Set background color of a specific control - winapi

I have searched the net looking for a way to set background color a dialog control.
I have managed to do this with this code:
case WM_CTLCOLORSTATIC:
{
HDC hdcStatic = (HDC) wParam;
SetTextColor(hdcStatic, RGB(255,255,255));
SetBkColor(hdcStatic, RGB(0,0,0));
if (hbrBkgnd == NULL)
{
hbrBkgnd = CreateSolidBrush(RGB(0,0,0));
}
return (INT_PTR)hbrBkgnd;
}
However, what I am actually looking for is to color only a specific static control, not all the static controls I have in my dialog. Is there anyway to do this? Perhaps set the hdc to something using GetDlgItem(hdlg,"IDC_MYCONTROL") ?
-- UPDATE
After the suggestions I ended up with this :
case WM_CTLCOLORSTATIC:
{
HDC hdcStatic = (HDC) lParam;
HWND hWnd = (HWND)lParam;
HWND dlg =GetDlgItem(hDlg, IDC_STATIC2);
if (hWnd == dlg)
{
SetTextColor(hdcStatic, RGB(255,255,255));
SetBkColor(hdcStatic, RGB(0,0,0));
}
if (hbrBkgnd == NULL)
{
hbrBkgnd = CreateSolidBrush(RGB(0,0,0));
}
return (INT_PTR)hbrBkgnd;
}
And it seems that even if SetBkColor is run nothing changes on the dialog, leading on the wierd problem described below.

The HWND is passed to the dialog proc so you could;
HWND hWnd = (HWND) lParam;
if (hWnd == GetDlgItem(hdlg, "IDC_MYCONTROL")) {
...

Check lParam matches the handle to the child that you want to change the colour of.

