Give custom error when target framework is not met - .net-6.0

I have a .net6 application which uses WindowsToast messages.
According to the documentation the TargetFramework must be at least net6.0-windows10.0.17763.0
When trying to run this application on Windows8.1 I get a very ugly missing dll error.
Is it possible to customise this error to rather tell the user their OS is not supported?
I am using Clowd.Squirrel to create the install file (which throws the same error as running the exe directly).
I have tried putting a try catch block around static
void Main(string[] args)
in program.cs and I have tried to attach to the Ad_AssemblyResolve event on the AppDomain but neither of these appear to fire before the missing dll message is shown.

Related

Enabling Developer Tools Access crashes Unity and Activity Monitor

I'm facing the Developer Tools problem since yesterday. I use
Unity (several different versions, e.g. 2018.4.23),
Jetbrains Rider (updated today to 2020.1.3, yesterday 2020.1.2)
macOS Catalina 10.15.5
I was refactoring some stuff and Developer Tools asked me for the access: Developer Tools Access needs to take control of another process for debugging to continue. Enter your password to allow this...
Since then, two things are happening.
If Developer Tools Access is enabled (also tried doing this through sudo /usr/sbin/DevToolsSecurity --enable command) nearly every time when I'm changing something in code, Unity stops working (loading wheel present) and I can't turn its application off. I tried using Activity Monitor, it doesn't show any activities. I can only see the loading wheel.
I even tried killing the Unity process through kill unitypid, it "kills" the process since it's not present on the processes list, but I still can see it on my desktop, being just as down as before.
Checking Unity logs, I can see it stops on:
Begin MonoManager ReloadAssembly
custom-attrs.c:1250: (null)
assembly:/Applications/Unity/Hub/Editor/2018.4.17f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.CoreModule.dll type:UnityException member:(null) signature:<none>
Stacktrace:
Native stacktrace:
0 libmonobdwgc-2.0.dylib 0x00000001460b4976 mono_handle_native_crash + 242
If Developer Tools Access is disabled, the application asks me a few times to enable it. After pressing Cancel a few times, Unity crashes and turns off and gives me the ability to send log error to Apple with the exception:
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
abort() called
Don't really know what to do. I tried updating Rider, Catalina, installing a new Unity version.
Update: I formatted the disk and installed Catalina again, it still doesn't work.
Your help would be much appreciated!
After further investigation, I've discovered the following repro:
Create a custom attribute that derives from the PropertyAttribute that calls AssetDatabase.FindAssets("somethingsomething") in it's constructor.
Create a class (in my case it derives from the MonoBehaviour class in order to be able to call the constructor because of the gameObject placed on the scene) that contains a field that has a custom attribute mentioned above.
Add FormerlySerializedAs attribute to this field (e.g. during refactoring).
Create a gameObject with your class attached.
This will result in a pop-up window with a message that I've mentioned in my question:
Developer Tools Access needs to take control of another process for debugging to continue. Enter your password to allow this...
Example:
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
public class CustomObjectPathAttribute : PropertyAttribute
{
/// <summary>
/// Default constructor.
/// </summary>
public CustomObjectPathAttribute()
{
var guids = AssetDatabase.FindAssets("Resources");
}
}
using UnityEngine.Serialization;
[System.Serializable]
public class TestClass
{
/// <summary>
/// Path to the file.
/// </summary>
[FormerlySerializedAs("pathToFile")]
[CustomObjectPath]
public string pathToFile2 = string.Empty;
}
using System.Collections.Generic;
using UnityEngine;
public class MyBehaviour : MonoBehaviour
{
private List<TestClass> testClasses;
void Start()
{
testClasses = new List<TestClass>();
}
}
Attach the MyBehaviour script to the gameObject placed on the scene. The issue will occur after project recompilation.
Using AssetDatabase.FindAssets("Resources") in the custom attribute's constructor works fine if there's no FormerlySerializedAs attribute attached to the field in the TestClass.
I've reported the bug to the Unity QA Team and they successfully reproduced the issue. Here's the link to the Unity Issue Tracker: https://issuetracker.unity3d.com/issues/crash-when-using-assetdatabase-dot-findassets-in-a-custom-propertyattribute-and-when-formerlyserializedas-attribute-is-also-used
There's nothing more I can do at this point except of
not refactoring my fields when they have custom property attributes
attached,
not using AssetDatabase.FindAssets in my property
constructor.
This is happening to me in 2019.3.x
It generally happens when I'm testing animations and making changes while in play mode.
Nothing short of a reboot will fix the issue.

