Cannot decode object of class (MSACDeviceHistoryInfo) for key (NS.objects) - xamarin

I have updated Appcenter from 3.2.2 to 5.0.1. Now I am getting exception in IOS when app calling AppCenter.Start with link behaviour "Link frameworks SDKs only". When I downgraded Appcenter I am still getting this exception. Exception disappears only if you delete the application from the phone and reinstall it.
Stacktrace:
Foundation.MonoTouchException: Objective-C exception thrown. Name: NSInvalidUnarchiveOperationException Reason: *** -[NSKeyedUnarchiver decodeObjectForKey:]: cannot decode object of class (MSACDeviceHistoryInfo) for key (NS.objects) because no class named "MSACDeviceHistoryInfo" was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target). If the class was renamed, use setClassName:forClass: to add a class translation mapping to NSKeyedUnarchiver
Native stack trace:
0 CoreFoundation 0x000000010e6928ab __exceptionPreprocess + 242
1 libobjc.A.dylib 0x0000000110c68ba3 objc_exception_throw + 48
2 Foundation 0x00000001150477d9 -[NSCoder __failWithException:] + 165
3 Foundation 0x00000001150479ab -[NSCoder(Exceptions) __failWithExceptionName:errorCode:format:] + 384
4 Foundation 0x00000001150e2eb0 _decodeObjectBinary + 646
5 Foundation 0x00000001150e5662 -[NSKeyedUnarchiver _decodeArrayOfObjectsForKey:] + 1752
6 Foundation 0x00000001150273ad -[NSArray(NSArray) initWithCoder:] + 161
7 Foundation 0x00000001150e3898 _decodeObjectBinary + 3182
8 Foundation 0x00000001150e22d2 _decodeObject + 163
9 Foundation 0x00000001150e21b2 -[NSKeyedUnarchiver decodeObjectForKey:] + 162
10 Foundation 0x00000001150e1110 +[NSKeyedUnarchiver unarchiveObjectWithData:] + 79
11 MyApp.iOS 0x0000000104de107b -[MSDeviceTracker init] + 177
12 MyApp.iOS 0x0000000104de0f59 __33+[MSDeviceTracker sharedInstance]_block_invoke + 41
13 libdispatch.dylib 0x000000011ac57a3a _dispatch_client_callout + 8
14 libdispatch.dylib 0x000000011ac58db3 _dispatch_once_callout + 20
15 MyApp.iOS 0x0000000104de0f2d +[MSDeviceTracker sharedInstance] + 45
16 MyApp.iOS 0x0000000104dd0d22 +[MSAppCenter setWrapperSdk:] + 56
17 MyApp.iOS 0x0000000105362a69 xamarin_dyn_objc_msgSend + 217
18 ??? 0x000000015c3c67ec 0x0 + 5842429932
at ObjCRuntime.Runtime.ThrowNSException (System.IntPtr ns_exception) [0x00000] in /Library/Frameworks/i/Versions/16.1.1.27/src/Xamarin.iOS/ObjCRuntime/Runtime.cs:460
at ObjCRuntime.Runtime.throw_ns_exception (System.IntPtr exc) [0x00000] in /Users/builder/azdo/_work/2/s/xamarin-macios/runtime/Delegates.generated.cs:398
at (wrapper native-to-managed) ObjCRuntime.Runtime.throw_ns_exception(intptr)
at (wrapper managed-to-native) ApiDefinition.Messaging.void_objc_msgSend_IntPtr(intptr,intptr,intptr)
at Microsoft.AppCenter.iOS.Bindings.MSAppCenter.SetWrapperSdk (Microsoft.AppCenter.iOS.Bindings.MSWrapperSdk wrapperSdk) [0x00023] in <d384bd2ae92b44008630788986ca7bdf>:0
at Microsoft.AppCenter.AppCenter.SetWrapperSdk () [0x00017] in <df2ccd8a0b774ab79c869a1d3fbc3ad1>:0
at Microsoft.AppCenter.AppCenter.PlatformStart (System.String appSecret, System.Type[] services) [0x00000] in <df2ccd8a0b774ab79c869a1d3fbc3ad1>:0
at Microsoft.AppCenter.AppCenter.Start (System.String appSecret, System.Type[] services) [0x00000] in <df2ccd8a0b774ab79c869a1d3fbc3ad1>:0
at MyApp.App.OnStart () [0x00006] in /Users/username/Documents/GitHub/MyApp/MyApp/App.xaml.cs:112
at Xamarin.Forms.Application.SendStart () [0x00000] in D:\a\1\s\Xamarin.Forms.Core\Application.cs:346
at Xamarin.Forms.Platform.iOS.FormsApplicationDelegate.FinishedLaunching (UIKit.UIApplication uiApplication, Foundation.NSDictionary launchOptions) [0x00036] in D:\a\1\s\Xamarin.Forms.Platform.iOS\FormsApplicationDelegate.cs:58
at MyApp.iOS.Core.AppDelegate.FinishedLaunching (UIKit.UIApplication nativeApp, Foundation.NSDictionary options) [0x000e4] in /Users/username/Documents/GitHub/MyApp/iOS/Core/AppDelegate.cs:100
at (wrapper managed-to-native) UIKit.UIApplication.xamarin_UIApplicationMain(int,string[],intptr,intptr,intptr&)
at UIKit.UIApplication.UIApplicationMain (System.Int32 argc, System.String[] argv, System.IntPtr principalClassName, System.IntPtr delegateClassName) [0x00000] in /Library/Frameworks/Xamarin.iOS.framework/Versions/16.1.1.27/src/Xamarin.iOS/UIKit/UIApplication.cs:57
at UIKit.UIApplication.Main (System.String[] args, System.Type principalClass, System.Type delegateClass) [0x0003b] in /Library/Frameworks/Xamarin.iOS.framework/Versions/16.1.1.27/src/Xamarin.iOS/UIKit/UIApplication.cs:92
at MyApp.iOS.Application.Main (System.String[] args) [0x00000] in /Users/username/Documents/GitHub/MyApp/iOS/Main.cs:13
I tried to skip linking Microsoft.AppCenter but it did not help

