Drag & Drop on Dock icon in Cocoa - Messes up file associations - cocoa

I've implemented a drag-and-drop function in my application. The app let's you open .kext files.
I've used -(void)application:openFiles: as well as having set the Document Types:
All works well, and my app can detect when the kext is dropped. However, when a Kext is dropped, all kexts on my Mac change icon to Folder icon! I guess it has something to do with my app messing with the file associations.
Is there any way around this?

Wow, the answer was simple: Tick the Document is distributed as Bundle box in the Document Types area, and the Icon doesn't change.

Related

create a program with Xcode-like interface

On Mac it is usual that there is a "hidden" main window.
The usual example is "Text Edit". When you open a file you with you don't see a "main frame". Instead every single file will be opened in its own "Text Edit" instance. This is OSX way of emulating the so-called MDI interface.
However, there is an exception. If you open Xcode and open the project there, you can click on the file and it will be open inside the main Xcode window. And if you double click the file it will be opened in its own independent editor window, keeping the main Xcode window visible.
My question would be: do I need to do anything special in order to make my program behave like an Xcode? Should I use different class for the main frame or maybe react differently on the opening document event?
Any hints/pointers where to look or even to the official Apple documentation would be helpful.
The TextEdit behavior you're describing is much more like “SDI” than “MDI”, and the terms “SDI” and “MDI” weren't even needed until Microsoft invented MDI long after Xerox invented the SDI-type interface of which macOS is a derivative.
Anyway, I think you are misunderstanding Xcode's behavior. You seem to think “its own independent editor window” is a different kind of window than “the main Xcode window”. But in fact the new window is of the same kind as the old window, with some optional parts hidden. You can show those hidden parts and make the new window look exactly like the old window. Demo:
The ability to open multiple windows showing the same document (or, in Xcode's case, project) is a matter of software architecture. If you carefully design your app so that multiple windows can share a single model object graph, and can be notified and redraw themselves when the object graph changes, then you have an app that supports multiple windows showing the same document. If you want multiple kinds of windows showing the same document, nothing about Cocoa stands in your way. As a matter of fact, Xcode does have at least one other kind of window in which it shows some properties of a project:
That project settings sheet is really another window; macOS keeps it attached to the main window, but it is in fact an instance of NSWindow (or a subclass of NSWindow), no doubt with its own custom window controller that references the same project objects as the main window.
If you use the Cocoa NSDocument architecture, then a small amount of multi-window support is built-in: an NSDocument knows about its associated windows (via their window controllers). If you want to use the NSDocument architecture, you should read Document-Based App Programming Guide for Mac.
It is unclear what you are after. The traditional Mac UI has been one window per document - i.e. SDI with a single instance of the app running multiple windows - but there has always been the ability for any app to organise the content of that window as it sees fit, including showing multiple "documents" within one window - i.e MDI type UI.
Apps approach such "MDI" in different ways, e.g. some use panes (views) and others tabs. From macOS Sierra the standard NSWindow supports tabs, this system is (semi)automatic for standard document apps. Read Apple's NSWindow Automatic Window Tabbing section in the Sierra release notes for more details.
If you wish to use multiple panes - e.g. like Xcode - you just use views (NSView) and arrange them how you wish.
HTH

Show Startup Panel like XCode in Lion

My app at launch time prompts the user with a template chooser, this works fine on Snow Leopard but on Lion the window never appears maybe due to restoration behaviour.
My app is NSDocument based and I use NSDocumentController to open the window on newDocument:(id)sender
Now on Lion no application delegate related to "untitiled" is called so I don't understard how to make it working
I think XCode 4 is NSDocument based and it shows the Startup Panel, how it does?
Another smart XCode Startup Panel's behaviour consists to show the panel only when no other windows are restored, again how this is implemented in Lion?
You're right to suspect the new restorable state behavior. The app may never be asked to create a new, empty document when relaunched/resumed. This is stated in the release notes:
As part of the restorable windows feature, the application delegate
may not be asked to create an Untitled window at launch in some
circumstances. This was found to cause crashes in certain apps, so
these apps will maintain 10.6 behavior of more often opening Untitled
windows. When these apps are recompiled on 10.7, they will acquire the
10.7 behavior. For maximum compatibility, do not depend on being asked
to create an Untitled window at launch.
They don't mention an alternative, and the document-based app documentation does not appear to have been updated yet with restorable state information.
As to your approach, you could change so that the template chooser is shown as a sheet on a new, empty doc window (like Pages or Instruments, for example). The document's contents are set when the template sheet is completed. This way, each new document shows its template sheet but this only happens if the user requests a new document, rather than relying on a fresh app launch (which you're no longer meant to do).

Add custom menu items to the Finder context menu

How do I add custom menu items to the context menu for files in Finder?
Unfortunately, most of the information out on the Internet and on Stack Overflow doesn't work in 10.6 or are too limited. Automator, for example, doesn't allow you to create items dynamically or create submenus.
I know it's still possible to do this sort of thing because Dropbox and FolderGlance both do similar things. Does anyone know how they implemented this?
Thanks.
For what it's worth, Dropbox now uses mach_star for code injection. Obviously this is a fragile solution. If you look through their version history, many of their updates are to fix finder integration.
In macOS 10.10+, Finder Sync Extensions can be used to add items to the Finder context menu. This is how modern versions of Dropbox and similar apps customize the right-click menu.
For those just seeking to use the functionality, not develop their own app extension, I've released a Mac app that allows for arbitrary customization of a Finder Sync Extension:
Service Station - Mac App Store
I downloaded FolderGlance and it appears to use an osax (Scripting Addition) bundle to inject code into the Finder process. This is definitely fragile and unsupported.
As far as I am aware the only legit way to add items to the Finder contextual menu is to create a Service, but that doesn't solve your problem.
Up to to the OS X 10.9.x only injecting code to Finder process via mach_inject was a solution (and even Dropbox did that).
However since 10.10 there are Finder plugins, which can customize context menus, add buttons to Toolbar and put overlays over file icons.
They used CFPlugIn to add their menu items.
More on it here:
http://developer.apple.com/library/ios/#documentation/CoreFoundation/Reference/CFPlugInRef/Reference/reference.html

