Getting 'Error: AppleEvent handler failed' every time I run this script in Script Editor - macos

Been struggling to get this script to work. It's meant to batch export notes out of Apple Notes. Script is below.
// set things up
var app = Application.currentApplication();
app.includeStandardAdditions = true;
var notesApp = Application('Notes');
notesApp.includeStandardAdditions = true;
// choose which notes
var notes = notesApp.notes;
var whichNotes = app.chooseFromList(notes.name(), { withPrompt: "Which Notes?", multipleSelectionsAllowed: true });
if (whichNotes) {
// choose save location
var saveWhere = app.chooseFolder().toString();
if (saveWhere) {
// loop through all notes
for(var i=0; i<notes.length; i++) {
// is this note one to be exported?
if (whichNotes.indexOf(notes[i].name()) > -1) {
// save file as html
var filename = saveWhere+"/"+notes[i].name()+".html";
var file = app.openForAccess(Path(filename), { writePermission: true });
app.setEof(file, { to: 0 });
app.write(notes[i].body(), {to: file});
app.closeAccess(file);
}
}
}
}
A bunch of other people have used it with no problems.

I have the same problem with the same script on 10.15.7. The issue is raised on notes.name().
I assume this is related to either too many notes (it used to work, but I created a lot of notes since), or some special char in the note title. But I did not managed to fix it with my notes.
I copied my version below.
(notice the replace to build a valid file name if your note title contain "/".)
// set things up
var app = Application.currentApplication();
app.includeStandardAdditions = true;
var notesApp = Application('Notes');
notesApp.includeStandardAdditions = true;
// choose which notes
var notes = notesApp.notes;
this.console.log("before notes.name()")
var whichNotes = app.chooseFromList(notes.name(), { withPrompt: "Which Notes?", multipleSelectionsAllowed: true });
this.console.log("After notes.name()")
this.console.log("Let's do it") // view / show log / message tab
if (whichNotes) {
// choose save location
var saveWhere = app.chooseFolder().toString();
if (saveWhere) {
this.console.log("note count:"+notes.length)
// loop through all notes
for(var i=0; i<notes.length; i++) {
// is this note one to be exported?
if (whichNotes.indexOf(notes[i].name()) > -1) {
// save file as html
var notename = notes[i].name().replace(/\//gi,'-')
this.console.log("next:"+notename) // view / show log / message tab
var filename = saveWhere+"/"+ notename +".html";
var file = app.openForAccess(Path(filename), { writePermission: true });
app.setEof(file, { to: 0 });
app.write(notes[i].body(), {to: file});
app.closeAccess(file);
}
}
}
}

