CMake Error: variable set to NOTFOUND even after defining it manually - macos

I am new to cmake and attempting to build an existing repository that relies on GLEW. I have installed GLEW using Homebrew and am now trying to run cmake . The configuration step completes, but the generation step raises the following error:
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
GLEW_LIBRARY
I have checked/tried the following:
CMakeLists.txt contains a line find_package(GLEW REQUIRED) which does not fail. I even added the line FIND_LIBRARY(GLEW_LIBRARY NAMES libGLEW.dylib PATHS /opt/local/lib /usr/local/lib /usr/lib REQUIRED) to explicitly tell cmake where to look for the library and it finds the correct path.
There is a file FindGlew.cmake that was placed in /usr/local/Cellar/cmake/3.25.2/share/cmake/Modules (I assume during the homebrew install of GLEW). It contains a line unset(GLEW_LIBRARY). I'm a bit hesitant to mess with the file (it shouldn't be necessary, right?) but I tried commenting that line out and running cmake again, but it didn't have any effect.
CMakeCache.txt contains the variables GLEW_LIBRARY_DEBUG and GLEW_LIBRARY_RELEASE which were set to GLEW_LIBRARY_DEBUG-NOTFOUND etc. I edited them manually to the path of the libGLEW.dylib file and added an additional path which I called GLEW_LIBRARY, but to no avail.
CMakeCache.txt also contains a variable GLEW_DIR which is defined. There is a GLEW_LIBRARY_DIR which is also NOTFOUND.
I passed the variable as an explicit command using cmake . -DGLEW_LIBRARY=/usr/local/lib/libGLEW.dylib. I tried this both with and without first deleting the cache.
Statically define the library using the approach in this answer.
brew reinstall glew.
I do have OpenGL installed as wel, but built from source (not via Homebrew). Could It have something to do with them not being linked correctly? OpenGL is found properly by CMakeLists.txt, so cmake must have access to its path somehow.
Edit: this is (a MWE of) the CMakeLists.txt file:
cmake_minimum_required (VERSION 3.15)
project ("ProjectName" LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(OpenGL REQUIRED)
include_directories( ${OPENGL_INCLUDE_DIRS} )
# set(CMAKE_FIND_DEBUG_MODE TRUE)
find_package(GLEW REQUIRED)
# set(CMAKE_FIND_DEBUG_MODE FALSE)
include_directories(${GLEW_INCLUDE_DIRS})
file(GLOB sources CONFIGURE_DEPENDS src/*.cpp src/*.hpp *src/.h)
add_executable(${PROJECT_NAME} ${sources})
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})
file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_BINARY_DIR}/Resources)
Edit: for completeness, here is the full output / error message:
-- The CXX compiler identification is AppleClang 14.0.0.14000029
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /Library/Developer/CommandLineTools/usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found OpenGL: /Library/Developer/CommandLineTools/SDKs/MacOSX13.1.sdk/System/Library/Frameworks/OpenGL.framework
-- Found GLEW: /usr/local/lib/cmake/glew/glew-config.cmake
-- Configuring done
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
GLEW_LIBRARY
linked by target "ProjectName" in directory /Users/user1/dev/project
-- Generating done
CMake Generate step failed. Build files cannot be regenerated correctly.

