What am I doing wrong trying to rotate some SVG through an animateTransform tag with "spline" calcmode? - animation

I'm trying to animate a triangle so that its rotation accelerates (and later comes to a stop after a full rotation) and I am trying to use the animateTransform SVG tag, with the calcmode attribute set to "spline".. I can easily get the triangle to rotate with a continuous motion, but it's not the smooth acceleration I'm looking for.
Here is the code I'm using - when viewing this in Firefox it shows no animation at all :
<svg xml:lang="fr" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<style type="text/css">
<![CDATA[
*{
fill:none;
stroke:black;
}
]]>
</style>
<g class="triangle">
<path d="M 349.9999999999999 163.3974596215561 L 200 250.00000000000006 " />
<path d="M 200 250.00000000000006 L 350 336.60254037844385 " />
<path d="M 350 336.60254037844385 L 349.9999999999999 163.3974596215561 " />
<animateTransform
attributeName="transform"
type="rotate"
from="0 300 250" to="360 300 250"
begin="0s" dur="10s"
repeatCount="indefinite"
calcmode="spline"
keyTimes="0; 0.25; 0.5; 0.75; 1"
keySplines="0.5 0 0.5 1; 0.5 0 0.5 1; 0.5 0 0.5 1; 0.5 0 0.5 1"
/>
</g>
</svg>
What am I doing wrong? Should I use CSS animations instead? Any kind of non-continuous rotation would be a win.
I tried various value combinations for the keyTimes / keySplines attributes, but the only result I got was a continuous rotation - for example, with
keyTimes="0; 1"
keySplines="0.5 0 0.5 1"

The SVG specification says:
For animations specified with a ‘values’ list, the ‘keyTimes’ attribute if specified must have exactly as many values as there are in the ‘values’ attribute. For from/to/by animations, the ‘keyTimes’ attribute if specified must have two values.
So we either need to reduce the number of keyTimes values or move to using values and then have a matching number of values.
I've set some example values below and the shape now rotates at various speeds.
html, body {
width: 100%;
height: 100%;
}
svg {
width: 100%;
height: 200%;
transform: translate(-100px, -130px);
}
<svg xml:lang="fr" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<style type="text/css">
<![CDATA[
path {
fill:none;
stroke:black;
stroke-width:10px;
}
]]>
</style>
<g class="triangle">
<path d="M 349.9999999999999 163.3974596215561 L 200 250.00000000000006 " />
<path d="M 200 250.00000000000006 L 350 336.60254037844385 " />
<path d="M 350 336.60254037844385 L 349.9999999999999 163.3974596215561 " />
<animateTransform
attributeName="transform"
type="rotate"
values="0 300 250;100 300 250;130 300 250;200 300 250;360 300 250"
begin="0s" dur="10s"
repeatCount="indefinite"
calcmode="spline"
keyTimes="0; 0.25; 0.5; 0.75; 1"
keySplines="0.5 0 0.5 1; 0.5 0 0.5 1; 0.5 0 0.5 1; 0.5 0 0.5 1"
/>
</g>
</svg>

Related

how to make a shape in svg or with figma

This is the image which I need to create.
I need to make this image with svg or with figma in png format. the black portion will be transparent. please help me. thanks
This is a very simple path.
M 0 100
Move to (0, 100) (bottom left)
H 100
Horizontal line to bottom right
V 0
Vertical line to top right
A 100 100 0 0 1 0 100
Semicircular arc of radius 100, clockwise, to (0, 100) (bottom right).
Z
Close path
svg {
width: 200px;
}
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<path d="M 0 100 H 100 V 0 A 100 100 0 0 1 0 100 Z" fill="black"/>
</svg>
You can create a rectangle that is masked off by a circle.
body {
background-color: silver;
}
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="200">
<defs>
<mask id="m1">
<rect width="100" height="100" fill="white" />
<circle r="100" fill="black"/>
</mask>
</defs>
<rect width="100" height="100" fill="white" mask="url(#m1)"/>
</svg>

SVG dashed line animation (draw and flow together)

