Go Doc is indenting/grouping functions unexpectedly. What is causing it? - go

Go Doc is indenting/making a group without me knowingly telling it to.
Here is a screenshot from my browser showing the problem. The four Parse functions should not be indented:
What is causing this behaviour?
I've tried searching for indents/subsections/grouping in Go Docs but I've not found anything beside feature requests. I'm sure the answer to my question is in the documentation somewhere but I can't find it as I don't have the correct vocabulary.
I'm relatively new to Go and Go Doc, so I'm assuming the answer is something simple which I've overlooked.
Here is an extract of my code. Please let me know if I need to share more code.
status.go
package synop
// Status codes returned when parsing Blocks.
type Status int64
const (
VALID Status = iota
NO_DATA
// code omitted
)
// Other functions omitted
cloudwind_block.go
package synop
import (
"strings"
)
/*
Extract cloud cover from the cloud-wind block, Cxxxx.
Cloud, C, is the first digit of the block. Cloud over is given in [okta]:
*/
func ParseCloud(block string) (okta int, s Status) {
slice := [2]int{0, 1}
return parseIfValid(block, slice, str2int)
}
/*
Extract wind direction from from the cloud-wind block, xDDxxx.
Direction, DD, are the second and third digits.
*/
func ParseDir(block string) (dir string, s Status) {
slice := [2]int{1, 3}
return parseIfValid(block, slice, getDir)
}
// Other functions omitted
I have another file, blocks.go, which has almost the same structure as status.go and it does not cause this behaviour. I also don't know if the problem is caused by the preceding type Status or something in the cloudwind_block.go file.
I'm using // for single-line documentation and /* */ for multi line. I've tried making this consistent on the off chance and, as expected, it had no effect.

The reason for the grouping and indentation is that those functions are considered "constructors" of the type under which they are grouped/indented.
https://go.dev/doc/comment#func (if you scroll down a bit, you'll see this):
This example also shows that top-level functions returning a type T or pointer *T, perhaps with an additional error result, are shown alongside the type T and its methods, under the assumption that they are T’s constructors.

Related

What's the benefit of that escape in the reflect package

// reflect/value.go
func ValueOf(i interface{}) Value {
if i == nil {
return Value{}
}
// TODO: Maybe allow contents of a Value to live on the stack.
// For now we make the contents always escape to the heap. It
// makes life easier in a few places (see chanrecv/mapassign
// comment below).
escapes(i)
The code above is the source code of Value.go in golang, and the comment above the escapes(i) shows that each time we call the ValueOf function, the i will escape to the heap, that's why? Namely, how to explain the It makes life easier in a few places?
I am still learning go, so I can't describe more, that's why a community wiki answer. But here's what excerpted note says (note above the chanrecv function):
Note: some of the noescape annotations below are technically a lie,
but safe in the context of this package. Functions like chansend
and mapassign don't escape the referent, but may escape anything
the referent points to (they do shallow copies of the referent).
It is safe in this package because the referent may only point
to something a Value may point to, and that is always in the heap
(due to the escapes() call in ValueOf).
Also see:
// Dummy annotation marking that the value x escapes,
// for use in cases where the reflect code is so clever that
// the compiler cannot follow.
func escapes(x interface{}) {
if dummy.b {
dummy.x = x
}
}
var dummy struct {
b bool
x interface{}
}
I hope, this will be helpful.