EDIT2: According to FindGLEW you should use one of the imported targets - GLEW::GLEW i.e.
target_link_libraries(your_target GLEW::GLEW ... )
I would also kindly ask you to post the new errors that you are getting related to the MRE you posted. I will update my answer accordingly.
EDIT: Because you mentioned that some people can compile it and some people can't. Look at this line right here:
find_package(GLEW CONFIG QUIET)
if(GLEW_FOUND)
#...
This line tries to find the actual GLEWConfig.cmake file to configure this. Meaning that if you've installed the package OR they have in a way that you have this GLEWConfig.cmake file then you will get different results.
My recommendation is: Figure out exactly how they installed their GLEW (or if they compiled it) and recreate the exact same environment.
Here is the link to FindGLEW.cmake. On Lines 41-58 you can see the variables that you can use in your project. There is NO GLEW_LIBRARY.
If you look down in the file you'll see why:
if(GLEW_FOUND)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_CONFIG)
get_target_property(GLEW_INCLUDE_DIRS GLEW::GLEW INTERFACE_INCLUDE_DIRECTORIES)
set(GLEW_INCLUDE_DIR ${GLEW_INCLUDE_DIRS})
get_target_property(_GLEW_DEFS GLEW::GLEW INTERFACE_COMPILE_DEFINITIONS)
if("${_GLEW_DEFS}" MATCHES "GLEW_STATIC")
get_target_property(GLEW_LIBRARY_DEBUG GLEW::GLEW IMPORTED_LOCATION_DEBUG)
get_target_property(GLEW_LIBRARY_RELEASE GLEW::GLEW IMPORTED_LOCATION_RELEASE)
else()
get_target_property(GLEW_LIBRARY_DEBUG GLEW::GLEW IMPORTED_IMPLIB_DEBUG)
get_target_property(GLEW_LIBRARY_RELEASE GLEW::GLEW IMPORTED_IMPLIB_RELEASE)
endif()
get_target_property(_GLEW_LINK_INTERFACE GLEW::GLEW IMPORTED_LINK_INTERFACE_LIBRARIES_RELEASE) # same for debug and release
list(APPEND GLEW_LIBRARIES ${_GLEW_LINK_INTERFACE})
list(APPEND GLEW_LIBRARY ${_GLEW_LINK_INTERFACE})
select_library_configurations(GLEW)
if("${_GLEW_DEFS}" MATCHES "GLEW_STATIC")
set(GLEW_STATIC_LIBRARIES ${GLEW_LIBRARIES})
else()
set(GLEW_SHARED_LIBRARIES ${GLEW_LIBRARIES})
endif()
unset(_GLEW_DEFS)
unset(_GLEW_LINK_INTERFACE)
unset(GLEW_LIBRARY) #<-- here the temporary variable is unset
unset(GLEW_LIBRARY_DEBUG)
unset(GLEW_LIBRARY_RELEASE)
return()
endif()
GLEW_LIBRARY is a temporary variable used to set other variables.
What instead you want to use is: GLEW_LIBRARIES

