Google play store leaderboard not working - google-play

I added the Play Store services leaderboard and achievements to the game, the achievements section works, but the scoreboard does not work and I do not get any errors. When I click on the leaderboard button, the tables appear, but when I click on the tables, the loading screen stays and I cannot see the scores no matter how long I wait.
Also, I don't know if this info will help but in the build and shrink section
I marked them and these are my proguard rules
I'm very new to this stuff so I'm really having trouble solving a problem but I'm doing my best, I tried every way I can think of for this problem as well, tried different proguard rules I found, deleted the leaderboards and rebuilt them but it didn't work

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New Teams update removes setting to disable new calls appearing in a pop-up window?

Dear developers of Microsoft Teams,
Today when joining a Teams meeting I noticed that I got a pop-up window for the meeting I was about to join. I immediately thought this was pretty weird, as I disabled the setting regarding that functionality.
This specific setting gave the user the option to have meetings be created in a seperate pop-up window, or to keep it in the same original application window.
For me this worked perfectly, als I much preferred to keep everything in one place. However, when searching for this setting in the settings tab, I noticed that the setting is now gone, thus forcing users to work with a pop-up window.
I have no idea why this setting was removed, but I would really love to get it back ASAP. I personally believe it's better to let the users themselves decide how they prefer to use Teams.
As this isn't a new feature that's being requested, but rather asking for a feature to come back from a previous version, I hope that it can be implemented back into Teams soon!
I hope to hear from the team about why the decision to remove the option was made, and if the setting can be brought back!
Kind regards,
Joshua
Could you please rise UserVoice for this.

Slow loading and responsiveness

Our app loads extremely slowly, especially the pictures, and the developer has not been able to come up with a solution to this. The movements are slow and the buttons are slow in response (works on the 2nd or 3rd press).
The stability is terrible, for example the whole screen moves to the left by 2mm when you press a back button.
The app downloads information from the server every time it runs. We have tried changing the server, but this did not yield any results.
The current solution is to make the images smaller (compress them) to make the app run faster, but we are dubious if this will work.
Is there anybody who has had the same problems with their app?
I would be very grateful for any suggestions for how to fix this. We need it to be fast and responsive.
These are very vague, general issues. You ideally need a developer to take a look at the whole problem.
Some things they may look into would be:
Is data access asynchronous?
Are there transitions running on the
page?
Are styles being added on hover or focus?
If the app is written badly, simply chucking more resources at it probably won't solve the problem.

Google reCaptcha - Selected Image keep getting replaced with new Image

When we select a captcha image, it fading away and a fresh new image is getting replaced, as shown in below screenshot. Same for all images in that captcha. For over a year we had no problem, but only since 2 days we are seeing this(no change is done in the page).
Additionally, this problem occurs intermittently irrespective of browsers, OS, or Browser Incognito mode.
We tried changing security level at Google Developer Console to low, medium and full but of no use. If you have any clue or handled this before, please let me know.
Note: I see this problem for my work website, personal website, as well on Quora Signup page also!(may have to keep refreshing for a while to see the problem).
This is expected behaviour, its just a different type of recaptcha challenge. You select all storefronts or whatever it tells you too and then it will fade out and load a new image. You have to repeat and click the matching images until there are no more storefront images left to select, then verify.
This is completely confusing for users. If you do it once and it behaves a certain way and then the next time images fade out it seems like an error. This is not an answer but hopefully if enough people lodge an issue they can make a more sensible solution.
I had the same problem and it was very annoying. At first i thought my captcha is bugged out.
The solution: Keep pressing the images they ask you to click on (for example "select all images with dogs")
As soon as there are no more pictures with "dogs" press the submit button and it should give you a positive response.
hope it helped :)
i faced the same issue.
Its not a bug as many guys claim.
But first of all you have to disable your ad blocker, if you are using any.
When recaptcha i.e. asks for chosing a bus, select a bus until there is no bus anymore.
Then verify... this worked for me. i hope for you as well
I went through many links and research for this behavior but as we all know grecaptcha is one type of service that protects your website from spam and abuse. Every time our CAPTCHAs are solved, that human effort helps digitize text, annotate images, and build machine learning datasets. This in turn helps preserve books, improve maps, and solve hard AI problems.
Google Recaptcha
So this is basic thing which everybody knows who are using grecaptcha.
But your question is appreciable but this behavior is not related to security settings or OS or Browsers or anything else.
(You will get rid of this behavior only when they change their behavior or launch new Captcha. :)

Google Play Games notifications not visible

I've looked through all questions on SO about Google Play Games, but looks like I'm the only one having problems now.
Using new GPG with Games.Achievements.unlock(), the achievement notification isn't showing up. I can see that achievement is unlocked when checking in unlocked achievements list, but that badge - it just doesn't show up!
The app isn't published, but has all the achievements correctly set up in Play Store. other GPG features seem to work fine, but they usually do not show notification (like Leaderboards)
And another issue that might be actually related to this. The initial login popup, the one that allows to pick an account when you have several of them on the device - sometimes it ends up being behind the app screen. And when you quit the app it keeps sitting on the device screen until you close it by picking Cancel. Not sure, this might be a debug issue due to app being force-closed on every next installation, but still.
Any ideas? How Achievement badge can end up being invisible all the time?
You may need to try changing the popup view, depending on which implementation you have used, this is the basegameutils method:
Games.setViewForPopups(getApiClient(), getWindow().getDecorView().findViewById(android.R.id.content));
Depending on your code, you may need to use a different view.
Try this in the activity view in which you want the notifications to be seen : Games.setViewForPopups(getApiClient(), getWindow().getDecorView().findViewById(android.R.id.content));
The issue was that I was calling Games.Achievements.unlock(mGoogleApiClient, context.getResources().getString(R.string.achievement_pro)); from a helper class. The context that I passed was of MainActivity.class, however I actually intended to show the achievements being unlocked in my GameScreen.class and not the MainActivity.class since it would be in the background. GameScreen.class, in my case, is an activity that I invoke through an Intent from MainActivity.class. And I suppose, it is because of this that the context is not set properly for Games.Achievements and it could not show the pop ups in my current activity screen.
When I added that line of code in GameScreen.class, I assume that now Games class knew where it has to popup the alerts. My explanation might sound a bit fussy here but let me know if you have any issue.

WP7: Is it possible to intercept the backstack before the journal thumbnail is created/stored

You all know the Windows Phone backstack right. If you go through some apps, tap the Home key after starting each app. Now tap and hold the Backkey to see the Backstack. You can now see some small images of your apps, and can pick which one to go to right.
Question:
Is it possible to intercept before the backstack image is created? I have tried to blur my page in various events (include OnNavigatingFrom) to no avail.
My guess is some other event (probably something we don't have access to) is triggered and a bitmap is created, because when you use the Backstack to navigate you can just see a slight transition from the saved image to a real page IMO.
Does anyone know if its possible to intercept or manipulate these images on the backstack?
Example screenshot from WP emulator of the Backstack thumbnails
Following my comment, I've just tried this:
Set a breakpoint anywhere in the code
Start the app with the debugger attached, then let it reach the breakpoint
While the execution is stopped by the debugger, long press on the back button
The task switching UI is displayed even though the managed code execution is stopped
From there, I think we can safely conclude that the task switching and the thumbnail are handled entirely by native code. Therefore, there's nothing you can do.
I recently wrote a blogpost in which I discuss the ways I tried to hide data from the application snapshot. (You can read it here: http://corstianboerman.com/trying-to-hide-crucial-data-from-an-application-snapshot/)
The outcome: You just can't hide it.

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