Related

Ckeditor5 error with undoing multiline paste operation

I have a plugin for my ckeditor build which should convert pasted content with formulas,
separated by '(' ')', '$$' etc. into math-formulas from ckeditor5-math (https://github.com/isaul32/ckeditor5-math). I changed the AutoMath Plugin so that it supports text with the separators.
I have run into a problem where undoing (ctrl-z) the operation works fine for single-line content, but not for multiline content.
To reproduce the issue, I have built a similar plugin which does not require the math plugin. This plugin converts text enclosed by '&' to bold text.
To reproduce this issue with an editor instance it is required to have the cursor inside a word (not after or before the end of the text, I don't know why that doesn't work, if you know why, help is appreciated^^) and paste it from the clipboard. The content will inside the '&' will be marked bold, however if you undo this operation twice, an model-position-path-incorrect-format error will be thrown.
example to paste:
aa &bb& cc
dd
ee &ff& gg
Undoing the operation twice results in this error:
Uncaught CKEditorError: model-position-path-incorrect-format {"path":[]}
Read more: https://ckeditor.com/docs/ckeditor5/latest/support/error-codes.html#error-model-position-path-incorrect-form
Unfortunately, I haven't found a way to fix this issue, and have not found a similar issue.
I know it has to do with the batches that are operated, and that maybe the position parent has to do something with it, that I should cache the position of the parent. However, I do not know how.
Below my code for an example to reproduce:
import Plugin from '#ckeditor/ckeditor5-core/src/plugin';
import Undo from '#ckeditor/ckeditor5-undo/src/undo';
import LiveRange from '#ckeditor/ckeditor5-engine/src/model/liverange';
import LivePosition from '#ckeditor/ckeditor5-engine/src/model/liveposition';
import global from '#ckeditor/ckeditor5-utils/src/dom/global';
export default class Test extends Plugin {
static get requires() {
return [Undo];
}
static get pluginName() {
return 'Test';
}
constructor(editor) {
super(editor);
this._timeoutId = null;
this._positionToInsert = null;
}
init() {
const editor = this.editor;
const modelDocument = editor.model.document;
const view = editor.editing.view;
//change < Clipboard > to < 'ClipboardPipeline' > because in version upgrade from 26 to 27
//the usage of this call changed
this.listenTo(editor.plugins.get('ClipboardPipeline'), 'inputTransformation', (evt, data) => {
const firstRange = modelDocument.selection.getFirstRange();
const leftLivePosition = LivePosition.fromPosition(firstRange.start);
leftLivePosition.stickiness = 'toPrevious';
const rightLivePosition = LivePosition.fromPosition(firstRange.end);
rightLivePosition.stickiness = 'toNext';
modelDocument.once('change:data', () => {
this._boldBetweenPositions(leftLivePosition, rightLivePosition);
leftLivePosition.detach();
rightLivePosition.detach();
}, {priority: 'high'});
});
editor.commands.get('undo').on('execute', () => {
if (this._timeoutId) {
global.window.clearTimeout(this._timeoutId);
this._timeoutId = null;
}
}, {priority: 'high'});
}
_boldBetweenPositions(leftPosition, rightPosition) {
const editor = this.editor;
const equationRange = new LiveRange(leftPosition, rightPosition);
// With timeout user can undo conversation if wants to use plain text
this._timeoutId = global.window.setTimeout(() => {
this._timeoutId = null;
let walker = equationRange.getWalker({ignoreElementEnd: true});
let nodeArray = [];
for (const node of walker) { // remember nodes, because when they are changed model-textproxy-wrong-length error occurs
nodeArray.push(node);
}
editor.model.change(writer => {
for (let node of nodeArray) {
let text = node.item.data;
if (node.item.is('$textProxy') && text !== undefined && text.match(/&/g)) {
let finishedFormulas = this._split(text);
const realRange = writer.createRange(node.previousPosition, node.nextPosition);
writer.remove(realRange);
for (let i = finishedFormulas.length - 1; i >= 0; i--) {
if (i % 2 === 0) {
writer.insertText(finishedFormulas[i], node.previousPosition);
} else {
writer.insertText(finishedFormulas[i], {bold: true}, node.previousPosition);
}
}
}
}
});
}, 100);
}
_split(text) {
let mathFormsAndText = text.split(/(&)/g);
let mathTextArray = [];
for (let i = 0; i < mathFormsAndText.length; i++) {
if (i % 4 === 0) {
mathTextArray.push(mathFormsAndText[i]);
} else if (i % 2 === 0) {
mathTextArray.push(mathFormsAndText[i]);
}
}
return mathTextArray;
}
}
Let me know if I can clarify anything.

Pictures keep going to the top left.(Actionscript 3)

