How can I Split c++ code into seperate files - c++11

I would like to know if anyone can give me a solution to splitting my various functions out of main to separate files. I understand that you can do this with a single class with a class.h and a class.cpp, but how do you do this if you want to split up your code in your own way.
Let us say I have a bunch of functions that have to do with my Bluetooth connection and another bunch that have to do with working with JSON files, and then a few more that have to do with math calculations. Is there a way to split these up into single separate files without using the .cpp and .h system? ( I was thinking of a single file for declarations, includes and global variables, and then single .cpp files for each category for the rest of the functions) However, I cannot see how to do it.
How would you handle such a senerio?
Thanks for any advice.
Sam
Right now I have just linked them all together with each one including the next one (as a .h file) in the list like a chain. And although this works, it is a pain when I create a new bunch of code and need to split the link and insert them in the chain.

place each bundle of functional code (json, bluetooth...) into separate .cpp files (they dont have to be classes)
For each .cpp file have a .h file that callers of those functions will need. This is usually
function declarations
constants
structs
typedefs
Then callers of these functions #include the .h file
Then at compile time you need to compile all the cpp files into .o files, then link all the .o files. The syntax for that depends on the tool chain you are using

Related

How does sconstruct receive input?

I want to use Sconstruct instead of Makefile. But I found that many situations in the Makefile are difficult to implement in Sconstruct.
For example,
I have three .c files, a.c, b.c, and c.c. I want to decide which file to compile into the final file based on the input. In Makefile I can use make a, make b, make c to achieve. But in sconstruct, scons e decides which statement to execute based on the final target file. Is there a way to decide which statement to execute based on the source file or a lable?
Sometimes in the Makefile, I want to compile multiple files at once, but not all files. In the Makefile, I can write the compilation of multiple files under one label. Is there such a method in Sconstruct?
I found a lot of documents about sconstruct on the Internet, but basically every document introduces the most basic commands.
Possibly not understanding all of the question, but SCons, builds the targets you ask it to on the command line, like Make does. If you don't give it any, it builds the default targets, which you yourself can define through Default() calls. If neither, then it builds ".", which means all of the targets discovered underneath the directory of the SConstruct.
Targets don't have to be the name of a file to build, you can use the Alias() function to assign a name that will work as a build target. An alias can refer to several targets if you wish, which seems to be your second question.
Feel free to hop onto the SCons Discord channel if you want to chat more interactively (see https://scons.org/contact.html for links)

How to include a specific one include file in GCC or clang search path?

I have tons of C source code which includes a system header file, like that:
#include <sys_header.h>
Also I have a library (let's call it better_lib) where this specific header works much better for my code, but there are also many other files in the folder of this library. I want to use all the regular includes for my C sources, but this file only should be used from better_lib. I'm confident that this mix will work great, but the problem is:
How do I make GCC use sys_header.h from better_lib/include and use all other includes whatever they are (maybe <string.h>, <math.h> etc) from standard locations? If I use the -I option, I'll override all the standard headers, which is not viable. If I use the -include option, I'll include that file for all the source files, not only for those that actually need it. Since it's >20000 source lines, it will slow down compilation more than I'll tolerate.
I have no control over the better_lib/include folder, it will be updated from time to time, and I cannot remove all the files apart the one that I need. I also cannot create new include directories or move/symlink the header I need to another location. I need a flag that I'll globally add to CFLAGS that will work like -I but at a file-only level. Is there one?

F# interactive - how to use precompiler directives when multiple files reference the same assembly?