Windows Phone crashes in Release

I have made a Windows Phone application with Xamarin and Mvvmcross. When debugging the application it works perfectly. So the application was uploaded to the app store. but when the application got downloaded and run from the store it shut down immidiately after the icon gets clicked. So now i found out that the application does not work when running it on a device in release mode. (on a emulator it works fine).
First i got this exception
Error 1 Error : DEP6810 : MdilXapCompile.exe failed with error code 1004. See log file '~project.WinPhone\obj\Release\MDIL\MDILXapCompileLog.txt' for more details.
in this file there was an error
Compile filter argument specified non-existent file: ~project.WinPhone\obj\Release\MSIL\nl-NL\project.resources.dll
Invalid argument
This error made it unable to deploy the application to the device in release mode. I still have no idea why i got this error and how i am supposed to solve it. But i found a form of workaround by creating a 'nl-NL' map in the MSIL and adding the resource.dll to it. This made it able to deploy the application.
But when deploying the application in this state it crashed immediately. with the native debugger i could get it to break. it gave me this exception
Unhandled exception at 0x775E062F (COMBASE.DLL) in project.WinPhone.exe: 0xC000027B: An application-internal exception has occurred (parameters: 0x04F80AB8, 0x00000006).
Clicking on the Disassembly it had it's pointer on this line
77808534 bl SignalStartWerSvc (777FED78h)
It probably has something to do with my localizedresources, where i define some .resx files for filling the app with text. I did find out that this is causing me some problem with WP but i am not sure what i could do against it, i cannot use .resw files as have been suggested.
Has anyone ever had this sort of issue before and does anyone know how to solve it? It is keeping me from placing a working application on the app store, which is really frustrating.
Thank you in advance

Can I pass an argument/switch/parameter to a VSPackage MenuCommand?

I was hoping someone here might be able to help me out with this. I'm not the most experienced programmer but I'm making progress on a project.
I've got a need to programmatically interact with Visual Studio. Some success has been had using EnvDTE Interop stuff, but it seems that some of what I need to do needs to be done inside VS so I'm attempting to utilize a VSPackage MenuCommand to do various things. Sorry the vagueness.
I'm currently successfully creating a custom MenuCommand with a VSPackage extension, and also am able to trigger that MenuCommand programmatically from another application using the DTE.
What I'm wondering is: is it possible to define a MenuCommand that CAN take arguments passed along to it from the triggering external application?
Using the VS Package Template in Visual Studio 2012 using the Menu Command option, all my code lives inside this method:
private void MenuItemCallback(object sender, EventArgs e)
{
// my code...
}
There is obviously a lot of other auto-generated code plumbing this all together, but all MY code lives in this method. Is there a way to alter this method so that it will allow parameters to be passed to it? What other changes must I make to the other files to declare/register this differently-functioning method once I do so (if I can)?
For example:
static void Main(string[] args)
{
Type visualStudioType = Type.GetTypeFromProgID("VisualStudio.DTE.11.0");
DTE dte = Activator.CreateInstance(visualStudioType) as DTE;
dte.MainWindow.Visible = true;
dte.ExecuteCommand("myCommand");
}
This works. But what I'd like to do is change that last command to:
dte.ExecuteCommand("myCommand", "myArguments");
When I attempt to do something like this, I receive the following exception:
"Command \"myCommand\" does not accept arguments or switches."
Sorry if I'm not being clear. Any help would be greatly appreciated.
Commands created from add-ins accept parameters by default.
Commands created from packages need to specify the <CommandFlag>AllowParams</CommandFlag> when defining the command in the .vsct file. See: http://msdn.microsoft.com/en-us/library/bb491716.aspx
And see also this thread:
IOleComandTarget::exec for commands with parameters
https://social.msdn.microsoft.com/Forums/en-US/134983e8-049c-40e1-a212-312fa637698b/iolecomandtargetexec-for-commands-with-parameters?forum=vsx
Then, it should work, either using dte.ExecuteCommand or dte.Commands.Raise(...). See:
HOWTO: Pass parameters programmatically to a command from a Visual Studio add-in
http://www.visualstudioextensibility.com/articles/add-ins/

Clickonce deployment results in "null reference" error in InitializeComponent();

Clickonce deployment of a Winforms application results in "null reference" error in InitializeComponent(); Running the executable directly does not produce the error.
Any ideas as to why that might happen?
edit:
Seems to be related to getting the value of Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)
This is not a ClickOnce problem per se, it's a problem with your application. If you track down the exe file under \apps\2.0\obfuscatedfoldername\obfuscatedfoldername\xxxx...tion... (where xxxx is the 1st four characters or your assembly name) and double-click on it, does the application run? Probably not.
Put some try/catch statements in with a messagebox showing the exception if it has one, to try to figure out exactly what line of code is causing your problem. It doesn't make sense that it would be Environment.GetFolderPath, unless you're doing something weird with it, so find the exact line causing the problem and post it back here.