Related

org.slf4j.impl.SimpleLogger cannot be cast to org.gradle.api.logging.Logger when using Unity on Mac OS

I'm using Unity 2020.3.30f1 on Mac OS Monterey 12.1 and when I try to Build and Run my project, I get 4 errors :
FAILURE: Build failed with an exception. What went wrong: org.slf4j.impl.SimpleLogger cannot be cast to org.gradle.api.logging.Logger
CommandInvokationFailure: Gradle build failed.
/Applications/Unity/Hub/Editor/2020.3.30f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath "/Applications/Unity/Hub/Editor/2020.3.30f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease". stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
[main] INFO org.gradle.internal.nativeintegration.services.NativeServices - Initialized native services in: /Users/robindijoux/.gradle/native. FAILURE: Build failed with an exception. What went wrong:
org.slf4j.impl.SimpleLogger cannot be cast to org.gradle.api.logging.Logger Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. Get more help at https://help.gradle.org]stdout[]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <762caba6f98a4d7e9d56f7b5bd6e35d6>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:123)
Build completed with a result of 'Failed' in 245 seconds (245038 ms)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:123)
And finally
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002be] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:123)
Any suggestion? Thank's.

segmentation fault 11 ios swift 1.2

I am new to stackoverflow, but I want to ask about the compiler error I got when compiling a swift project with some ObjC libraries.
`
0 swift 0x0000000100dbba18 llvm::sys::PrintStackTrace(__sFILE*) + 40
1 swift 0x0000000100dbbef4 SignalHandler(int) + 452
2 libsystem_platform.dylib 0x00007fff9500ef1a _sigtramp + 26
3 libsystem_platform.dylib 0x00007fff5f55b6e8 _sigtramp + 3394553832
4 swift 0x00000001009b284c (anonymous namespace)::ObjCPrinter::print(swift::Type, llvm::Optional<swift::OptionalTypeKind>, llvm::StringRef) + 108
5 swift 0x00000001009b6c9e std::__1::__function::__func<(anonymous namespace)::ModuleWriter::forwardDeclare(swift::EnumDecl const*)::'lambda'(), std::__1::allocator<(anonymous namespace)::ModuleWriter::forwardDeclare(swift::EnumDecl const*)::'lambda'()>, void ()>::operator()() + 238
6 swift 0x00000001009b6afc (anonymous namespace)::ModuleWriter::forwardDeclare(swift::NominalTypeDecl const*, std::__1::function<void ()>) + 236
7 swift 0x00000001009b6664 void llvm::function_ref<void ((anonymous namespace)::ReferencedTypeFinder&, swift::TypeDecl const*)>::callback_fn<(anonymous namespace)::ModuleWriter::forwardDeclareMemberTypes(swift::IteratorRange<swift::DeclIterator>)::'lambda'((anonymous namespace)::ReferencedTypeFinder&, swift::TypeDecl const*)>(long, (anonymous namespace)::ReferencedTypeFinder&, swift::TypeDecl const*) + 196
8 swift 0x00000001009b689f swift::TypeVisitor<(anonymous namespace)::ReferencedTypeFinder, void>::visit(swift::Type) + 207
9 swift 0x00000001009b690b swift::TypeVisitor<(anonymous namespace)::ReferencedTypeFinder, void>::visit(swift::Type) + 315
10 swift 0x00000001009b696b swift::TypeVisitor<(anonymous namespace)::ReferencedTypeFinder, void>::visit(swift::Type) + 411
11 swift 0x00000001009b02b8 (anonymous namespace)::ModuleWriter::forwardDeclareMemberTypes(swift::IteratorRange<swift::DeclIterator>) + 360
12 swift 0x00000001009af26d swift::printAsObjC(llvm::raw_ostream&, swift::Module*, llvm::StringRef, swift::Accessibility) + 2957