I have to make svg animation with dashed line.
I want to draw a line along with the flow.
Or draw line first and if drawing is finish, start flow.
But I can only implement separately.
How can I animate it together?
Help please..
This is my code.
https://codepen.io/hyhong/pen/KKBpvKQ
.item1 .dashed {
stroke-dasharray: 10 7;
}
.item1 .path {
animation: draw 1.5s alternate linear forwards;
}
#keyframes draw {
from {
stroke-dashoffset: 364;
}
to {
stroke-dashoffset: 0;
}
}
.item2 .path {
stroke-dasharray: 10;
stroke-dashoffset: 100;
animation: flow 3s linear infinite;
}
#keyframes flow {
100% {
stroke-dashoffset: 0;
}
}
<!-- draw svg -->
<svg class="item1" width="700" height="700">
<defs>
<path
id="dashed" class="dashed"
d="M 280 270 L 470 410 L 410 460 L 450 490"
stroke-miterlimit="10"
fill="none"
stroke="white"
stroke-width="5"
></path>
<mask id="mask">
<use xlink:href="#dashed"/>
</mask>
</defs>
<path
class="path"
d="M 280 270 L 470 410 L 410 460 L 450 490"
mask="url(#mask)"
stroke-miterlimit="10"
fill="none"
stroke="#3835B9"
stroke-width="5"
stroke-dasharray="364"
stroke-dashoffet="364"
></path>
</svg>
<!-- flow svg -->
<svg class="item2" width="700" height="700">
<path
class="path"
d="M 280 270 L 470 410 L 410 460 L 450 490"
stroke-miterlimit="10"
fill="none"
stroke="#3835B9"
stroke-width="5"
></path>
</svg>
I don't get your question 100%. but SVG SMIL Animation can be used in a situation where you need to time the starting (and ending) of different animations using <animate>. So, here are three examples where I animate stroke-dashoffset.
In the first the animations are independent, the green just starts 2 seconds after the red. In the second example the green starts when the red ends. You can see that the begin attribute refer to the the id of the red. The same goes for the third example.
<p>Green begin 2s after red:</p>
<svg viewBox="0 0 250 10">
<path d="M 20 5 h 100" stroke="red" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;-100" dur="4s" fill="freeze"
repeatCount="1" />
</path>
<path d="M 120 5 h 100" stroke="green" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;0" dur="2s" fill="freeze"
repeatCount="1" begin="2s" />
</path>
</svg>
<p>Green begin when red ends:</p>
<svg viewBox="0 0 250 10">
<path d="M 20 5 h 100" stroke="red" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate id="a1" attributeName="stroke-dashoffset"
values="100;-100" dur="4s" fill="freeze"
repeatCount="1" />
</path>
<path d="M 120 5 h 100" stroke="green" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;0" dur="2s" fill="freeze"
repeatCount="1" begin="a1.end" />
</path>
</svg>
<p>Green begin 1s after red begin:</p>
<svg viewBox="0 0 250 10">
<path d="M 20 5 h 100" stroke="red" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate id="a2" attributeName="stroke-dashoffset"
values="100;-100" dur="4s" fill="freeze"
repeatCount="1" />
</path>
<path d="M 120 5 h 100" stroke="green" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;0" dur="2s" fill="freeze"
repeatCount="1" begin="a2.begin+1s" />
</path>
</svg>
You can use the values from the css in the SVG "animate" property. The CSS animation is looping the "stroke-dashoffset" values from 100 to 0. On the other hand it overrides the stroke-dasharray="10 7" to stroke-dasharray="10" without reason. So you can use the original "10 7" (10 pixel dash, 7 pixel gap) design, if you like to.
<svg width="250" height="250">
<path
d="M 30 10 L 220 150 L 160 200 L 200 230"
stroke-miterlimit="10"
fill="none"
stroke="#3835B9"
stroke-width="5"
stroke-dasharray="10"
stroke-dashoffset="1">
<animate
attributeName="stroke-dashoffset"
values="100;0"
dur="3s"
calcMode="linear"
repeatCount="indefinite" />
</path>
</svg>

