Configuring my makefile for gdb - makefile

I've used gdb before, but never with a makefile and only configuring in very simple ways. g++ -g -o file.cpp, etc. I've tried everything, and I cannot get it to recognize debugging objects. I want to debug all of my executable compile.
I'm running g++ and Ubuntu.
compile: scanner.o parser.o listing.o locals.o globals.o
g++ -o compile scanner.o parser.o listing.o locals.o globals.o
scanner.o: scanner.c locals.h globals.h listing.h tokens.h
g++ -c scanner.c
scanner.c: scanner.l
flex scanner.l
mv lex.yy.c scanner.c
parser.o: parser.c listing.h locals.h globals.h
g++ -c parser.c
parser.c tokens.h: parser.y
bison -d -v parser.y
mv parser.tab.c parser.c
mv parser.tab.h tokens.h
listing.o: listing.cc
g++ -c listing.cc
locals.o: locals.cc
g++ -c locals.cc
globals.o: globals.cc
g++ -c globals.cc

Do not override the default rules. Just assign CC and CFLAGS as necessary. In other words, your Makefile should be (in its entirety):
CC=g++ # Not best practice. See comments below
CFLAGS=-g
compile: scanner.o parser.o listing.o locals.o globals.o
$(CC) $(CFLAGS) -o $# $^
scanner.o: scanner.c locals.h globals.h listing.h tokens.h
parser.o: parser.c listing.h locals.h globals.h
scanner.c: scanner.l
flex scanner.l
mv lex.yy.c scanner.c
parser.c tokens.h: parser.y
bison -d -v parser.y
mv parser.tab.c parser.c
mv parser.tab.h tokens.h
As an aside, you really should use CXX to specify a C++ compiler and name your source code files appropriately. (Use *.c for C, *.cxx for C++) Since you are using non standard names, you need to fool make by using a C++ compiler for CC, which is not really the best practice.

Related

How to build static library .a for ARM using cross compiler?

