Quick-sort Worst case time complexity? - algorithm

I am working on a Project that improves the Quick-sort algorithms worst case time complexity. I modified the algorithm by choosing the median pivot instead of the left most selection and introduced insertion sort after a certain number of iterations. The results are as follows:
For an input of unsorted data of length 5000 to 100000:
The number of Comparison made in my modified Quick-sort are very less than the number of comparisons made in regular Quick-sort.
Elapsed time for both is zero secs for all length if data.
For an input of already sorted data of length 5000 to 100000:
The number of Comparison made in my modified Quick-sort are still very less than the number of comparisons made in regular Quick-sort.
Elapsed time for my modified Quick-sort is very less than the elapsed time of the regular Quick-sort for all length of data.
How can I now prove that the time complexity O(n^2) for already sorted data has been improved? I have all the above data but dont know how to theoretically show it? No direct answers but hints will be fine.

The usual way to demonstrate algorithmic improvements in sorting algorithms is to instrument the code to count the number of comparisons and then run different algorithms over several different datasets, each with different characteristics (random, already sorted, reverse sorted, mostly sorted, etc).
A good model for this kind of analysis is Tim Peter's write-up for his Timsort algorithm: http://hg.python.org/cpython/file/2.7/Objects/listsort.txt

Related

What kind of input data are the following sorting algorithms good/bad for?

What kind of data input are the following sorting algorithms efficient on/not efficient on? Quicksort, Mergesort, Heapsort, Insertion sort etc.
I know there are at least 2 factors that affect the performance of a sorting algorithm: 1) The size of the input, and 2) whether or not the data is already mostly sorted. But I don't know exactly how these factors affect the efficiency of the algorithms.
I'd like to study this in detail, so if there are any sources/links that you can point me to, that'd be great.
Assuming quicksort is based on Hoare partition scheme (middle value as pivot), then it won't degrade to worst case time complexity of O(n^2) for almost sorted data.
https://en.wikipedia.org/wiki/Quicksort#Hoare_partition_scheme
Mergesort always does n ⌈log2(n)⌉ moves. If data is already sorted, then the number of compares is about (⌈n ⌈log2(n)⌉)/2.
Heapsort time complexity remains about the same (duplicates may reduce running time).
Insertion sort is the only sort in this list that is faster if the data is nearly sorted, but it's time complexity is O(n^2). I'm thinking that for nearly sorted data, the time complexity would be ~ O(m n), where m is the number of elements out of place.
Variations of natural merge sort, which might use insertion sort on small runs while scanning and identifying already sorted runs, would have time complexity O(n) on already sorted data.

Choosing a Pivot in QuickSort

I was reading about QuickSort and it appears that ideally, they used randomized algorithm for choosing a pivot with at least 25-75 split of the array.
Why can't they calculate the median value of the array and choose the most nearest value to median in every recursive call?
I think it would take the same amount of running time or maybe even better than randomized approach.
Using median of medians, a near median can be chosen, but the overhead is significant, effectively sorting groups of 5. Wiki article:
https://en.wikipedia.org/wiki/Median_of_medians
Note that median of medians can be implemented in place.
As for a random pivot, the code to calculate a random index takes a significant amount of the time during a partition step.
A simpler approach is to use the median of first, middle, last, to avoid worst case time for already sorted or reverse sorted data, and as answered by yeputons, using introsort which switches to heap sort (based on level of recursion) to avoid worst case time.
Because calculating median value takes at least linear time (in comparison to constant time required for random selection), and it's no trivial in linear time. So even though asymptotical performance becomes guaranteed, wall clock performance decreases. I believe it's more practical to guarantee performance in other ways, e.g. by using Introsort.

Difference between average case and amortized analysis

I am reading an article on amortized analysis of algorithms. The following is a text snippet.
Amortized analysis is similar to average-case analysis in that it is
concerned with the cost averaged over a sequence of operations.
However, average case analysis relies on probabilistic assumptions
about the data structures and operations in order to compute an
expected running time of an algorithm. Its applicability is therefore
dependent on certain assumptions about the probability distribution of
algorithm inputs.
An average case bound does not preclude the possibility that one will
get “unlucky” and encounter an input that requires more-than-expected
time even if the assumptions for probability distribution of inputs are
valid.
My questions about above text snippet are:
In the first paragraph, how does average-case analysis “rely on probabilistic assumptions about data structures and operations?” I know average-case analysis depends on probability of input, but what does the above statement mean?