Svg animation without css

I want to create an animation like this that revolves around the two shapes. And I want to achieve it in SVG with no external CSS. Can anyone help me out on how to do it?
This is my code
<svg xmlns="http://www.w3.org/2000/svg" width="542" height="542" viewBox="0 0 542 542">
<g id="svg" transform="translate(-655 -265)">
<circle id="Ellipse_3" data-name="Ellipse 3" cx="271" cy="271" r="271" transform="translate(655 265)" fill="none"/>
<path id="Path_1" data-name="Path 1" d="M818.25,412.875l.71.931c116.417,110.219-.023,204.664-.382,205.428-.045.089-.2.312-.375.672-2.758,5.713,3.239,3.015,3.594,2.858,147.217-64.969,210.869-212.39,210.672-213.249-.359-1.7-3.069-1.088-3.344-.781-4.366,4.893-81.574,88.727-207.317.617-.169-.118.317.2-.673-.473s-2.369-1.12-3.148-.181-.909,2.256.388,4.35" fill="none" stroke="#707070" stroke-width="1"/>
<path id="Path_2" data-name="Path 2" d="M927.651,569.319s69.788,5.194,99.3,51.994c.017.04,4.351,6.826,5.406-.172a1.6,1.6,0,0,0,.069-.516,5.747,5.747,0,0,0-.21-2.031c-3.036-7.836-31.037-76.552-54.932-98.845-.009-.009-35.627,38.007-49.635,49.57" fill="none" stroke="#707070" stroke-width="1"/>
<g id="Ellipse_1" data-name="Ellipse 1" transform="translate(655 496)" fill="#f90a2a" stroke="#000" stroke-width="1">
<circle cx="34.5" cy="34.5" r="34.5" stroke="none"/>
<circle cx="34.5" cy="34.5" r="34" fill="none"/>
<animateTransform attributeName="transform" attributeType="XML" type="rotate" from="0" to="360" dur="10s" repeatCount="indefinite"/>
</g>
</g>
</svg>
If you load your file into a vector editor, we will see that the shapes are outside the SVG canvas.
Because of this, you were forced to use transform commands to bring the forms back to the custom viewport.
Practical advice
It is necessary to draw in a vector editor so that the shapes do not go beyond the boundaries of the SVG canvas.
After redrawing in a vector editor and cleaning the file:
To get a segment, use stroke-dasharray="251,1004",
where 251 -
dash, 1004 - gap
To animate the rotation, it was necessary, in addition to the angle,
to additionally specify the coordinates of the rotation center
<animateTransform attributeName="transform" attributeType="XML" type="rotate"
from="0,266,278" to="360,266,278" dur="4s" repeatCount="indefinite"/>
.container {
width:75vw;
height:auto;
}
<div class="container">
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" id="svg5" width="50%" height="50%" viewBox="0 0 542 542" >
<defs>
<linearGradient id="Lg" x1="0" x2="0" y1="1" y2="0">
<stop offset="0" stop-color="#DC143C" />
<stop offset="0.8" stop-color="white" stop-opacity="0.05" />
</linearGradient>
</defs>
<g id="g820" transform="translate(-658 -238)" fill="none" stroke="#707070" stroke-width="1">
<path id="Path_1" fill="black" stroke="black" d="m818 413 1 1c116 110 0 204 0 205l-1 1c-3 6 3 3 4 3a446 446 0 0 0 210-213c0-2-3-2-3-1-4 5-81 88-207 0h-4v4" data-name="Path 1" />
<path id="Path_2" fill="#DC143C" d="M928 569s69 6 99 52c0 0 4 7 5 0a6 6 0 0 0 0-2c-3-8-31-77-55-99 0 0-35 38-49 49" data-name="Path 2" />
</g>
<circle id="Ellipse_3" data-name="Ellipse 3" stroke="url(#Lg)" cx="266" cy="278" r="220" fill="none" stroke="#DC143C" stroke-width="45" stroke-dasharray="251,1004" stroke-linecap="round" >
<animateTransform attributeName="transform" attributeType="XML" type="rotate" from="0,266,278" to="360,266,278" dur="4s" repeatCount="indefinite"/>
</circle>
</svg>
</div>
The experimental <sprite-meister> Web Component can generate the CSS for you
After cleaning up your SVG: no translates, no self-closing tags
You are left with the first frame of your animation
this is not SVG, but a String Template Literal you can program
Sprite-Meister generates the other steps=48 frames for you
the circlepath function calculates an x,y position for every frame
each <circle cx="${v1.x}" cy="${v1.y}" doesn't rotate the circle;
it draws the circle at different positions in each frame
and animates the generated SVG sprite-sheet with CSS
<script src="//sprite-meister.github.io/element.js"></script>
<script>console.log=()=>{/*don't bloat SO snippet console*/}</script>
<sprite-meister duration="5s" w="542" h="542" width="180px" steps="48">
${ setv1( circlepath({ radius:200 }) , "yellow circle position" )}
<text y="10%" font-size="50px">frame: ${framenr} </text>
<path fill="green" d="m163 158 1 1c116 110 0 204 0 205l-1 1c-3 6 3 3 4 3a446 446 0 0 0 210-213c0-2-3-2-3-1-4 5-81 88-207 0h-4v4m105 150s69 6 99 52c0 0 4 7 5 0a6 6 0 0 0 0-2c-3-8-31-77-55-99 0 0-35 38-49 49"></path>
<circle cx="${v1.x}" cy="${v1.y}" r="34" fill="yellow" stroke="blue"></circle>
</sprite-meister>
Sources:
https://dev.to/dannyengelman/create-svg-spritesheet-animations-with-1-template-literal-string-3hee
https://sprite-meister.github.io/
https://sprite-meister.github.io/documentation.html
<sprite-meister> is NOT version 1.0
You need a decent amount of SVG knowlegde, and learn (at least the basics) of SVG SMIL animations first, so you understand the difference with sprite-sheet animations

