Creating Appcelerator application - appcelerator

I am trying to use appcelerator to develop some cross platform mobile applications, but I can't get it to work
note : I am getting same issues using mac and windows ( pics are from my windows try )
1- when creating a new project i get this : http://img820.imageshack.us/img820/7148/capturewa.png
i tried to change lot of stuff but the project isn't getting created...
2- in a trial to get around that problem i decided to import the kitchen sink app
but when trying to lunch the application the android sdk version doesn't load up leaving me unable to run the emulator
and when testing with a mac the android tab has the same issue while the iphone sdk tab shows the version but when trying to lunch it at the last step i get that an error occurred and that i have to check the output file ( there is none !! )
so my question.. what did i do wrong ?
how to fix it ?
any other not so buggy platforms out there for simple cross platform app development ?
or just simply can some one tell me his setup ( of sdk versions ) that works..

ive had some issues lately, what I did to get around them was to start the project with version 1.2 and then immediately go into the project and change it to 1.3. that seems to fix it.

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React Native for Windows app

I added react native support for windows in my Project. This project is running fine for Android and iOS. Almost, all the code is generic (no Native components are used).
But, when I am running my project in Windows Phone Emulator, it is throwing an error on a red screen -
Requiring unknown module "ProgressBarAndroid". If you are sure the module is there, try restarting the package manager.
I am not even using the Progress Bar anywhere in my Project.
Can anybody tell what is the issue here ?
This should be resolved as of this commit:
https://github.com/ReactWindows/react-native-windows/commit/2df5cb7ce10fcb26c6b9f7d7fab87e3e821a338a
Which is available in react-native-windows#>=0.29

Phonegap stuck at detecting iOS SDK environment

i'm trying to create my first app using Phone Gap, so i manage to Build a "generic" app, after installing node.js and phonegap.
So i'm trying to run the following command on the terminal:
phonegap build ios
And it always get stucked on [phonegap] Detecting iOS SDk Environment.
I have, xCode 5, and i do have all the profiles needed to develop, and distribute for iOS, in fact i couple of hours ago, i just send my first app to Itunes Connect, so i think my environment, is fine.
Any ideas? Thanks for the attention!
So, instead of using the command phonegap build ios, I tried phonegap run ios. The program runs, and also a folder was created with the xCode files.
I still dont know what was wrong, but it worked for me.

Xamarin.iOS crash on 6.1 simulator

i recently received my Macbook and wanted to start developing iOS apps with it.
I Created a default Master-Detail App using the Templates in Xamarin.Studio and everything worked.
Now today i wanted to actually do something in the app, but didn't change a single line of code, still the app doesn't show up anymore in the simulator as long as i want it to use the 6.1 sdk for ios. if i use any other (6.0 etc) it works fine.
I already tried clearing my Cache in /Users/MYNAME/Library/Xamarin/ but this didn't change anything.
What would you suggest me to do now? can i simply reinstall the 6.1 sdk?if so, how would i do this?
Thanks for your help
I had a similar problem where the environment hang when I was trying to debug in the simulator (just showing the spinning ball). I found out that it only occured if I had my phone connected to the computer. Perhaps not valid in your case, but it might be a lead in your problem solving.
I'm using the latest version of everything. :)
From within Xamarin Studio (or MonoDevelop):
Project -> Your.Application.Name Options
Build -> iOS Build (iPhone Build in MonoDevelop)
SDK version: -> 6.1 (it's probably still on 6.0)
This fixed it for me. Also, it wouldn't hurt to make sure the target build in info.plist is set to 6.1.
Delete this folder:
/Users/[username]/Library/Application Support/iPhone Simulator/6.1
And if your Library folder is hidden:
sudo chflags nohidden ~/Library/
I have experienced this problem several times again and my previous answer doesn't solve it. Ya know what does? Rebooting the computer. Works every time. shrug
You need to fill the Application name, Identifier, Version # in the project setting.
I had the same problem and got it solved that way.

Xcode no codesign_wrapper

Im using Xcode 4.4 on Mountain Lion OS X 10.8, to archive an iOS app however I keep receiving this error:
(null): There is no codesign_wrapper executable. Please reinstall the Xcode developer tools. (-19058)
Has anyone come across this problem or know how to solve it?
Thanks, Sami.
Do you need to install the command line tools via xcode?
they are located in the Preferences window's Downloads section and the Components tab.
In case anyone else comes across this as well...I was having trouble with this for hours while trying to submit the application with the Application Loader. Perhaps its a slightly different issue, since your getting this error while trying Archive, but for what its worthere this is/was my situation
. Using the "latest" Xcode 5.0.1 (past what I saw other threads saying - using 4.0.x), eventually installing Xcode 5.1 when released with the same error/issue. After upgrading, I believe I was still receiving the issue because I was still using the same (2.9) Application Loader from the first (5.0.1) Xcode. When I explicitly opened the new (2.9.1) Application Loader from (5.1) Xcode via Xcode --> Open Developer Tool --> Application Loader, the submittion process went futher. However failed for me for a different issue.
So it goes.

How to instal libgluezilla for MAC OS X

I am trying to run a Mono application on the Mac that has an embedded web browser control. The program runs, but now broswser is show and a message is output:
libgluezilla not found. To have webbrowser support, you need libgluezilla installed
I have searched, but have no idea how to install this. Your guidance would be appreciated.
You cannot use the embedded web browser control on Mac. Hence, there is no libgluezilla for Mac.
It worked in 2.4.2 of mono, but not with the latest patch. ( 2.4.2.1 )
I am loosing patience with mono on mac platforms. Things used to work and then stop working, creating a bugzilla entry gets no responses at times.

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