Move fullscreen window to secondary monitor with Win32/SDL - winapi

I am using SDL 1.2.14, and I've found a case where I need to be able to select which monitor gets the fullscreen window. With Xorg, I found Xinerama could do the job using the SDL_VIDEO_FULLSCREEN_HEAD environment variable, however, I've been unable to find something similar for Win32.
The fullscreen window is always created on the primary monitor, and since SDL 1.2 does not (SDL 1.3 can, but it's not stable) provide the API to select which monitor is to be used on Win32, I wonder if it's possible to programmatically move the fullscreened window to the secondary monitor using Win32 API after it has been created.
I am able to get the underlying Win32 handles for the window/context.

Raymond Chen wrote a useful article on how to switch an application between windowed and full screen. The important part for you would be this section of the code:
GetMonitorInfo(MonitorFromWindow(hwnd, MONITOR_DEFAULTTOPRIMARY), &mi))
This gets the monitor information for a specific monitor, but uses the value returned from MonitorFromWindow to pick the monitor on which the window currently resides. There are several other methods of picking a monitor, such as providing an X,Y coordinate, or enumerating them (using EnumDisplayMonitors(...)).
GetMonitorInfo(...) passes a MONITORINFO back out, which contains the relative position and size of the display, which you can use to position your full-screen window.
The full API is detailed on MSDN.

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Options for getting/setting Windows window states for a browser window

Our agency has a Java web application that uses a third party Java applet as a TIFF viewer. In this application javascript spawns a separate window (and yes, it must be a separate window). We are currently using an in-house ActiveX control so that the HTML window can have the window state, window size and position, and screen device presisted and restored via localStorage. Our agency is IE11 only so for now using it is not a problem. It's embedded in the page and operates on the "containing window".
This control was made many years ago in VB6. It appears that Visual Studio doesn't support the creation of ActiveX controls, and I don't personally have the knowledge or skill to create one another way.
Please do not suggest the HTML DOM window and screen objects! Most answers I've searched for just refer to these! They can't get the entire browser window size (viewport + chrome + toolbars + titlebar), nor does javascript have any idea about Windows-specific things like window state and screen device (it's always the OS primary screen). I understand the HTML DOM can't be tied to anything OS-specific in order for it to be implementable on multiple platforms.
Up until now this control has worked pretty well - you can, for example, maximize on a given screen and restore the window to the same screen. But I realize that ActiveX won't be supported forever and it's IE only...It seems to me, though, that the need for such functionality can't be totally uncommon. I'm guessing that some may suggest that the application UI should be changed so that this is less of a problem - but being able to put the viewer on a different monitor from the application, and having that window be restored exactly to it's last position is important to us. I do understand that if you reuse that window the user only has to position it once, but we'd rather not require this of the user.
Question: are there any alternatives to interacting with the win32 API other than COM/ActiveX ? Are there any other methods of accurate window persistence that can know about screens other than the OS primary, and maximized/minimized/normal windows) that use something other than the Win32 API?

How can I get monitors numbers from Screen Resolution dialog in win7 programmatically?

When you press Identify button in Screen Resolution dialog then Windows shows you big white monitor numbers on each monitor. It was easy to find them programmatically together with monitor coordinates in Windows XP (with EnumDisplayDevices) but on Windows 7 it's broken. How can I do that?
EnumDisplayDevices and GetMonitorInfo are not reliable anymore for that purpose in Windows 7.
I tried GetMonitorInfo and then extracting monitor number from MONITORINFOEX.szDevice (I.E. \.\Display2) with no success. Another guy did that too two years ago and claimed that getMonitorInfo has a bug. This bug was marked as fixed by Microsoft without any comments but it still can be reproduced on a win7 machine having latest updates. (Btw, can anybody tell me - maybe this bug is absent on win8 ?)
I tried QueryDisplayConfig from new CCD API but didn't find needed info.
Does anybody know the way?
Windows does not provide a function that allows applications to obtain the numbers used by the display settings app. The numbers themselves are specific only to the display settings app and have no meaning in the system or in the CCD APIs used to query/set the display topology.
The best option is for applications to define their own criteria for assigning an index when prompting the user to select a display.
I have never wanted to know in my Windows applications the number of monitors, but you can call GetSystemMetrics function with parameter value SM_CMONITORS to get the number of display monitors on a desktop.
I call in my Windows applications function GetSystemMetrics mainly with the parameter values SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN and SM_YVIRTUALSCREEN to avoid opening application windows completely or partly outside the display area. An application window could be nevertheless not visible if the user has extended the display area over multiple monitors, but not all of them are turned on.
The SystemParametersInfo function function with value SPI_GETWORKAREA for uiAction parameter is also very useful to know where an application window can be positioned and how large it can be in width and height on primary screen without being partly hidden by other windows (bars) being always on top.
See also GetMonitorInfo function if more informations from the monitors are required in your Windows application.
For Windows versions supporting WDDM, which Windows 7 does, you can simply use DXGI which is part of DirectX. DXGI allows you to very easily enumerate the existing display adapters, the available display outputs per adapter and the supported display modes per display output. While enumerating there's a lot of additional data you can read out, like handles, identifiers and device names. All of this can easily be used to retrieve the working areas as well. The order in which adapters and outputs are enumerated is defined by the system and matches the order of your configuration screen.
See here for more information: MSDN DXGI Overview

How do I get the size of all windows on the screen in windows 7?