Error HRESULT E_FAIL has been returned from a call to a COM component

In Silverlight 4 app; what does this error mean?:
"Error HRESULT E_FAIL has been returned from a call to a COM component."
It's a very generic error. The VS debugger doesn't point to the exact location of the error when debugging.
This is kind of an old question, but I figured I'd give my answer since I found this thread by Googling for the exact same problem.
In my case, I'd copied some sample XAML from the web to get started with Silverlight Toolkit 4. That sample XAML contained a simple button with a click event handler that didn't relate to any handler that actually existed in my code behind. I didn't notice this simple problem at first, because the compiler didn't give me an error message, I just saw the "Error HRESULT E_FAIL has been returned from a call to a COM component" message above at runtime. It was only when I isolated my sample XAML by copying it into a brand new Silverlight application without any other content that the real underlying problem was revealed at compile-time.
So, if you've got the same error message at runtime, my advice is to check your XAML carefully for any errors that you had expected should have been picked up at compile time, but which for some reason ended up as the runtime error noted above. In order to debug, you can do what I did and isolate the code that's causing the error in a standalone Silverlight app with no other content, and see if like me you get a more helpful error message to guide you.
HTH.
There are many solutions out there but this is the only solution that worked several times for me.It has been tried on VS2012 VS2013 and VS2015, I find it working equally good for all.Just follow steps bellow to fix this issue
Step 1 : Close Visual Studio
Step 2 : Delete *.csproj.user and *.suo files
Step 3 : Reopen VS, and try to run project again in debug mode.
NOTE : This situation occurs when multiple users working on same
project with different VS versions .suo file is not supported
for round-tripping between the two VS versions.It contains information
about what settings current user has selected for his/hers VS working
environment.
In my situation:
I create a
class MyControl : ContentControl {
}
By default, the class is not public and XAML cannot load it and throw exception
Error HRESULT E_FAIL has been returned from a call to a COM component
Just change the scope of class to public and error disappear.
Hope this help.
PS. Microsoft should provide more on information than just throw a mystery error message without any stack trace.
I also had this error and I found that this problem is related to not have added all requiered assemblies to your project. In my case I was using a UserControl with a depency with the Silverlight Toolkit and I havent added this reference.
I just added the reference and everything solved :)
I had this error using the current SL4 Telerik controls. A similar issue has been reported here with a solution ... of sorts. The problem seems to be with the way Expression Blend manages the cache of controls.
Here's one way to generate this error, which I stumbled upon today. We have the following button in XAML:
<Button x:Name="button" Click="Button_Click" Content="Click me" />
The event handler that handles the button's Click event is as follows:
private void Button_Click(object sender, RoutedEventArgs e)
{
button.Margin = new Thickness(0, double.NaN, 0, 0);
}
When I click on the button I get the aforementioned error. The same error arises if I replace NaN with PositiveInfinity or NegativeInfinity.
Interestingly, I get a different error message if the first parameter of the Thickness constructor contains the NaN instead of the second.
I had this error from problems with XAML. The strange thing was that I had missing resources used by Style and Margin attributes - which means the app runs fine, and even resharper only reports a 'hint'.
Once I cleared up those problems my "Error HRESULT E_FAIL has been returned from a call to a COM component." disappeared. As others have said though, this is a vague error, very difficult to debug. In this case I have inherited a large project with 100's of VS and ReSharper messages with varying severity - missing StaticResource on Style attributes were not the first place I checked!
I had this error in my xaml page and there were no syntax errors. Cleaning and re-building the project solved my issue. fyi...
The IIS App Pool has to run as an account that has query access to the Team Foundation Server. This fixes the problem for me.
Most of the reason of this problem related dependency propertied on component design.
You just face off this problem on design.
Soulution is easy but takes time :) Clean project and rebuild all. When you enter the desing again you should see everything is fine!
I hope this helps!
If you see this exception recently, please try to re-install silverlight sdk4.
This is a security and permissions issue. Look into the IIS and make sure Integrated Security is ON. Then set Application Protection level to Medium (If it is high then this might be the result). Then check your Web.Config file. Make sure impersonation is off.
