MIracast on Windows Server 2016 - windows

I'm making Virtual Machines in my WinServer 2016, the main idea was to create them for cast our operations to a TV but it says that Miracast is not supported by our PC or Mobile device, i try to install the Intel HD Graphics for windows Server 2016 in the official page but it says that it doesnt have the system requirements.
My question is, it possible to cast from virtual machines inside a Server or not?

Related

Xamarin without windows pro

I have an HP laptop with 6 GB ram with an AMD chipset using VS 2017 community and have Xamarin installed. I am NOT using Windows Pro and I am unable to get an emulator to work properly. Before investing more money in a new computer, I am trying to make this laptop do the job. I am wondering if it is the AMD chipset or lack of Windows Pro or both that is the problem.
You do not need Hyper-V to run an Android emulator. What your hardware needs to support is at least Intel-VT or something similar. If it does not support it, use a real device to test, which is recommend any ways.
the android emulator needs Hyper-V, and that role can't be activated on some Windows 10 editions (like Home). The system requirements for Hyper-V are documented here: https://learn.microsoft.com/en-us/virtualization/hyper-v-on-windows/reference/hyper-v-requirements . You'll need either Professional, Education or Enterprise.

Windows Phone Emulator error, Hyper-V components not running, Windows 8.1 hosted in VMWare Player

Environment:
Windows 7 Enterprise 64-bit as host o/s
Windows 8.1 Enterprise 64-bit hosted in VMWare Player (current version)
Visual Studio Express 2012 for Windows Phone (Update 4)
I get the following error when trying to run a very simple phone app. I know MS says a VM-within-a-VM environment isn't supported, but I know it can work. Has anyone had success with this? Any help is greatly appreciated.
Windows Phone Emulator
The Windows Phone Emulator wasn't able to ensure the virtual machine
was running:
Something happened while starting a virtual machine: 'Emulator WVGA
512 MB.' failed to start. (Virtual machine ID
CADD6546-129A-4683-9A2D-52EAE777E888)
The Virtual Machine Management Service failed to start the virtual
machine 'Emulator WVGA 512 MB.' because one of the
Hyper-V components is not running (Virtual machine ID
CADD6546-129A-4683-9A2D-52EAE777E888).
Prior to seeing the error, the emulator emits the on-screen messages:
Loading ...
The Windows Phone OS is starting ...
And then the error. Of all the Hyper-V services available, the Hyper-V Virtual Machine Management service is the only one which is running.
I've got Windows Phone 8 (and 8.1) emulators working in a VMware Player VM (running Windows 8, obviously) on a Windows 7 host.
You must first check the physical processor supports SLAT. If it does, you can set the "Virtualize Intel VT-x/EPT or AMD/RVI" in your VM's processor settings (Manage/Virtual Machine Settings/Processors). Then make sure the hypervisor.cpuid.v0 is set to "FALSE" in the vmx file for the VM. (exit VMware player before doing this). And you should be good to go.
See http://developer.nokia.com/community/wiki/Windows_Phone_8_SDK_on_a_Virtual_Machine_with_Working_Emulator for a step-by-step guide on how to do this when creating a new VM.

How to run Windows Phone emulator in VMware

I'm trying to make a simple Windows Phone application on a Macbook Pro. So I'm running Visual Studio in Windows 7 inside of VMware Fusion.
When I try to run the phone emulator, this is what I get.
I looked for settings that I could modify to the virtual machine settings but didn't find any.
Unfortunately this technique will probably not work for you. I had the same issue when I was on my PC and wanted to create iPhone applications. VMWare (and other Virtual Machines) are not fully gfx enabled. You need to check the box that says "Accelerate 3D graphics
What I would suggest is to install Windows 7 on your Mac using BootCamp.

windows phone emulator not supported due to graphics processing unit configuration (windows 7 on mac)

I'm getting an error when I start up the windows phone emulator:
windows phone emulator not supported because your computer does not have the required graphics processing unit configuration. An XNA framework page will not function without a graphics processing unit. Do you want to continue starting the emulator?
And when I attempt to access a web page (any web page) - I just get a blank screen. How do I resolve this?
I'm running windows 7 on a mac.
Check out the system requirements for the emulator on MSDN.
Start by updating your graphics drivers to the latest available. If that doesn't work the next step would be to upgrade the graphics card, if you can.
A PC which won't run the emulator can probably still be used to develop and debug on a real device.
It may be you're also trying to run the latest SDK 7.1 which is far more restrictive than 7.0. If you find yourself unable to run 7.1, dropping down to 7.0 may work on your particular machine.
If you are running Windows 7 on a Virtual Machine on Mac OS X it won't work because there are some restrictions on running a Virtual Machine inside a Virtual Machine.
The quick and easy solution for this is installing Windows 7 in bootcamp, it worked for me.

Windows phone 7 takes forever to deploy

I'm playing around with windows phone 7 development, when I press F5 Visual studio takes forever to deploy the app, I get
Window Phone Emulator is doing complete OS boot.
What would be the problem?
PS: I'm using windows 7 on Mac with Parallels Desktop
The emulator isn't supported running inside or side by side other VM's at this stage. It is implemented as a VM itself. VM's running on windows platforms will be detected by the emulator startup and a specific error message provided. I've noticed several people having the same issue from Parallels on Mac ... presumably the VM detection doesn't work over there to stop the attempt.
System requirements documented here and here for your reference.
Similar to how we have to run a Mac to develop for iPhone without hassles, you'll need to run a PC to develop for Windows Phone 7 - at least for now.
You may also find your issue with the WIndows Phone Emulator is because the Emulator actually the real phone ROM running in a Virtual Machine.
Since your situation is a VM (Windows 7 on Parellels on Mac) this may explain your performance issue. Developers using VMWare have had similar issues plus Virtual PC / Hyper-V does not support Windows Phone 7 at all.
Running virtual machines on virtual machines is a massive performance hit, your only solution may be a cheap PC installation of Windows Phone 7 tools etc on compatible hardware ie Graphics Card / with WDDM 1.1 compatible drivers etc.
For my WP8 deployment, I notice that disconnecting my MacBook Air from the power source will slow the deployment down considerably (so will the debugging and tracing).
Simply plug the laptop back to the power source and everything will become fast again.
Don't kill the emulator between debug sessions. There is no need.
Also - Visual Studio 2010 Express For Windows Phone, which is installed with the tools, is much more responsive as it has less features running.
So if speed is really an issue, that may be an option.

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