What does the author mean in the second paragraph that average case is not valid even if the input distribution is valid?
Thanks!
Average case analysis makes assumptions about the input that may not be met in certain cases. Therefore, if your input is not random, in the worst case the actual performace of an algorithm may be much slower than the average case.
Amortized analysis makes no such assumptions, but it considers the total performance of a sequence of operations instead of just one operation.
Dynamic array insertion provides a simple example of amortized analysis. One algorithm is to allocate a fixed size array, and as new elements are inserted, allocate a fixed size array of double the old length when necessary. In the worst case a insertion can require time proportional to the length of the entire list, so in the worst case insertion is an O(n) operation. However, you can guarantee that such a worst case is infrequent, so insertion is an O(1) operation using amortized analysis. Amortized analysis holds no matter what the input is.
To get the average-case time complexity, you need to make assumptions about what the "average case" is. If inputs are strings, what's the "average string"? Does only length matter? If so, what is the average length of strings I will get? If not, what is the average character(s) in these strings? It becomes difficult to answer these questions definitively if the strings are, for instance, last names. What is the average last name?
In most interesting statistical samples, the maximum value is greater than the mean. This means that your average case analysis will sometimes underestimate the time/resources needed for certain inputs (which are problematic). If you think about it, for a symmetrical PDF, average case analysis should underestimate as much as it overestimates. Worst case analysis, OTOH, considers only the most problematic case(s), and so is guaranteed to overestimate.
Consider the computation of the minimum in an unsorted array. Maybe you know that it has O(n) running time but if we want be more precise it does n/2 comparison in the average case. Why this? because we are doing an assumption on data; we are assuming that the minimum can be in every position with the same probability.
if we change this assumption, and we say for example that the probability of being in the i position is for example increasing with i, we could prove a different comparison number, even a different asymptotical bound.
In the second paragraph the author say that with average case analysis we can be very unlucky and have a measured average case greater than the therotical case; recalling the previous example, if we are unlucky on m different arrays of size n, and the minimum is every time in the last position, than we'll measure a n average case and not a n/2. This can't just happen when a amortized bound is proven.

Analysis of algorithms (complexity)

How are algorithms analyzed? What makes quicksort have an O(n^2) worst-case performance while merge sort has an O(n log(n)) worst-case performance?
That's a topic for an entire semester. Ultimately we are talking about the upper bound on the number of operations that must be completed before the algorithm finishes as a function of the size of the input. We do not include the coeffecients (ie 10N vs 4N^2) because for N large enough, it doesn't matter anymore.
How to prove what the big-oh of an algorithm is can be quite difficult. It requires a formal proof and there are many techniques. Often a good adhoc way is to just count how many passes on the data the algorithm makes. For instance, if your algorithm has nested for loops, then for each of N items you must operate N times. That would generally be O(N^2).
As to merge sort, you split the data in half over and over. That takes log2(n). And for each split you make a pass on the data, which gives N log(n).
quick sort is a bit trickier because in the average case it is also n log (n). You have to imagine what happens if your partition splits the data such that every time you get only one element on one side of the partition. Then you will need to split the data n times instead of log(n) times which makes it N^2. The advantage of quicksort is that it can be done in place, and that we usually get closer to N log(n) performance.
This is introductory analysis of algorithms course material.
An operation is defined (ie, multiplication) and the analysis is performed in terms of either space or time.
This operation is counted in terms of space or time. Typically analyses are performed as Time being the dependent variable upon Input Size.
Example pseudocode:
foreach $elem in #list
op();
endfor
There will be n operations performed, where n is the size of #list. Count it yourself if you don't believe me.
To analyze quicksort and mergesort requires a decent level of what is known as mathematical sophistication. Loosely, you solve a discrete differential equation derived from the recursive relation.
Both quicksort and merge sort split the array into two, sort each part recursively, then combine the result. Quicksort splits by choosing a "pivot" element and partitioning the array into smaller or greater then the pivot. Merge sort splits arbitrarily and then merges the results in linear time. In both cases a single step is O(n), and if the array size halves each time this would give a logarithmic number of steps. So we would expect O(n log(n)).
However quicksort has a worst case where the split is always uneven so you don't get a number of steps proportional to the logarithmic of n, but a number of steps proportional to n. Merge sort splits exactly into two halves (or as close as possible) so it doesn't have this problem.
Quick sort has many variants depending on pivot selection
Let's assume we always select 1st item in the array as a pivot
If the input array is sorted then Quick sort will be only a kind of selection sort!