Related

How can I compile example in ESP-IDF

I've installed esp-idf and I'm trying to compile example build_system/cmake/idf_as_lib
and I got the error in the ESP-IDF CMD which not allow me to compile that example. The same problem is in Visual Studio Code.
Probably I should set environment path CMAKE_C_COMPILER but I don't know what should I point.
I've installed CMAKE on my windows
My actual environment paths:
IDF_PYTHON_ENV_PATH -> C:\esp\tools.espressif\python_env\idf4.4_py3.8_env\Scripts\python.exe
IDF_TOOLS_PATH -> C:\esp\tools.espressif
IDF_PATH -> C:\esp\esp-idf
C:\esp\esp-idf\examples\build_system\cmake\idf_as_lib>idf.py build
Executing action: all (aliases: build)
Running cmake in directory c:\esp\esp-idf\examples\build_system\cmake\idf_as_lib\build
Executing "cmake -G Ninja -DPYTHON_DEPS_CHECKED=1 -DESP_PLATFORM=1 -DCCACHE_ENABLE=1 c:\esp\esp-idf\examples\build_system\cmake\idf_as_lib"...
-- The C compiler identification is unknown
CMake Error at CMakeLists.txt:3 (project):
No CMAKE_C_COMPILER could be found.
Tell CMake where to find the compiler by setting either the environment
variable "CC" or the CMake cache entry CMAKE_C_COMPILER to the full path to
the compiler, or to the compiler name if it is in the PATH.
-- Configuring incomplete, errors occurred!
See also "C:/esp/esp-idf/examples/build_system/cmake/idf_as_lib/build/CMakeFiles/CMakeOutput.log".
See also "C:/esp/esp-idf/examples/build_system/cmake/idf_as_lib/build/CMakeFiles/CMakeError.log".
cmake failed with exit code 1
CMakeList
cmake_minimum_required(VERSION 3.5)
project(idf_as_lib C)
if("${TARGET}" STREQUAL "esp32")
# Include for ESP-IDF build system functions
include($ENV{IDF_PATH}/tools/cmake/idf.cmake)
# Create idf::esp32 and idf::freertos static libraries
idf_build_process(esp32
# try and trim the build; additional components
# will be included as needed based on dependency tree
#
# although esptool_py does not generate static library,
# processing the component is needed for flashing related
# targets and file generation
COMPONENTS esp32 freertos esptool_py
SDKCONFIG ${CMAKE_CURRENT_LIST_DIR}/sdkconfig
BUILD_DIR ${CMAKE_BINARY_DIR})
else()
# Create stubs for esp32 and freertos, stub::esp32 and stub::freertos
add_subdirectory(stubs/esp32)
add_subdirectory(stubs/freertos)
add_subdirectory(stubs/spi_flash)
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(elf_file ${CMAKE_PROJECT_NAME}.elf)
add_executable(${elf_file} main.c)
# Link the static libraries to the executable
if("${TARGET}" STREQUAL "esp32")
target_link_libraries(${elf_file} idf::esp32 idf::freertos idf::spi_flash)
# Attach additional targets to the executable file for flashing,
# linker script generation, partition_table generation, etc.
idf_build_executable(${elf_file})
else()
target_link_libraries(${elf_file} stub::esp32 stub::freertos stub::spi_flash)
endif()

missing .lib file when creating shared library with cmake and visual studio 2019 generator