Related

Creating ComboBox in Win32 not working properly

I am creating a Win32 ComboBox for the first time. And I have a problem here.
When calling CreateWindow for the ComboBox, it calls the WndProc callback function again with the WM_CREATE message, so what happens is the ComboBox makes a child ComboBox, again and again like recursion.
Here is the code:
#include <stdio.h>
#include <conio.h>
#include <Windows.h>
#include <random>
#include <time.h>
#include <string>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HINSTANCE g_hInst;
LPCTSTR lpszClass = L"ComboBox";
const WCHAR *items[] = { L"Apple", L"Orange", L"Melon", L"Grape", L"Strawberry" };
HWND hwnd;
enum COMMAND_ID {
COMMAND_ID_CONTROL_COMBO_0
};
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdParam, int nCmdShow)
{
srand(time(NULL));
g_hInst = hInstance;
WNDCLASS wndClass;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndClass.hInstance = hInstance;
wndClass.lpfnWndProc = WndProc;
wndClass.lpszClassName = lpszClass;
wndClass.lpszMenuName = NULL;
wndClass.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wndClass);
hwnd = CreateWindow(
lpszClass,
lpszClass,
WS_CAPTION | WS_SYSMENU | WS_THICKFRAME,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL,
(HMENU)NULL,
hInstance,
NULL);
ShowWindow(hwnd, nCmdShow);
MSG msg;
while (true)
{
GetMessage(&msg, NULL, 0, 0);
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
static HWND hCombo;
static WCHAR str[128];
switch (msg)
{
case WM_CREATE:
{
hCombo = CreateWindow(
L"combobox",
NULL,
WS_CHILD | WS_VISIBLE | WS_BORDER | CBS_DROPDOWN,
10, 10, 200, 200,
hWnd,
(HMENU)COMMAND_ID_CONTROL_COMBO_0,
g_hInst,
NULL);
for (int i = 0; i < 5; ++i)
{
SendMessage(hCombo, CB_ADDSTRING, 0, (LPARAM)items[i]);
}
SendMessage(hCombo, CB_SETCURSEL, 0, NULL);
}
break;
case WM_COMMAND:
{
switch (LOWORD(wparam))
{
case COMMAND_ID_CONTROL_COMBO_0:
switch (HIWORD(wparam))
{
case CBN_SELCHANGE:
{
int iCurSel = SendMessage(hCombo, CB_GETCURSEL, NULL, NULL);
SendMessage(hCombo, CB_GETLBTEXT, iCurSel, (LPARAM)str);
SetWindowText(hWnd, str);
}
break;
case CBN_EDITCHANGE:
GetWindowText(hCombo, str, 128);
SetWindowText(hWnd, str);
break;
}
break;
default:
break;
}
}
return 0;
}
return DefWindowProc(hWnd, msg, wparam, lparam);
}
And here is the result:
I tried to put some boolean flag to execute WM_CREATE only once, and it works, I mean only creating one ComboBox without any child in it.
But, it just looked like only a white window with a border mark, there's no arrow button or anything to dropdown page that the ComboBox is supposed to have.
This recursive case never happened when I was creating different controls like Buttons, CheckBoxes, ListBoxes, etc.
And the ComboBox created doesn't look like it has the proper shape, too.
Hope I am just missing something simple.
When calling CreateWindow for the ComboBox, it calls the WndProc
callback function again with the WM_CREATE message, so what happens
is the ComboBox makes a child ComboBox, again and again like
recursion.
WM_CREATE message is sent to the window procedure of the new window after the window is created. Your first WM_CREATE message is generated by this line hwnd = CreateWindow(). Then you create another window in first WM_CREATE message, so it will generate second WM_CREATE message. Because you use the same registered class ("ComboBox" / "combobox", it is not case sensitive) to create all these windows, all of them use the same one window procedure. So you receive WM_CREATE message again and again until CreateWindow fail to create a window and return NULL.
But, it just looked like only a white window with a border mark,
there's no arrow button or anything to dropdown page that the ComboBox
is supposed to have.
The root cause is you register a class with the same name as the existing system class: "ComboBox" / "combobox". This new registered class override the existing one. It is just a common window instead of a predefined Combobox control as #RemyLebeau pointed out.
An application can register an application local class having the same
name as a system class. This replaces the system class in the context
of the application but does not prevent other applications from using
the system class.
Refer to "How the System Locates a Window Class".
To make the Combobox display in expected shape, what you need to do is changing the lpszClass to a non-predefined one, for example, like "SimpleComboBoxExample".
It is suggested to use predefined macro of Combobox Class Name: WC_COMBOBOX instead of L"combobox".
More reference: "How to Create a Simple Combo Box".
You are not actually creating a Win32 ComboBox at all. You are registering your own class named "ComboBox", and then creating a window of that class, which creates a window of that class, which creates a window of that class, and so on recursively.
You need to change this line:
LPCTSTR lpszClass = L"ComboBox";
To a different unique name, such as "MyWindowClass".
On a side note, your message loop is structured wrong. It should look like this instead:
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
And in your WndProc(), the return 0; statement underneath the WM_COMMAND handler is in the wrong place. It needs to be moved inside of the WM_COMMAND handler instead:
case WM_COMMAND:
{
switch (...)
{
...
}
return 0; // <-- moved here
}
//return 0; // <-- from here