Because you are not really dividing the array.. you are only picking first item in each cycle
On the other hand merge sort will always divide the input array in the same manner, regardless of its content!
Also note: the best performance in divide and conquer when divisions length are -nearly- equal !
Analysing algorithms is a painstaking effort, and it is error-prone. I would compare it with a question like, how much chance do I have to get dealt two aces in a bridge game. One has to carefully consider all possibilities and must not overlook that the aces can arrive in any order.
So what one does for analysing those algorithms is going through an actual pseudo code of the algorithm and add what result a worst case situation would have. In the following I will paint with a large brush.
For quicksort one has to choose a pivot to split the set. In a case of dramatic bad luck the set splits in a set of n-1 and a set of 1 each time, for n steps, where each steps means inspecting n elements. This arrive at N^2
For merge sort one starts by splitting the sequence into in order sequences. Even in the worst case that means at most n sequences. Those can be combined two by two, then the larger sets are combined two by two etc. However those (at most) n/2 first combinations deal with extremely small subsets, and the last step deals with subsets that have about size n, but there is just one such step. This arrives at N.log(N)

Why is quicksort better than mergesort?

I was asked this question during an interview. They're both O(nlogn) and yet most people use Quicksort instead of Mergesort. Why is that?
Quicksort has O(n2) worst-case runtime and O(nlogn) average case runtime. However, it’s superior to merge sort in many scenarios because many factors influence an algorithm’s runtime, and, when taking them all together, quicksort wins out.
In particular, the often-quoted runtime of sorting algorithms refers to the number of comparisons or the number of swaps necessary to perform to sort the data. This is indeed a good measure of performance, especially since it’s independent of the underlying hardware design. However, other things – such as locality of reference (i.e. do we read lots of elements which are probably in cache?) – also play an important role on current hardware. Quicksort in particular requires little additional space and exhibits good cache locality, and this makes it faster than merge sort in many cases.
In addition, it’s very easy to avoid quicksort’s worst-case run time of O(n2) almost entirely by using an appropriate choice of the pivot – such as picking it at random (this is an excellent strategy).
In practice, many modern implementations of quicksort (in particular libstdc++’s std::sort) are actually introsort, whose theoretical worst-case is O(nlogn), same as merge sort. It achieves this by limiting the recursion depth, and switching to a different algorithm (heapsort) once it exceeds logn.
As many people have noted, the average case performance for quicksort is faster than mergesort. But this is only true if you are assuming constant time to access any piece of memory on demand.
In RAM this assumption is generally not too bad (it is not always true because of caches, but it is not too bad). However if your data structure is big enough to live on disk, then quicksort gets killed by the fact that your average disk does something like 200 random seeks per second. But that same disk has no trouble reading or writing megabytes per second of data sequentially. Which is exactly what mergesort does.
Therefore if data has to be sorted on disk, you really, really want to use some variation on mergesort. (Generally you quicksort sublists, then start merging them together above some size threshold.)
Furthermore if you have to do anything with datasets of that size, think hard about how to avoid seeks to disk. For instance this is why it is standard advice that you drop indexes before doing large data loads in databases, and then rebuild the index later. Maintaining the index during the load means constantly seeking to disk. By contrast if you drop the indexes, then the database can rebuild the index by first sorting the information to be dealt with (using a mergesort of course!) and then loading it into a BTREE datastructure for the index. (BTREEs are naturally kept in order, so you can load one from a sorted dataset with few seeks to disk.)
There have been a number of occasions where understanding how to avoid disk seeks has let me make data processing jobs take hours rather than days or weeks.
Actually, QuickSort is O(n2). Its average case running time is O(nlog(n)), but its worst-case is O(n2), which occurs when you run it on a list that contains few unique items. Randomization takes O(n). Of course, this doesn't change its worst case, it just prevents a malicious user from making your sort take a long time.
QuickSort is more popular because it:
Is in-place (MergeSort requires extra memory linear to number of elements to be sorted).
Has a small hidden constant.
"and yet most people use Quicksort instead of Mergesort. Why is that?"
One psychological reason that has not been given is simply that Quicksort is more cleverly named. ie good marketing.
Yes, Quicksort with triple partioning is probably one of the best general purpose sort algorithms, but theres no getting over the fact that "Quick" sort sounds much more powerful than "Merge" sort.
As others have noted, worst case of Quicksort is O(n^2), while mergesort and heapsort stay at O(nlogn). On the average case, however, all three are O(nlogn); so they're for the vast majority of cases comparable.