So, in Project AB I have FileA.fs and FileB.fs. FileB uses definitions from FileA, and both FileA and FileB use definitions from Project C (written in C#).
In FileA.FS, I have:
#if COMPILED
namespace ProjectAB
#else
#I "bin\debug"
#r "ProjectZ.dll"
#endif
...which works how it's supposed to -- I can run the whole file in F#-Interactive and it's great.
In FileB.fs, my header is:
#if COMPILED
module ProjectAB.ModuleB
#else
#load "FileA.fs"
#I "bin\debug"
#r "ProjectZ.dll"
#endif
But when I run this (from FileB), I get the error:
FileA.fs(6,1): error FS0222: Files in libraries or multiple-file applications must begin with a namespace or module declaration, e.g. 'namespace SomeNamespace.SubNamespace' or 'module SomeNamespace.SomeModule'. Only the last source file of an application may omit such a declaration.
According to the fsi.exe reference, the #load directive "Reads a source file, compiles it, and runs it". But it seems like it must be doing so without the COMPILED directive defined, because it doesn't see the "namespace ProjectAB" declaration.
How can I set up my headers so that I can run either file in F#-interactive?
Edit Per latkin's answer below, I created a script as the last file in the project, _TestScript.fsx. I removed all the precompiler stuff from the other files and set this as the header of the .fsx file:
#if INTERACTIVE
#I "bin\debug"
#r "ProjectZ.dll"
#load "FileA.fs"
#load "FileB.fs"
#endif
When I run this in the interactive, it correctly loads ProjectZ, FileA, and FileB for me to access in the interactive window.
However, in _TestScript.fsx, I get squiggly red lines and no intellisense on any of the functions/types from the referenced files (including the "open" statements).
Is there something else I need to set up in the script file to make the intellisense work? (The answer might be pretty basic since I have not used .fsx files before.)
I don't think there is a way to do this smoothly. A few things to consider:
INTERACTIVE is always defined when you are being processed by fsi.exe, whether you are a .fsx, .fs, #load'ed, whatever. COMPILED is similarly always defined when you are being processed by fsc.exe. I can see how the quoted phrase from the docs maybe doesn't make this totally crystal clear.
You can only declare namespaces in fsi from a #load'ed file
So if you want your file to declare a namespace, and to work as the single file in interactive, then the namespace has to be #ifdef'ed out. But that also means the namespace will be #ifdef'ed out when the file is #load'ed...
You might be able to work around this by conditionally declaring it as a module, not a namespace. Or perhaps creating additional, more granular defines. It will be tricky.
Trying to get source files to work properly as part of a compiled library and simultaneously as single-file scripts is not easy, and I don't think the tooling was designed with this scenario in mind. More common is to have all of your library files behave purely as library files, then use dedicated standalone scripts which #loads the .fs files they need. This keeps the driving code and the library code separate, and things fit together more cleanly.

Using precompiled headers in gcc

I am investigating using precompiled headers to reduce our compile times.
I have read the documentaiton on the subject here: https://gcc.gnu.org/onlinedocs/gcc/Precompiled-Headers.html, where I read the following:
Only one precompiled header can be used in a particular compilation.
On the project whose build time I would like to improve, there are often very Long lists of includes. The above leads me to Think that to get the most performance improvements, I would have to make a collection of common includes, put them into a single Header file, compile and include that Header file.
On the other hand, I prefer to list my dependancies in particular file explicitly, so I would be inclined to include first the precompiled Header, followed by the Manual list of actual Header files.
I have two questions related to this:
Is my analysis and approach correct? Have I interpreted the statement correctly?
Doing this, I will use this file (say stdafx.h) in many places, thereby including files I don't need. I would like to explicitly list my dependencies however, for code documentation purposes.
Where I to do something like the following:
#ifdef USE_PRECOMPILED_HEADERS
#include "stdafx.h"
#else
#include "dep1.h"
#include "dep2.h"
#endif
I could periodically run a build without pre-compiled headers to check if all my dependencis are listed. This is a bit clunky however. Does anyone have a better solution?
If anyone has Information to help us obtain better results in our Investigation, I am happy to hear them.
Yes, your observation is absolutely fine!
You "would have to make a collection of common includes, put them into a single Header file, compile and include that Header file". This common header file is generally named as stdafx.h (although you can name it anything you want!)
I am afraid I don't really understand this part of the question.
EDIT :
Do you also want the standard headers (like iostream, map, vector, etc.) to be included as dependencies in the code documentation?
Generally this must be a NO. Hence, you must include only those header files in stdafx.h which are not under your control (i.e., [1] standard language includes [2] includes from dependent modules (mostly exposed interface headers)). Rest all includes (whose source is in the current project/module) must be explicitly included in each header file wherever required, and not put in the pre-compiled stdafx.h.
The above leads me to Think that to get the most Performance
improvements, I would have to make a collection of common
includes, put them into a single Header file, compile and
include that Header file.
Yes, this observation is correct: You put most (all?) includes in one single header file, which is then precompiled.
Which, in turn, means that...
any compilation without the aid of that header being precompiled will take ages;
you are relying on naming conventions or other means (documentation?) to make the information link between things referenced in your individual translation unit and their declaration.
I don't much like precompiled headers for those reasons...