how to decode a byte slice to different structs elegantly

var response Response
switch wrapper.Domain {
case "":
response = new(TypeA)
case "TypeB":
response = new(TypeB)
case "TypeC":
response = new(TypeC)
case "TypeD":
response = new(TypeD)
}
_ = decoder.Decode(response)
As shown in the code snippet, I got enough information from the Domain filed of wrapper to determine the type of response, and for each type, the following operations are performed:
create a new instance of that type using new
use the decoder to decode the byte slice to the instance created in step 1
I am wondering if there is a way to make the first step more generic and get rid of the switch statement.
A bit about your code
As per discussion in comments, I would like to share some experience.
I do not see nothing bad in your solution, but there are few options to improve it, depends what you want to do.
Your code looks like classic Factory. The Factory is a pattern, that create object of a single family, based on some input parameters.
In Golang this is commonly used in simpler way as a Factory Method, sometimes called Factory function.
Example:
type Vehicle interface {};
type Car struct {}
func NewCar() Vehicle {
return &Car{}
}
But you can easily expand it to do something like you:
package main
import (
"fmt"
"strings"
)
type Vehicle interface {}
type Car struct {}
type Bike struct {}
type Motorbike struct {}
// NewDrivingLicenseCar returns a car for a user, to perform
// the driving license exam.
func NewDrivingLicenseCar(drivingLicense string) (Vehicle, error) {
switch strings.ToLower(drivingLicense) {
case "car":
return &Car{}, nil
case "motorbike":
return &Motorbike{}, nil
case "bike":
return &Bike{}, nil
default:
return nil, fmt.Errorf("Sorry, We are not allowed to make exam for your type of car: \"%s\"", drivingLicense)
}
}
func main() {
fmt.Println(NewDrivingLicenseCar("Car"))
fmt.Println(NewDrivingLicenseCar("Tank"))
}
Above code produces output:
&{} <nil>
<nil> Sorry, We are not allowed to make exam for your type of car: "Tank"
So probably you can improve your code by:
Closing into a single function, that takes a string and produces the Response object
Adding some validation and the error handling
Giving it some reasonable name.
There are few related patterns to the Factory, which can replace this pattern:
Chain of responsibility
Dispatcher
Visitor
Dependency injection
Reflection?
There is also comment from #icza about Reflection. I agree with him, this is used commonly, and We cannot avoid the reflection in our code, because sometimes things are so dynamic.
But in your scenario it is bad solution because:
You lose compile-time type checking
You have to modify code when you are adding new type, so why not to add new line in this Factory function?
You make your code slower(see references), it adds 50%-100% lose of performance.
You make your code so unreadable and complex
You have to add a much more error handling to cover not trivial errors from reflection.
Of course, you can add a lot of tests to cover a huge number of scenarios. You can support TypeA, TypeB, TypeC in your code and you can cover it with tests, but in production code sometime you can pass TypeXYZ and you will get runtime error if you do not catch it.
Conclusion
There is nothing bad with your switch/case scenario, probably this is the most readable and the easiest way to do what you want to do.
Reference
Factory method: https://www.sohamkamani.com/golang/2018-06-20-golang-factory-patterns/
Classic book about patterns in programming: Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma and his band of four, ISBN: 978-0201633610
Reflection benchmarks: https://gist.github.com/crast/61779d00db7bfaa894c70d7693cee505

Should you use a zero "enum" value to indicate an invalid value

Having used C for decades I got into the habit of using the zero value of an enum as a special undefined/unknown/error value. Over the years I believe this has saved me not hours or even days but months of debugging time since it makes it obvious when a value has not been initialized. (I wouldn't do this for simple enums where there is a sensible default value and no possibility of uninitialized values.)
It seems to me that this practice is even more useful in Go as values are automatically zero-initialised for you. However, I have been told that "idiomatic" Go zero-values should be valid values. I think this "rule" was invented for structs, where it makes a lot of sense (in the absence of constructors) to have a newly created "zeroed" struct ready for use, but there are cases where there is no logical default value (for structs and enums).
If you need it here is an example:
type Base int
const (
Invalid Base = iota
A
C
T
G
)
Note that I have searched extensively for this question on SO and was surprised that this specific topic has not been covered. I realise that my question is somewhat subjective and may be flagged but I think it is useful. I am looking for evidence that using zero values to indicate error conditions is acceptable Go practice. Any examples of this use, eg. from the standard Go library, would be appreciated.
A true enum type should only be assigned a value from a list of pre-defined constant values. The go language, however, does not have such a type-value enforcement.
go has const which typically uses a derivative type of say int. There is no compile/run-time mechanism to enforce a value is strictly within a pre-defined list.
So what does this mean in practice?
Is your enum value mandatory or optional? That is, when deserializing the 'enum' value, is it:
optional - then use the zero-value signifies the default value
mandatory - then the zero-value indicates an initialization error
Depending on your common use-case, choose one of these two options.
EDIT:
Deserializing is not the only concern. One has to be careful when branching on enum values. For example:
type role int
const (
user role = iota
helpdesk
admin
)
func greet(r role) {
switch r {
case admin:
fmt.Println("hi admin")
case helpdesk:
fmt.Println("hi helpdesk")
default:
fmt.Println("hi user") // right?
}
}
This works:
var r role
r = admin
greet(r) // hi admin
But what about this?
r = 12
greet(r) // 'hi user' ?!!
So be sure to pedantically validate on valid values only:
func validateRole(r role) (err error) {
switch r {
case user, helpdesk, admin: // all valid values
default:
err = fmt.Errorf("invalid `role` enum %d", r)
}
return
}
Playground

Struct type first line: _ struct{} [duplicate]