What makes Quicksort better on average is that the inner loop implies comparing several values with a single one, while on the other two both terms are different for each comparison. In other words, Quicksort does half as many reads as the other two algorithms. On modern CPUs performance is heavily dominated by access times, so in the end Quicksort ends up being a great first choice.
I'd like to add that of the three algoritms mentioned so far (mergesort, quicksort and heap sort) only mergesort is stable. That is, the order does not change for those values which have the same key. In some cases this is desirable.
But, truth be told, in practical situations most people need only good average performance and quicksort is... quick =)
All sort algorithms have their ups and downs. See Wikipedia article for sorting algorithms for a good overview.
From the Wikipedia entry on Quicksort:
Quicksort also competes with
mergesort, another recursive sort
algorithm but with the benefit of
worst-case Θ(nlogn) running time.
Mergesort is a stable sort, unlike
quicksort and heapsort, and can be
easily adapted to operate on linked
lists and very large lists stored on
slow-to-access media such as disk
storage or network attached storage.
Although quicksort can be written to
operate on linked lists, it will often
suffer from poor pivot choices without
random access. The main disadvantage
of mergesort is that, when operating
on arrays, it requires Θ(n) auxiliary
space in the best case, whereas the
variant of quicksort with in-place
partitioning and tail recursion uses
only Θ(logn) space. (Note that when
operating on linked lists, mergesort
only requires a small, constant amount
of auxiliary storage.)
Mu!
Quicksort is not better, it is well suited for a different kind of application, than mergesort.
Mergesort is worth considering if speed is of the essence, bad worst-case performance cannot be tolerated, and extra space is available.1
You stated that they «They're both O(nlogn) […]». This is wrong. «Quicksort uses about n^2/2 comparisons in the worst case.»1.
However the most important property according to my experience is the easy implementation of sequential access you can use while sorting when using programming languages with the imperative paradigm.
1 Sedgewick, Algorithms
I would like to add to the existing great answers some math about how QuickSort performs when diverging from best case and how likely that is, which I hope will help people understand a little better why the O(n^2) case is not of real concern in the more sophisticated implementations of QuickSort.
Outside of random access issues, there are two main factors that can impact the performance of QuickSort and they are both related to how the pivot compares to the data being sorted.
1) A small number of keys in the data. A dataset of all the same value will sort in n^2 time on a vanilla 2-partition QuickSort because all of the values except the pivot location are placed on one side each time. Modern implementations address this by methods such as using a 3-partition sort. These methods execute on a dataset of all the same value in O(n) time. So using such an implementation means that an input with a small number of keys actually improves performance time and is no longer a concern.
2) Extremely bad pivot selection can cause worst case performance. In an ideal case, the pivot will always be such that 50% the data is smaller and 50% the data is larger, so that the input will be broken in half during each iteration. This gives us n comparisons and swaps times log-2(n) recursions for O(n*logn) time.
How much does non-ideal pivot selection affect execution time?
Let's consider a case where the pivot is consistently chosen such that 75% of the data is on one side of the pivot. It's still O(n*logn) but now the base of the log has changed to 1/0.75 or 1.33. The relationship in performance when changing base is always a constant represented by log(2)/log(newBase). In this case, that constant is 2.4. So this quality of pivot choice takes 2.4 times longer than the ideal.
How fast does this get worse?
Not very fast until the pivot choice gets (consistently) very bad:
50% on one side: (ideal case)
75% on one side: 2.4 times as long
90% on one side: 6.6 times as long
95% on one side: 13.5 times as long
99% on one side: 69 times as long
As we approach 100% on one side the log portion of the execution approaches n and the whole execution asymptotically approaches O(n^2).
In a naive implementation of QuickSort, cases such as a sorted array (for 1st element pivot) or a reverse-sorted array (for last element pivot) will reliably produce a worst-case O(n^2) execution time. Additionally, implementations with a predictable pivot selection can be subjected to DoS attack by data that is designed to produce worst case execution. Modern implementations avoid this by a variety of methods, such as randomizing the data before sort, choosing the median of 3 randomly chosen indexes, etc. With this randomization in the mix, we have 2 cases:
Small data set. Worst case is reasonably possible but O(n^2) is not catastrophic because n is small enough that n^2 is also small.
Large data set. Worst case is possible in theory but not in practice.
How likely are we to see terrible performance?