I am trying to write a program that gets the windows that are displayed on the screen. Something like screen.getActiveWindow().size would be cool, but it only addresses the active window.
I am looking for the sizes of all windows on the screen, as well as event information when they are resized, cover each other up.
Am I just daydreaming or is there a way to get this information on windows?
You need to use EnumWindow Function go get the hwnd of each window then user EnumChildWindow to get the child windows and finally get windowinfo the clr doesn't have all of the necessary function to do low level window manipulation unless its been added in 4.0 and I haven't noticed.

Does Windows 7 treat full-screen applications differently?

I have a hidden process that waits for non-standard hardware button messages and runs an application (with CreateProcess). No problem with the user disturbing, it's an action that the user approved himself. Everything is fine when it's usual layout with taskbar shown and multiply captioned and non captioned- windows. But the situation is different in XP and 7, when the current application is full-screen. Full-screen application in this case is window without borders having exactly the same dimension as the screen. Windows hides taskbar for such application even if it's always on.
In Xp, it's ok, the taskbar is being shown in this case and appication (for example calculator) also, the full-screen app is still visible in areas other than the launched app's and taskbar'. But in Windows 7 nothing visual happens, the full-screen app is still on and if I switch to taskbar, the executed application is there. I tried to solve it with SetForegroundWindow, BringWindowToTop, even AllowSetForegroundWindow(GetCurrentProcessId()) call for a window handle found with CreateProcess-WaitForIntputIdle-EnumThreadWindows, no change. So did something change since XP related to full-screen windows that officially documented?
Thanks,
Max
I would imagine that, if you have your own hardware device, that there is some API for generating "real" user input. Clearly the legacy keyboard and mouse, and now USB HID drivers (many of which are usermode I think?) have access to an API to do so.
Synergy+ for example can generate fake keyboard and mouse events on connected PCs, and the consequence of the faked input is windows switching activation normally.
So, my initial idea is for your usermode "Device" application to synthesize actual keyboard messages - SendInput seems a likely candidate for "the API that can "fake" real user input events.
Then, use an API like RegisterHotKey in your "UI" app to respond to the hotkey combination your device app generates.
Now, (assuming that SendInput IS generating user input events at the correct level), you should (from within the WM_HOTKEY handler in your UI app) have permission (because everything was "user initiated") to change the foreground window (to yourself).
Vista introduced the desktop composition feature. In short, all windows are drawing to a memory bitmaps and the Desktop Window Manager is then composing these bitmaps and drawing on a full-screen Direct3D surface. Full-screen windows do not participate in the desktop composition and get to draw directly on the screen (mostly because the majority of full-screen apps are games that need real-time screen updates).
In particular, this means that when a full screen app is up and running, it is covering the DWM composed image and the user needs to switch to a DWM-managed window for the DWM to start drawing on top of the full-screen app.
I don't have a good solution for your problem, unfortunately. One way to solve it would be to add the WS_CAPTION style to your app and then handle WM_NCPAINT/WM_NCCALCSIZE/WM_NCHITTEST yourself. This would allow you to lie to the DWM that you are a regular windowed application, but change visually your NC area to look like you have no title. However, this does require certain amount of additional code and might be a bit more effort you want to invest.
Another way you can try to solve your problem is to explicitly minimize your full-screen application window when launching the new process. However, you will then have to solve the problem of when to maximize it back again.
Btw, you might find the comments on this post from Raymond Chen interesting.
Windows supports multiple desktops and my guess would be that the full screen up is using a different desktop than the default one (where your application will be shown). A desktop object in Windows is "a logical display surface and contains user interface objects such as windows, menus, and hooks". For example, screen savers normally are started on a separate desktop.
You can find out which desktop an application is running on using Process Explorer:
Set Process Explorer to replace Task Manager and to run always on top.
When your full screen up is shown, launch Process Explorer by pressing Ctrl + Shift + Esc
Within Process Explorer, select the full screen process and press Ctrl + H to display the handles of this process
See the value of the Desktop item in the list. Usually this would be set to Default
If you know what desktop this app is running on you can start your process on the same desktop by first calling OpenDesktop to get a handle to this desktop and then pass it into the STARTUPINFO of your CreateProcess call.

How to reparent a Cocoa window?

I need to host my window upon a window of another application.
How to enumerate windows of another Cocoa application? Is it possible to control
them?
If no: how can I draw upon a window of another application?
Thanks!
How to enumerate windows of another Cocoa application?
You can enumerate the windows of another application using the Accessibility API. It doesn't matter whether that application is Cocoa or not.
Is it possible to control them?
Here, it does matter, indirectly, whether the application is Cocoa (or Carbon using standard controls). More precisely, it matters whether the application is accessible.
It usually is possible to move another window, resize it, or do simple things with controls in it (such as press buttons).
It is not possible to tape one of your windows to a window in another application. You will have to observe its location and move your window when the other moves. Following a live drag this way is not possible.
If no: how can I draw upon a window of another application?
You can't. You can only draw in your own windows.
You can make a transparent overlay window and draw on that, but that gets you back to the problem of taping one of your windows to a window in another application.
You should probably ask a broader question about whatever it is you hope to achieve by taping one of your windows to a window in another application or by drawing into a window in another application.
Checkout CGWindow.h
CGWindowListCreateDescriptionFromArray() is probably what you're looking for.
Cocoa does not support reparenting of another application window, or drawing on it.
But, there're two ways to get windows attributes for all the applications, like position, size, z-order, etc.
Accessibility API (also allows to control a foreign application window: move, resize, press buttons on it, etc.). If a foreign application does not support Accessibility API, then...
Quartz Window Services and a sample code for them, called "Son of Grab".

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