Android my app does not appear in "SEND TO" function - android-api-30

Sorry , but perhaps the title does not understand the question .
I wanted to know , according to you, why with this mainfest
<activity
android:name="soget.com.visual.PdfWiever"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.VIEW" >
</action>
<category android:name="android.intent.category.DEFAULT" >
</category>
<category android:name="android.intent.category.BROWSABLE" >
</category>
<data
android:mimeType="application/pdf"
android:scheme="file" >
</data>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.SEND" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data
android:mimeType="application/pdf"
android:scheme="file" >
</data>
</intent-filter>
</activity>
<provider
android:name="android.support.v4.content.FileProvider"
android:authorities="${applicationId}.provider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="#xml/file_path" />
</provider>
in android 7 I see my app in the list of the function SEND To (as image)
[![enter image description here][1]][1]
But from android version 9 up .... doesn't work.
How can I adapt my app to versions higher than android 7.
Tanks !
[1]: https://i.stack.imgur.com/I4b8a.png

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Android-10 DeepLink is not working..., but works below android 10 versions

Android-10 DeepLink is not working..., but works below android 10 versions
<activity
android:name="com.post.rest"
android:screenOrientation="portrait">
<intent-filter android:autoVerify="true">
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter android:autoVerify="true">
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data
android:scheme="http"
android:host="my-post.org"
android:pathPrefix="/diet.apk" />
<data
android:scheme="https"
android:host="my-post.org"
android:pathPrefix="/diet.apk" />
</intent-filter>
</activity>
please help me ...thanks

Implementing SearchView in Toolbar

I am trying to implement the SearchView in my ToolBar, but when I type something and confirm the search, it does not open up the activity for result.
The search appears in MainActivity and when the user types something and presses the search button, it should open SearchResultAcivity. But it does not open.
Here is what I have done:
AndroidManifest:
<activity
android:name=".MainActivity"
android:label="#string/app_name"
android:theme="#style/AppTheme.NoActionBar">
<meta-data
android:name="android.app.searchable"
android:resource="#xml/searchable" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".SearchResultsActivity">
<intent-filter>
<action android:name="android.intent.action.SEARCH" />
</intent-filter>
</activity>
searchable.xml
<?xml version="1.0" encoding="utf-8"?>
<searchable xmlns:android="http://schemas.android.com/apk/res/android"
android:label="#string/app_name"
android:hint="search" >
</searchable>
Menu Item:
<item
android:id="#+id/action_search"
android:title="Search"
android:orderInCategory="100"
android:icon="#drawable/search"
app:actionViewClass = "android.support.v7.widget.SearchView"
app:showAsAction="collapseActionView|ifRoom" />
And:
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
MenuItem searchItem = menu.findItem(R.id.action_search);
// Get the SearchView and set the searchable configuration
SearchManager searchManager = (SearchManager) getSystemService(Context.SEARCH_SERVICE);
SearchView searchView = (SearchView) MenuItemCompat.getActionView(searchItem);
// Assumes current activity is the searchable activity
searchView.setSearchableInfo(searchManager.getSearchableInfo(getComponentName()));
searchView.setIconifiedByDefault(true); // Iconify the widget
return true;
}
In your manifest you make a mistake.
I assume that you want search in all activitys and for working you need to put this before mainactivity:
<meta-data
android:name="android.app.default_searchable"
android:value="yourpakagename.yourresultactivity" />
And put this inside searchresultactivity:
<meta-data
android:name="android.app.searchable"
android:resource="#xml/searchable" />
the result is like that:
<meta-data
android:name="android.app.default_searchable"
android:value="yorpakagename.yourresultactivity" />
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".searchableactivity">
<intent-filter>
<action android:name="android.intent.action.SEARCH" />
</intent-filter>
<meta-data
android:name="android.app.searchable"
android:resource="#xml/searchable" />
</activity>

My app supports no device

I've got a big problem with my first app. I've uploaded the app earlier this day to the Google Play Store and there it says that my app supports zero devices. What am I doing wrong? Here is my AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="false"
android:resizeable="true" />
<uses-feature
android:name="android.service.wallpaper"
android:required="true">
</uses-feature>
<application
android:allowBackup="true"
android:icon="#drawable/icon"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<activity
android:name="app.wallpaper.com.giflivewallpaper.MainActivity"
android:label="#string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<service
android:name="app.wallpaper.com.giflivewallpaper.GIFWallpaperService"
android:enabled="true"
android:label="Particle Live Wallpaper"
android:permission="android.permission.BIND_WALLPAPER" >
<intent-filter>
<action android:name="android.service.wallpaper.WallpaperService" />
</intent-filter>
<meta-data
android:name="android.service.wallpaper"
android:resource="#xml/wallpaper" >
</meta-data>
</service>
</application>
In your uses-feature, did you mean android.software.live_wallpaper?
<uses-feature
android:name="android.software.live_wallpaper"
android:required="true">
</uses-feature>
http://developer.android.com/guide/topics/manifest/uses-feature-element.html