The chances are vanishingly small. Let's consider a sort of 5,000 values:
Our hypothetical implementation will choose a pivot using a median of 3 randomly chosen indexes. We will consider pivots that are in the 25%-75% range to be "good" and pivots that are in the 0%-25% or 75%-100% range to be "bad". If you look at the probability distribution using the median of 3 random indexes, each recursion has an 11/16 chance of ending up with a good pivot. Let us make 2 conservative (and false) assumptions to simplify the math:
Good pivots are always exactly at a 25%/75% split and operate at 2.4*ideal case. We never get an ideal split or any split better than 25/75.
Bad pivots are always worst case and essentially contribute nothing to the solution.
Our QuickSort implementation will stop at n=10 and switch to an insertion sort, so we require 22 25%/75% pivot partitions to break the 5,000 value input down that far. (10*1.333333^22 > 5000) Or, we require 4990 worst case pivots. Keep in mind that if we accumulate 22 good pivots at any point then the sort will complete, so worst case or anything near it requires extremely bad luck. If it took us 88 recursions to actually achieve the 22 good pivots required to sort down to n=10, that would be 4*2.4*ideal case or about 10 times the execution time of the ideal case. How likely is it that we would not achieve the required 22 good pivots after 88 recursions?
Binomial probability distributions can answer that, and the answer is about 10^-18. (n is 88, k is 21, p is 0.6875) Your user is about a thousand times more likely to be struck by lightning in the 1 second it takes to click [SORT] than they are to see that 5,000 item sort run any worse than 10*ideal case. This chance gets smaller as the dataset gets larger. Here are some array sizes and their corresponding chances to run longer than 10*ideal:
Array of 640 items: 10^-13 (requires 15 good pivot points out of 60 tries)
Array of 5,000 items: 10^-18 (requires 22 good pivots out of 88 tries)
Array of 40,000 items:10^-23 (requires 29 good pivots out of 116)
Remember that this is with 2 conservative assumptions that are worse than reality. So actual performance is better yet, and the balance of the remaining probability is closer to ideal than not.
Finally, as others have mentioned, even these absurdly unlikely cases can be eliminated by switching to a heap sort if the recursion stack goes too deep. So the TLDR is that, for good implementations of QuickSort, the worst case does not really exist because it has been engineered out and execution completes in O(n*logn) time.
This is a common question asked in the interviews that despite of better worst case performance of merge sort, quicksort is considered better than merge sort, especially for a large input. There are certain reasons due to which quicksort is better:
1- Auxiliary Space: Quick sort is an in-place sorting algorithm. In-place sorting means no additional storage space is needed to perform sorting. Merge sort on the other hand requires a temporary array to merge the sorted arrays and hence it is not in-place.
2- Worst case: The worst case of quicksort O(n^2) can be avoided by using randomized quicksort. It can be easily avoided with high probability by choosing the right pivot. Obtaining an average case behavior by choosing right pivot element makes it improvise the performance and becoming as efficient as Merge sort.
3- Locality of reference: Quicksort in particular exhibits good cache locality and this makes it faster than merge sort in many cases like in virtual memory environment.
4- Tail recursion: QuickSort is tail recursive while Merge sort is not. A tail recursive function is a function where recursive call is the last thing executed by the function. The tail recursive functions are considered better than non tail recursive functions as tail-recursion can be optimized by compiler.
Quicksort is the fastest sorting algorithm in practice but has a number of pathological cases that can make it perform as badly as O(n2).
Heapsort is guaranteed to run in O(n*ln(n)) and requires only finite additional storage. But there are many citations of real world tests which show that heapsort is significantly slower than quicksort on average.
Quicksort is NOT better than mergesort. With O(n^2) (worst case that rarely happens), quicksort is potentially far slower than the O(nlogn) of the merge sort. Quicksort has less overhead, so with small n and slow computers, it is better. But computers are so fast today that the additional overhead of a mergesort is negligible, and the risk of a very slow quicksort far outweighs the insignificant overhead of a mergesort in most cases.
In addition, a mergesort leaves items with identical keys in their original order, a useful attribute.
Wikipedia's explanation is:
Typically, quicksort is significantly faster in practice than other Θ(nlogn) algorithms, because its inner loop can be efficiently implemented on most architectures, and in most real-world data it is possible to make design choices which minimize the probability of requiring quadratic time.
Quicksort
Mergesort
I think there are also issues with the amount of storage needed for Mergesort (which is Ω(n)) that quicksort implementations don't have. In the worst case, they are the same amount of algorithmic time, but mergesort requires more storage.
Why Quicksort is good?
QuickSort takes N^2 in worst case and NlogN average case. The worst case occurs when data is sorted.
This can be mitigated by random shuffle before sorting is started.