So my project was to make two gallery pages. I called them "gallery1" and "gallery2".The gallery pages each have 5 thumbnails that act like buttons so when you click on em, it opens an swf of the picture. Now the problem is, it always opens on the top left, i want them to be in the middle of the page. This is the code for gallery1. Gallery 2 is the samething but with different pics. b1-b5 are the thumbnails.Please help.
var swfRequest1:URLRequest = new URLRequest("image1.swf");
var swfRequest2:URLRequest = new URLRequest("image2.swf");
var swfRequest3:URLRequest = new URLRequest("image3.swf");
var swfRequest4:URLRequest = new URLRequest("image4.swf");
var swfRequest5:URLRequest = new URLRequest("image5.swf");
var swfLoader:Loader = new Loader();
function opengal(evt:MouseEvent):void
{
var pTarget:String = evt.currentTarget.name;
if(pTarget == "b1")
{
swfLoader.load(swfRequest1);
addChild(swfLoader);
}
else if(pTarget == "b2")
{
swfLoader.load(swfRequest2);
addChild(swfLoader);
}
else if(pTarget == "b3")
{
swfLoader.load(swfRequest3);
addChild(swfLoader);
}
else if (pTarget == "b4")
{
swfLoader.load(swfRequest4);
addChild(swfLoader);
}
else if(pTarget == "b5")
{
swfLoader.load(swfRequest5);
addChild(swfLoader);
}
};
b1.addEventListener(MouseEvent.CLICK, opengal);
b2.addEventListener(MouseEvent.CLICK, opengal);
b3.addEventListener(MouseEvent.CLICK, opengal);
b4.addEventListener(MouseEvent.CLICK, opengal);
b5.addEventListener(MouseEvent.CLICK, opengal);
To set your loaded content in the middle of your stage, you can do like this :
// store files path into an array
var files:Array = ['image01.swf', 'image02.swf', 'image03.swf', 'image04.swf', 'image05.swf'];
var loader:Loader = new Loader();
// use loader.contentLoaderInfo to listen to Event.INIT
loader.contentLoaderInfo.addEventListener(
Event.INIT, function(e:Event):void {
// center our loader
loader.x = (stage.stageWidth - loader.width)/2;
loader.y = (stage.stageHeight - loader.height)/2;
})
addChild(loader);
function opengal(evt:MouseEvent):void {
// here the pTarget should be between 0 and 4 as an array index
var pTarget:int = Number((evt.currentTarget.name).substr(-1, 1)) - 1;
loader.load(new URLRequest(files[pTarget]));
};
...
I hope this can help you.
You have to position your swfLoader in the middle of the screen.
You can do this with this code:
swfLoader.x = (swfLoader.width - stage.stageWidth)/2; // and the y axis in a similar way
The required width and height properties can be retrieved when the contentLoaderInfo dispatches an Event.INIT.

How to programmatically move a tab to another window in a firefox Addon-SDK extension?

