I created a view, but its appearance is wrong and I'm not sure how to correct it. I'm trying to design for an iPad Pro in landscape mode, but in the simulator and on a real device it appears like this.
MacOS 13.1
Xcode 14.2 (14C18)
Not sure where to look next.enter image description here
Just look at the example. The view is smaller than the simulator size and the orientation is portrait instead of landscape.
Related
In Xcode 6.1 when i load the iPhone 6plus simulator along with the huge iPad simulators that all take up the full screen there is a scroll slider in the simulator. When i scroll the simulator a little to the right there is about a quarter of an inch black screen that covers the part that slides. When i did work in Xcode 5.1.1 for this app and iPad simulator loaded full screen it didn't have a scroll slider and it didn't have a black screen for that little part. However, now when i load the same iPad simulator in Xcode 6.1 there is that slider and the quarter of an inch black screen. Inside the storyboard the UIImageView is placed 414 width by 736 height covering the full storyboard so that's why I don't understand.Is that 1/4 inch black screen after scroll supposed to be there or does it mean my background UIImageView is not big enough to fit the entire simulator even though my UIImageView fits the entire storyboard?
Horizontal scrolling not working is a bug in the iOS Simulator in Xcode 6.1. The only workaround is to decrease your window zoom such that the contents fit in the entire window (thus making it so you don't need to scroll).
Hi I have weird problem on iPhone6, iOS8 in iPhone simulator (unfortunately I don't have actual device to test yet).
I have background view whose bottom edge is exactly to top edge of UITabBar 0px overlap, background is in golden colour.
This problem only occurs on iPhone6, on iPhone6 plus and iPhone5 all is ok.
Tab bar on iPhone6 simulator:
Same tabbar on iPhone6 Plus simulator:
Same on iPhone5:
Anyone experienced anything similar?
Do you have any suggestion how to fix this?
Should I ignore it, if its simulator only issue?
Did you check the #3x, #2x, #1x image size? sometimes is has an issue with those assets.
I'm new to Xcode and I'm having a problem between interface builder and iphone simulator
As you see below, I set the imageview size for simulator, but some buttons places are changed, button texts disappeared or even buttons disappeared.
http://postimage.org/image/w9ej1c3z1/
I just open a new project and add buttons like the image below, then run the project. Same thing again! I'm doing something wrong?
http://postimage.org/image/6gl55tehd/
xcode version is: 4.5.2
Ios simulator version is 6.0
Please make validate your design by clicking on "Apply retina 4 form Factor" button at the bottom of view controller upon selection...
if you click on that button, It will change to simulator size and you can check the design
It looks like your view is for a 4" screen but you are running in the 3.5" simulator. You will probably just need to play with the autoresize a bit to make it work correctly.
Your interface builder is set for the resolution of an iPhone 5. Your simulator is on the resolution of an iPhone 4S. In the Simulator menu bar select Device -> Hardware - iPhone 5 (Retina) and you will see your additional buttons.
Here is a pretty good tutorial which explains how to support both the iPhone 5 and <= iPhone 4S screen resolutions. Working with iOS 6 Auto Layout Constraints in Interface Builder
We just set up a whole bunch of development MacBooks in our office. We all set up the computers exactly the same as far as I can tell (just installing xcode and not changing any settings). We even distributed the exact same xcode project to everyone to test whether or not everyone was set up correctly. For some reason though, my iPad simulator incorrectly renders the positions of Objects on the UIView controller.
I can make a really basic application and slap down a UIView controller with the storyboard editor in xcode 4.3.1 (newest version ATM), and add a button to it. When I run this on the simulator, it will look fine on the iPhone one, but when I try to view it in the iPad, it seems that some elements will scale to the iPad resolution fine, but others will not. The components that do not, seem to be in the place that they would be if they had been rendered on the iPhone.
The weirdest part of this problem is that I can't find anyone online who has had this same issue. I have already tried deleting and re-installing xcode and the same thing still happens. I fear I might have to re-install the OS and start from scratch.
How it looks on the iPhone simulator:
And on the iPad simulator:
I don't think that's an SDK issue, I bet that you are writing code that fits for the iPhone screen and not for the larger iPad screen.
I think that you added just the button and is Autoresizing Mask is not set properly.
I've done some measurement an it seems that:
The distance from the top of the view is in fixed (~360px);
The width is fixed (~260px);
You need to give the button a fixed distance from the bottom (as it should stay on under the plot) and remove the left fixed margin so it can be centered.
You need to take a look at the UIViewAutoresizingMask for the UIView's autoresizingMask property.
button.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
How to make an iOS app support landscape orientation?
How do you make it support both landscape and portrait, where you can just press a button to activate it.
for any new people reading this old post just go to main.storyboard->click on the view controller click on simulated metrics (the fourth icon that pops up, looks kind of like a pentagon belt buckle)
then orientation->Landscape this is for Xcode 5