Animate SVG path d=... coordinates without stroke

I'm trying to animate the following GIF in SVG.
Code:
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 36 36" width="100" height="100">
<path d="M18.53.359h.225A16.684 16.684 0 0130.56 5.12a16.902 16.902 0 014.813 12.007A18.372 18.372 0 0130.18 29.66l-.671.672a18.215 18.215 0 01-11.99 5.163l-.436.012h-.13A16.757 16.757 0 015.12 30.662a16.845 16.845 0 01-4.74-12.08A18.35 18.35 0 015.513 6.114l.307-.311A18.203 18.203 0 0118.095.371l.435-.012zM16.413 2.6c-3.508 0-6.778 1.443-9.558 4.253-3.306 3.299-4.719 7.273-4.102 11.522.495 3.425 2.323 6.938 5.012 9.63l.31.303c4.452 4.235 13.288 7.796 20.265 1.086l.248-.244.236-.248.354-.344a12.592 12.592 0 003.686-11.167 17.578 17.578 0 00-4.95-9.618c-2.689-2.699-6.17-4.532-9.597-5.032-.63-.093-1.267-.14-1.904-.141z">
<animate
attributeName="d"
from="start_path"
to="end_path"
dur="0.66s"
fill="freeze"
repeatCount="indefinite"
/>
</path>
</svg>
The solution I have is using clip-path but just wanna try using path coordinates if possible.
Perhaps the simplest solution is to use a circle as a mask. Then animate the dash array of the circle.
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 36 36" width="100" height="100">
<defs>
<mask id="wipe">
<circle cx="18" cy="18" r="16"
fill="none" stroke="white" stroke-width="5" stroke-dasharray="100.6" stroke-dashoffset="100.6"
transform="rotate(-35,18,18)">
<animate attributeName="stroke-dashoffset"
from="100.6"
to="0"
dur="0.66s"
repeatCount="indefinite"/>
</circle>
</mask>
</defs>
<path d="M18.53.359h.225A16.684 16.684 0 0130.56 5.12a16.902 16.902 0 014.813 12.007A18.372 18.372 0 0130.18 29.66l-.671.672a18.215 18.215 0 01-11.99 5.163l-.436.012h-.13A16.757 16.757 0 015.12 30.662a16.845 16.845 0 01-4.74-12.08A18.35 18.35 0 015.513 6.114l.307-.311A18.203 18.203 0 0118.095.371l.435-.012zM16.413 2.6c-3.508 0-6.778 1.443-9.558 4.253-3.306 3.299-4.719 7.273-4.102 11.522.495 3.425 2.323 6.938 5.012 9.63l.31.303c4.452 4.235 13.288 7.796 20.265 1.086l.248-.244.236-.248.354-.344a12.592 12.592 0 003.686-11.167 17.578 17.578 0 00-4.95-9.618c-2.689-2.699-6.17-4.532-9.597-5.032-.63-.093-1.267-.14-1.904-.141z" mask="url(#wipe)"/>
</svg>
You'll probably want to tweak the animation to add a short pause at the end. And to fade the colours as per your GIF version.
Here is path d solution with 2 arcs, whithout stroke, only fill:
let r = 90,
rx = 70/90,
ry = 85/90,
circ = Math.PI*2;
requestAnimationFrame(draw)
function draw(t) {
t = (t/1000)%1;
let a = t*circ,
la = a % circ > Math.PI?1:0,
x = r * Math.cos(a),
y = r * Math.sin(a);
path.setAttribute("d", [
"M", r, 0,
"A", r, r, 0, la, 1, x, y,
"L", rx*x, ry*y,
"A", r*rx, r*ry, 0, la, 0, r*rx, 0,
"Z"
].join(" "));
path.setAttribute("opacity", 1-t);
requestAnimationFrame(draw);
}
<svg width=90vw height=90vh viewBox="-100,-100,200,200" >
<path id="path" transform=rotate(-45) ></path>
</svg>