I have created a personnal C++ library and I try to use it in an other program. To create and compile my library, I use the commands
cmake -G "Visual Studio 16 2019" -A x64 ..
cmake --build . --config Release --target INSTALL
I have no problem with te compilation and the installation, but in the Target-release.cmake install look like this :
#----------------------------------------------------------------
# Generated CMake target import file for configuration "Release".
#----------------------------------------------------------------
# Commands may need to know the format version.
set(CMAKE_IMPORT_FILE_VERSION 1)
# Import target "containers" for configuration "Release"
set_property(TARGET containers APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(containers PROPERTIES
IMPORTED_IMPLIB_RELEASE "C:/Program Files (x86)/containers/lib/containers.lib"
IMPORTED_LOCATION_RELEASE "C:/Program Files (x86)/containers/bin/containers.dll"
)
list(APPEND _IMPORT_CHECK_TARGETS containers )
list(APPEND _IMPORT_CHECK_FILES_FOR_containers "C:/Program Files (x86)/containers/lib/containers.lib" "C:/Program Files (x86)/containers/bin/containers.dll" )
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)
Nothing abnormal, as far as I can see. My problem is : I have no file C:/Program Files (x86)/containers/lib/containers.lib generated during the compilation and the installation. So every time I try to use a find package, I have an error. (It's only with visual studio generator, it works with mingw). Here is my CMakeLists.txt :
cmake_minimum_required(VERSION 3.1)
set(VERSION 1.0.0)
project (containers
VERSION ${VERSION}
DESCRIPTION "Library adding some features to containers of the stl."
LANGUAGES CXX)
option(BUILD_TESTING "Build test programs" OFF)
include(CTest)
# Set the possible values of build type for cmake-gui
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build.")
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
message( STATUS "Sources path : ${PROJECT_SOURCE_DIR}")
message( STATUS "Binary path : ${PROJECT_BINARY_DIR}")
message( STATUS "install path : ${CMAKE_INSTALL_PREFIX}")
message( STATUS "Version : ${PROJECT_VERSION}")
message( STATUS "Version : ${PROJECT_VERSION}")
message( STATUS "Compiler : ${CMAKE_CXX_COMPILER_ID}")
set(SOURCES ${PROJECT_SOURCE_DIR}/src/containers.cpp)
set(HEADERS ${PROJECT_SOURCE_DIR}/include/containers/containers_check.h
${PROJECT_SOURCE_DIR}/include/containers/containers.h
${PROJECT_SOURCE_DIR}/include/containers/append.h
${PROJECT_SOURCE_DIR}/include/containers/contains.h
${PROJECT_SOURCE_DIR}/include/containers/remove.h
${PROJECT_SOURCE_DIR}/include/containers/print.h
)
add_library(containers SHARED ${SOURCES} ${HEADERS})
#add_library(containers INTERFACE)
target_compile_features(containers PRIVATE cxx_std_17)
set_target_properties(containers
PROPERTIES
MSVC_RUNTIME_LIBRARY "MultiThreadedDLL"
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS OFF)
target_include_directories(containers
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
target_compile_options(containers PRIVATE
# g++
#$<$<CXX_COMPILER_ID:GNU>:$<BUILD_INTERFACE:-Wall>>
#$<$<CXX_COMPILER_ID:GNU>:$<BUILD_INTERFACE:-Wextra>>
#$<$<CXX_COMPILER_ID:GNU>:$<BUILD_INTERFACE:-pedantic>>
#$<$<CXX_COMPILER_ID:GNU>:$<BUILD_INTERFACE:-Werror>>
#$<$<CXX_COMPILER_ID:GNU>:-Wno-reorder>
## Clang
#$<$<CXX_COMPILER_ID:Clang>:$<BUILD_INTERFACE:-Wall>>
##TODO
## MSVC
#$<$<CXX_COMPILER_ID:MSVC>:$<BUILD_INTERFACE:/W4>>
#$<$<CXX_COMPILER_ID:MSVC>:$<BUILD_INTERFACE:/WX>>
)
install(TARGETS containers
EXPORT containersTarget
ARCHIVE DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/ COMPONENT Development
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/ COMPONENT Library NAMELINK_COMPONENT Development
RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/ COMPONENT Runtimes
)
install(FILES ${HEADERS}
DESTINATION ${CMAKE_INSTALL_PREFIX}/include/containers/
COMPONENT headers)
include(CMakePackageConfigHelpers)
# For moteur_de_calculConfig.cmake
set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/include CACHE PATH "install path for include files")
set(LIBRARY_INSTALL_DIR ${CMAKE_INSTALL_PREFIX}/lib CACHE PATH "install path for libraries")
#------------------------------------------------------------------------------
# Configure <export_config_name>ConfigVersion.cmake common to build and install tree
set(config_version_file ${PROJECT_BINARY_DIR}/containersConfigVersion.cmake)
write_basic_package_version_file(
${config_version_file}
VERSION "${CMAKE_PROJECT_VERSION}"
COMPATIBILITY ExactVersion
)
#------------------------------------------------------------------------------
# Export '<export_config_name>Target.cmake' for a build tree
export(TARGETS
containers
FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Target.cmake"
)
#------------------------------------------------------------------------------
# Configure '<export_config_name>Config.cmake' for a build tree
set(build_config ${CMAKE_BINARY_DIR}/containersConfig.cmake)
