In IB this can be done easily by checking the 'Resize' checkbox on or off.
My problem is I want my main NSWindow to not be resizable, until a button is clicked, and then i want it to be resizable.
I've scoured the Internet but can't find anything? Can a window not be made to be resizable or not programmatically?
Thanks in advance everyone!
Since 10.6, you can change the style mask of a window using -[NSWindow setStyleMask:]. So, you'd do something like this:
In Objective-C
To make it resizable:
window.styleMask |= NSWindowStyleMaskResizable;
To make it non-resizable:
window.styleMask &= ~NSWindowStyleMaskResizable;
In Swift
To make it resizable:
mainWindow.styleMask = mainWindow.styleMask | NSWindowStyleMaskResizable
To make it non-resizable:
mainWindow.styleMask = mainWindow.styleMask & ~NSWindowStyleMaskResizable
The Swift 3 solution to this issue is to use the OptionSet class described at:
https://developer.apple.com/reference/swift/optionset
In short:
To replace the set of flags, you now do something like:
myWindow.styleMask = [ .resizable, .titled, .closable ]
To add a flag, do something like:
myWindow.styleMask.insert( [ .miniaturizable, .fullscreen ] )
To remove a flag, something like:
myWindow.styleMask.remove( [ .resizable ] )
You can't change the style mask of a window after creating it, but you can set the window's minimum and maximum frame size to the same size. Do that after you and your resizable window awake from nib, and then change the maximum and optionally the minimum size back when the user clicks the button.
In Swift 3,
if enabled {
window.styleMask.update(with: .resizable)
} else {
window.styleMask.remove(.resizable)
}
In Xcode 8 / Swift 3, try something like:
// e.g., on a view controller’s viewDidAppear() method:
if let styleMask = view.window?.styleMask
{
view.window!.styleMask = NSWindowStyleMask(rawValue: styleMask.rawValue | NSWindowStyleMask.resizable.rawValue)
}
I am new to macOS development. None of the above solutions worked for me (Swift 4.2). I also didn't learn that much (copy/paste doesn't help with that).
I have created this NSWindow subclass. I use it in Interface builder.
class MainDocumentChooserW: NSWindow {
// NOTE: This method is called when the Window is used via Interface builder.
// Setting the styleMask like this will override the IB settings.
override init(contentRect: NSRect, styleMask style: NSWindow.StyleMask, backing backingStoreType: NSWindow.BackingStoreType, defer flag: Bool) {
super.init(contentRect: contentRect, styleMask: style, backing: backingStoreType, defer: flag)
styleMask = [.miniaturizable, .titled, .closable]
}
}
Tested on macOS: High Sierra 10.13.6 (17G5019).
Related
Mac apps that have a sidebar (Mail, Finder, etc) allow you to resize its width, and that width is preserved across app launches. You enable this behavior in an AppKit app by assigning autosaveName on your NSSplitView. How do you do this in a Mac Catalyst app using UISplitViewController?
By default, my Catalyst app's sidebar is pretty wide, so every time the user opens it they have to resize it.
I reached out to a friend who was able to achieve this in their app. They said you can manually save the current width to UserDefaults and upon creating the split view controller set its preferredPrimaryColumnWidth to the last saved width. Nice!
In my UISplitViewController subclass I added:
init() {
let lastWidth = UserDefaults.standard.integer(forKey: "SidebarWidth")
let initialWidth = lastWidth > 0 ? CGFloat(lastWidth) : 220
preferredPrimaryColumnWidth = initialWidth
//...
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
UserDefaults.standard.setValue(Int(primaryColumnWidth), forKey: "SidebarWidth")
}
In iOS, a toolbar can be added to any view. In macOS however, it seems only possible to add a toolbar to a window.
I'm working on an app with a split view controller with a toolbar but the toolbar's items only have a meaning with respect to the right view controller's context.
E.g. let's say I have a text editor of some sort, where the left pane shows all documents (like in the Notes app) and the right pane shows the actual text which can be edited. The formatting buttons only affect the text in the right pane. Thus, it seems very intuitive to place the toolbar within that right pane instead of stretching it over the full width of the window.
Is there some way to achieve this?
(Or is there a good UX reason why this would be a bad practice?)
I've noticed how Apple solved this problem in terms of UX in their Notes app: They still use a full-width toolbar but align the button items that are only related to the right pane with the leading edge of that pane.
So in case, there is no way to place a toolbar in a view controller, how can I align the toolbar items with the leading edge of the right view controller as seen in the screenshot above?
