How to create a status bar in a dialog? - winapi

How do I display a CStatusBarCtrl inside a dialog class (inheriting from CDialogImpl)?

There is nothing special - you create the window, with the proper owner (the dialog), and you put it into proper position... Just like any other control created from code.

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Simple Oracle Forms Menu

I wan't to have a simple menu (main menu not menu bar) whith buttons to link to another form(s)/window(s)/caveses(s). Or atleast the code to switch bettween the screen.
What code (SQL/PL) would I put in the buttons or is there a better way to do this?
That's a very broad question. If you want to show a specific window on WHEN-BUTTON-PRESSED then you can use built in like below-
SET_WINDOW_PROPERTY('WINDOW_NAME', VISIBLE, PROPERTY_TRUE); --This would display the window
SET_WINDOW_PROPERTY('WINDOW_NAME', VISIBLE, PROPERTY_FALSE); --This will hide the window
The above would work if you use the SET_WINDOW_PROPERTY within the same form.
In case you want to call another form from the parent form (which is the case as per your comment screenshot) you need to to use CALL_FORM built-in like
CALL_FORM('MEMBERS');
Why dont you just make 1 form only?1 form, many datablock,canvas, window
anyway, for your question, just call the block
go_block('your_block');
if you want to call another block
go_block('another_block');
hide_window('1st_open_window');
you should make 1 canvas in 1 window for better arrangement
You can also use Stack canvas within the same form which gets visible as you click on the button.
SHOW_VIEW('CANVAS_NAME');
And in that stack you can do whatever you want.

To show or not to show an alert on closing the Window at particular situations

I am using some text fields and web view in a window. What I want is if user makes any changes in any of the text fields or the webView then on closing the window it should show an alert to save the changes made (and this is done)...
But what I want to do is if the user does not make any changes in the any of the fields or web View then on closing the window , it should close without showing any alert.Please let me know how this can be done.
And let me know if this is not clear so that I can give some more explanation.
If you are using NSDocument based application you can use this.
- (BOOL)isDocumentEdited
Return YES If you want to save the change otherwise NO.
Here is the Class reference for NSDocument

Applescript and Microsoft Word

I'm working on a applescript to update the content of a document in Microsoft Word. The updating process is quite long (might take more than 5s). So I want to prevent users to change anything during the updating. Do you know whether Microsoft or Applescript a function like that?
In Windows, I can just display a User Form (which is a dialog telling that "we are updating... ") and close that form when it's done. However, I don't know whether I can do the same in Mac (with Applescript alone).
When you say "applescript", I don't know if you mean "plain" applescript or the AppleScriptObjC version. If you mean the latter, then I know ways to do it.
One way I've used during slow processes is to put an overlay view over the whole content view of the window. I make it translucent white to partially obscure the window, and put some kind of message (and maybe a progress indicator) on it. You can just use an NSBox (of the custom type) in IB to make this, and then make a subclass of NSBox to color the view and override mouseDown:. MouseDown:, doesn't need to have any code in it, just by overriding it, you capture any key and mouse events so they don't accumulate on the event queue, and get used by the view below after your overlay goes away. Here's code I've used:
script Overlay
property parent : class "NSBox"
on awakeFromNib()
set overlayColor to current application's NSColor's colorWithCalibratedWhite_alpha_(1,.8)
setFillColor_(overlayColor)
end
on mouseDown_(theEvent)
--log "mouseDown"
end
end script
I have this view as the top most view in the view hierarchy, and set its hidden property to true until I want to show it.

how to create textbox in WinApi

I create like this
htextbox=CreateWindow(L"static",L"",WS_BORDER|ES_MULTILINE|WS_CHILD|WS_VISIBLE,50,0,
100,50,hWnd,(HMENU)ID_STATIC,hInst,NULL);
But I can't write text there.
What is wrong?
You say that you want a text box which makes me think you want the user to be able to edit the text. In which case you have the wrong window class. The STATIC window class is for labels. What you want is an EDIT control.

Is it possible to design Dialogs within a Dialog, both created with ressource editor?

Is it possible to create a dialog ressource with a resource editor and then put this dialog (possibly multiple times) into another dialog?
Here's some background. I need to create a C++ program (Windows). The user needs to input a set of similar data on a dialog. Say, for simplicity's sake, an element of this data-set consist of an edit control and a scrollbar. Since this combination (edit + scrollbar) needs to be put onto the dialog for each element for the data-set, I thought I could create a simple dialog with just one edit control and one scrollbar, and then put this dialog mutliple times onto its "parent" dialog.
So, is this possible at all. Any pointers will be greatly appreciated.
Yes, you can do this.
In the dialog editor, set the "Control Parent" flag on the parent dialog. (This will ensure the tab key works to cycle through items in the child dialogs as if they were part of the parent dialog.)
Make sure the child dialog(s) have the "Child" flag set in the dialog editor. Visually, they'll look like dialogs without any border at all in the editor.
At runtime, create the child dialogs as children of the parent dialog using CreateDialog (or CreateDialogParam, etc.). When calling CreateDialog you specify the dialogproc for each window.
I often make the child dialog procs do little more than forward messages to the main window's dialog proc (calling it directly; not via SendMessage), but you have to be careful, obviously. You have to be especially careful if you are creating multiple copies of the same dialog in a single parent, since obviously the control IDs within that dialog will all be the same and you need to differentiate them (perhaps by the parent's hWnd).
You don't have to forward messages to the parent, though. I just do usually do that so that most of the dialog's logic is in one place instead of spread out.
EDIT: Corrected statements about creating the child dialogs, window classes etc. I was mixing up dialogs and normal windows, making things more complex than they are in this case. Sorry about that!

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