13 swift 0x00000001006a67ec printAsObjC(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, swift::Module*, llvm::StringRef, bool) + 332
14 swift 0x00000001006a5016 frontend_main(llvm::ArrayRef<char const*>, char const*, void*) + 4998
15 swift 0x00000001006a3ae6 main + 1814
16 libdyld.dylib 0x00007fff927975c9 start + 1
17 libdyld.dylib 0x000000000000009e start + 1837533910
`
The project compiled and works fine on Xcode 6.2 and prior, but when I try to compile it on Xcode 6.3 and 6.3.1, I got Command failed due to signal : Segmentation fault 11. Can someone help me? Thanks before.
EDIT : Just for your info, I currently use two Xcode in one Mac, Xcode 6.2 and 6.3.1, because Xcode 6.3.x can't compile my project so I'm still using Xcode 6.2, while trying to fix for 6.3.x.

Can an EXEC_BAD_INSTRUCTION (SIGILL) on dyld my fault?

I'm developing this app that worked beautifully on dev box and test box alike with osx 10.8.
Test box is significantly older hardware but same software setup as dev box.
Dev Box: intel core i7
Test Box: intel core 2 duo
Upon upgrade to OSX 10.9 Mavericks on both machines, I'm getting an EXEC_BAD_INSTRUCTION(SIGILL) failure on my test box with an error report that seems to suggest a problem with 10.9.
Is it possible that it's something I did or should I nag Apple to fix their Os?
I have tried all the DYLD_PRINT_* env variables to see if I get some clues, but it just fails with no abnormal or indicative messages.
Any Ideas as to what It could be or where to look further/deeper?
Your interpretation of this trace is also welcome.
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Application Specific Information:
/Volumes/juan/Library/Developer/Xcode/DerivedData/****/Contents/MacOS/../Frameworks/libprotobuf-lite.8.dylib
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libprotobuf-lite.8.dylib 0x0000000103d18bc4 _GLOBAL__I_a + 4
1 dyld 0x00007fff69423c2e ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 268
2 dyld 0x00007fff69423dba ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 40
3 dyld 0x00007fff69420a62 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 308
4 dyld 0x00007fff694209eb ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 189
5 dyld 0x00007fff694208f6 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 54
6 dyld 0x00007fff694141da dyld::initializeMainExecutable() + 189
7 dyld 0x00007fff69417560 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 2419
8 dyld 0x00007fff6941327b dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 477
9 dyld 0x00007fff6941305e _dyld_start + 54
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000001 rbx: 0x0000000103d18bc0 rcx: 0x00007fff5c425cd0 rdx: 0x00007fff5c425c78
rdi: 0x0000000000000001 rsi: 0x00007fff5c425c68 rbp: 0x00007fff5c4240c0 rsp: 0x00007fff5c4240c0
r8: 0x00007fff69446178 r9: 0x00007fff5c424000 r10: 0x00007fff9abcbc70 r11: 0x00007fff961c02aa
r12: 0x0000000000000000 r13: 0x00007fff694460b0 r14: 0x00007fff6944eb28 r15: 0x0000000103d20310
rip: 0x0000000103d18bc4 rfl: 0x0000000000010246 cr2: 0x0000000103d18bc0
Logical CPU: 1
Error Code: 0x00000000
Trap Number: 6
So I found the problem.
My libraries were built using homebrew. By default homebrew optimizes for native architecture, resulting in machine instructions that don't work on older machines.
to prevent brew from building processsor-speciffic optimisations you must
brew install --build-bottle protobuf ( or your specific lib )