Win32 API window application Retina high DPI screen issues on Windows 10

The subject: simple C++ Win32 API based single window application. See the code below.
Computer is MacBook Retina with Windows 10 installed natively.
The problem: minimize/maximize/close buttons in the title bar (non client area of the window) behave incorrectly on mouse hover event. Each button is highlighted only when the mouse cursor moves while the button should be highlighted all the time until the mouse pointer leaves the area of the button.
The question: what is the problem? Win10 manifest?
The code:
#include <Windows.h>
#include <tchar.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR msgGreeting[] = _T("Hello World from MyWindowsApp!");
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
TextOut(hdc, 10, 10, msgGreeting, (int)_tcsclen(msgGreeting));
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return 0;
}
int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// 1. Initialize the application
// 2. Display the main window
WNDCLASSEX wndClassWindowMain;
wndClassWindowMain.cbSize = sizeof(WNDCLASSEX);
wndClassWindowMain.style = CS_VREDRAW | CS_HREDRAW;
wndClassWindowMain.lpfnWndProc = WndProc;
wndClassWindowMain.cbClsExtra = 0;
wndClassWindowMain.cbWndExtra = 0;
wndClassWindowMain.hInstance = hInstance;
wndClassWindowMain.hIcon = LoadIcon(wndClassWindowMain.hInstance, IDI_APPLICATION);
wndClassWindowMain.hCursor = LoadCursor(NULL, IDC_ARROW);
wndClassWindowMain.hbrBackground = (HBRUSH)(COLOR_WINDOW);
wndClassWindowMain.lpszMenuName = NULL;
wndClassWindowMain.lpszClassName = TEXT("MyMainWindowClass");
wndClassWindowMain.hIconSm = LoadIcon(wndClassWindowMain.hInstance, IDI_APPLICATION);
if (0 == RegisterClassEx(&wndClassWindowMain))
{
MessageBox(NULL
, _T("Call to RegisterClassEx failed!")
, _T("MyWindowsApplication")
, MB_ICONERROR | MB_OK);
return FALSE;
}
HWND hwndWindowMain = CreateWindowEx(WS_EX_APPWINDOW
, _T("MyMainWindowClass")
, _T("My Window")
, WS_OVERLAPPEDWINDOW
, 100, 100
, 640, 480
, NULL
, NULL
, hInstance
, NULL);
if (NULL == hwndWindowMain)
{
MessageBox(NULL
, _T("Call to CreateWindowEx failed!")
, _T("MyWindowsApplication")
, MB_ICONERROR | MB_OK);
return FALSE;
}
ShowWindow(hwndWindowMain, SW_SHOWDEFAULT);
UpdateWindow(hwndWindowMain);
// 3. Go to the message retrieval-and-dispatch loop
MSG msg;
BOOL bRet;
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
// handle the error and possibly exit
return FALSE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int)msg.wParam;
}
Solution:
The problem was in DPI (dots per inch) awareness of the app from the example above. What you need to do in order to make your native C++/Win32 API code compatible with different screens (including 4K and Retina) is to follow these steps:
include the appropriate header #include <ShellScalingApi.h>
tell the linker where the compiled function code is #pragma comment(lib,"Shcore.lib")
finally in WinMain add the following call SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
Voila!
Now on Retina I see my app window scaled appropriately. Minimize/Maximize/Close buttons work as expected.
Further reading is here: https://msdn.microsoft.com/en-us/library/windows/desktop/dn302122(v=vs.85).aspx