I was trying to compile statically cpp-netlib and rpclib for ARM device.(Same as ZEDboard)
Everything i did is changed the compiler and system settings in CMakeLists.txt file.
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR arm)
set(CMAKE_SYSROOT /home/a/buildroot-2018.05/output/host/arm-buildroot-linux-uclibcgnueabihf/sysroot/)
set(tools /home/a/buildroot-2018.05/output/host/bin/)
set(CMAKE_C_COMPILER ${tools}arm-buildroot-linux-uclibcgnueabihf-gcc)
set(CMAKE_CXX_COMPILER ${tools}arm-buildroot-linux-uclibcgnueabihf-g++)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
After Makefile is created by cmake i ran make and no output has been produced. As i understand build directories should appear.
For the rpclib things went better. It has compiled the librpc.a file but unftunately its not linking to my program.
arm-buildroot-linux-uclibcgnueabihf-g++ -I/home/a/rpclib/include/ -Xlinker -static /home/a/rpclib/librpc.a main.cpp
produces this output:
/home/a/buildroot-2018.05/output/host/lib/gcc/arm-buildroot-linux-uclibcgnueabihf/6.4.0/../../../../arm-buildroot-linux-uclibcgnueabihf/bin/ld: cannot find -lgcc_s
/home/a/buildroot-2018.05/output/host/lib/gcc/arm-buildroot-linux-uclibcgnueabihf/6.4.0/../../../../arm-buildroot-linux-uclibcgnueabihf/bin/ld: cannot find -lgcc_s
collect2: error: ld returned 1 exit status
but there is gcc_s in the sysroot directory.
~/buildroot-2018.05/output/host/arm-buildroot-linux-uclibcgnueabihf$ find ./ -name *gcc_s*
./sysroot/lib/libgcc_s.so
./sysroot/lib/libgcc_s.so.1
./sysroot/usr/include/boost/asio/detail/gcc_sync_fenced_block.hpp
./sysroot/usr/include/boost/atomic/detail/caps_gcc_sync.hpp
./sysroot/usr/include/boost/atomic/detail/ops_gcc_sync.hpp
./sysroot/usr/include/boost/atomic/detail/ops_gcc_sparc.hpp
./sysroot/usr/include/boost/atomic/detail/caps_gcc_sparc.hpp
./sysroot/usr/include/boost/smart_ptr/detail/sp_counted_base_gcc_sparc.hpp
./lib/libgcc_s.so
./lib/libgcc_s.so.1
I guess i am missing something important about cross-compilation.
So basically i have 3 questions:
Can you suggest some resources about cross-compilation for embdedd devices?
How to compile cpp-netlib?
How to link already compiled librpc?
Actually buildroot supports building static libraries.
Steps to build a custom library using buildroot:
Create a folder inside buildroot/package folder with the name of target library.
e.g. my path looks like this /home/a/buildroot-2018.05/package/rpclib
Create Config.in file in target library dir with the needed parameters which can be checked in buildroot manual or better
Create [package-name].mk
Then add entry in /buildroot/package/Config.in
Then package can be marked for installation in menuconfig/target pacckages
My Config.in file for rpclib
config BR2_PACKAGE_RPCLIB
bool "rpclib"
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_USE_WCHAR
help
rpclib is a modern C++ msgpack-RPC server and client library
http://rpclib.net
My rpclib.mk file
RPCLIB_VERSION = v2.2.1
RPCLIB_SITE = $(call github,rpclib,rpclib,$(RPCLIB_VERSION))
RPCLIB_INSTALL_STAGING = YES
RPCLIB_INSTALL_TARGET = NO
RPCLIB_CONF_OPTS = -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF
$(eval $(cmake-package))
And entry in Config.in in the buildroot/packages dir
source "package/rpclib/Config.in"
After executing make i received
./output/host/arm-buildroot-linux-uclibcgnueabihf/sysroot/usr/lib/librpc.a
Working in my little beatle (https://gitlab.com/melviso1/beatle) I have a custom makefile for building rpclib without using cmake stuff (I apologize but I really hate cmake and similar tools). Maybe that can help.
Put it in the root of rpclib for building, clean or install. Please review tabs in the following script, because my pasting here can make some loses.
I used this to compile rpclib inside arm. For cross-compiling you could edit and change build tools.
CXXFLAGS=-std=c++0x -O3 -pthread -DASIO_STANDALONE -DRPCLIB_ASIO=clmdep_asio -DRPCLIB_FMT=clmdep_fmt -DRPCLIB_MSGPACK=clmdep_msgpack -Wall
INCLUDE=-Iinclude -I./dependencies/include
OBJS=obj/format.o obj/posix.o obj/client.o obj/client_error.o obj/response.o obj/server_session.o obj/dispatcher.o obj/optional.o obj/rpc_error.o obj/server.o obj/this_handler.o obj/this_server.o obj/this_session.o
all: obj librpc.a
obj:
mkdir -p obj
librpc.a: $(OBJS)
ar -r -s librpc.a $(OBJS)
obj/format.o: dependencies/src/format.cc
g++ $(CXXFLAGS) $(INCLUDE) -c ./dependencies/src/format.cc -o obj/format.o
obj/posix.o: dependencies/src/posix.cc
g++ $(CXXFLAGS) $(INCLUDE) -c ./dependencies/src/posix.cc -o obj/posix.o
obj/client.o: lib/rpc/client.cc
g++ $(CXXFLAGS) $(INCLUDE) -c ./lib/rpc/client.cc -o obj/client.o
obj/client_error.o: lib/rpc/detail/client_error.cc
g++ $(CXXFLAGS) $(INCLUDE) -c ./lib/rpc/detail/client_error.cc -o obj/client_error.o
obj/response.o: lib/rpc/detail/response.cc
g++ $(CXXFLAGS) $(INCLUDE) -c ./lib/rpc/detail/response.cc -o obj/response.o
obj/server_session.o: lib/rpc/detail/server_session.cc
g++ $(CXXFLAGS) $(INCLUDE) -c ./lib/rpc/detail/server_session.cc -o obj/server_session.o
obj/dispatcher.o: lib/rpc/dispatcher.cc
g++ $(CXXFLAGS) $(INCLUDE) -c ./lib/rpc/dispatcher.cc -o obj/dispatcher.o
obj/optional.o: lib/rpc/nonstd/optional.cc
g++ $(CXXFLAGS) $(INCLUDE) -c $< -o $#
obj/rpc_error.o: lib/rpc/rpc_error.cc
g++ $(CXXFLAGS) $(INCLUDE) -c $< -o $#
obj/server.o: lib/rpc/server.cc
g++ $(CXXFLAGS) $(INCLUDE) -c $< -o $#
obj/this_handler.o: ./lib/rpc/this_handler.cc
g++ $(CXXFLAGS) $(INCLUDE) -c $< -o $#
obj/this_server.o: lib/rpc/this_server.cc
g++ $(CXXFLAGS) $(INCLUDE) -c $< -o $#
obj/this_session.o: ./lib/rpc/this_session.cc
g++ $(CXXFLAGS) $(INCLUDE) -c $< -o $#
install:
cp -rf include/rpc /usr/local/include/
cp librpc.a /usr/local/lib/
uninstall:
rm -rf /usr/local/include/rpc
rm /usr/local/lib/librpc.a
clean:
rm -f librpc.a
rm -f obj/*
.PHONY: obj clean install uninstall`