mono iPhoneBackupExtractor.exe

I'm trying to run the iphonebackupextracter software on a MAC OSX 10.8.4. I downloaded the latest version from you web site. and when i run mono iPhoneBackupExtractor.exe I get an error. I tried searching for a solution on mono's support site with no luck. Below is the full error message.
Appreciate your help.
An unhandled error occurred creating the main form. If running under OS X, this is likely due to a problem with your X11 installation. Please contact support#iphonebackupextractor.com for help.
The error was as follows:
System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.WindowsFormsSynchronizationContext ---> System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.ThemeEngine ---> System.ArgumentException: The requested FontFamily could not be found [GDI+ status: FontFamilyNotFound]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename unknown>:0
at System.Drawing.FontFamily..ctor (GenericFontFamilies genericFamily) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Drawing.FontFamily:.ctor (System.Drawing.Text.GenericFontFamilies)
at System.Drawing.FontFamily.get_GenericSansSerif () [0x00000] in <filename unknown>:0
at System.Drawing.Font.CreateFont (System.String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte charSet, Boolean isVertical) [0x00000] in <filename unknown>:0
at System.Drawing.Font..ctor (System.String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont) [0x00000] in <filename unknown>:0
at System.Drawing.Font..ctor (System.String familyName, Single emSize, System.String systemName) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Font:.ctor (string,single,string)
at System.Drawing.SystemFonts.get_DefaultFont () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Theme..ctor () [0x00000] in <filename unknown>:0
at System.Windows.Forms.ThemeWin32Classic..ctor () [0x00000] in <filename unknown>:0
at System.Windows.Forms.ThemeVisualStyles..ctor () [0x00000] in <filename unknown>:0
at System.Windows.Forms.ThemeEngine..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Windows.Forms.SystemInformation.get_MenuAccessKeysUnderlined () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:.ctor ()
at System.Windows.Forms.WindowsFormsSynchronizationContext..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Windows.Forms.Control..ctor () [0x00000] in <filename unknown>:0
at System.Windows.Forms.ScrollableControl..ctor () [0x00000] in <filename unknown>:0
at System.Windows.Forms.ContainerControl..ctor () [0x00000] in <filename unknown>:0
at System.Windows.Forms.Form..ctor () [0x00000] in <filename unknown>:0
at...ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check).:.ctor ()
at . (System.String[] ) [0x00000] in <filename unknown>:0
Stacktrace:
at.. (bool) <0x00087>
at System.ComponentModel.Component.Finalize () <0x00013>
at (wrapper runtime-invoke) object.runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
0 mono 0x000959dc mono_handle_native_sigsegv + 284
1 mono 0x00004a48 mono_sigsegv_signal_handler + 248
2 libsystem_c.dylib 0x999758cb _sigtramp + 43
3 ??? 0xffffffff 0x0 + 4294967295
4 ??? 0x0042c774 0x0 + 4376436
5 ??? 0x0383b154 0x0 + 58962260
6 ??? 0x01fe5fa1 0x0 + 33447841
7 mono 0x00122ee4 mono_gc_run_finalize + 964
8 mono 0x00264ab3 GC_invoke_finalizers + 179
9 mono 0x000eaea5 mono_gc_invoke_finalizers + 21
10 mono 0x00125073 finalizer_thread + 579
11 mono 0x001eef61 start_wrapper_internal + 641
12 mono 0x001ef057 start_wrapper + 23
13 mono 0x0023599e thread_start_routine + 206
14 mono 0x0026fd68 GC_start_routine + 120
15 libsystem_c.dylib 0x999895b7 _pthread_start + 344
16 libsystem_c.dylib 0x99973d4e thread_start + 34
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Abort trap: 6
Logs show that there seems to be an issue with creation of UI window panel as the system font the application is trying to look up for could be found on your mac.
There could be 2 main reasons why this could happen:-
The latest version of mountain lion (as you point it out to be 10.8.4) does not have that font in their font library
The application was created only for windows and developer didn't port it to /tested on mac thoroughly.
if you need to extract your iphone data in urgency then its better to try using a different application which has made for mac and does not require mono
UPDATE
Have a look at Total Saver application. It works on mac and windows without the need for you to install any 3rd party frameworks (mono). You'll need JRE (Java Runtime Environment) though.
You can download if for free by simply googling the app name or click on the softpedia link below:-
http://www.softpedia.com/get/Mobile-Phone-Tools/IPhone/Total-Saver.shtml
Link to the product site:- http://www.myphonedata.com/iphone

