Is there a way to add a directory inside pylintrc file the same way that wyou would specify a directory at CLI?
Goal is not to have to type pylint --recursive=y <path1> <path2> and just type pylint
I only see ways to exclude directories in pylintrc file, but not to specify directories.
Related
Golang use gomod, Some floder/files will be excluded. Such as example/include floder and *_test.go type file.
So, What are all the rules?
The Go tool documentation says:
Files in package documentation are ignored by the go command.
and
Directory and file names that begin with "." or "_" are ignored by the go tool, as are directories named "testdata".
Additionally, the documentation for the build command says:
When compiling packages, build ignores files that end in '_test.go'.
Build constraints can also be used to ignore files.
I have excluded the directory in my project properties but sonar doesn't exclude it. Can anyone help me to find problem?
sonar.sources=./
sonar.exclusions=./utility/Excel/**
I realized that first I should have written directory name Like below to exclude all folders and file on that directory:
sonar.exclusions=utility/Excel/**/*
Second I should have used comma separated directory names to exclude more than one directory:
sonar.exclusions=utility/Excel/**/* , utility/mailer/**/*
Look at the Inclusions/Exclusions Patterns documentation , and try this: sonar.exclusions=utility/Excel/**.
Note: pointing sonar.sources to the current directory is usually a mistake, you should point it to the actual directories which contain the sources (more details in Analysis Parameters).
I'm trying to build a pre-existing HaxePunk project in sublime (switching away from FlashDevelop).
problem: Error: Could not process argument
Here's my .hxml file:
-neko
-cp "c:/path/to/project/src"
-main Main
I've read somewhere that you shouldn't use the /src convention for your src files. That's annoying, since I want assets and binaries in their own directories separate from src files. How do I properly configure this?
You really should use the the src convention and not stuff everything within the same directory. You also don't want to make the build specific to your machine, so in you example above you don't want an absolute path but a relative one. So try the following:
#content of c:/path/to/project/build.hxml
-neko bin/output.n
-cp src
-main Main
Note that for -cp you use the relative path. The path is relative to where haxe is executed. That usually coincides with where your build.hxml file is, but it is not mandatory.
Also, you didn't specify an output file for neko. Note that you will have to create the directory bin by hand because the compiler will not do that for you and will complain if it doesn't exist.
These information are general and in no way tied with Sublime. Sublime should play just nice with these settings.
I'm using Maven and IzPack. I'm looking for a way to put a file into the directory of the installer file. In the install.xml I've got a file tag set with a targetdir of "." but that will only work if the installer is executed from that directory. If executed from a different directory, the file is put in the current working directory of the user instead.
Having checked IzPack documentation, there's a built-in variable for $INSTALL_PATH, but I need the path of the installer. There's no way to predict where this installer will be when executed so specifying a pre-set directory won't work. Trying to specify the local directory via Maven just gives the path to the POM.
Is there an undocumented variable that would do the job or something else I've overlooked?
How can I rename a directory in a custom Maven archetype to be the contents of ${artifactId}?
I have a directory named service/App1 that I want to customize to be service/${artifactId}.
This directory is full of a bunch of files and other directories so I can't just create it with the ${artifactId} I need to keep the contents intact and just rename it.
I was looking into the same thing and found: http://jira.codehaus.org/browse/ARCHETYPE-191
Works like a charm!
Use _____artifactId_____ instead of ${artifactId}
You should use in the folder name _rootArtifactId_