my Unity is automatically outlining my images. Do you know why and how I can turn it off? Here is how it should look like (looks like in windows fotos):
And here how it looks like in Unity. Any tips on how to remove this?
I tried Using Raw Image and normal Image but none worked.
Thanks for any help.
Texture Import Settings lets you set the texture details. In your case, I’d suggest starting with a Clamp for Wrap Mode, and Point for Filter Mode.
Related
I am developing a project (kinda like CamScanner) where I take an image and on the fly crop it and edit it and save it to my device memory. I chose to do it in xamarin forms because of 1 source maintenance. I have managed to take the image using Xam.Plugin.Media and crop that image using ImageCropper.Forms plugins. Now, I cant seem to find any good plugins that can edit my image (Filters like Black and White, Magic Color, Grayscale). Can anyone guide me to choose which plugin is the best there is for the filter? I am focusing mainly on Android and iOS at the moment.
Thanks in advance
As of today, there is no plugin available to apply color filters for Xamarin.Forms. The closest thing would be using SkiaSharp Color Filters and define you own Color Matrices, which is not quite user friendly.
I'm making app with using Xamarin.forms PCL project.
I just wanted to know if there is some way to make current screen into blur screen.
I will put something on it.
I'm using SkiaSharp 2d library for XF which works great and support blur image.
But it's for image file to make blur.
Should I take a screenshot for current screen and put it on the top and make it blur?
Any tip will be helpful.
Thanks.
For iOS for blur you may try https://www.nuget.org/packages/Xamarin.Forms.Essentials.Controls/
For Android and Win there seems to be no such a straightforward functionality but one can try creating some bitmaps and blurring them.
The Sharpnado.MaterialFrame supports blurred background:
https://github.com/roubachof/Sharpnado.MaterialFrame
I'm developing a Windows application that needs to apply an effect on screen image. More specifically, I need to do the following: grab a screen image, apply a gaussian blur on it, and display it on the screen. Something similar to f.lux, only in my case the effect applied is different.
Since I'm new in Windows development, I'd like to know what is the recommended way to do it? What libraries/frameworks should I use? Can you point to some code samples of similar applications?
Thanks!
I am trying to get the hang of WebGL and I am following tutorial. http://learningwebgl.com/blog/?p=507
I got the color going but I can see the texture for some reason. I tried using a PNG, since it was showing just a black object with out adding the texture I used the image from the tutorial but still I am getting the same black cube with out the texture. I have pasted the code to the following link.
Pastbin Link
I appreciate if someone could give me some pointers to get this working.
In which browser have you tried? In Chrome textures are not showing offline, maybe this is the problem.
A possible hack solution is to start Chrome with option --disable-web-security.
It will give you a warning about compromised safety, so maybe you should use this only when looking at your local files...
I'm specificaally a photoshop web designer and have a limited knowledge of xaml.
I'm trying to create a slideshow effect with images an text within it, similar to http://www.silverlightshow.net/items/Image-slider-control-in-Silverlight-1.1.aspx
Does anyone know how I would create this by just using Expression Blend. I would prefer not to dip into any code! Would be great if there is some sort of behavior for this?
I'm currently using the states and storyboard. The animation works in sketch preview, but I can't get the buttons to work for the behavior gotonextstate.
Any ideas?
Thanks Judi
I did it for you but don't know how to attache file here so send me your mail to send it to you.
be sure to have the default windows 7 (vista) images fileder to let the sample run fine.
Take care,