I am trying to find a way to improve insert performances with the following code (please, read my questions after the code block):
//Domain classes
[Table("Products")]
public class Product
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Sku { get; set; }
[ForeignKey("Orders")]
public virtual ICollection<Order> Orders { get; set; }
public Product()
{
Orders = new List<Order>();
}
}
[Table("Orders")]
public class Order
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Title { get; set; }
public decimal Total { get; set; }
[ForeignKey("Products")]
public virtual ICollection<Product> Products { get; set; }
public Order()
{
Products = new List<Product>();
}
}
//Data access
public class MyDataContext : DbContext
{
public MyDataContext()
: base("MyDataContext")
{
Configuration.LazyLoadingEnabled = true;
Configuration.ProxyCreationEnabled = true;
Database.SetInitializer(new CreateDatabaseIfNotExists<MyDataContext>());
}
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Product>().ToTable("Products");
modelBuilder.Entity<Order>().ToTable("Orders");
}
}
//Service layer
public interface IServices<T, K>
{
T Create(T item);
T Read(K key);
IEnumerable<T> ReadAll(Expression<Func<IEnumerable<T>, IEnumerable<T>>> pre);
T Update(T item);
void Delete(K key);
void Save();
void Dispose();
void BatchSave(IEnumerable<T> list);
void BatchUpdate(IEnumerable<T> list, Action<UpdateSpecification<T>> spec);
}
public class BaseServices<T, K> : IDisposable, IServices<T, K> where T : class
{
protected MyDataContext Context;
public BaseServices()
{
Context = new MyDataContext();
}
public T Create(T item)
{
T created;
created = Context.Set<T>().Add(item);
return created;
}
public void Delete(K key)
{
var item = Read(key);
if (item == null)
return;
Context.Set<T>().Attach(item);
Context.Set<T>().Remove(item);
}
public T Read(K key)
{
T read;
read = Context.Set<T>().Find(key);
return read;
}
public IEnumerable<T> ReadAll(Expression<Func<IEnumerable<T>, IEnumerable<T>>> pre)
{
IEnumerable<T> read;
read = Context.Set<T>().ToList();
read = pre.Compile().Invoke(read);
return read;
}
public T Update(T item)
{
Context.Set<T>().Attach(item);
Context.Entry<T>(item).CurrentValues.SetValues(item);
Context.Entry<T>(item).State = System.Data.Entity.EntityState.Modified;
return item;
}
public void Save()
{
Context.SaveChanges();
}
}
public interface IOrderServices : IServices<Order, int>
{
//custom logic goes here
}
public interface IProductServices : IServices<Product, int>
{
//custom logic goes here
}
//Web project's controller
public ActionResult TestCreateProducts()
{
//Create 100 new rest products
for (int i = 0; i < 100; i++)
{
_productServices.Create(new Product
{
Sku = i.ToString()
});
}
_productServices.Save();
var products = _productServices.ReadAll(r => r); //get a list of saved products to add them to orders
var random = new Random();
var orders = new List<Order>();
var count = 0;
//Create 3000 orders
for (int i = 1; i <= 3000; i++)
{
//Generate a random list of products to attach to the current order
var productIds = new List<int>();
var x = random.Next(1, products.Count() - 1);
for (int j = 0; j < x; j++)
{
productIds.Add(random.Next(products.Min(r => r.Id), products.Max(r => r.Id)));
}
//Create the order
var order = new Order
{
Title = "Order" + i,
Total = i,
Products = products.Where(p => productIds.Contains(p.Id))
};
orders.Add(order);
}
_orderServices.CreateRange(orders);
_orderServices.Save();
return RedirectToAction("Index");
}
This code works fine but is very VERY slow when the SaveChanges is executed.
Behind the scene, the annotations on the domain objects creates all the relationships needed: a OrderProducts table with the proper foreign keys are automatically created and the inserts are being done by EF properly.
I've tried many things with bulk inserts using EntityFramework.Utilities, SqlBulkCopy, etc... but none worked.
Is there a way to achieve this?
Understand this is only for testing purposes and my goal is to optimize the best I can any operations in our softwares using EF.
Thanks!
Just before you do your inserts disable your context's AutoDetectChangesEnabled (by setting it to false). Do your inserts and then set the AutoDetectChangesEnabled back to true e.g.;
try
{
MyContext.Configuration.AutoDetectChangesEnabled = false;
// do your inserts updates etc..
