Can I delete every other file than the compiled program? - visual-studio

When I build solution in Visual Studio (2022), it generates an EXE (or DLL if I chose a class library) just as expected, except it also generates some files, like PDB, and some CS files. I know what most of them do, but if I am making a software, which consists of multiple of these files, I wouldn't want or like some people looking at the application directory and find source files and/or source code and solutions. This makes me come up with a question: Would deleting every single file except the compiled EXE or DLL impact their usability, or is there any other circumstance(s) to avoid creating these files, like SLN or PDB?
Thanks in advance :)
I have not tried anything, because, I simply don't know how to prevent VS from creating these files, except compiled files.

The .pdb files are outputs of your compilation. You can suppress them with:
<DebugSymbols>false</DebugSymbols>
The other files, like .cs and .sln are inputs to your project. Deleting them will mean you cannot build your program any more. I don't understand why you would want them to be deleted. If they're appearing in your output directory, check that you don't have "Copy local" (CopyToOutputDirectory) set on those items in your project.

Related

Create Visual Studio Project for building using command

I have a solution where there is a dependency on 7zip's sfx. Out of desire to keep the entire solution (plus the sfx) managed and coordinated, I want to create a new project to house all the source files that is used by sfx, and when building, execute a command line that tells 7zip to build a sfx from the source files, and place into the output so that it can be then referenced by actual Visual Studio projects within the same solution.
I think I can figure the command line by using Build events and providing the appropriate macros to ensure that the 7zip's output is placed into the target folder with appropriate name so that it can be then correctly referenced by other VS projects. But what I am not sure about is what Visual Studio project I need to use or steps to take to tell Visual Studio that there isn't going to be any code to be compiled in this project and it just has to execute this script I give it.
The closest thing I can come up with is VS's Make project but I don't know if that is the right thing since this has nothing to do with Make at all.
So, what is the Visual Studio project template I need to use? If empty, then what configuration do I need to perform so that it won't try and look for some code files to compile but instead just execute scripts as part of the solution's build?
For now, it seems that using C++ Makefile Project works. I had to make few configurations:
1) I had to specify the project's "Configuration Type" as "Utility"
2) I used Pre-Build event and provided a command to invoke a batch file included in the project. The batch file then takes care of everything.
3) Normally, non C++ files are not considered for determining whether build is needed or if it's already up to date. To ensure that a new build is perform if the batch file or other key files are edited, I set the file's "File Type" to "MakeFile". Even though it isn't actually a Make file, it ensures that any edits made to the file will cause a new build.
The downsides I've found so far are:
1) C++ uses "Filters", not folders. Therefore, keeping the files in same directory structure is a big PITA. One can "include" files and get a one-to-one mapping between "Filters" and the actual directory structure on disk but it's annoying and tedious. Wish it was a C# project
2) I'm a bit wary about how it will detect new files or other changes for files that I didn't explicitly set to "MakeFile". I expect the source to be stable but I worry that when I realize I need a new file and add it, I might forget and not notice that the build is not correctly including the new file.
I'm not sure if this is the best method but this works for my purpose - having a project to manage external tools as part of bigger build process.

How to include all of a project's output in the installer project?

I need to include all the output from some of the programs projects in the installer... my question is similar to the one in this post: How to add a whole directory or project output to WiX package
However, I am afraid I don't really understand the answer given in this link. From all the reading I have done, I think I need to use Paraffin to do this. But is there a "start from the very beginning, how-to" resource for using paraffin?
I have read this page: http://www.wintellect.com/CS/blogs/jrobbins/archive/2008/12/22/paraffin-3-0-now-with-full-wix-3-0-support.aspx
and one of the posts mentions calling paraffin from a bat file. Is this how one would "use paraffin" in their installer? If it makes a difference, I have been using Visual Studio to work on this project, and am also not sure how to use command line from within Visual Studio. Does anyone have any resources for a very new beginner? Thanks.
I ended up including each .dll and .exe manually, since they don't change very often. It was fairly easy to format them in this style:
`<File Id="WhateverId" Name="NameToDisplayAfterInstall" Source="$(var.ProjectName.TargetDir)Filename.ext" />`
I used Excel to format a list of files quickly and easily. I put all of these File tags in the <DirectoryRef Id="INSTALLLOCATION">
tag.
I did figure out how to scrape all the dlls and exes from the project output by using Heat (not paraffin) and harvesting a directory, not a project. Harvesting a project yields only the main exe and dlls. The problem with harvesting a directory, at least in my case, is that I ended up with a lot of excess files, (like .pdb and .xml) that I didn't want.

