How to print data in xamarin IOS - xamarin

How to print data in Bluetooth printer in IOS, as I am getting the list of devices by scanning into the application but not able to connect with the device.

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How to run iOS app over Wi-Fi in xcode without connecting the device to the Macbook using USB cable?

How do I wirelessly connect my iPad to Xcode? It is required of me to connect my device to my Macbook using USB cable first, but my USB port is not working at all and it is impossible for me to do so. I looked everywhere on the web but cannot seem to get it working.
in Xcode while the device is connected via cable if you open Window -> Devices and Simulators or shift + cmd + ⬆ there is a checkbox to connect via network

How to remove macOS Console devices connected over the network

I use console to track device logs. At work I've connected many co-workers phones to Xcode and have since removed them from the Device and Simulators window. However, those devices are still appearing in Console and when I select them I am able to see their logs.
How can I remove these devices?

Get UDID of the device connected to Mac Machine

I have a cocoa application. I need to retrieve the UDID of the iPhone connected to machine using cable. Is there any way to programatically discover iOS devices connected to Mac OS X machine in cocoa application?
It isn't possible to get UDID programatically. Since iOS 5 Apple has removed access to UDID.
Kindly refer to the following where this has already been discussed.
Get UDID of IOS device programmatically?
UIDevice uniqueIdentifier Deprecated - What To Do Now?
In case you want it without programmatically,
Connect the iPhone to the Mac, open the iTunes, click this button marked with red
After that in the screen you're getting, click on the serial number in the area marked with red here, you'll get the UDID
Connect your device to Mac and open iTunes. Then click on the symbol of the device. It will show the UDID of the device.
And if you want to get UDID programmatically please refer this link.
How to get a unique device ID in Swift?

Swift sample code compiles but does not connect to Phantom 4

I've successfully compiled the Swift sample code onto my iPhone 6S, however, the status continues to remain in Trying to connect. I'm able to connect with the DJI app itself so it must be something to do with the code or some configuration. Any tips? Also, is there any way to connect to the Phantom with the iOS simulator or is it necessary to compile onto the device to be able to connect to the remote?
OSX: El Capitan 10.11.6
iPhone 6S with iOS 11.0.2
XCode 8.2
You should read the bridge app tutorial
http://developer.dji.com/mobile-sdk/documentation/ios-tutorials/BridgeAppDemo.html
so that you can run your app from the iOS simulator.
As to connecting with iOS 11.0.2 - if you open your app, then un-plug and reconnect the USB cable with your app in focus, how does it go? Some issues are being seen with multi-tasking apps into the DJI remote controllers, and it's an issue that is being worked on.
Hope that helps!
You might have to plug the lightning cable into the phone after the application has already launched, then your Phantom 4 will appear.

How do I reset the Android Wear app?

I installed the Android Wear app on my phone to link with my Moto 360 and Android Wear emulator. For various reasons, I would like to "reset" the Android Wear app so that it forgets about all of its connections.
I uninstalled the Android Wear app and re-downloaded it from the Google Play store, but it still remembers that it was last paired to my emulator.
How can I reset the Android Wear app to fresh-install experience?
Connections to wearable devices are managed by the Google Play Services, so you should clear its data as well (warning: it will remove all other (may be) valuable data which are stored by Google Play Services).
In the device choosing screen Wear app shows all paired Bluetooth devices, so to clear this list - unpair devices in the bluetooth settings).

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