}
finally
{
MyContext.Configuration.AutoDetectChangesEnabled = true;
}
You can find more information on what this is doing here
I see two reasons why your code is slow.
Add vs. AddRange
You add entity one by one using the Create method.
You should always use AddRange over Add. The Add method will try to DetectChanges every time the add method is invoked while AddRange only once.
You should add a "CreateRange" method in your code.
public IEnumerable<T> CreateRange(IEnumerable<T> list)
{
return Context.Set<T>().AddRange(list);
}
var products = new List<Product>();
//Create 100 new rest products
for (int i = 0; i < 100; i++)
{
products.Add(new Product { Sku = i.ToString() });
}
_productServices.CreateRange(list);
_productServices.Save();
Disabling / Enabling the property AutoDetectChanges also work as #mark_h proposed, however personally I don't like this kind of solution.
Database Round Trip
A database round trip is required for every record to add, modify or delete. So if you insert 3,000 records, then 3,000 database round trip will be required which is VERY slow.
You already tried EntityFramework.BulkInsert or SqlBulkCopy, which is great. I recommend you first to try them again using the "AddRange" fix to see the newly performance.
Here is a biased comparison of library supporting BulkInsert for EF:
Entity Framework - Bulk Insert Library Reviews & Comparisons
Disclaimer: I'm the owner of the project Entity Framework Extensions
This library allows you to BulkSaveChanges, BulkInsert, BulkUpdate, BulkDelete and BulkMerge within your Database.
It supports all inheritances and associations.
// Easy to use
public void Save()
{
// Context.SaveChanges();
Context.BulkSaveChanges();
}
// Easy to customize
public void Save()
{
// Context.SaveChanges();
Context.BulkSaveChanges(bulk => bulk.BatchSize = 100);
}
EDIT: Added answer to sub question
An entity object cannot be referenced by multiple instances of
IEntityChangeTracker
The issue happens because you use two different DbContext. One for the product and one for order.
You may find a better answer than mine in a different thread like this answer.
The Add method successfully attach the product, subsequent call of the same product doesn't throw an error because it's the same product.
The AddRange method, however, attach the product multiple time since it's not come from the same context, so when Detect Changes is called, he doesn't know how to handle it.
One way to fix it is by re-using the same context
var _productServices = new BaseServices<Product, int>();
var _orderServices = new BaseServices<Order, int>(_productServices.Context);
While it may not be elegant, the performance will be improved.
I'm working with large data in wcf (gigs). I need to return this to the client and the previous code wrote a memory stream and then returned this to the client as a property on a streamed data contract.
The problem is that the data has grown and the memory stream now uses all available memory and eventually fails before all the data is written to the stream.
Is it possible to write the data to the stream on-demand, so the server is writing it was the client is requesting it?
Here's our code;
internal StreamedFileResponse CreateStream()
{
var stream = new MemoryStream();
using (var writer = new CsvWriter(stream, Encoding.UTF8))
{
writer.Write(rowFactory.CreateHeader());
foreach (var source in sources)
{
var row = rowFactory.Create(source);
if (row != null)
{
writer.Write(row);
}
}
}
stream.Seek(0, SeekOrigin.Begin);
return new StreamedFileResponse { Data = stream, Length = stream.Length };
}
[MessageContract(WrapperNamespace = "http://www.contoso.com/services/contract/reports/streamed")]
public class StreamedFileResponse : IDisposable
{
[MessageBodyMember]
public Stream Data { get; set; }
[MessageHeader(MustUnderstand = true)]
public long Length { get; set; }
public void Dispose()
{
Data.Dispose();
}
}
I have a message structure that contains the following
DateTime dateIn;
long? messageId;
string messageContent;
I am trying to group my message list based on messageId and ordered by the dateIn field.
My LINQ currently looks like this
var groups = from c in MessageList
let name = c.messageId
orderby name ascending, c.dateIn ascending
group c by name into g
select g;
When I try and feed it back into a new List< Messages>, the compiler comes back with
"Cannot implicitly convert type System.Collections.Generic.List<
System.Linq.IGrouping < long?, Messages> > to
System.Collections.Generic.List< Messages>"
Is the problem down to the long? more than anything? I have tried to cast messageId to long, but that doesn't seem to work either.