This should help.
I had this problem while I was encoding Live video and audio (using Microsoft Expression) and the next piece of code throws the exception randomly:
// Set bitrate
liveJob.OutputFormat.VideoProfile.Bitrate = new ConstantBitrate(2500);
// Set Video size
liveJob.OutputFormat.VideoProfile.Size = new Size(320,240);
until i've figured out that the second line throws the exception while the first one is still running in another thread !
and of course, it was my fault - i've called the method in code, and it was also been called by Click event...
I had this exception and went nuts. I would advice you check if you had recently installed a component that had possible conflicting namespace items. In my case I installed the windows phone tool-kit which had items that were similarly named with the stock tool kit on windows phone.
Asap I uninstalled this from the Nuget package manager, all was back to normal.
Here is what FINALLY fixed this problem for us when trying to use MICROSOFT.TEAMFOUNDATION library when querying Team Foundation Server:
Team Foundation Explorer has to be installed with the currect version that is referenced in the application.
MSDTC – Configuration. (See DTC config below)
IIS App Pool has to run as an account that has query access to the Team Foundation Server
IIS App Pool has to run as an account that has COM access on IIS Server (We have a dedicated server for this so we made the identity user an administer on the local server).
Firewall has to be off or configured to allow COM access for DTC service.
DTC config ----
Click Start, click Run, type dcomcnfg and then click OK to open Component Services.
In the console tree, click to expand Component Services, click to expand Computers, click to expand My Computer, and click to expand Distributed Transaction Coordinator.
Right click Local DTC, and click Properties to display the Local DTC Properties dialog box.
Click the Security tab.
In the Security Settings section, click Network DTC Access.
In the Client and Administration section, select Allow Remote Clients and Allow Remote Administration.
In the Transaction Manager Communication section, select Allow Inbound and Allow Outbound.
In the Transaction Manager Communication section, select Mutual Authentication Required (if all remote machines are running Windows Server 2003 SP1 or Windows XP SP2 or higher), select Incoming Caller Authentication Required (if running MSDTC in a cluster), or select No Authentication Required if some of the remote machines are pre-Windows Server 2003 SP1 or pre-Windows XP SP2. No Authentication Required is the recommended selection.
I hope this helps.
My problem was a missing Style. I had overridden a control template with a custom brush like so:
<Style x:Key="MyCustomStyle" TargetType="Thumb">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Thumb">
....
<TextBlock Foreground="{StaticResource MyCustomBrush}"
and was missing my definition of MyCustomBrush, like so:
<SolidColorBrush x:Key="MyCustomBrush" Color="#FFAC0909"/>
and then BOOM, app didn't startup and I got that COM error message.
Well, I was almost going to eat my computer..
At last, I find out the problem is that I MAYBE BY ACCIDENT removed one parameter of one Margin setting of an Image object in the XAML page, orz..
Margin="0,-20,0"
which should be
Margin="0,-20,0,0"
Obviously I didn't realized I have ever modified anything of the XAML, so I have been troubleshooting the code behind for "a little while"..
Fortunately, I found this post and rechecked everything include the XAML page.. that was ... something...
For me, I narrowed it down to a SplitButton control that I downloaded off CodePlex ages ago. I had upgraded the solution from Silverlight 4 to Silverlight 5 and got slammed with this error. I was able to narrow it down by commenting out the XAML to all controls then uncommented it back in one by one until the error appreared again:
System.Reflection.TargetInvocationException was unhandled by user code
Message=Exception has been thrown by the target of an invocation.
StackTrace:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Homexaml_3.BindingOperation(Object BindingState, Int32 , Action )
InnerException:
Message=Error HRESULT E_FAIL has been returned from a call to a COM component.
StackTrace:
at MS.Internal.XcpImports.CheckHResult(UInt32 hr)
at MS.Internal.XcpImports.UIElement_Measure(UIElement element, Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
What fixed it was manually removing the outdated references System.Windows.Control and System.Windows.Controls.Toolkit then re-added them from the Silverlight 5 SDK folder.
Hope it helps someone (and helps me!) if it happens again a few months down the road.
I received this error recently in VS 2013 for a Silverlight 5 project. None of the above worked for me. Oddly enough, it was a threading problem (normally I am used to an exception that explains this if I am trying to create UIElements on a background thread by mistake).