Why does make delete my temporary files?

I have a simple Makefile,
.PHONY: clean
PROGRAMS=$(patsubst main%.cpp,example%,$(wildcard main*.cpp))
all: ${PROGRAMS}
GCCVERSION=$(shell gcc -dumpversion)
GLCFLAGS=$(shell pkg-config --cflags gl)
CPPFLAGS=-Wall -O2 ${GLCFLAGS}
ifeq "${GCCVERSION}" "4.5.2"
CXXFLAGS=-std=c++0x
else
CXXFLAGS=-std=c++11
endif
GLLIBS=$(shell pkg-config --libs gl)
LIBS=${GLLIBS} -lglut
example%: main%.o shaders.o fileutils.o
${CXX} $^ ${LIBS} -o $#
clean:
rm -f *.o ${PROGRAMS}
But when I executed it, it delete the *.o files as last command. I don't know why:
$ make
g++ -std=c++11 -Wall -O2 -I/usr/include/libdrm -c -o main01.o main01.cpp
g++ -std=c++11 -Wall -O2 -I/usr/include/libdrm -c -o shaders.o shaders.cpp
g++ -std=c++11 -Wall -O2 -I/usr/include/libdrm -c -o fileutils.o fileutils.cpp
g++ main01.o shaders.o fileutils.o -lGL -lglut -o example01
rm main01.o fileutils.o shaders.o
Is there anything wrong with my Makefile?
Intermediate files are deleted by design: see Chained Rules in GNU make manual.
Use .SECONDARY or .PRECIOUS targets to keep your precioussss temp files.
Just to clarify the previous response, you need to add a special rule like
.PRECIOUS: myfile.o

Specifying build directory in a make file

I am relatively new to hand crafted make files. I have put together a basic make file for building a library. I want to keep all the temporary .o files in a build directory and have the built executable stored in a bin directory.
My directory structure looks like this:
root
src/
include/
build/
bin/
Makefile
and this is what my make file looks like:
SHLIB = pg_extlib
SRC = src/file1.c \
src/file2.c
OBJS = build/file1.o \
build/file2.o
debug_build:
gcc -g -fPIC -c $(SRC) -I`pg_config --includedir` -I`pg_config --includedir-server` -I/some/required/path/include -Iinclude
gcc -shared -o bin/$(SHLIB).so $(OBJS) -lm -lpq -lmylib_core
clean:
rm -f $(SHLIB) $(OBJS)
The .o files are placed correctly in the build folder, but they also appear in the root folder (where the Makefile resides). How do I fix this?
I see how you're getting object (.o) files in the root folder, but I have no idea how you're getting them in the build folder.
Let's take this in stages. First we'll give the object files their own rules:
# Note the use of "-o ..."
build/file1.o:
gcc -g -fPIC -c src/file1.c -I`pg_config --includedir` -I`pg_config --includedir-server` -I/some/required/path/include -Iinclude -o build/file1.o
build/file2.o:
gcc -g -fPIC -c src/file2.c -I`pg_config --includedir` -I`pg_config --includedir-server` -I/some/required/path/include -Iinclude -o build/file2.o
debug_build: $(OBJS)
gcc -shared -o bin/$(SHLIB).so $(OBJS) -lm -lpq -lmylib_core
This is effective, but crude. The object files now go into build/, but there's lots of redundancy, no dependency handling. So we put in prerequisites, and assuming you're using GNUMake (which you should), we can use Automatic Variables (and I'll abbreviate the -I string just for readability):
build/file1.o: src/file1.c
gcc -g -fPIC -c $< -I... -o $#
build/file2.o: src/file2.c
gcc -g -fPIC -c $< -I... -o $#
debug_build: $(OBJS)
gcc -shared -o bin/$(SHLIB).so $^ -lm -lpq -lmylib_core
Notice that the commands in the object rules are now exactly the same. So we can combine those two rules a couple of different ways. The simplest is:
build/file1.o: src/file1.c
build/file2.o: src/file2.c
build/file1.o build/file2.o:
gcc -g -fPIC -c $< -I... -o $#
Now one or two more little tweaks and we're good to go:
build/file1.o: src/file1.c
build/file2.o: src/file2.c
build/file1.o build/file2.o:
gcc -g -fPIC -c $< -I`pg_config --includedir` -I`pg_config --includedir-server` -I/some/required/path/include -Iinclude -o $#
debug_build: $(OBJS)
gcc -shared -o bin/$(SHLIB).so $^ -lm -lpq -lmylib_core
There are more sophisticated tricks, but that should be plenty for now.