I suppose you can use SelectMany to orbitaine your Message collection from the grouped one (if I understood you correct):
List<Messages> back = groups.SelectMany(m=>m.ToList()).ToList();
UPDATED
According to your comments. When you use GroupBy - Linq creates the Enumerable of new generic type combining your collection type and key type, which you use for grouping. In your case it is Messages type and long? (the type of messageId - key, you are grouping by). So this should work for you:
List<long?,Messages> grouped = groups.ToList();
Or you can use var and this should work also:
var grouped = groups.ToList();
If I understand what are you trying to do, there is simpler way. Look at my demo:
public class Program
{
static void Main(string[] args)
{
List<Message> MessageList = new List<Message>()
{
new Message(){ dateIn = new DateTime(2000,1,11)},
new Message(){ dateIn = new DateTime(2000,1,9)},
new Message(){ dateIn = new DateTime(2000,1,8), messageId = 5},
new Message(){ dateIn = new DateTime(2000,1,12)},
new Message(){ dateIn = new DateTime(2000,1,2), messageId = 7}
};
foreach (var item in MessageList)
{
Console.WriteLine(item);
}
Console.WriteLine("===");
// MUCH SIMPLER
var result = MessageList
.GroupBy(m => m.messageId)
.SelectMany(m => m.ToList())
.OrderBy(m => m.dateIn);
foreach (var item in result)
{
Console.WriteLine(item);
}
Console.ReadLine();
}
}
struct Message
{
public DateTime dateIn { get; set; }
public long? messageId { get; set; }
public string messageContent { get; set; }
public override string ToString()
{
return messageId + "\t" + dateIn;
}
}
I have a screen which call a listfield.
public class Main_AllLatestNews extends MainScreen {
private Database_Webservice webservice;
private String[] title, category, date, imagepath = {"no picture", "no picture", "no picture", "no picture","no picture","no picture","no picture","no picture","no picture", "no picture"};
private int[] newsid;
private List_News newslist;
public Main_AllLatestNews(final boolean needdownload) {
super(USE_ALL_WIDTH);
webservice = new Database_Webservice();
add(new Custom_TopField(this, 0, -1, "", 1, 1));
add(new Custom_BottomField(this, 0));
add(new Custom_HeaderField(Config_GlobalFunction.latest));
if (needdownload){
Main.getUiApplication().pushScreen(
new Custom_LoadingScreen(30));
webservice.UpdateAllCatNews();
}else {
webservice.LoadtodayNews();
newsid = new int[webservice.news.size()];
title = new String[webservice.news.size()];
category = new String[webservice.news.size()];
date = new String[webservice.news.size()];
//imagepath = new String[webservice.news.size()];
for (int i = 0; i < webservice.news.size(); i++) {
newslist = (List_News) webservice.news.elementAt(i);
newsid[i] = newslist.getID();
title[i] = newslist.getNtitle();
category[i] = newslist.getNewCatName();
date[i] = newslist.getNArticalD();
//imagepath[i] = newslist.getImagePath();
}
add(new Custom_ListField(newsid, title, date, category, imagepath, true));
}
}
}
When I add custom_listfield then I get:
Failed to allocate timer 0: no slots left
Here is my listfield
public Custom_ListField(int newsid[], String title[], String date[],
String category[], String imagepath[], boolean islatest) {
super(0, ListField.MULTI_SELECT);
this.newsid = newsid;
setCallback(this);
setBackground(Config_GlobalFunction.loadbackground("background.png"));
this.islatest = islatest;
rows = new Vector();
for (int x = 0; x < title.length; x++) {
TableRowManager row = new TableRowManager();
titlelabel = new Custom_LabelField(title[x],
LabelField.USE_ALL_WIDTH | DrawStyle.LEFT);
titlelabel.setFont(Font.getDefault().derive(Font.BOLD, 23));
row.add(titlelabel);
datelabel = new Custom_LabelField(date[x], DrawStyle.ELLIPSIS
| LabelField.USE_ALL_WIDTH | DrawStyle.LEFT);
datelabel.setFont(Font.getDefault().derive(Font.BOLD, 18));
datelabel.setFontColor(Color.GRAY);
row.add(datelabel);
categorylabel = new Custom_LabelField(category[x],
DrawStyle.ELLIPSIS | LabelField.USE_ALL_WIDTH
| DrawStyle.LEFT);
categorylabel.setFont(Font.getDefault().derive(Font.BOLD, 18));
categorylabel.setFontColor(Color.RED);
row.add(categorylabel);
/*Bitmap imagebitmap = null;
if (!imagepath[x].toString().equals("no picture")) {
imagebitmap = Util_ImageLoader.loadImage(imagepath[x]);
} else {
imagepath[x] = "image_base.png";
imagebitmap = Bitmap.getBitmapResource(imagepath[x]);
}
image = new BitmapField(imagebitmap, Field.FIELD_HCENTER
| Field.FIELD_VCENTER);
row.add(image);*/
//setRowHeight(image.getBitmapHeight() + 10);
setRowHeight(70);
rows.addElement(row);
}
setSize(rows.size());
}
In this list, it will call 10 images or more. First I will check got link send to it else load local images. So the row height must be not same, however, it does not auto set row height for each row but set a same height to all row. I think out of memory because i call too many images? but I call in android also no problem.