QuickSort doesn't takes extra memory that is taken by merge sort.
If the dataset is large and there are identical items, complexity of Quicksort reduces by using 3 way partition. More the no of identical items better the sort. If all items are identical, it sorts in linear time. [This is default implementation in most libraries]
Is Quicksort always better than Mergesort?
Not really.
Mergesort is stable but Quicksort is not. So if you need stability in output, you would use Mergesort. Stability is required in many practical applications.
Memory is cheap nowadays. So if extra memory used by Mergesort is not critical to your application, there is no harm in using Mergesort.
Note: In java, Arrays.sort() function uses Quicksort for primitive data types and Mergesort for object data types. Because objects consume memory overhead, so added a little overhead for Mergesort may not be any issue for performance point of view.
Reference: Watch the QuickSort videos of Week 3, Princeton Algorithms Course at Coursera
Unlike Merge Sort Quick Sort doesn't uses an auxilary space. Whereas Merge Sort uses an auxilary space O(n).
But Merge Sort has the worst case time complexity of O(nlogn) whereas the worst case complexity of Quick Sort is O(n^2) which happens when the array is already is sorted.
The answer would slightly tilt towards quicksort w.r.t to changes brought with DualPivotQuickSort for primitive values . It is used in JAVA 7 to sort in java.util.Arrays
It is proved that for the Dual-Pivot Quicksort the average number of
comparisons is 2*n*ln(n), the average number of swaps is 0.8*n*ln(n),
whereas classical Quicksort algorithm has 2*n*ln(n) and 1*n*ln(n)
respectively. Full mathematical proof see in attached proof.txt
and proof_add.txt files. Theoretical results are also confirmed
by experimental counting of the operations.
You can find the JAVA7 implmentation here - http://grepcode.com/file/repository.grepcode.com/java/root/jdk/openjdk/7-b147/java/util/Arrays.java
Further Awesome Reading on DualPivotQuickSort - http://permalink.gmane.org/gmane.comp.java.openjdk.core-libs.devel/2628
In merge-sort, the general algorithm is:
Sort the left sub-array
Sort the right sub-array
Merge the 2 sorted sub-arrays
At the top level, merging the 2 sorted sub-arrays involves dealing with N elements.
One level below that, each iteration of step 3 involves dealing with N/2 elements, but you have to repeat this process twice. So you're still dealing with 2 * N/2 == N elements.
One level below that, you're merging 4 * N/4 == N elements, and so on. Every depth in the recursive stack involves merging the same number of elements, across all calls for that depth.
Consider the quick-sort algorithm instead:
Pick a pivot point
Place the pivot point at the correct place in the array, with all smaller elements to the left, and larger elements to the right
Sort the left-subarray
Sort the right-subarray
At the top level, you're dealing with an array of size N. You then pick one pivot point, put it in its correct position, and can then ignore it completely for the rest of the algorithm.
One level below that, you're dealing with 2 sub-arrays that have a combined size of N-1 (ie, subtract the earlier pivot point). You pick a pivot point for each sub-array, which comes up to 2 additional pivot points.
One level below that, you're dealing with 4 sub-arrays with combined size N-3, for the same reasons as above.
Then N-7... Then N-15... Then N-32...
The depth of your recursive stack remains approximately the same (logN). With merge-sort, you're always dealing with a N-element merge, across each level of the recursive stack. With quick-sort though, the number of elements that you're dealing with diminishes as you go down the stack. For example, if you look at the depth midway through the recursive stack, the number of elements you're dealing with is N - 2^((logN)/2)) == N - sqrt(N).
Disclaimer: On merge-sort, because you divide the array into 2 exactly equal chunks each time, the recursive depth is exactly logN. On quick-sort, because your pivot point is unlikely to be exactly in the middle of the array, the depth of your recursive stack may be slightly greater than logN. I haven't done the math to see how big a role this factor and the factor described above, actually play in the algorithm's complexity.
This is a pretty old question, but since I've dealt with both recently here are my 2c:
Merge sort needs on average ~ N log N comparisons. For already (almost) sorted sorted arrays this gets down to 1/2 N log N, since while merging we (almost) always select "left" part 1/2 N of times and then just copy right 1/2 N elements. Additionally I can speculate that already sorted input makes processor's branch predictor shine but guessing almost all branches correctly, thus preventing pipeline stalls.
Quick sort on average requires ~ 1.38 N log N comparisons. It does not benefit greatly from already sorted array in terms of comparisons (however it does in terms of swaps and probably in terms of branch predictions inside CPU).