What to exclude from a Visual Studio release folder

I have just finished my C# Windows form program and would like to make a zip file of the binary so others can download it. I checked the bin/release folder, and while I can recognize many files which I know will be necessary, but some other files I am not sure if it is safe to exclude them.
The following files are the ones I am not so sure:
program.pdb
program.exe.manifest
program.exe.config
program.application
ExternalDLL.xml (related to
ExternalDLL.dll which I need to keep,
but is the xml important?)
P.S. I am using VS Express so I have to manually deploy my project.
The short answer is: You don't need any of those, with the possible exception of the .config file. If you didn't store any of the app's configuration in its .config file, then you don't need it either. I recommend excluding all of them and trying your app on a different machine. I expect it'll work fine.
The longer answer is: There's probably individual SO questions about each. For example, here's a manifest/application question: C# - do I need manifest files?

visual studio 2010 c# simple compile help

Hey I developed a small application and would like to compile it, however it comes with loads of extra stuff I dont want. All I want is a stand alone .exe file but instead I am getting pdb vshost.exe files etc. Is there anyway to get rid of these as I just want 1 .exe
Just copy/paste the exe file out. VS uses those files internally, and one is full of debugging symbols. Your going to want it if you plan on stepping into the code.
All these ''extra stuff'' is not required to run your ''small application''. You can verify that by copying the .exe file to a location where it will be standing alone indeed.
If it is not standing alone, as you say in the comment below: perhaps part of your code does compile to .dll, or you reference external dlls? Could you supply a list of filenames of files that are created?

Working with XSLT in Visual Studio

In my C# client application, I use XSLT to transform XML into HTML.
I would like to be able to edit these files in place, without having to recompile the entire solution. I'm having trouble working out how to set up Visual Studio 2008 to allow this.
The problem is that the XSLT files must get copied to the output directory somehow. Currently this happens during the build process. (My XSLT files are set to "copy if newer".) The build process can take a few minutes, which seems excessive for making small tweaks to the HTML.
I could make my XSLT edits in the output directory itself, but the output directory is not under source control. I have accidentally wiped out my quick edits several times by building my solution.
I'd like to reduce the cycle time for debugging XSLT, while keeping my XSLT files under source control and preventing accidental overwrites.
Summary of Responses: It appears that the most practical approach for solving this problem -- given that Visual Studio doesn't have a nice way of doing it out of the box -- is to create a separate project that contains the content files. These files get copied to the output location when the project gets built. That way I don't have to compile the whole solution, just the one project with all the static information like XSLT, CSS, images, etc.
Several folks suggested using sync or batch copy tools, but while this would work for me personally, setting it up for the other members of the team too would be a lot of extra work.
I am not entirely clear about your question, but you can instruct Visual Studio to copy the file from the solution to the output folder every time that you build.
Let me try to understand your scenario:
You have the XSLT files checked into source control along with your C# code. For example, if your project is in a folder called MyProj, then the XSLT files reside in MyProj/Templates
You want to be able to edit the xslt files in the Templates folder and submit those changes to source control just like you do with .cs or other files in your project.
You want a copy of your xslt files in the bin/Debug or bin/Release folder along with your executable.
If that is the case, add the XSLT files to your Visual Studio project. Then right click on them, open Properties, and set "Build Action" = "Content" and "Copy to Output Directory" = "Always". Whenever you build your project, the latest copy of the XSLT files will be placed in your bin/Debug or bin/Release directory.
One approach is to include a C# Preprocessor Directive to point my XSLT load function to the solution directory when in debug mode, but the output directory when doing a release build.
Something like:
string viewFolder = AppDomain.CurrentDomain.BaseDirectory;
#if DEBUG
// Move up from /bin/debug
viewFolder = viewFolder + #"..\..\";
#endif
But that feels like a hack.
Apparently you're managing two concerns in one project. The first concern is your business logic (instantiating an XSLT transform, calling it to transform some XML content, outputting the HTML result....). The second concern is the Transformation itself.
So why not create a separate project for your xslt sheets? "Building" this project would consist of copying the sheets to the output folder. Changing xslt will not influence the other project, hence reduce the build time.
Separation of Concerns at project level, that is :)
You can edit the file directly in the output folder.
On another note, a lot of people don't know that rich tools are built into VS to allow debugging xslts.
http://msdn.microsoft.com/en-us/library/ms255605(VS.80).aspx
One solution that might work for you is to setup a junction to your Templates in your output folder. This would allow you to use the XSLTs directly without copying them to the output folder. A good idea is to ensure (create) the junction as a build action.
Prerequisites:
NTFS
A tool to create junctions (e.g. junction)
Create a batch file that copies your xslt's from their source-controlled location to all your bin directories (bin/debug bin/release or whatever ones you have defined)
Add the batch file as an External Tool, optionally assigning a keystroke (or chord) to execute the batch file
Edit, run tool (I'd assign a keystroke to this to make this easy), then check your webpage.
Could you use a file synchronization program (e.g. Microsoft SyncToy "is a free application that synchronizes files and folders between locations") to copy the files? This would allow you to avoid the "copy on build" step because the files are automatically copied after saved. Also, if you edited them in the output directory, the changes could be copied back into your source controled directory. Not what the best real time sync program is for this scenario is, but that could be another question.
I have exactly the same issue. I have bought a program called ViceVersa (http://www.tgrmn.com/) in which I have setup sync profiles so that my css, layout and xslt folders are synced from my machine to my dev server as soon as any changes are made. If I make any code changes then I just publish as normal.
I understand this is an older post but I found a different solution to basically the same problem.
Visual Studio allows you to 'link' files.
Right click on the folder in the solution where you want the file link to be located.
Click
'Add'
'Existing Item..'
(select the file)
Go the 'Add' Drop down and select 'Add as Link'

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