This is my imageloader.
public class Util_ImageLoader {
public static Bitmap loadImage(String url) {
HttpConnection connection = null;
InputStream inputStream = null;
EncodedImage bitmap;
byte[] dataArray = null;
try {
// can use this for BlackBerry 5.0+ :
// connection = (HttpConnection) (new
// ConnectionFactory()).getConnection(url).getConnection();
connection = (HttpConnection) Connector
.open(url + Util_GetInternet.getConnParam(),
Connector.READ, true);
int responseCode = connection.getResponseCode();
if (responseCode == HttpConnection.HTTP_OK) {
inputStream = connection.openDataInputStream();
dataArray = IOUtilities.streamToBytes(inputStream);
}
} catch (Exception ex) {
} finally {
try {
inputStream.close();
connection.close();
} catch (Exception e) {
}
}
if (dataArray != null) {
bitmap = EncodedImage.createEncodedImage(dataArray, 0,
dataArray.length);
return bitmap.getBitmap();
} else {
return null;
}
}
}
1) What can I do to reduce the use of memory?
2) How to set different row height? I am set bitmap.getbitmapheight() but different bitmap will have different height.
//Updated//
I am running on simulator 9930 OS 7.0 and 8520 OS 5.0. Both also same result. Real Device cannot run because after signing the key also prompt the warning message try to Secure APi. I am completely commented all the images also same. I did not call neither online nor local image. I think is the data problem?
#AlanLai, can you tell us which device this is being run on, and which OS? Is it a simulator, or real hardware? Why don't you try commenting out the image completely. Don't show any images (network images, or local images). See if you still get the problem. Let's try to narrow down where exactly the code is that's causing your problem. Note: please post the information about which device you're testing on above, in the question, not as a comment response here. Thanks
How about to have only one TableRowManager and every drawRow set values with layout with specific values?
There's a lot of things you can do to reduce memory usage. For one, try to avoid keeping objects in memory longer than you really need them. One way this happens is if you keep member variables in your class, that could really be local variables in a method. Keeping member variables may lead to objects living longer than they need to, preventing the release of the memory they occupy.
Util_ImageLoader
For example, in Util_ImageLoader, you do almost all the work in the constructor. But then, you keep the result around (the Bitmap) in a static member variable (_bmap), which keeps it in memory. I know you do this so that you can call getBitmap(). But, you could change the class to be like this:
public class Util_ImageLoader {
public static Bitmap loadImage(String url) {
HttpConnection connection = null;
InputStream inputStream = null;
EncodedImage bitmap;
byte[] dataArray = null;
try {
// can use this for BlackBerry 5.0+ :
// connection = (HttpConnection) (new ConnectionFactory()).getConnection(url).getConnection();
connection = (HttpConnection) Connector.open(url + Util_GetInternet.getConnParam(), Connector.READ,
true);
int responseCode = connection.getResponseCode();
if (responseCode == HttpConnection.HTTP_OK) {
inputStream = connection.openDataInputStream();
dataArray = IOUtilities.streamToBytes(inputStream);
}
} catch (Exception ex) {
}
finally {
try {
inputStream.close();
connection.close();
} catch (Exception e) {
}
}
if (dataArray != null) {
bitmap = EncodedImage.createEncodedImage(dataArray, 0, dataArray.length);
return bitmap.getBitmap();
} else {
return null;
}
}
}
Because your Util_ImageLoader class doesn't really have any state associated with it, you can probably make it a class with just one static method. The static method does not require you to create an instance of Util_ImageLoader to use it. Just do this:
Bitmap img = Util_ImageLoader.loadImage("http://domain.com/path/image.png");
This allows the image that's loaded to be released as soon as the UI is done with it. The existing code keeps that image in memory for the life of the program.