configure_package_config_file(
"containersConfig.cmake.in"
${build_config}
INSTALL_DESTINATION "${PROJECT_BINARY_DIR}"
PATH_VARS INCLUDE_INSTALL_DIR LIBRARY_INSTALL_DIR VERSION
)
#------------------------------------------------------------------------------
# Export '<export_config_name>Target.cmake' for an install tree
install(EXPORT
containersTarget
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/${PROJECT_NAME}"
)
#------------------------------------------------------------------------------
# Configure '<export_config_name>Config.cmake' for a install tree
set(install_config ${PROJECT_BINARY_DIR}/CMakeFiles/containersConfig.cmake)
configure_package_config_file(
containersConfig.cmake.in
${install_config}
INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/${PROJECT_NAME}"
PATH_VARS INCLUDE_INSTALL_DIR LIBRARY_INSTALL_DIR VERSION
)
# Install config files
install(
FILES ${config_version_file} ${install_config}
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/${PROJECT_NAME}"
)
# test
if(BUILD_TESTING)
add_subdirectory(test)
endif()
# uninstall target
# use : make uninstall
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE #ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()
My cmake version :
cmake version 3.18.0
What is missing in my CMakeLists.txt for generate the container.lib file ?
Faced the same problem, I found the solution here: for Visual Studio to export symbols in a .lib file besides the .dll library, you need to set this in your CMake (version>= 3.4) script:
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
Note that the .lib file created this way is a small size file and is not a static library.
CMake manual
I'd like to add to the accepted answer here, for others who might find it: although CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS will solve the problem, it could well be a sticking plaster masking a deeper issue going on with your code.
I'm not an expert on the Microsoft compilers, but I do know that if you build a shared library with MSVC, the .lib file should still be produced. However, rather than containing all of your compiled code as it would for a static library, it basically provides the compiler with information about the exported symbols in your shared library. This means that the compiler can automatically link any other targets to your shared library, without you needing to manually load the library from your code using the Windows API functions. If you link an executable to a shared library this way, the Microsoft C runtime will basically call LoadLibrary() for you automatically when your application starts. Useful, huh?
If the compiler does not produce a .lib alongside your shared library, this basically means that there are no exported symbols in the shared library. This is why CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS solves the problem - it forces all the symbols to be exported anyway, thereby causing the compiler to generate the .lib file detailing these exports. However, as you may be able to work out, this is very much the nuclear option. There's probably a lot of stuff in your shared library that really doesn't need to be visible from the outside! So the pertinent question becomes: why is nothing being exported from my library?
In the linked answer referred to previously, underneath all the CMake technicals, the issue was that the OP was not properly marking their symbols for export. It turns out that this was my issue too, but in a more round-about way: I had decided that for my particular library, which could previously be built in shared or static configurations, I now wanted to force it only to be built in a shared configuration. Because of this, I had removed a particular preprocessor definition from my project in CMake which specified whether the build mode was shared or static; this meant that all of the export annotations on my functions compiled down to nothing (as they should do under a static configuration where they are not needed). The upshot was that I accidentally ended up building the shared library with no exported symbols whatsoever, and MSVC just said "Well I guess there's no point building a .lib then", and didn't produce one. This caused the build issues stating that the .lib could not be found on disk.
When I encountered the answer above, I was suspicious as I wondered why I'd not had to set this value before, despite having used CMake to build Windows shared library projects for years. The correct solution in my case was not to switch CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS on - it was actually to remove the C++ preprocessor condition that checked for my "this is a shared build" preprocessor definition. This re-enabled all of the export annotations on my functions, and everything built as it should.
Before you use CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS, do check that there isn't some subtle bug in your scripts that is preventing your symbols from being exported!