Win32 TreeView AfterSelection

quick question...
I am working with treeview in win32 (VC++).
I want to remove selection facility provided for treeview. Can anyone tell what window message is posted onAfterSelect Event of tree view.
TV also has checkboxes. So disabling mouse click isn't an option...
Thanks in advance...
-
Varun
More Info
I am stuck at another point. My win32 application is essentially a modeless dialog - using CreateDialog & ShowWindow. After getting TVN_SELCHANGING, when I am returning 1, it isn't working. I think the default wndproc is getting called before I bypass the windows message. What should I do now?
I had this problem and just reversed the selection once it had already taken place. If you're not responding to it, anyway, then there shouldn't be any side effects.
case WM_NOTIFY:
{
if(wParam == IDC_TREE_MC)
{
LPNMHDR lpnmh = (LPNMHDR) lParam;
TVHITTESTINFO ht = {0};
if ((lpnmh->code == NM_CLICK) && (lpnmh->idFrom == IDC_TREE_MC)) // For Treeview Check Box Check Event
{
DWORD dwpos = GetMessagePos();
ht.pt.x = GET_X_LPARAM(dwpos);
ht.pt.y = GET_Y_LPARAM(dwpos);
MapWindowPoints(HWND_DESKTOP, lpnmh->hwndFrom, &ht.pt, 1);
TreeView_HitTest(lpnmh->hwndFrom, &ht);
if(TVHT_ONITEMSTATEICON & ht.flags)
PostMessage(hDlg, UM_CHECKSTATECHANGE, (WPARAM)lpnmh->hwndFrom, (LPARAM)ht.hItem);
else
TreeView_SelectItem(lpnmh->hwndFrom, NULL);
}
else if ((lpnmh->code == TVN_SELCHANGED ) && (lpnmh->idFrom == IDC_TREE_MC))
TreeView_SelectNode(lpnmh->hwndFrom, NULL);
}
break;
}
to remove selection facility provided for treeview
Could you please clarify this?
Do you want to prevent user from changing selection?
If you really want to do it, insert WM_NOTIFY case handler in the parent window, check for NMTREEVIEW code member (lParam is a pointer to NMTREEVIEW).
If code is TVN_SELCHANGING return 1 if you want to prevent selection change.
Returning 0 will alow selection change.
int CALLBACK WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
hWndDialog = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_MAIN), NULL, WndProc);
if (hWndDialog != NULL)
{
ShowWindow(hWndDialog, SW_SHOW);
}
while(GetMessage(&Msg, NULL, 0, 0))
{
if(!IsDialogMessage(hWndDialog, &Msg))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
}
return 0;
}
INT_PTR CALLBACK WndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDC_BTN_REFRESH:
RefreshButtonHandler();
break;
case IDC_BTN_ADD_INSTALL:
AddInstallBtnHandler();
break;
case IDOK:
case IDCANCEL:
DestroyWindow(hDlg);
PostQuitMessage(0);
return (INT_PTR)TRUE;
break;
}
case WM_NOTIFY:
{
if(wParam == IDC_TREE_MC)
{
LPNMHDR lpnmh = (LPNMHDR) lParam;
TVHITTESTINFO ht = {0};
if ((lpnmh->code == NM_CLICK) && (lpnmh->idFrom == IDC_TREE_MC)) // For Treeview Check Box Check Event
{
DWORD dwpos = GetMessagePos();
ht.pt.x = GET_X_LPARAM(dwpos);
ht.pt.y = GET_Y_LPARAM(dwpos);
MapWindowPoints(HWND_DESKTOP, lpnmh->hwndFrom, &ht.pt, 1);
TreeView_HitTest(lpnmh->hwndFrom, &ht);
if(TVHT_ONITEMSTATEICON & ht.flags)
PostMessage(hDlg, UM_CHECKSTATECHANGE, (WPARAM)lpnmh->hwndFrom, (LPARAM)ht.hItem);
else
TreeView_SelectItem(lpnmh->hwndFrom, NULL);
}
else if ((lpnmh->code == TVN_SELCHANGING ) && (lpnmh->idFrom == IDC_TREE_MC))
return (INT_PTR)TRUE;
}
break;
}
case UM_CHECKSTATECHANGE:
{
//Handle TreeView Check State Event
}
break;
}
return (INT_PTR)FALSE;
}
Sorry for the bad formatting... I am sleep deprived :-)