Also, I replaced your custom code that uses a byte[] buffer, with the useful IOUtilities.streamtoBytes() method. Let the built-in libraries do the work of optimizing for you. Most of the time, they will do a pretty good job of that.
You also had some fixed point scaling code in your Util_ImageLoader class that wasn't doing anything. It was creating a scaled image of the same size as the original. So, I just removed that code. That can only help your memory usage. Image manipulation can be expensive.
Finally, I checked the web server return code (HTTP_OK) before I created any of the large objects needed for this method. If the network request fails, you certainly don't want to waste memory for no reason.
Custom_ListField
Again, you are keeping some objects around, possibly longer than needed. Let's go through your member variables:
private Bitmap bg = Bitmap.getBitmapResource("background.png"),
imagebitmap;
I don't know how many instances of Custom_ListField you will have in your app, but if you are going to assign bg to a constant app resource image, you should at least make it a static member variable, so that if there are 10 instances of Custom_ListField, you will only be keeping one bg variable in memory:
private static Bitmap bg = Bitmap.getBitmapResource("background.png"),
imagebitmap;
But, in your case, I don't think you need to keep that member variable at all. You can simply replace it where it's used, like this:
Background background = BackgroundFactory.createBitmapBackground(Bitmap.getBitmapResource("background.png"));
Then, the imagebitmap member can also be replaced with a local variable:
Bitmap imageBitmap = null;
if (!imagepath[x].toString().equals("no picture")) {
imageBitmap = Util_ImageLoader.loadImage(imagepath[x]);
imageBitmap = loader.getbitmap();
} else {
imagepath[x] = "image_base.png";
imageBitmap = Bitmap.getBitmapResource(imagepath[x]);
}
image = new BitmapField(imageBitmap, Field.FIELD_HCENTER | Field.FIELD_VCENTER);
imageBitmap only needs to be a local variable, not a member variable.
Debugging memory usage usually requires having the whole program, running, and profiling it. With only some of your code, I can't see all the other code that uses it. How many of each class is created is important? Which images are the large ones, and which are small? These are all questions you need to ask yourself to get your memory usage down.
But, hopefully, the general techniques I showed example of above can help you get started.
The problem was the Custom_ListField. This should extends listfield
instead of custom extends manager
public class Custom_ListField extends ListField {
private String[] title, category, date, imagepath;
private int[] newsid, catsid;
private List_News newslist;
private Bitmap imagebitmap[], localimage = Bitmap
.getBitmapResource("image_base.png");
private BrowserField webpage;
private Custom_BrowserFieldListener listener;
private boolean islatest;
private Vector content = null;
private ListCallback callback = null;
private int currentPosition = 0;
public Custom_ListField(Vector content, boolean islatest) {
this.content = content;
this.islatest = islatest;
newsid = new int[content.size()];
title = new String[content.size()];
category = new String[content.size()];
date = new String[content.size()];
imagepath = new String[content.size()];
catsid = new int[content.size()];
imagebitmap = new Bitmap[content.size()];
for (int i = 0; i < content.size(); i++) {
newslist = (List_News) content.elementAt(i);
newsid[i] = newslist.getID();
title[i] = newslist.getNtitle();
category[i] = newslist.getNewCatName();
date[i] = newslist.getNArticalD();
imagepath[i] = newslist.getImagePath();
if (!imagepath[i].toString().equals("no picture")) {
imagebitmap[i] = Util_ImageLoader.loadImage(imagepath[i]);
} else {
imagebitmap[i] = localimage;
}
catsid[i] = newslist.getCatID();
}
initCallbackListening();
this.setRowHeight(localimage.getHeight() + 10);
}
private void initCallbackListening() {
callback = new ListCallback();
this.setCallback(callback);
}
private class ListCallback implements ListFieldCallback {