I am working with go, specifically QT bindings. However, I do not understand the use of leading underscores in the struct below. I am aware of the use of underscores in general but not this specific example.
type CustomLabel struct {
core.QObject
_ func() `constructor:"init"`
_ string `property:"text"`
}
Does it relate to the struct tags?
Those are called blank-fields because the blank identifier is used as the field name.
They cannot be referred to (just like any variable that has the blank identifier as its name) but they take part in the struct's memory layout. Usually and practically they are used as padding, to align subsequent fields to byte-positions (or memory-positions) that match layout of the data coming from (or going to) another system. The gain is that so these struct values (or rather their memory space) can be dumped or read simply and efficiently in one step.
#mkopriva's answer details what the specific use case from the question is for.
A word of warning: these blank fields as "type-annotations" should be used sparingly, as they add unnecessary overhead to all (!) values of such struct. These fields cannot be referred to, but they still require memory. If you add a blank field whose size is 8 bytes (e.g. int64), if you create a million elements, those 8 bytes will count a million times. As such, this is a "flawed" use of blank fields: the intention is to add meta info to the type itself (not to its instances), yet the cost is that all elements will require increased memory.
You might say then to use a type whose size is 0, such as struct{}. It's better, as if used in the right position (e.g. being the first field, for reasoning see Struct has different size if the field order is different and also Why position of `[0]byte` in the struct matters?), they won't change the struct's size. Still, code that use reflection to iterate over the struct's fields will still have to loop over these too, so it makes such code less efficient (typically all marshaling / unmarshaling process). Also, since now we can't use an arbitrary type, we lose the advantage of carrying a type information.
This last statement (about when using struct{} we lose the carried type information) can be circumvented. struct{} is not the only type with 0 size, all arrays with 0 length also have zero size (regardless of the actual element type). So we can retain the type information by using a 0-sized array of the type we'd like to incorporate, such as:
type CustomLabel struct {
_ [0]func() `constructor:"init"`
_ [0]string `property:"text"`
}
Now this CustomLabel type looks much better performance-wise as the type in question: its size is still 0. And it is still possible to access the array's element type using Type.Elem() like in this example:
type CustomLabel struct {
_ [0]func() `constructor:"init"`
_ [0]string `property:"text"`
}
func main() {
f := reflect.ValueOf(CustomLabel{}).Type().Field(0)
fmt.Println(f.Tag)
fmt.Println(f.Type)
fmt.Println(f.Type.Elem())
}
Output (try it on the Go Playground):
constructor:"init"
[0]func()
func()
For an overview of struct tags, read related question: What are the use(s) for tags in Go?
You can think of it as meta info of the type, it's not accessible through an instance of that type but can be accessed using reflect or go/ast. This gives the interested package/program some directives as to what to do with that type. For example based on those tags it could generate code using go:generate.
Considering that one of the tags says constructor:"init" and the field's type is func() it's highly probable that this is used with go:generate to generate an constructor function or initializer method named init for the type CustomLabel.
Here's an example of using reflect to get the "meta" info (although as I've already mentioned, the specific qt example is probably meant to be handled by go:generate).
type CustomLabel struct {
_ func() `constructor:"init"`
_ string `property:"text"`
}
fmt.Println(reflect.ValueOf(CustomLabel{}).Type().Field(0).Tag)
// constructor:"init"
fmt.Println(reflect.ValueOf(CustomLabel{}).Type().Field(0).Type)
// func()
https://play.golang.org/p/47yWG4U0uit

Is there any tangible downside to using static type constructors in go?

I've always found the package.New() syntax in go rather awkward to work with.
The suggestion is that if a package holds only a single type, using package.New() to create an instance; if multiple types exist, using package.NewBlah().
http://golang.org/doc/effective_go.html#package-names
However, this approach falls down if you if you have an existing package with a New() api, adding a new external type to the package breaks the api, because you must now rename this NewFoo(). Now you have to go and change anything that uses New(), which is deeply irritating.
...and I'm just discontent with the aesthetic of writing this:
import "other"
import "bar"
import "foo"
o := other.New() // <-- Weird, what type am I getting? No idea.
x := bar.New()
y := foo.NewFoo() // <-- Awkward, makes constructor naming look inconsistent
z := foo.NewBar()
So, recently I've been using this pattern instead:
x := foo.Foo{}.New() // <-- Immediately obvious I'm getting a Foo
y := foo.Bar{}.New() // <-- Only an additional 3 characters on NewBar{}
o := other.Foo{}.New() // <-- Consistent across all packages, no breakage on update
Where the module is defined something like this:
package foo
type Foo struct {
x int
}
func (s Foo) New() *Foo {
// Normal init stuff here
return &s // <-- Edit: notice the single instance is returned
}
type Bar struct {
}
func (Bar) New() *Bar {
return &Bar{} // <-- Edit: Bad, results in double alloc. Not like this.
}
Godoc seems to work fine with it, and it seems more obvious and consistent to me, without additional verbosity.
So, question: Is there any tangible downside to this?
Yes, it has a downside. This approach may generate unnecessary garbage - depending on how good the optimization of a specific Go compiler implementation is.
It's not terribly idiomatic and may if done badly create excess garbage as you note. Essentially you are just creating an Init method for your object. I don't use a lot of constructors myself tending to prefer having valid zero values for my objects and only using a constructor if that doesn't hold true.
In your case I think I'd just stop calling the method new and instead call it Init or Setup to better reflect what it's doing. That would avoid giving people the wrong idea about what it's doing.
Edit:
I should have been more detailed here. Calling the method Init or Setup and then using it on a Zero Value would better reflect what is going on to the consumer. eg
f := &foo{}
f.Init()
This avoids the excess garbage and gives you an initializer method as you describe.

Resources