While it looks like you can change the order of a tab within a window by updating the tab .index property, it doesn't look like the tabs api directly supports the move of a tab to another window.
Am I missing something? Is there a viable workaround?
It is possible through the low level module window/utils. The example below duplicates the active tab across every open window
const { getMostRecentBrowserWindow, windows: getWindows } = require("sdk/window/utils");
const { ActionButton } = require("sdk/ui/button/action");
var button = ActionButton({
id: "duplicatetab-button",
label: "Duplicate tab",
icon: "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAACUElEQVQ4jaWTTWtTURCGjzc33CCpbVKN4kexC9EUY1Hov+iqPyDrbgtuCrViKUERqsWVguBGQaW4UiKiaEVxoShFGgnuBMUqNW3zce49Z+ZxUWtwoRR8YXbzPswM7xj+JgVEiXGsYVknxgII4Ltt5p8AB8RArOAUVQfqQJNtAFA8QgvF6i9PR1Dt0KbVBTjncM4hIni/OZv3HsRB+wvefiP2LcQnJIkQe49FEJFNQLPZZHh4mEwmQyqVoqenh3K5TGvlK1dOlageH+HG4DFar1/S0A6Lr99xdN8QxWKRXC6HGR0dJZvNMjk5Sb1ep1gskk6nuTo/D+/ec7dvkBdhP9cKeX7UXxEZQ2/YRxRFLC8vY+bm5qhUKnjvsdYyPj5OFEWcnTnHujiS5TfcPDbAw50h9w7u5f7UadLZFLVaDRHBiGzuY61lbGyMXC5HoVBgrbGGWAW/TvvxHR7s7udFKs/1oyfZ+PSRTqeDqm7eoFqtEoYhmUyG2dlZVJU4iREfI/WP3Nt9iMUdu7jdf5Anly5i0oaVlRWazSZmYWGBIAiIoohyucz09DQTExPMnJli9dlT5vcM8Kh3gFsHDuNqb9mb7yXMRBhjWFpawpRKJVKpFMYYgiAgDEOCIOD81BkunBjh8pEhKqUhGkvP6bQ/U//wgUP5/YRhSDabxbTbbVQV5xyq2q0kgR8NdOM7JKuo/Y5qggqIdPvMlnkrQCKCquJFsOrxeHAJxA48eFU6Xv4EqOpv41YqnQirqliv4MEmQtN7RBSs7wL+/gvb038DfgJnyUabbHzUbQAAAABJRU5ErkJggg==",
onClick: function() {
var xulwindows = getWindows("navigator:browser");
var xulactivewindow = getMostRecentBrowserWindow();
var xulactivetab = xulactivewindow.gBrowser.selectedTab;
xulwindows.forEach(function(win){
if(win === xulactivewindow)
return;
var duplicatedtab = win.gBrowser.duplicateTab(xulactivetab);
win.gBrowser.moveTabTo(duplicatedtab, 0); // the second argument is the index
});
}
});
#paa's solution is nice but it doesn't move a tab. His is duplicating the tab. So flash movies will not retain their position etc. And its not a move its a duplicatio, like he explained.
I did a lot of research was real fun. The way they move tabs in Firefox is via docShell swapping. This will accomplish what you want. It's written for bootstrap though so needs touch up for addon sdk.
Pass second argument as string of tabbed or non-tabbed if you want to move it to a new window. Else pass second argument an existing window and it will be moved there. can copy paste and run this code from sratchpad.
this uses the gBrowser.swapBrowsersAndCloseOther function
function moveTabToWin(aTab, tDOMWin) {
//tDOMWin means target DOMWindow means the window you want the tab in
//if tDOMWin == 'tabbed' or == 'non-tabbed' it opens in a new window
//if aTopContWin is the last in its window, then its window is closed
if (tDOMWin == 'tabbed' || tDOMWin == 'non-tabbed') {
var sa = Cc["#mozilla.org/supports-array;1"].createInstance(Ci.nsISupportsArray);
var wuri = Cc["#mozilla.org/supports-string;1"].createInstance(Ci.nsISupportsString);
wuri.data = 'about:blank';
sa.AppendElement(wuri);
let features = "chrome,dialog=no";
if (tDOMWin == 'tabbed') {
features += ',all';
}
var sDOMWin = aTab.ownerGlobal; //source DOMWindow
if (PrivateBrowsingUtils.permanentPrivateBrowsing || PrivateBrowsingUtils.isWindowPrivate(sDOMWin)) {
features += ",private";
} else {
features += ",non-private";
}
var XULWindow = Services.ww.openWindow(null, 'chrome://browser/content/browser.xul', null, features, sa);
XULWindow.addEventListener('load', function() {
var DOMWindow = XULWindow.QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIDOMWindowInternal || Ci.nsIDOMWindow);
DOMWindow.gBrowser.selectedTab.linkedBrowser.webNavigation.stop(Ci.nsIWebNavigation.STOP_ALL);
DOMWindow.gBrowser.swapBrowsersAndCloseOther(DOMWindow.gBrowser.selectedTab, aTab);
//DOMWindow.gBrowser.selectedTab = newTab;
}, false);
} else if (tDOMWin) {
//existing dom window
var newTab = tDOMWin.gBrowser.addTab('about:blank');
newTab.linkedBrowser.webNavigation.stop(Ci.nsIWebNavigation.STOP_ALL);
tDOMWin.gBrowser.swapBrowsersAndCloseOther(newTab, aTab);
tDOMWin.gBrowser.selectedTab = newTab;
}
}
moveTabToWin(gBrowser.selectedTab, 'tabbed');
I'v got inspired by #Noitidart's answer and came up with my solution.
I'm adding setWindow(window, index) method to Tab's prototype, so that any SDK tab can be moved to another window from anywhere in the addon with a simple call like this:
browserWindows[0].activeTab.setWindow(browserWindows.activeWindow, 0);
This will move active tab of window 0 to the beginning of active window.
And here is the method:
Update:
I've put together a module to do exactly this: jetpack-tab-setwindow
Old solution (breaks in FF43)
var Tab = require("sdk/tabs/tab").Tab;
Tab.prototype.setWindow = function (window, index) {
var tab = this;
var oldWindow = tab.window;
if ( oldWindow !== window ) {
// We have to use lower-level API here
var Ci = require('chrome').Ci;
var viewFor = require("sdk/view/core").viewFor;
var aTab = viewFor(tab);
var aWin = viewFor(window);
var gBrowser = aWin.gBrowser;
// Get tab properties
var isSelected = oldWindow.activeTab == tab;
var isPinned = aTab.pinned;
// Log for debugging:
var tabId = tab.id;
console.log('setWindow', {index, isSelected, isPinned, tab, tabId});
// Create a placeholder-tab on destination windows
var newTab = gBrowser.addTab('about:newtab');
newTab.linkedBrowser.webNavigation.stop(Ci.nsIWebNavigation.STOP_ALL); // we don't need this tab anyways
// If index specified, move placeholder-tab to desired index
if ( index != undefined ) {
var length = gBrowser.tabContainer.childElementCount;
if ( index < 0 ) index = length - index;
if( 0 <= index && index < length ) {
gBrowser.moveTabTo(newTab, index);
}
}
// Copy tab properties to placeholder-tab
if ( isPinned ) {
gBrowser.pinTab(newTab);
}
// For some reason this doesn't seem to work :-(
if ( isSelected ) {
gBrowser.selectedTab = newTab;
}
// Swap tabs and remove placeholder-tab
gBrowser.swapBrowsersAndCloseOther(newTab, aTab);
}
};