Edit:
According to TimTwoToes' answer and the posts linked by Willeke in the comments, it seems to be possible to use Auto Layout for constraining a toolbar item with the split view's child view. This solution would work if there was a fixed toolbar layout. However, Apple encourages (for a good reason) to let users customize your app's toolbar.
Thus, I cannot add constraints to a fixed item in the toolbar. Instead, a viable solution seems to be to use a leading flexible space and adjust its size accordingly.
Initial Notes
It turns out this is tricky because there are many things that need to be considered:
Auto Layout doesn't seem to work properly with toolbar items. (I've read a few posts mentioning that Apple has classified this as a bug.)
Normally, the user can customize your app's toolbar (add and remove items). We should not deprive the user of that option.
Thus, simply constraining a particular toolbar item with the split view or a layout guide is not an option (because the item might be at a different position than expected or not there at all).
After hours of "hacking", I've finally found a reliable way to achieve the desired behavior that doesn't use any internal / undocumented methods. Here's how it looks:
How To
Instead of a standard NSToolbarFlexibleSpaceItem create an NSToolbarItem with a custom view. This will serve as your flexible, resizing space. You can do that in code or in Interface Builder:
Create outlets/properties for your toolbar and your flexible space (inside the respective NSWindowController):
#IBOutlet weak var toolbar: NSToolbar!
#IBOutlet weak var tabSpace: NSToolbarItem!
Create a method inside the same window controller that adjusts the space width:
private func adjustTabSpaceWidth() {
for item in toolbar.items {
if item == tabSpace {
guard
let origin = item.view?.frame.origin,
let originInWindowCoordinates = item.view?.convert(origin, to: nil),
let leftPane = splitViewController?.splitViewItems.first?.viewController.view
else {
return
}
let leftPaneWidth = leftPane.frame.size.width
let tabWidth = max(leftPaneWidth - originInWindowCoordinates.x, MainWindowController.minTabSpaceWidth)
item.set(width: tabWidth)
}
}
}
Define the set(width:) method in an extension on NSToolbarItem as follows:
private extension NSToolbarItem {
func set(width: CGFloat) {
minSize = .init(width: width, height: minSize.height)
maxSize = .init(width: width, height: maxSize.height)
}
}
Make your window controller conform to NSSplitViewDelegate and assign it to your split view's delegate property.1 Implement the following NSSplitViewDelegate protocol method in your window controller:
override func splitViewDidResizeSubviews(_ notification: Notification) {
adjustTabSpaceWidth()
}
This will yield the desired resizing behavior. (The user will still be able to remove the space completely or reposition it, but he can always add it back to the front.)
1 Note:
If you're using an NSSplitViewController, the system automatically assigns that controller to its split view's delegate property and you cannot change that. As a consequence, you need to subclass NSSplitViewController, override its splitViewDidResizeSubviews() method and notify the window controller from there. Your can achieve that with the following code:
protocol SplitViewControllerDelegate: class {
func splitViewControllerDidResize(_ splitViewController: SplitViewController)
}
class SplitViewController: NSSplitViewController {
weak var delegate: SplitViewControllerDelegate?
override func splitViewDidResizeSubviews(_ notification: Notification) {
delegate?.splitViewControllerDidResize(self)
}
}
Don't forget to assign your window controller as the split view controller's delegate:
override func windowDidLoad() {
super.windowDidLoad()
splitViewController?.delegate = self
}
and to implement the respective delegate method:
extension MainWindowController: SplitViewControllerDelegate {
func splitViewControllerDidResize(_ splitViewController: SplitViewController) {
adjustTabSpaceWidth()
}
}
There is no native way to achieve a "local" toolbar. You would have to create the control yourself, but I believe it would be simpel to make.
Aligning the toolbar items using autolayout is described here. Align with custom toolbar item described by Mischa.
The macOS way is to use the Toolbar solution and make them context sensitive. In this instance the text attribute buttons would enable when the right pane has the focus and disable when it looses the focus.
So I am presenting an NSViewController as a sheet of a window that has resize disabled.
The view controller that is presented as a sheet can still be resized.
How do I disable resizing of a NSViewController?
Swift 4:
override func viewDidAppear() {
// any additional code
view.window!.styleMask.remove(.resizable)
}
By the way you can do this without writing code, here is how:
Drag a Window Controller element to the Storyboard from the Object
Library.
Connect the Window Controller to the specific View Controller which you want to disable resize.