MonoMac Packaging Error

I am using MonoMac 3.0.6 with Mono Runtime 2.10.12 and I have created an app with it. So, I wanted to pack the MonoRuntime with it: went to it's options and selected to link "Framework SDKs Only". When I am building it I am getting this error:
Building: ThisSimpleApp (Debug|x86)
Performing main compilation...
/Library/Frameworks/Mono.framework/Versions/2.10.12/bin/dmcs /noconfig "/out:/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/bin/Debug/ThisSimpleApp.exe" "/r:/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.dll" "/r:/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Xml.dll" "/r:/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Core.dll" "/r:/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Xml.Linq.dll" "/r:/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Drawing.dll" "/r:/Applications/MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.MonoMac/MonoMac.dll" /nologo /warn:4 /debug:full /optimize- /codepage:utf8 /platform:x86 "/define:DEBUG" /t:exe "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/MainWindow.cs" "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/MainWindowController.cs" "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/MainWindow.designer.cs" "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/Main.cs" "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/AppDelegate.cs" "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/AppDelegate.designer.cs"
Build complete -- 0 errors, 0 warnings
Updating application manifest
Merging Mono Runtime into app bundle
/Applications/MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.MonoMac/mmp -linksdkonly "-minos=10.6" -o "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/bin/Debug" -n "ThisSimpleApp" -a "/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Xml.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Core.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Xml.Linq.dll" -a "/Library/Frameworks/Mono.framework/Versions/2.10.12/lib/mono/4.0/System.Drawing.dll" -a "/Applications/MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.MonoMac/MonoMac.dll" "/Users/shreyansh/Projects/ThisSimpleApp/ThisSimpleApp/bin/Debug/ThisSimpleApp.exe"
Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for MonoMac.Bundler.Driver ---> System.ComponentModel.Win32Exception: ApplicationName='pkg-config', CommandLine='--variable=prefix mono-2', CurrentDirectory=''
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x00000] in :0
at MonoMac.Bundler.Driver.RunCommand (System.String path, System.String args, System.String[] env, System.String& output) [0x00000] in :0
at MonoMac.Bundler.Driver..cctor () [0x00000] in :0
--- End of inner exception stack trace ---
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for MonoMac.Bundler.Driver ---> System.ComponentModel.Win32Exception: ApplicationName='pkg-config', CommandLine='--variable=prefix mono-2', CurrentDirectory=''
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in :0
at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x00000] in :0
at MonoMac.Bundler.Driver.RunCommand (System.String path, System.String args, System.String[] env, System.String& output) [0x00000] in :0
at MonoMac.Bundler.Driver..cctor () [0x00000] in :0
--- End of inner exception stack trace ---
mmp exited with code 1
---------------------- Done ----------------------
Build: 1 error, 0 warnings
and it exits...
I wanted to ask if anyone can help me as I have been struggling with this for a month now.
As the exception states the pkg-config tool could not be found.
It used to be copied into /usr/bin in older releases of Mono but was in conflict with other packages (e.g. macport) so it's not copied anymore.
One way to fix this is to create a symlink (from /usr/bin/pkg-config) to the pkg-config tool shipped with Mono, under /Library/Frameworks/Mono.framework/...

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