In UnityScript, why does GUI not get called within hit on collider?

I'm trying to print out text when a user touches a sprite, however, even though I get no errors when building and running the code, the code refuses to printout the text and I cannot understand what I am doing wrong. Please help me understand why it does not print.
It prints the debug text when I touch the sprite, but not the GUI text with total.
This is the code:
#pragma strict
function Start () {
OnGUI();
}
function OnGUI(){
//var total = 0;
//GUI.Label( myRect, total.ToString() ); // Displays "10".
//GUI.Label( myRect, "" + bullets ); // Displays "10".
// GUI.Label(Rect(0,0,Screen.width,Screen.height),"Total:"+total);
}
//function Update () {
//}
var platform : RuntimePlatform = Application.platform;
function Update(){
if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
if(Input.touchCount > 0) {
if(Input.GetTouch(0).phase == TouchPhase.Began){
checkTouch(Input.GetTouch(0).position);
}
}
}else if(platform == RuntimePlatform.WindowsEditor){
if(Input.GetMouseButtonDown(0)) {
checkTouch(Input.mousePosition);
}
}
}
function checkTouch(pos){
var total = 0;
var wp : Vector3 = Camera.main.ScreenToWorldPoint(pos);
var touchPos : Vector2 = new Vector2(wp.x, wp.y);
var hit = Physics2D.OverlapPoint(touchPos);
if(hit){
GUI.Label(Rect(0,0,Screen.width,Screen.height),"Total:");
Debug.Log(hit.transform.gameObject.name);
hit.transform.gameObject.SendMessage('Clicked',0,SendMessageOptions.DontRequireReceiver);
//total = total +1;
}
}
You cannot put a gui item outside the OnGUI Method. You need to set a boolean to turn on the label.
Something along these lines.
OnGUI(){
if(labelbool)
GUI.Label ....
}
check(){
labelbool = true;
}

Magento Enterprise Tabs - How to select specific tab in link?