Dropping files on application icon in Dock

I have been hitting the wall on this issue for a few days now, and cannot for the life of me figure out what I am doing wrong (or if this is some kind of bug):
I have a custom Mac application (in Java, if it matters). It essentially takes a specific type of document bundle, does some processing on it, and sends the results to a server. I have everything working, except for the one use-case of a user dropping a "file" onto the application's dock icon.
Everything I have read so far seems to indicate that dropping on a Mac Dock icon uses the same Launch Services that the Finder uses. And yet, opening the Applications directory and dropping on the application there works, while dropping on the application icon in the Dock does nothing.
So, some specifics of what I have tried so far:
App handles documents with a *.foo extension, which are Document Bundles (i.e. opt-click gives "Show Package Contents" option)
Document has UTI of org.example.foo, which conforms to the UTIs com.apple.package and public.composite-content (all info copied from owner application Info.plist Exported Type UTIs key)
Info.plist declares this document type in Imported Type UTIs (UTImportedTypeDeclarations key)
Also in Info.plist, the UTI is declared in Document Types (CFBundleDocumentTypes key)
CFBundleTypeExtensions includes "foo"
CFBundleTypeOSTypes set to "****"
Cmd-Opt-drop on the Dock icon (to force the drop) does nothing. Dropping in Finder works exactly as expected. So this appears to be an issue with dropping on the Dock icon specifically.
Any ideas on what to change?
Maz has hit the heart of the issue, I think. The application is set up to run in Mac OS X 10.5 or 10.6, and the Java APIs I am using (com.apple.eawt.*) appear to be deprecated without replacements; which likely explains why it mostly works, but doesn't work in annoying ways.
It seems the actual solution will involve reverse-engineering the JavaApplicationStub executable to work with the newer APIs, and make JNI hooks so that the proper events get passed along to my application.

How to access / embed Finder functionality?

Is it possible to embed Finder functionality in a cocoa app, now that Finder is itself cocoa (assuming the app were to function only in snow leopard)?
What I mean is to have a file browser pane as part of the app, actually browsing the file system itself (to edit in another pane), but without writing all the functionality of the Finder. Thanks!
The Finder itself is just an application. It is not a components library nor a framework. While you cannot "embed" Finder functionality in your application, you can influence Finder functionality and invoke Finder functionality.
First off, you can attach Folder Actions to folders. These will trigger when a user does something to the contents of a folder - for instance, they drop a file into it. You set this up in the Finder. You should to learn a little AppleScript, if interacting with the Finder is something you want to do.
Second, since the Finder supports AppleEvents, you can affect the Finder using AppleScript. Take a look at My First AppleScript and My First AppleScript Part II to see how to do this. Here is much more in-depth information, in AppleScript Overview: Scripting with AppleScript. Here is some More Finder Scripting.
Third, there is also support for developing ways for the Finder to do complex things for the user at the click of a button, using Automator (Mac OS X 10.5). You can also create a Service in Automator, beginning in Mac OS X 10.6 ("Snow Leopard"). Take a look at Automator and Finder Actions in Mac OS X 10.6 for an introduction to this latter technique.
Even though Finder windows themselves are not an embeddable component, if you really want to provide the ability to pen, Print, Delete, Duplicate, etc. Files/Folders, and navigate from Folder to Folder, you can develop a simple Folder browser in your application.
It should not be a huge amount of work to do this so long as you do not set your sites on mimicking the finder or duplicating all of its functionality, just the essential basics I have mentioned.
You would need to know how to program the Macintosh, however - not just use AppleScript. The normal way to do this would be to learn the Objective-C programming language and the Cocoa framework. You would need to get familiar with writing applications using a Model-View-Controller architecture.
You would create a subclass of NSObject named something like MyFile, and a subclass of a collection class named something like MyFolder. When the application creates the browsing Windows, and each time the application activates (becomes the frontmost application), you8 would refresh the contents of the browsing menu.
You could put a menu in your menu bar with commands in it: Open, Print, Delete, Duplicate. When the user does one of those commands, your application performs the appropriate actions itself or sends the request to the Finder. After the action has been completely carried out, then you refresh the browsing window for currently displayed Folder, or newly displayed Folder if the user navigated to a different Folder.
If you are familiar with design patterns, object-oriented programming, and frameworks in general - reading up on Cocoa Design Patterns will speed your learning curve immensely.
These are various techniques you can use to harness some of the power of the Finder. As you look these over, I suggest getting very clear in your mind just what benefit this brings to the user of your application. Writing down what the overall objective of this feature is, and what commands you wish to support, will make it easier to choose the path you take in developing it.
The user can always click on a Finder folder window at the click of a button, since Finder is always running. So avoid simply duplicating that functionality for its own sake. Focus on the benefit you are providing the user. Make sure that you do handle the situations where the user updates the Folder you are showing the contents of from another application and then switches back to your application.
No, they have not made Finder simply a host for a framework, like Preview. You still have to write this yourself.

Resources