My benchmarks on fairly modern processor shows the following:
When comparison function is a callback function (like in qsort() libc implementation) quicksort is slower than mergesort by 15% on random input and 30% for already sorted array for 64 bit integers.
On the other hand if comparison is not a callback, my experience is that quicksort outperforms mergesort by up to 25%.
However if your (large) array has a very few unique values, merge sort starts gaining over quicksort in any case.
So maybe the bottom line is: if comparison is expensive (e.g. callback function, comparing strings, comparing many parts of a structure mostly getting to a second-third-forth "if" to make difference) - the chances are that you will be better with merge sort. For simpler tasks quicksort will be faster.
That said all previously said is true:
- Quicksort can be N^2, but Sedgewick claims that a good randomized implementation has more chances of a computer performing sort to be struck by a lightning than to go N^2
- Mergesort requires extra space
Quicksort has a better average case complexity but in some applications it is the wrong choice. Quicksort is vulnerable to denial of service attacks. If an attacker can choose the input to be sorted, he can easily construct a set that takes the worst case time complexity of o(n^2).
Mergesort's average case complexity and worst case complexity are the same, and as such doesn't suffer the same problem. This property of merge-sort also makes it the superior choice for real-time systems - precisely because there aren't pathological cases that cause it to run much, much slower.
I'm a bigger fan of Mergesort than I am of Quicksort, for these reasons.
That's hard to say.The worst of MergeSort is n(log2n)-n+1,which is accurate if n equals 2^k(I have already proved this).And for any n,it's between (n lg n - n + 1) and (n lg n + n + O(lg n)).But for quickSort,its best is nlog2n(also n equals 2^k).If you divide Mergesort by quickSort,it equals one when n is infinite.So it's as if the worst case of MergeSort is better than the best case of QuickSort,why do we use quicksort?But remember,MergeSort is not in place,it require 2n memeroy space.And MergeSort also need to do many array copies,which we don't include in the analysis of algorithm.In a word,MergeSort is really faseter than quicksort in theroy,but in reality you need to consider memeory space,the cost of array copy,merger is slower than quick sort.I once made an experiment where I was given 1000000 digits in java by Random class,and it took 2610ms by mergesort,1370ms by quicksort.
Quick sort is worst case O(n^2), however, the average case consistently out performs merge sort. Each algorithm is O(nlogn), but you need to remember that when talking about Big O we leave off the lower complexity factors. Quick sort has significant improvements over merge sort when it comes to constant factors.
Merge sort also requires O(2n) memory, while quick sort can be done in place (requiring only O(n)). This is another reason that quick sort is generally preferred over merge sort.
Extra info:
The worst case of quick sort occurs when the pivot is poorly chosen. Consider the following example:
[5, 4, 3, 2, 1]
If the pivot is chosen as the smallest or largest number in the group then quick sort will run in O(n^2). The probability of choosing the element that is in the largest or smallest 25% of the list is 0.5. That gives the algorithm a 0.5 chance of being a good pivot. If we employ a typical pivot choosing algorithm (say choosing a random element), we have 0.5 chance of choosing a good pivot for every choice of a pivot. For collections of a large size the probability of always choosing a poor pivot is 0.5 * n. Based on this probability quick sort is efficient for the average (and typical) case.
When I experimented with both sorting algorithms, by counting the number of recursive calls,
quicksort consistently has less recursive calls than mergesort.
It is because quicksort has pivots, and pivots are not included in the next recursive calls. That way quicksort can reach recursive base case more quicker than mergesort.
While they're both in the same complexity class, that doesn't mean they both have the same runtime. Quicksort is usually faster than mergesort, just because it's easier to code a tight implementation and the operations it does can go faster. It's because that quicksort is generally faster that people use it instead of mergesort.
However! I personally often will use mergesort or a quicksort variant that degrades to mergesort when quicksort does poorly. Remember. Quicksort is only O(n log n) on average. It's worst case is O(n^2)! Mergesort is always O(n log n). In cases where realtime performance or responsiveness is a must and your input data could be coming from a malicious source, you should not use plain quicksort.
All things being equal, I'd expect most people to use whatever is most conveniently available, and that tends to be qsort(3). Other than that quicksort is known to be very fast on arrays, just like mergesort is the common choice for lists.
What I'm wondering is why it's so rare to see radix or bucket sort. They're O(n), at least on linked lists and all it takes is some method of converting the key to an ordinal number. (strings and floats work just fine.)