Parse Unity Push Sample not working

I am struggling of using Parse on my Unity android application. Have been working on several days but no success yet. No matter how hard I try, I couldn't get my device token registered for Android which is needed for sending push notifications to android. Below is my sample code and manifest snippet..
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:protectionLevel="signature" android:name="com.JoyDash.Movies.permission.C2D_MESSAGE" />
<uses-permission android:name="com.JoyDash.Movies.permission.C2D_MESSAGE" />
<!--Parse Push notification receiver-->
<service android:name="com.parse.PushService" />
<receiver android:name="com.parse.ParseBroadcastReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
<action android:name="android.intent.action.USER_PRESENT" />
</intent-filter>
</receiver>
<receiver android:name="com.JoyDash.Movies.Receiver" android:exported="false">
<intent-filter>
<action android:name="com.parse.push.intent.RECEIVE" />
<action android:name="com.parse.push.intent.DELETE" />
<action android:name="com.parse.push.intent.OPEN" />
</intent-filter>
</receiver>
<receiver android:name="com.parse.GcmBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.JoyDash.Movies" />
</intent-filter>
</receiver>
<!--<receiver android:name="com.parse.ParsePushBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="com.JoyDash.Movies" />
</intent-filter>
</receiver>
<service android:name="com.parse.ParsePushService" />-->
#if UNITY_IOS
NotificationServices.RegisterForRemoteNotificationTypes (RemoteNotificationType.Alert |
RemoteNotificationType.Badge |
RemoteNotificationType.Sound);
#endif
//ParsePush.SubscribeAsync
Debug.Log("Registration with Parse Push. : " + Application.platform);
ParsePush.ParsePushNotificationReceived += (sender, args) =>
{
if (Application.platform == RuntimePlatform.Android)
{
AndroidJavaClass parseUnityHelper = new AndroidJavaClass("com.parse.ParseUnityHelper");
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
// Call default behavior.
Debug.Log("Calling Parse from Unity and Payload is : " + args.Payload);
parseUnityHelper.CallStatic("handleParsePushNotificationReceived", currentActivity, args.Payload.ToString());
//parseUnityHelper.CallStatic("handleParsePushNotificationReceived", currentActivity, args.Payload.StringPayload);
}
else if (Application.platform == RuntimePlatform.IPhonePlayer)
{
//IDictionary<string, object> payload = args.Payload;
//foreach (string key in payload)
//{
// Debug.Log("Payload: " + key + ": " + payload[key].ToString());
//}
}
};
//Parse Installation
Debug.Log("Device Token : " + ParseInstallation.CurrentInstallation.DeviceToken);
if (ParseInstallation.CurrentInstallation != null && !string.IsNullOrEmpty(ParseInstallation.CurrentInstallation.DeviceToken))
{
Debug.Log("Device Token : " + ParseInstallation.CurrentInstallation.DeviceToken);
}
else
{
//Create a new parse installation
//ParseInstallation.CurrentInstallation.SaveAsync().ContinueWith(t =>
// {
// if (t.IsFaulted || t.IsCanceled)
// {
// Debug.Log("Parse installation failed to save.");
// }
// else
// {
// Debug.Log("Parse installation saved successfully.");
// }
// });
//ParseInstallation.cre
Debug.Log("There is no installation data received for this device.. Now subscribing to a channel");
ParsePush.SubscribeAsync("Channel01").ContinueWith(t =>
{
if (t.IsFaulted || t.IsCanceled)
{
Debug.Log("Subscription of push notification failed.");
}
else
{
Debug.Log("Push notification subscribed successfully.");
}
});
//installation.
}
"Parse Unity Push Sample not working", agree!! boy, such a pain in the ( Y )
I've been fighting with Unity Parse Pushes for days(a week?) and I just solve it. I am so, so, happy, I want to share my happiness (first time in my life I write at StackOverflow, guess it was about time...)
Not sure if this will solve your problem, but for sure you have something wrong at this line:
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
We have to change "currentActivity" for what ever is your current activity. In my case I have written this:
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject> ("com.unity3d.player.UnityPlayerNativeActivity");
Because that's the name of my activity in my AndroidManifest.xml
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="#string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:launchMode="singleTask" android:screenOrientation="landscape">
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
Still, it might not solve your problem. So, just in case, I copy paste my code!
AndroidManifest.xml:
<?xml version="1.0" encoding="UTF-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" package="com.XXXX.YYYY" android:versionName="1" android:versionCode="7">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<uses-feature android:glEsVersion="0x00020000" />
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="18" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.GET_TASKS" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<permission android:protectionLevel="signature" android:name="com.XXXX.YYYY.permission.C2D_MESSAGE" />
<uses-permission android:name="com.XXXX.YYYY.permission.C2D_MESSAGE" />
<uses-permission android:name="com.android.vending.CHECK_LICENSE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<application android:icon="#drawable/app_icon" android:label="#string/app_name" android:debuggable="false">
<service android:name="com.parse.ParsePushService" />
<receiver android:name="com.parse.ParsePushBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND">
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<action android:name="com.parse.push.intent.DELETE" />
<action android:name="com.parse.push.intent.OPEN" />
<category android:name="com.XXXX.YYYY" />
</intent-filter>
</receiver>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="#string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:launchMode="singleTask" android:screenOrientation="landscape">
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="#string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" />
<!-- replace #drawable/push_icon with your push icon identifier -->
<meta-data android:name="com.parse.push.notification_icon" android:resource="#drawable/app_icon"/>
</application>
</manifest>
Please, replace com.XXXX.YYYY by -your- bundle identifier, in case of thetnswe would be by com.JoyDash.Movies
(funny thing: there is no GCM BroadcastReceiver as the Parse Push samples says, it was spitting errors like this error setting up push notification using parse.com and android studio)
And then I have a C# Unity Script in one of my GameObjects (actually the same than the one I use to initialize Parse):
using UnityEngine;
using System.Collections;
using Parse;
public class ParsePushRegistration : MonoBehaviour {
// Use this for initialization
void Start () {
#if UNITY_ANDROID
ParsePush.ParsePushNotificationReceived += (sender, args) => {
AndroidJavaClass parseUnityHelper = new AndroidJavaClass ("com.parse.ParseUnityHelper");
AndroidJavaClass unityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject> ("com.unity3d.player.UnityPlayerNativeActivity");
// Call default behavior.
parseUnityHelper.CallStatic ("handleParsePushNotificationReceived", currentActivity, args.StringPayload);
};
#endif
}
}
Hope it helps! If not, let me know... and we will see :)