On the Window Controller's Attributes uncheck Resize option.
After some more trying I found out this did the trick in viewDidLoad:
self.preferredContentSize = NSMakeSize(self.view.frame.size.width, self.view.frame.size.height);
If you add these methods, the issue will be fixed.
- (void)updateViewConstraints NS_AVAILABLE_MAC(10_10) {
[super updateViewConstraints];
}
- (void)viewWillLayout NS_AVAILABLE_MAC(10_10) {
self.preferredContentSize = NSMakeSize(self.view.frame.size.width, self.view.frame.size.height);
}
I'm using a NSBorderlessWindowMask for my main window on a Swift project (without storyboards), when I load a Subview, the NSTextfield outlet is not keybard editable. I already put this code on the initialisation:
self.window?.makeKeyWindow()
self.window?.becomeKeyWindow()
this allows the outlet to be "blue" like on focus, but the keyboard editing is disabled, i can copy/paste on the textfield
You need to use a custom subclass of NSWindow and override canBecomeKeyWindow() to return true. By default, it returns false for windows without title bars (as documented).
You probably want to do the same for canBecomeMainWindow().
Also, never call becomeKeyWindow() (except to call super in an override). That is called by Cocoa to inform the window that it has become the key window. It does not instruct the window to become the key window.
I found an awesome workaround for this problem:
basically setup at beginning the NSWindow mask as NSTitledWindowMask, when application is loaded, remove set up the new mask NSBorderlessWindowMask
func applicationWillFinishLaunching(notification: NSNotification) {
self.window?.titleVisibility = NSWindowTitleVisibility.Hidden
self.window?.styleMask = NSTitledWindowMask // adds title bar
}
func applicationDidFinishLaunching(aNotification: NSNotification) {
self.window?.makeKeyWindow()
self.window?.becomeKeyWindow()
self.window.setIsVisible(true)
self.window?.styleMask = NSBorderlessWindowMask // removes title bar
}
I am trying to add an outlet into my viewcontroller for a toolbar item in my window controller. I have tried playing around with first responder and bindings but have not been able to find any solutions.
A similar question that was answered provided some insight but no one has mentioned anything about IBOutlets other than still asking how to add them in the comments. The answer has been accepted so i am assuming no one will add to it.
How to use NSToolBar in Xcode 6 and Storyboard?
Incase my question is unclear at all, i would like to be able to add this to my storyboard program
#IBOutlet weak var Mytoolbar: NSToolbarItem!
func enabletoolbar()
{
Mytoolbar.action = "FunctionIn.ViewController.swift"
Mytoolbar.enabled = true
}
I found a decent workaround by adding IBOutlets to my custom NSWindow class and using the storyboard to connect my views to the IBOutlets. Then, I accessed these views from my NSViewController class by getting them from the custom NSWindow.
Basically you need to set the action and other properties to the toolbaritem but not in the toolbar. So try the same.
i ended up doing this in my view controller which seems to work
override func viewDidLayout() {
var x = self.view.window?.toolbar?.items[1].label
println(x)
if(self.view.window?.toolbar?.items[0].label! != "Check")
{
toobarediting()
}
println("didlay")
}
func toobarediting() {
self.view.window?.toolbar?.insertItemWithItemIdentifier("Check", atIndex: 0)
}
func toolbarcheck(functiontoset: Selector) {
var y = self.view.window?.toolbar?.items[0] as NSToolbarItem
y.action = functiontoset
if(functiontoset != nil)
{
y.enabled = true
}
}
It seems to allow me to make the tool bar button clickable/unclickable when ever i require it to change it just seems so much more bulky and error prone than
myitem.enable = fale
myitem.action = nil
is this really the best way for a storyboard based application in osx?
While connectiong IBActions works by using either the First Responder or by adding an "Object" to the scene, then changing its class to the window's view controller class, this doesn't help with IBOutlets and delegates that you'd like to point to the view controller.
Here's a work-around for that:
Add the Toolbar to the View Controller, not to its Window. That way, you can make all the IBOutlet connections in the View Controller Scene easily. I've done that for years and found no issues with it, even when using Tabs.
You'll have to assign the window's toolbar in code, then. E.g. like this:
#interface ViewController ()
#property (weak) IBOutlet NSToolbar *toolbar; // connect this in your storyboard to the Toolbar that you moved to the View Controller Scene
#end
- (void)viewWillAppear {
[super viewWillAppear];
self.view.window.toolbar = self.toolbar;
}