I'm thinking the reason has to do with how computer science is taught. I even had to demonstrate to my lecturer in Algorithm analysis that it was indeed possible to sort faster than O(n log(n)). (He had the proof that you can't comparison sort faster than O(n log(n)), which is true.)
In other news, floats can be sorted as integers, but you have to turn the negative numbers around afterwards.
Edit:
Actually, here's an even more vicious way to sort floats-as-integers: http://www.stereopsis.com/radix.html. Note that the bit-flipping trick can be used regardless of what sorting algorithm you actually use...
Small additions to quick vs merge sorts.
Also it can depend on kind of sorting items. If access to items, swap and comparisons is not simple operations, like comparing integers in plane memory, then merge sort can be preferable algorithm.
For example , we sort items using network protocol on remote server.
Also, in custom containers like "linked list", the are no benefit of quick sort.
1. Merge sort on linked list, don't need additional memory.
2. Access to elements in quick sort is not sequential (in memory)
Quick sort is an in-place sorting algorithm, so its better suited for arrays. Merge sort on the other hand requires extra storage of O(N), and is more suitable for linked lists.
Unlike arrays, in liked list we can insert items in the middle with O(1) space and O(1) time, therefore the merge operation in merge sort can be implemented without any extra space. However, allocating and de-allocating extra space for arrays have an adverse effect on the run time of merge sort. Merge sort also favors linked list as data is accessed sequentially, without much random memory access.
Quick sort on the other hand requires a lot of random memory access and with an array we can directly access the memory without any traversing as required by linked lists. Also quick sort when used for arrays have a good locality of reference as arrays are stored contiguously in memory.
Even though both sorting algorithms average complexity is O(NlogN), usually people for ordinary tasks uses an array for storage, and for that reason quick sort should be the algorithm of choice.
EDIT: I just found out that merge sort worst/best/avg case is always nlogn, but quick sort can vary from n2(worst case when elements are already sorted) to nlogn(avg/best case when pivot always divides the array in two halves).
Consider time and space complexity both.
For Merge sort :
Time complexity : O(nlogn) ,
Space complexity : O(nlogn)
For Quick sort :
Time complexity : O(n^2) ,
Space complexity : O(n)
Now, they both win in one scenerio each.
But, using a random pivot you can almost always reduce Time complexity of Quick sort to O(nlogn).
Thus, Quick sort is preferred in many applications instead of Merge sort.
In c/c++ land, when not using stl containers, I tend to use quicksort, because it is built
into the run time, while mergesort is not.
So I believe that in many cases, it is simply the path of least resistance.
In addition performance can be much higher with quick sort, for cases where the entire dataset does not fit into the working set.
One of the reason is more philosophical. Quicksort is Top->Down philosophy. With n elements to sort, there are n! possibilities. With 2 partitions of m & n-m which are mutually exclusive, the number of possibilities go down in several orders of magnitude. m! * (n-m)! is smaller by several orders than n! alone. imagine 5! vs 3! *2!. 5! has 10 times more possibilities than 2 partitions of 2 & 3 each . and extrapolate to 1 million factorial vs 900K!*100K! vs. So instead of worrying about establishing any order within a range or a partition,just establish order at a broader level in partitions and reduce the possibilities within a partition. Any order established earlier within a range will be disturbed later if the partitions themselves are not mutually exclusive.
Any bottom up order approach like merge sort or heap sort is like a workers or employee's approach where one starts comparing at a microscopic level early. But this order is bound to be lost as soon as an element in between them is found later on. These approaches are very stable & extremely predictable but do a certain amount of extra work.
Quick Sort is like Managerial approach where one is not initially concerned about any order , only about meeting a broad criterion with No regard for order. Then the partitions are narrowed until you get a sorted set. The real challenge in Quicksort is in finding a partition or criterion in the dark when you know nothing about the elements to sort. That is why we either need to spend some effort to find a median value or pick 1 at random or some arbitrary "Managerial" approach . To find a perfect median can take significant amount of effort and leads to a stupid bottom up approach again. So Quicksort says just a pick a random pivot and hope that it will be somewhere in the middle or do some work to find median of 3 , 5 or something more to find a better median but do not plan to be perfect & don't waste any time in initially ordering. That seems to do well if you are lucky or sometimes degrades to n^2 when you don't get a median but just take a chance. Any way data is random. right.
So I agree more with the top ->down logical approach of quicksort & it turns out that the chance it takes about pivot selection & comparisons that it saves earlier seems to work better more times than any meticulous & thorough stable bottom ->up approach like merge sort. But

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