Get HMENU from HWND within a Hook

I'm installing a hook within my application to get the standard EDIT context menu (with undo/copy/edit/paste/etc.). I need to insert a new menu item for my application.
I've set a windows hook, but I can't seem to get the HMENU for the context menu. This is where I set the hook:
g_hHook = SetWindowsHookEx(WH_CALLWNDPROC, HookCallWndProc, NULL, GetCurrentThreadId());
Here is my callback function:
LRESULT CALLBACK HookCallWndProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode == HC_ACTION)
{
LPCWPSTRUCT cwps = (LPCWPSTRUCT)lParam;
switch(cwps->message)
{
case WM_CREATE:
{
WCHAR szClass[128];
GetClassName(cwps->hwnd, szClass, 127);
if (wcscmp(szClass, L"#32768") == 0)
{
LPCREATESTRUCT lpcs = (LPCREATESTRUCT)cwps->lParam;
HMENU hMenu = GetMenu(cwps->hwnd);
// hMenu is 0x0
//MENUINFO info;
//ZeroMemory(&info, sizeof(MENUINFO));
//info.cbSize = sizeof(info);
//GetMenuInfo(hMenu, &info);
MessageBox(NULL, L"Test", L"Test", NULL);
}
break;
}
}
}
return CallNextHookEx(g_hHook, nCode, wParam, lParam);
}
I also tried setting the hook with WH_CALLWNDPROCRET, but this one doesn't even capture the WM_CREATE message for the menu.
Does anyone know how to obtain the HMENU for this particular situation?
Thanks,
Kevin
You can send the MN_GETHMENU message to get the HMENU:
case WM_CREATE:
{
WCHAR szClass[128];
GetClassName(cwps->hwnd, szClass, 127);
if (wcscmp(szClass, L"#32768") == 0)
{
// Must delay MN_GETHMENU...
PostMessage(g_hDlg,WM_APP,(WPARAM)cwps->hwnd,(LPARAM)HookCallWndProc);
}
break;
}
...
LRESULT CALLBACK MyWindow(HWND hwnd,UINT msg,WPARAM wp,LPARAM lp)
{
switch(msg)
{
case WM_APP:
if (lp == (LPARAM)HookCallWndProc) // Just making sure it is our special message
{
HMENU hMenu = (HMENU) SendMessage((HWND)wp,MN_GETHMENU,0,0);
if (hMenu)
{
AppendMenu(hMenu,MF_STRING,666,L"Hello SO");
}
}
break;
This is a bit hacky but hacks are pretty much unavoidable when customizing controls like this...