open a youtube page in a webview on android 4.4+ using webchromeclient and play videos in same window

I am creating an android app in which I just want to load a youtube "page" of a user in a webview.
So for that there are two clients WebViewClient & WebChromeClient and to play videos we have to use WebChromeClient, but when i load the youtube page using WebChromeClient, my main activity gives me an option to open it in either chrome browser or youtube app but i want to load the page in the same webview.
NOte: It is working fine on android 4.2.2 but I am not able to make it work on 4.4+ versions
MainActivity.java
public class MainActivity extends Activity {
public static final String PAGE_URL = "http://www.youtube.com/jaambhaari";
final Activity activity = this;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
WebView webview = (WebView) findViewById(R.id.webView);
webview.getSettings().setJavaScriptEnabled(true);
webview.getSettings().setUseWideViewPort(true);
webview.getSettings().setLoadWithOverviewMode(true);
webview.setWebViewClient(new WebViewClient(){});
webview.setWebChromeClient(new WebChromeClient(){
public void onProgressChanged(WebView view, int progress){
activity.setTitle("Loading...");
if(progress == 100){
activity.setTitle(R.string.app_name);
}
}
});
webview.loadUrl(PAGE_URL);
}
}
Manifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.jaambhaari.jaambhaari"
android:versionCode="1"
android:versionName="1.0" >
<uses-permission android:name="android.permission.INTERNET" />
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="19" />
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:hardwareAccelerated="true"
android:theme="#style/AppTheme" >
<!-- Splash screen -->
<activity
android:name="com.jaambhaari.jaambhaari.SplashScreen"
android:label="#string/app_name"
android:screenOrientation="portrait"
android:scaleType="fitXY"
android:theme="#android:style/Theme.Black.NoTitleBar" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<data android:mimeType="application/*" />
<data android:mimeType="audio/*" />
<data android:mimeType="image/*" />
<data android:mimeType="message/*" />
<data android:mimeType="multipart/*" />
<data android:mimeType="text/*" />
<data android:mimeType="video/*" />
</intent-filter>
</activity>
<!-- Main activity -->
<activity
android:name="com.jaambhaari.jaambhaari.MainActivity"
android:label="#string/app_name" >
</activity>
</application>
</manifest>
Following are the texts I get in the console when i run it on android 4.4.2 :
Viewport target-densitydpi is not supported
FBIOGET_FSCREENINFO failed
Async pixel transfers not supported
The new webview is a mess. Lot many things are broken. I wanted to add this as a comment, but dont have enough reputation. You can go through this bug report (html video support)
https://code.google.com/p/chromium/issues/detail?id=239864
Problems are so severe, that developers are crying foul to get the old webview back
https://code.google.com/p/android/issues/detail?id=62293

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