for the setup for my project, I want to edit ~/.ivy2/.credentials file but I am not able to find it on my mac.
I tried to find it by running this command on my terminal and by using spotlight search but I didn't find anything. Can someone please share the step-by-step guide to find this file on mac as I didn't find anything related to this on StackOverflow or any other platform?
Related
First off, I'm a noob. So this is all new to me.
I downloaded Linux_Unreal_Engine_5.0.3.zip from unrealengine.com/en-US/linux and I also downloaded V20 clang-13.0.1-based as well as V19 clang-11.0.1-based just in case because I didn't know which would be compatible.
When I follow the directions on the docs.unrealengine.com site I get "No such file or directory". I extracted everything already and I only typed "./setup.sh" as instructed by the site.
I'd really appreciate someone's patient guidance with this. I've looked everywhere on the internet for a solution.
The solution to my problem was as simple as me typing "sudo" before "./Setup.sh".
I created an Unity game in Windows and I wanted to pass it to a Mac computer. I built it for Mac and I uploaded the .app folder to Google Drive as a .rar. Then, I downloaded it in a Mac and I unzipped it. When I try to open it, it shows the error message “Someapp.app can’t be opened”. It doesn’t explain why. I think the problem isn’t from Unity because the log file is empty after the error. Can anyone help me?
I needed to make the actual executable in the .app folder, well, “executable”.
Please try:
Open up a Terminal and navigate to your app folder:
cd <PATH_TO_YOUR_APP>/<APP_NAME>.app/Contents/MacOS/
This folder contains the actual executable file which Windows apparently didn’t make executable. Let’s add the executable flag:
chmod +x <APP_NAME>
Afterwards I could start the app.
I made the Build for my project for both PC and Mac, however I had massive issues getting the Mac one to actually work. Here is the tutorial I used to make the builds which was suppppper helpful, but it didn't help fix my issue:
https://www.youtube.com/watch?time_continue=3&v=7nxKAtxGSn8&feature=emb_title
I just figured out how to make the Mac build work with a friend and it was a bit of work. Once you follow the video's directions exactly for the Mac version, you can send the file to your Mac but when you do it will be labeled MacOS and then when you try to open it it will most likely fail and say missing application to open.
From what I have learned, this is because the compression actually corrupts the executable file to open it on the Mac. To fix this, you have to use Terminal to navigate your way into the file and unlock the permission settings that were changed due what we believe is from the compression.
I honestly can't remember where I found this code but the navigation part I got from the other answer here, but you need to open up a Terminal and navigate to your app folder:
cd <PATH_TO_YOUR_APP>/<APP_NAME>.app/Contents/MacOS/
and add the following:
chmod -R 777 [applicationName].app
This unlocked the permissions on the application but when the app was opened, we had to allow permission through the Mac firewall to let it run on the computer. Once we approved permission, the app ran no problem.
I hope this helps and I'm by no means a professional with this so but my friend and I can try to help in anyway possible.
I don't know how I should ask this question. If I make any mistakes, I would appreciate it if someone could correct them.
I just start learning openscenegraph and try to install it in my Windows7. I open this website but puzzled with the files that which one should I download and run.
Can you please guide me step by step installation process?
Just open this link and install this file Win32 binaries installer .exe
Or you can also follow this video as well this one is the latest one
I have just heard of this open source early in this morning, and hook into google for searching about this,but seems like google have limited options too.
I found this one https://github.com/edx/configuration/wiki/edX-Ubuntu-12.04-Installation ,but it is for ubuntu
I am using mac 10.8.3 ,my question is
1.is it possible to install it on my mac machine
2.Where can i find the downloads of this open source
3.Which is the best tutorial to install edX
With Regards
1) Yes you can install the files on Mac, just that there isn't a guide in order to archive that. You can try to follow the Ubuntu guide posted and one by one check if the commands are compatible, or use a compatible command.
2) In order to get the files you need to use github so the link that you post is where the files are you can use a git clone in order to get the files on your mac.
3) The best tutorial is this one https://github.com/edx/configuration/wiki/edX-Ubuntu-12.04-64-bit-Installation. Remember that Ansible is in charge of the installation so we just need to run and wait
Hope that this helps
I have tried all the suggestions from these posts:
Does anyone know where the Google App Engine local datastore file located for Mac OS X
Where is my local App Engine datastore?
Google App Engine local datastore path configuration
and I still can not find my local datastore.
I don't have the SDK set to clear the datastore on startup plus I can't find it even when the appserver is running. Does anyone know the file path for the Google App Engine's development server datastore file?
I am running GAE SDK 1.7.7.
Got this answer from a friend of mine. Worked for me and I hope it helps somebody else out.
By default, it's [local datastore] stored in a pretty much random directory. My current one looks like /private/var/folders/81/ABUNCHOFCRAP/T/..../datastore.db. Luckily, it's always called datastore.db. If yours is structured the same way mine is, you can find it using the following command in your Terminal:
find /private/var/folders -name datastore.db
That should print out the full path of the file you're looking for, along with a bunch of "Permission denied" messages. If that doesn't yield anything, use this command:
find / -name datastore.db
That one might take a while to run (it looks in all of the directories you have access to), but it'll definitely find it if it's there. Just copy one of those commands into your Terminal, and you should be all set. Let me know if this helps.