How to add in a CMake project a global file extension (*.pde) to GCC which is treated like C++ code

I have a very simple CMake script. Unfortunately, the project uses a *.pde file which is plain C++ or C code.
CMake is working with any file ending, but I get a compiler error, because GCC does not know how to handle it. How can I add a global file extension to GCC, so that the *.pde file is compiled as a usual *.cpp file?
The -x c++ foo.pde command is nice if I want to use the console, but for CMake it is (I think) not applicable.
cmake_minimum_required(VERSION 2.8)
project(RPiCopter)
SET( RPiCopter
absdevice
containers
device
exceptions
navigation
frame
vehicle
receiver
scheduler
tinycopter.pde
)
message( STATUS "Include ArduPilot library directories" )
foreach( DIR ${AP_List} ${AP_List_Linux} ${AP_Headers} )
include_directories( "../libraries/${DIR}" )
endforeach()
include_directories( zserge-jsmn )
# ***************************************
# Build the firmware
# ***************************************
add_subdirectory ( zserge-jsmn )
#set(CMAKE_CXX_FLAGS "-x c++ *.pde")
ADD_EXECUTABLE ( RPiCopter ${RPiCopter} )
target_link_libraries ( RPiCopter -Wl,--start-group ${AP_List} ${AP_List_Linux} jsmn -Wl,--end-group )
You should be able to use set_source_files_properties along with the LANGUAGE property to mark the file(s) as C++ sources:
set_source_files_properties(${TheFiles} PROPERTIES LANGUAGE CXX)
As #steveire pointed out in his own answer, this bug will require something like the following workaround:
set_source_files_properties(${TheFiles} PROPERTIES LANGUAGE CXX)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_definitions("-x c++")
endif()
Normally you should be able to just extend CMAKE_CXX_SOURCE_FILE_EXTENSIONS. This would help, if you have a lot of files with unknown file extensions.
But this variable is not cached - as e.g. CMAKE_CXX_FLAGS is - so the following code in CMakeCXXCompiler.cmake.in will always overwrite/hide whatever you will set:
set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;mm;CPP)
I consider this non-caching being a bug in CMake, but until this is going to be changed I searched for a workaround considering the following:
You normally don't want to change files in your CMake's installation
It won't have any effect if you change CMAKE_CXX_SOURCE_FILE_EXTENSIONS after project()/enable_language() (as discussed here).
I have successfully tested the following using one of the "hooks"/configuration variables inside CMakeCXXCompiler.cmake.in:
cmake_minimum_required(VERSION 2.8)
set(CMAKE_CXX_SYSROOT_FLAG_CODE "list(APPEND CMAKE_CXX_SOURCE_FILE_EXTENSIONS pde)")
project(RPiCopter CXX)
message("CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${CMAKE_CXX_SOURCE_FILE_EXTENSIONS}")
add_executable(RPiCopter tinycopter.pde)
I decided to use this approach. I just remove the file ending by cmake in the temporary build directory.
So GCC is not confused anymore because of the strange Arduino *.pde file extension.
# Exchange the file ending of the Arduino project file
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/tinycopter.pde ${CMAKE_CURRENT_BINARY_DIR}/tinycopter.cpp)
CMake doesn't do this for you:
http://public.kitware.com/Bug/view.php?id=14516

How to use CMake RPath for boost.Python

I'm writing a Python extension module in C++ using Boost.Python. However, I
would like to use a newer version of the Boost library than the system
installation offers. This newer version of boost is contained in
BOOST_ROOT=$HOME/opt/boost/1.55.0.
Following this guide on how
to use RPath in CMake I came up with the following CMakeLists.txt.
cmake_minimum_required(VERSION 2.8)
project("test")
set(PROJECT_DESC "Test Boost.Python")
set(CMAKE_SKIP_BUILD_RPATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
add_definitions(-std=c++11 -Wall -Wextra -pedantic)
find_package(PythonInterp REQUIRED)
find_package(PythonLibsNew REQUIRED)
find_package(Boost COMPONENTS python REQUIRED)
message(STATUS "Using Boost installation in:")
message(STATUS " INCLUDE: ${Boost_INCLUDE_DIRS}")
message(STATUS " LIB: ${Boost_LIBRARIES}")
include_directories(
${PROJECT_SOURCE_DIR}
${PYTHON_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
)
macro(add_python_module _name _srccpp)
PYTHON_ADD_MODULE(${_name} ${_srccpp})
target_link_libraries(${_name} ${Boost_LIBRARIES})
endmacro()
add_python_module(ownership ownership.cpp)
Then I run the following commands to build the module
mkdir build; cd build
cmake -DCMAKE_INSTALL_PATH="$BOOST_ROOT/lib" ..
make
The status message after running cmake points to the right boost
installation. (The CMake boost module picks up the environment variable
$BOOST_ROOT) I.e. the CMake variable Boost_LIBARIES points to
$BOOST_ROOT/lib/libboost_python.so.
But, if I check which libraries would actually be used, the system libraries
are listed:
$ ldd ownership.so
# ...
libboost_python.so.1.53.0 => /usr/lib64/libboost_python.so.1.53.0 (0x00007f09abfc1000)
# ...
This is version 1.53, even though the status message above explicitely pointed
to 1.55.
What am I doing wrong? How can I get ldd to pick the library in
$BOOST_ROOT/lib/libboost_python.so.1.55.0?
First of all as I already mentioned in commens you don't need to use CMake RPATH-manipulations
options. Example: http://pastebin.com/UDyYbQ1d, output: standard and custom
Do you know of a way of convincing CMake otherwise even if LIBRARY_PATH is set
This issue is not related to CMake, it's compiler responsibility. Read this discussion.
Solution
You can clear LIBRARY_PATH if you set BOOST_ROOT variable explicitly. And you can check
environment variable in CMakeLists.txt to avoid this problem in future:
string(COMPARE NOTEQUAL "$ENV{LIBRARY_PATH}" "" library_path_warning)
if(library_path_warning)
message(
WARNING
"LIBRARY_PATH environment variable is not empty ($ENV{LIBRARY_PATH}) "
"This may cause dynamic linking errors!"
)
endif()