public ListCallback() {
setBackground(Config_GlobalFunction
.loadbackground("background.png"));
}
public void drawListRow(ListField listField, Graphics graphics,
int index, int y, int width) {
currentPosition = index;
graphics.drawBitmap(
Display.getWidth() - imagebitmap[index].getWidth() - 5,
y + 3, imagebitmap[index].getWidth(),
imagebitmap[index].getHeight(), imagebitmap[index], 0, 0);
graphics.setColor(Color.WHITE);
graphics.drawRect(0, y, width, imagebitmap[index].getHeight() + 10);
graphics.setColor(Color.BLACK);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 20));
graphics.drawText(title[index], 5, y + 3, 0, Display.getWidth()
- imagebitmap[index].getWidth() - 10);
System.out.println(Display.getWidth()
- imagebitmap[index].getWidth() - 10);
graphics.setColor(Color.GRAY);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 15));
graphics.drawText(date[index], 5, y + 6
+ Font.getDefault().getHeight() + 3);
if (islatest) {
graphics.setColor(Color.RED);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 15));
graphics.drawText(category[index], Font.getDefault()
.getAdvance(date[index]) + 3, y + 6
+ Font.getDefault().getHeight() + 3);
}
}
public Object get(ListField listField, int index) {
return content.elementAt(index);
}
public int getPreferredWidth(ListField listField) {
return Display.getWidth();
}
public int indexOfList(ListField listField, String prefix, int start) {
return content.indexOf(prefix, start);
}
}
public int getCurrentPosition() {
return currentPosition;
}
protected boolean navigationClick(int status, int time) {
int index = getCurrentPosition();
if (catsid[index] == 9) {
if (Config_GlobalFunction.isConnected()) {
webpage = new BrowserField();
listener = new Custom_BrowserFieldListener();
webpage.addListener(listener);
MainScreen aboutus = new Menu_Aboutus();
aboutus.add(webpage);
Main.getUiApplication().pushScreen(aboutus);
webpage.requestContent("http://www.orientaldaily.com.my/index.php?option=com_k2&view=item&id="
+ newsid[index] + ":&Itemid=223");
} else
Config_GlobalFunction.Message(Config_GlobalFunction.nowifi, 1);
} else
Main.getUiApplication().pushScreen(
new Main_NewsDetail(newsid[index]));
return true;
}
}
I have a test suite for a communication library I'm developing using protobuf-net that is running okay. All tests pass. But if I change the PrefixStyle from Base128 to Fixed32, the deserialization fail.
The exception I receive from the TryDeserializeWithLengthPrefix function is:
System.ArgumentNullException was caught
Message="Value cannot be null.\r\nParameter name: type"
Source="protobuf-net"
ParamName="type"
Everything just works if I simple keep the PrefixStyle.Base128 when serializing and deserializing the message.
Does anyone know what may be happening?
Hohum, yup looks like a bug (now logged); repeatable example below. I'll see if I can fix it on the train (shortly). Sorry 'bout that:
using System;
using System.IO;
using ProtoBuf;
[ProtoContract]
public class Strange // test entity
{
[ProtoMember(1)]
public string Foo { get; set; } // test prop
[ProtoMember(2)]
public int Bar { get; set; } // test prop
static void Main() {
var original = new Strange { Foo = "abc", Bar = 123 };
// serialize and deserialize with base-128
using (MemoryStream ms = new MemoryStream()) {
Serializer.SerializeWithLengthPrefix(ms, original, PrefixStyle.Base128,1);
ms.Position = 0;
object obj;
Serializer.NonGeneric.TryDeserializeWithLengthPrefix(ms,
PrefixStyle.Base128, i => typeof(Strange),out obj);
var clone = (Strange)obj;
Console.WriteLine("Foo via Base128: " + clone.Foo); // works fine
Console.WriteLine("Bar via Base128: " + clone.Bar);
}
// serialize and deserialize with fixed-32
using (MemoryStream ms = new MemoryStream())
{
Serializer.SerializeWithLengthPrefix(ms, original, PrefixStyle.Fixed32,1);
ms.Position = 0;
object obj;
// BOOM here; oh how embarrassing
Serializer.NonGeneric.TryDeserializeWithLengthPrefix(ms,
PrefixStyle.Fixed32, i => typeof(Strange), out obj);
var clone = (Strange)obj;
Console.WriteLine("Foo via Fixed32: " + clone.Foo);
Console.WriteLine("Bar via Fixed32: " + clone.Bar);
}
}
}