Wrapping my code that adds UIElements to the MainPage with Dispatcher.BeginInvoke solved the problem:
Dispatcher.BeginInvoke(() =>
{
// your code
});
Most of the times its difficult to see where exactly the problem is located especially in XAML.
Another way to find out where its failing is to perform the following steps
Copy the exception it shows in the output window of Visual Studio. example. System.Reflection.TargetInvocationException
Click on Debug -> Exceptions. It shows up the exception list.
Click on the "Add.." button.
Paste the exception copied in the step 1 in the text box. Select "Common Language Runtime exceptions" in the drop down list.
Click on "Ok" button. The selected exception will be highlighted. Make sure you check the checkbox against the exception. Click on "Ok" button again to close the dialog.
Now run the application in debug mode. The application breaks when the exception occurs. Sometimes in the assembler mode as well.
At this point in time you have two options,
Click on the View details of the exception screen shown. Dig into
the inner exceptions until you get a clue from where its
originating.
View the call stack to see which code of line of your is causing
this exception. This will provide clues to resolve the issue.
For me, this was a XAML parsing error. In a data template, I had an extra S between two tags (probably because I pressed S instead of CTRL+S). For example...
<DataTemplate>
<Border/>s
</DataTemplate>
So, I would suggest you look for poorly formatted XML in the view that causes this exception when displayed.
In my case it was, when I tried to import database into the SSDT project, but this database already was in project, but was empty. I've just updated my project with Tools -> SQL server -> New schema comparsion. Source - database, target - project. Compare - update.
Hope it helps to someone
This error seems to be a 'catch-all' for errors that otherwise are not given a specific definition or tracing, especially those having to do with relatively external Xaml code.
In my particular case, there seemed to be an issue with the namespaces. My UserControl is in its own namespace (creatively named "UserControls"). My Pages are in their own namespace ("Pages"). I wanted to reference an enum definition in the Pages namespace from within my UserControl, so I simply added a using statement: using MySolution.Pages;. Trivial enough, and I didn't want to believe that this was the problem. But when I removed that using statement and simply created the enum in my UserControls namespace, voila, no more HRESULT error and also, as an added bonus, my dependency properties defined in the UserControl, which otherwise were mysteriously not showing up in the Xaml intellisense, suddenly were there and ready to use.
I suspect that underlying cause for this in my case was some sort of circular reference issue. And since there was no more specific error available to relate that information to me, it simply got shuffled into this HRESULT E_FAIL Com error.
I fixed this error by deleting the XAML file and add a new one from add new item. Then I pasted the XAML codes that was there in the old file.
This is an old question but in my case, none of the above solutions worked. I was trying to update the NuGet packages in Visual Studio 2017 but I was getting the following Exception.
update-package : Failed to add reference to 'System.Web.Razor'.
Error HRESULT E_FAIL has been returned from a call to a COM component.
In fact, other NuGet commands like restore-package were failing with similar exception message.
I discovered a few assemblies were missing under the packages directory so I deleted the packages directory and returned back to the Visual Studio 2017. When I opened the solution it asked me to restore the packages and after that, I was able to update the packages.
NOTE: Take a backup of package directory before deleting it.
I encountered this same error after installing VS2019 and trying to open a large solution (20+ projects), with both vcxproj and csproj projects, that target VS2015. The csproj all loaded fine, while the vcxproj all failed with the OP's error. Deleting the .vs folder did not work.
What did work was setting VC++'s "Fallback Location", under the "Browsing Database Fallback" settings.
Tools (menu)
-Options...
--Text Editor
---C/C++
---Advanced
----Browsing Database Fallback
-----Fallback Location
I set mine to D:\VC++\v16. Where I use v140 for VS2015 and v141 for VS2017. Also set "Always Use" and "Do not warn".
If anyone facing this issue, while adding reference in console/windows applications, follow the below steps
Open "Developer Command Prompt for VS 2017" as Admin
CD into "C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\PublicAssemblies"
Run "gacutil -i Microsoft.VisualStudio.Shell.Interop.11.0.dll"
Restart Visualstudio
Reference - https://developercommunity.visualstudio.com/t/add-a-reference-raise-error-error-hresult-e-fail-h/260196

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