XCode #include bug - not found in header file but in cxx

I created a XCode project with CMake including the Boost 1.55 library and I got into a problem I can't solve by myself.
The include
#include "boost/filesystem.hpp"
just works in EIATHelper.cxx, but not in header EIATHelper.h. In the header it says "file not found" and consequently the build fails. But still the include seems to work, because Xcode doesn't bitch about the used objects defined in "the missing" filesystem.hpp.
Important! When I put the include and all my code into the .cxx files everything works (build/execute).
I added a screenshot who may helps to understand the problem better. (of course I didn't use the double #include):
The project is completely created with CMake.
CMakeLists.txt from subfolder header:
project(${PROJECT_NAME})
add_library(helper
${PROJECT_NAME}Helper.h
${PROJECT_NAME}Helper.cxx
)
set(BOOST_ROOT /Users/name/Libs/Boost/bin)
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED OFF)
set(Boost_USE_STATIC_RUNTIME OFF)
set(Boost_DEBUG ON)
set(BOOST_INCLUDEDIR /Users/name/Libs/Boost/bin/include)
set(BOOST_LIBRARYDIR /Users/name/Libs/Boost/bin/lib)
find_package(Boost COMPONENTS
system
filesystem
log
log_setup
)
include_directories(${Boost_INCLUDE_DIRS})
if(NOT Boost_FOUND)
message("Boost was NOT found")
endif()
target_link_libraries(helper ${BOOST_LIBRARIES})
Edit: I created a Eclipse CDT4 Project with CMake, same problem here. Header filsystem.hpp not found in the EIATHelper.h. So I guess something has to be wrong with my project settings, regardless of the IDE.
just works in EIATHelper.cxx, but not in header EIATHelper.h
No, it's not. EIATHelper.cxx includes EIATHelper.h, so "header not found" error appears
first in EIATHelper.h and is kind of a fatal error - compilation stops without processing EIATHelper.cxx (hence without reporting any errors in EIATHelper.cxx).
I'm pretty sure that error is in finding boost libraries. Some notes:
BOOST_INCLUDEDIR and BOOST_LIBRARYDIR is a hints. If you set BOOST_ROOT and libraries is in a standard paths (lib and include) you don't need them.
Boost is mandatory for EIATHelper.{h,cxx} it's better to use REQUIRED suboption
(you don't need to check Boost_FOUND):
find_package(Boost REQUIRED system filesystem log log_setup)
CMake variables is case-sensitive, use Boost_LIBRARIES instead of BOOST_LIBRARIES
Do not hardcode BOOST_ROOT variable, it's not user friendly. At least do something like that:
if(NOT BOOST_ROOT)
set(BOOST_ROOT /some/default/path/to/boost)
endif()

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