Handling WM_NCPAINT "breaks" DWM glass rendering on Vista/Aero

I am trying to make a window that alternates between having an Aero/Glass and a custom rendered frame (by handling WM_NCPAINT) based on a user setting. (Windows Vista).
DwmComposition is enabled. My app comes up with the glass frame, but as soon as I toggle the setting to trigger the custom WM_NCPAINT codepath then toggle back to use DefWindowProc's WM_NCPAINT handling, the native frame is now perpetually stuck in the "Vista Basic" style - it's no longer translucent and the caption buttons look different to the normal Aero/Glass ones.
I've tried just about every way of poking the window from sending SWP_FRAMECHANGED to changing the window style then changing it back, hiding it, etc, but all to no avail. It seems like as soon as I handle WM_NCPAINT for a glass window rather than deferring to DefWindowProc my window is forever "broken".
I found a C#/WPF example on MSDN (code dot msdn dot microsoft dot com slash chrome ) that seemed to indicate that one simply needed to stop handling WM_NCPAINT and the glass would return, but that does not seem to work in my own app.
Is there a way to reset this state cleanly? My code is in C++ and lives here:
http://bengoodger.dreamhosters.com/software/chrome/dwm/
#include <windows.h>
#include <dwmapi.h>
static const wchar_t* kWindowClass = L"BrokenGlassWindow";
static const wchar_t* kWindowTitle =
L"BrokenGlass - Right click client area to toggle frame type.";
static const int kGlassBorderSize = 50;
static const int kNonGlassBorderSize = 40;
static bool g_glass = true;
bool IsGlass() {
BOOL composition_enabled = FALSE;
return DwmIsCompositionEnabled(&composition_enabled) == S_OK &&
composition_enabled && g_glass;
}
void SetIsGlass(bool is_glass) {
g_glass = is_glass;
}
void ToggleGlass(HWND hwnd) {
SetWindowPos(hwnd, NULL, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_FRAMECHANGED);
RedrawWindow(hwnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM w_param,
LPARAM l_param) {
PAINTSTRUCT ps;
HDC hdc;
RECT wr;
HBRUSH br;
RECT* nccr = NULL;
RECT dirty;
RECT dirty_box;
MARGINS dwmm = {0};
WINDOWPOS* wp = NULL;
switch (message) {
case WM_CREATE:
SetCursor(LoadCursor(NULL, IDC_ARROW));
break;
case WM_ERASEBKGND:
return 1;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &wr);
br = GetSysColorBrush(IsGlass() ? COLOR_APPWORKSPACE : COLOR_WINDOW);
FillRect(hdc, &wr, br);
EndPaint(hwnd, &ps);
break;
case WM_NCPAINT:
if (IsGlass())
return DefWindowProc(hwnd, message, w_param, l_param);
GetWindowRect(hwnd, &wr);
if (!w_param|| w_param == 1) {
dirty = wr;
dirty.left = dirty.top = 0;
} else {
GetRgnBox(reinterpret_cast<HRGN>(w_param), &dirty_box);
if (!IntersectRect(&dirty, &dirty_box, &wr))
return 0;
OffsetRect(&dirty, -wr.left, -wr.top);
}
hdc = GetWindowDC(hwnd);
br = CreateSolidBrush(RGB(255,0,0));
FillRect(hdc, &dirty, br);
DeleteObject(br);
ReleaseDC(hwnd, hdc);
break;
case WM_NCACTIVATE:
// Force paint our non-client area otherwise Windows will paint its own.
RedrawWindow(hwnd, NULL, NULL, RDW_UPDATENOW);
break;
case WM_NCCALCSIZE:
nccr = w_param ? &reinterpret_cast<NCCALCSIZE_PARAMS*>(l_param)->rgrc[0]
: reinterpret_cast<RECT*>(l_param);
nccr->bottom -= IsGlass() ? kGlassBorderSize : kNonGlassBorderSize;
nccr->right -= IsGlass() ? kGlassBorderSize : kNonGlassBorderSize;
nccr->left += IsGlass() ? kGlassBorderSize : kNonGlassBorderSize;
nccr->top += IsGlass() ? kGlassBorderSize : kNonGlassBorderSize;
return WVR_REDRAW;
case WM_RBUTTONDOWN:
SetIsGlass(!g_glass);
ToggleGlass(hwnd);
break;
case 0x31E: // WM_DWMCOMPOSITIONCHANGED:
ToggleGlass(hwnd);
break;
case 0xAE: // WM_NCUAHDRAWCAPTION:
case 0xAF: // WM_NCUAHDRAWFRAME:
return IsGlass() ? DefWindowProc(hwnd, message, w_param, l_param) : 0;
case WM_WINDOWPOSCHANGED:
dwmm.cxLeftWidth = kGlassBorderSize;
dwmm.cxRightWidth = kGlassBorderSize;
dwmm.cyTopHeight = kGlassBorderSize;
dwmm.cyBottomHeight = kGlassBorderSize;
DwmExtendFrameIntoClientArea(hwnd, &dwmm);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, w_param, l_param);
}
return 0;
}
ATOM RegisterClazz(HINSTANCE instance) {
WNDCLASSEX wcex = {0};
wcex.cbSize = sizeof(wcex);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.hInstance = instance;
wcex.lpszClassName = kWindowClass;
return RegisterClassEx(&wcex);
}
int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int show_command) {
RegisterClazz(instance);
HWND hwnd = CreateWindow(kWindowClass, kWindowTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL,
instance, NULL);
ShowWindow(hwnd, show_command);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return static_cast<int>(msg.wParam);
}
When toggling between Aero/Glass and your custom rendered frame it you can use the following to explicitly control the non-client area rendering policy:
DWMNCRENDERINGPOLICY policy = DWMNCRP_ENABLED; // DWMNCRP_DISABLED to toggle back
DwmSetWindowAttribute(hwnd,
DWMWA_NCRENDERING_POLICY,
(void*)&policy,
sizeof(DWMNCRENDERINGPOLICY));

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