I am trying to link to a specific tab in Magento Enterprise. It seems that all of the answers I've found don't apply well to their method. I just need a link to the page to also pull up a specific tab. This is the code they use:
Enterprise.Tabs = Class.create();
Object.extend(Enterprise.Tabs.prototype, {
initialize: function (container) {
this.container = $(container);
this.container.addClassName('tab-list');
this.tabs = this.container.select('dt.tab');
this.activeTab = this.tabs.first();
this.tabs.first().addClassName('first');
this.tabs.last().addClassName('last');
this.onTabClick = this.handleTabClick.bindAsEventListener(this);
for (var i = 0, l = this.tabs.length; i < l; i ++) {
this.tabs[i].observe('click', this.onTabClick);
}
this.select();
},
handleTabClick: function (evt) {
this.activeTab = Event.findElement(evt, 'dt');
this.select();
},
select: function () {
for (var i = 0, l = this.tabs.length; i < l; i ++) {
if (this.tabs[i] == this.activeTab) {
this.tabs[i].addClassName('active');
this.tabs[i].style.zIndex = this.tabs.length + 2;
/*this.tabs[i].next('dd').show();*/
new Effect.Appear (this.tabs[i].next('dd'), { duration:0.5 });
this.tabs[i].parentNode.style.height=this.tabs[i].next('dd').getHeight() + 15 + 'px';
} else {
this.tabs[i].removeClassName('active');
this.tabs[i].style.zIndex = this.tabs.length + 1 - i;
this.tabs[i].next('dd').hide();
}
}
}
});
Anyone have an idea?
I would consider modifying how the class starts up.
initialize: function (container) {
this.container = $(container);
this.container.addClassName('tab-list');
this.tabs = this.container.select('dt.tab');
// change starts here //
var hashTab = $(window.location.hash.slice(1));
this.activeTab = ( this.tabs.include(hashTab) ? hashTab : this.tabs.first());
// change ends here //
this.tabs.first().addClassName('first');
this.tabs.last().addClassName('last');
this.onTabClick = this.handleTabClick.bindAsEventListener(this);
for (var i = 0, l = this.tabs.length; i < l; i ++) {
this.tabs[i].observe('click', this.onTabClick);
}
this.select();
}
Here, I have only changed how the initial tab is chosen. It checks for an URL fragment which is commonly known as a hash, if that identifies one of the tabs it is preselected. As a bonus the browser will also scroll to that element if possible.
Then you only need to append the tab's ID to the URL. For example you might generate the URL by;
$productUrl = Mage::getUrl('catalog/product/view', array(
'id' => $productId,
'_fragment' => 'tab_id',
));
If you've recently migrated from an earlier Magento release, e.g. from Enterprise 1.11 to Enterprise 1.12, make sure the javascript in /template/catalog/product/view.phtml
right after the foreach that generates the tabs gets updated to the 1.12 version:
<script type="text/javascript">
var collateralTabs = new Enterprise.Tabs('collateral-tabs');
Event.observe(window, 'load', function() {
collateralTabs.select();
});
</script>
surfimp's VERY helpful suggestions did not produce the desired opening of the closed tab otherwise. Once this updated javascript was added, clicking on a link to read Review or Add Your Review on the product page, jumped to the Reviews tab, even if the tab had been hidden.
Similar to Zifius' answer, you can modify the initialize function to just take another argument which will be the active tab.
Event.observe(window, 'load', function() {
new Enterprise.Tabs('collateral-tabs', $('tab_review'));
});
and then in the scripts.js (or wherever this class may exist for you)
initialize: function (container, el) {
...
this.activeTab = el;
...
}
Use whatever logic in the template you like to set 'el' to the desired value.
The reason I did it this way is because when I used Zifius' method, the desired tab would be the active tab, but the default tab's content was still displayed.
Had the same task yesterday and as I don't know about prototype much I solved it by adding another method:
selectTab: function (element) {
this.activeTab = element;
this.select();
},
Usage:
var Tabs = new Enterprise.Tabs('collateral-tabs');
Tabs.selectTab($('tabId'));
Would like to know if it's a correct approach

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