SVG set attributeName="visibility" works first time, but not after that

In the following, the text (CLICK ME) is supposed to reappear .5 seconds after the morphMe animation ends. (See the last line of code other than closing tags)
It works fine, making the text appear the first time the animation ends. But it does not ever work after that. I can't figure why it works only once;
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="300" height="300" viewBox="0 0 300 300">
<defs>
<text id="startText" >CLICK ANYWHERE</text>
</defs>
<rect id="startMe" x="0" y="0" width="300" height="300" fill= "red"> </rect>
<g transform="translate(50, 50)">
<path d="M 100,0 200,200 0,200 50,100 z;" fill="green" stroke="black" stroke-linecap="round" stroke-width="32" stroke-linejoin="round" stroke-dasharray="68">
<animate id="morphMe"
restart="always"
begin="startMe.click;startText.click;click;"
attributeName="d"
dur="2s"
calcmode="spline"
repeatCount="2"
values=
"M 100,0 200,200 0,200 50,100 z ;
M 200,0 200,200 0,200 00,0 z ;
M 200,200 0,200 0,0 200,0 z ;
M 200,0 200,200 0,200 00,0 z ;
M 100,0 200,200 0,200 50,100 z:"
keyTimes="0; .25; .5; .75; 1"
keySplines="1 0 1 1; 1 0 1 1; 1 0 1 1; 1 0 1 1;"
fill="freeze"
/>
</path>
</g>
<g>
<use xlink:href="#startText" x="150" y="160" style="font-size: 18pt; fill: white; stroke: none; font-family: Rockwell; text-anchor: middle;"/>
<set attributeName="visibility" attributeType="CSS" to="hidden" begin="morphMe.begin"/>
<set attributeName="visibility" attributeType="CSS" to="visible" begin="morphMe.end+.5s"/>
</g>
</svg
You've got repeatCount="2" so change that to repeatCount="indefinite" and that should ensure your animation doesn't stop.
See the docs here; https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/repeatCount
There seem to be two problems.
A semicolon has been mistyped as a colon in the animation
Fractional time offsets in SMIL must begin with a leading 0 (although Chrome does not enforce this)
I'd also probably just make the text and shape pointer-events: none since you don't want to manage clicks on them and just process clicks on the rect. I've also made that change below.
After that everything seems to work (at least on Firefox where I'm testing it).
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="300" height="300" viewBox="0 0 300 300">
<defs>
<text id="startText" pointer-events="none">CLICK ANYWHERE</text>
</defs>
<rect id="startMe" x="0" y="0" width="300" height="300" fill= "red"> </rect>
<g transform="translate(50, 50)" pointer-events="none">
<path d="M 100,0 200,200 0,200 50,100 z;" fill="green" stroke="black" stroke-linecap="round" stroke-width="32" stroke-linejoin="round" stroke-dasharray="68">
<animate id="morphMe"
restart="always"
begin="startMe.click"
attributeName="d"
dur="2s"
calcmode="spline"
repeatCount="2"
values=
"M 100,0 200,200 0,200 50,100 z ;
M 200,0 200,200 0,200 00,0 z ;
M 200,200 0,200 0,0 200,0 z ;
M 200,0 200,200 0,200 00,0 z ;
M 100,0 200,200 0,200 50,100 z;"
keyTimes="0; .25; .5; .75; 1"
keySplines="1 0 1 1; 1 0 1 1; 1 0 1 1; 1 0 1 1;"
fill="freeze"
/>
</path>
</g>
<g>
<use xlink:href="#startText" x="150" y="160" style="font-size: 18pt; fill: white; stroke: none; font-family: Rockwell; text-anchor: middle;"/>
<set attributeName="visibility" attributeType="CSS" to="hidden" begin="morphMe.begin"/>
<set attributeName="visibility" attributeType="CSS" to="visible" begin="morphMe.end+0.5s"/>
</g>
</svg

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