in the first option, and also setting a TextFormatter on the control in the cell that simply doesn't allow text entry that results in an invalid string. This isn't always possible from a usability perspective (e.g. if empty strings are invalid, you almost always want to allow the user to temporarily delete all the text), and it means keeping two validation checks in sync in your code, which is a pain.

Libgdx V1.3.1 Splash Screen Tween Error: Exception in thread "LWJGL Application" java.lang.RuntimeException: No TweenAccessor was found for the target

I am having a difficult time implementing the Universal Tween Engine in my android, desktop, and html libgdx projects (Note that this is a problem with libgdx version 1.3.1 that uses gradle).
I have followed the instructions on the github wiki by using the fileTree method shown in the link below.
https://github.com/libgdx/libgdx/wiki/Universal-Tween-Engine
I managed to set the build path of the CORE and ANDROID projects to include the two tween engine jars. The classes get imported easily but when runnning the DESKTOP project I get the following error:
Exception in thread "LWJGL Application" java.lang.RuntimeException: No TweenAccessor was found for the target
at aurelienribon.tweenengine.Tween.build(Tween.java:787)
at aurelienribon.tweenengine.Tween.build(Tween.java:79)
at aurelienribon.tweenengine.BaseTween.start(BaseTween.java:85)
at aurelienribon.tweenengine.TweenManager.add(TweenManager.java:61)
at aurelienribon.tweenengine.BaseTween.start(BaseTween.java:98)
at com.infinitybit.killtheclouds.Screens.Splash.show(Splash.java:58)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.infinitybit.killtheclouds.KillTheClouds.create(KillTheClouds.java:14)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Here is my code
Splash.java
package com.infinitybit.killtheclouds.Screens;
import aurelienribon.tweenengine.Tween;
import aurelienribon.tweenengine.TweenManager;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.infinitybit.killtheclouds.KillTheClouds;
import com.infinitybit.killtheclouds.TweenStuff.SplashAccessor;
public class Splash implements Screen {
public static int SCREEN_WIDTH = Gdx.graphics.getWidth();
public static int SCREEN_HEIGHT = Gdx.graphics.getHeight();
private KillTheClouds game;
private SpriteBatch splashpaper;
private Sprite splashimage;
private TweenManager tweenManager;
public Splash(KillTheClouds game) {
this.game = game;
}
#Override
public void show() {
// TweenSTUFF
tweenManager = new TweenManager();
Tween.registerAccessor(Sprite.class, new SplashAccessor());
splashpaper = new SpriteBatch();
Texture splashTexture = new Texture("images/splash/logo.png");
splashimage = new Sprite(splashTexture);
// image size
splashimage.setSize(SCREEN_WIDTH / 1.5f, SCREEN_HEIGHT / 2);
// center image
splashimage.setPosition(SCREEN_WIDTH / 2 - splashimage.getWidth() / 2,
SCREEN_HEIGHT / 2 - splashimage.getHeight() / 2);
Tween.set(splashTexture, SplashAccessor.ALPHA).target(0)
.start(tweenManager);
Tween.to(splashTexture, SplashAccessor.ALPHA, 3).target(1)
.start(tweenManager);
Tween.to(splashTexture, SplashAccessor.ALPHA, 2).target(0).delay(2)
.start(tweenManager);
}
#Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// update tween
tweenManager.update(delta);
splashpaper.begin();
splashimage.draw(splashpaper);
splashpaper.end();
}
#Override
public void resize(int width, int height) {
}
#Override
public void hide() {
}
#Override
public void pause() {
}
#Override
public void resume() {
}
#Override
public void dispose() {
}
}
SplashAccessor.java
package com.infinitybit.killtheclouds.TweenStuff;
import aurelienribon.tweenengine.TweenAccessor;
import com.badlogic.gdx.graphics.g2d.Sprite;
public class SplashAccessor implements TweenAccessor<Sprite> {
public static final int ALPHA = 0;
#Override
public int getValues(Sprite target, int tweenType, float[] returnValues) {
switch (tweenType) {
case ALPHA:
returnValues[0] = target.getColor().a;
return 1;
default:
assert false;
return -1;
}
}
#Override
public void setValues(Sprite target, int tweenType, float[] newValues) {
float defRed = target.getColor().r;
float defGreen = target.getColor().g;
float defBlue = target.getColor().b;
switch(tweenType){
case ALPHA:
target.setColor(defRed, defGreen, defBlue, newValues[0]);
break;
default:
assert false;
}
}
}
Your splashTexture isn't the type of Sprite it is Texture!!!
That is your problem.
Create splashSprite from splashTexture, and call this:
Tween.to(splashSprite, SplashAccessor.ALPHA, 3).target(1)
.start(tweenManager);
Hope it helps!

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