Overriding macros using compiler options

I need to be override certain macro definition by my header file. And I am not allowed to change source code. And I have to use gcc, but if anyone is aware of something similar on any other compiler then also it will help.
Here is what I exactly need:
Lets say I have code base with lot of .c files. These .c files include .h files. After all the .h files have been included for each file I want the compiler to behave as if I have another extra.h file which I want to specify when invoking the compiler. What I do in that .h file is #undef some macro and re-define the macro the way I want them to be.
Note: I am aware of --preinclude option in gcc, but using --preinclude over-rides my extra.h by the .h of the original source code. What I need is some kind of post include option.
Unless you uniformly have one specific header that is always included last in the source files, this is going to be tricky.
I think the way I'd approach it, if I had to, would be:
Create a new directory, call it headers.
Put in there suitable dummy headers with the same name as the regular headers, which would contain #include "extra.h" at the end (or possibly #include <extra.h>, but I would try to avoid that).
The dummy headers would also include the original files by some mechanism, possibly even using #include "/usr/include/header.h" but preferably some other technique - such as #include "include/header.".
The extra.h header would always redefine all its macros - it would not have the normal #ifndef EXTRA_H_INCLUDED / #define EXTRA_H_INCLUDED / #endif multiple inclusion guards, so that each time it is included, it would redefine the relevant macros.
Consequently, extra.h cannot define any types. (Or, more precisely, if it does, those must be protected against multiple definition by multiple include guards; the key point is that the macros must be defined each time the file is included - a bit like <assert.h>.)
Each redefined macro would be explicitly protected by #undef REDEFINED_MACRO and then #define REDEFINED_MACRO ....
There is no point in testing whether the macro is defined before undefining it.
The build process would be modified to look in the headers directory before looking anywhere else. The compiler option would be -I./headers or something similar, depending on exactly where you locate the headers directory.
Depending on how you have decided to locate the normal versions of the headers, you might need another -I option (such as -I/usr if you've used #include "include/header.h" notation) to locate the standard headers again.
The upshot is that your private headers get used directly by the compiler, but they include the standard headers and then your extra.h header - thus achieving what you wanted without modifying the C source or the normal headers.
But there is something misguided about the whole attempt...you would be better off not trying this.
Makefile could be used to redefine the macros through the -U and -D compiler(gcc) options. But why redefine them after the originals are evaluated? I cannot think of a need for such a thing. Can you tell what are you hoping to achieve through this?
The requirement is to insert extra.h after all the other .h files in a .c file. So adding it at the end of each .h file will insert it between two .h files included in sequence inside a .c file, which is not the intention.
You can use sed/awk inside makefile(s) to:
- first create duplicate .c files inserting '#include "extra.h"' after other #include lines inside each of the .c files (it will be tedious/ticky to resole #ifdef blocks inside the .c files)
- then achieve your target compiling those duplicate .c files
- finally delete the duplicate .c files
You can use
-include file option of GCC, because of this feature:
If multiple -include options are given, the files are included in the order they appear on the command line.
So as I understand you must include ALL *.h files from the command line,- just keep your "extra.h" the last header in -include option list and you should get what you want.
There are two ways I can think of doing this according to your requirements, and both should be relatively simple, I hope.
The first way does not touch the source code at all, however it requires that each header file you are #undef'ing things from has a header guard. You can copy and concatenate every header file that you need to "change" things in into one monolithic file, your "extra.h" file. Then at the end of that file, go ahead and redefine all the macros you need. Then include this file when you compile. The header guards will prevent the original headers from being included. Obviously, there are a number of potential problems with this approach, and it certainly wouldn't work in general.
The second way is a lot cleaner and more reliable, but it requires you to edit the code directly, albeit non-intrusively. For each header you need to redefine things in, make a copy of that header with an ".orig" suffix or something, then edit the actual header file directly. After you are all done doing whatever you are doing, then just copy all the ".orig" files back into the actual headers before your customers obtain the code. I assume your requirements aren't so draconian that you can't change the code even temporarily.
If none of that works, then I doubt you are going to find an effective answer from anybody short of hacking GCC directly and adding a "-postinclude" option yourself.

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