File format not recognized; treating as linker script using GCC

I am pretty new to Makefiles and i am trying to build an executable from 3 files, file1.c, file2.c, and file1.h into an executable called exFile. Here's what I got:
all: exFile
exFile: file1.o file2.o
gcc -Wall -g -m32 repeat.o show.o -o repeat
file1.o: file1.c file1.h
gcc -Wall -g -m32 -S file1.c -o file1.o
file2.o: file2.c
gcc -Wall -g -m32 -S file2.c -o file2.o
I've searched the web for makefiles in this format, but i came up empty handed so i was wondering if someone can help. When it tries to compile i get:
usr/bin/ld:file1.o:1: file format not recognized; treating as linker script
I've compiled programs using assembly files but I'm not to sure what to do with c files or the file1.h file. file1.c includes file1.h so i have to link them (I think?). Any suggestions or links to a reference would be appreciated
You have two problems with your gcc command-line. First, you're specifying the -S flag, which causes gcc to emit assembly code, rather than object code. Second, you're missing the -c flag, which tells gcc to compile the file to an object file, but not link it. If you just remove -S and change nothing else, you'll end up with an executable program named file1.o and another named file2.o, rather than two object files.
Besides those errors, you could simplify your makefile by the use of pattern rules. I suggest you try the following instead:
all: exFile
exFile: file1.o file2.o
gcc -Wall -g -m32 $^ -o $#
%.o: %.c
gcc -Wall -g -m32 -c $< -o $#
file1.o: file1.h
Or, as EmployedRussian points out, you can go with something even more minimal that leverages more of the built-in features of GNU make:
CC=gcc
CFLAGS=-Wall -g -m32
all: exFile
exFile: file1.o file2.o
$(LINK.c) $^ -o $#
file1.o: file1.h
The -S switch to gcc tells it to output assembler so this:
gcc -Wall -g -m32 -S file1.c -o file1.o
Is putting assembler into file1.o but you want, presumably, to compile file1.c into object code:
gcc -Wall -g -m32 file1.c -o file1.o
When the linker gets your file1.o it is confused because file1.o is assembler when the linker is expecting object code, hence your error.
So get rid of the -S switches for file1.o and file2.o.

How should a very simple Makefile look like for Cuda compiling under linux

I want to compile a very basic hello world level Cuda program under Linux. I have three files:
the kernel: helloWorld.cu
main method: helloWorld.cpp
common header: helloWorld.h
Could you write me a simple Makefile to compile this with nvcc and g++?
Thanks,
Gabor
I've never heard of Cuda before, but from the online documentation it looks as if X.cu is supposed to be compiled into X.o, so having helloWorld.cu and helloWorld.cpp is not a good idea. With your permission I'll rename the "kernel" helloKernel.cu, then this should work:
NVCC = nvcc
helloWorld.o: helloWorld.cpp helloWorld.h
$(NVCC) -c %&lt -o $#
helloKernel.o: helloKernel.cu
$(NVCC) -c %&lt -o $#
helloWorld: helloWorld.o helloKernel.o
$(NVCC) %^ -o $#
(Note that those leading spaces are tabs.)
If that works, try a slicker version:
NVCC = nvcc
helloWorld.o: %.o : %.cpp %.h
helloKernel.o: %.o : %.cu
%.o:
$(NVCC) -c %&lt -o $#
helloWorld: helloWorld.o helloKernel.o
$(NVCC) %^ -o $#
Just in case, here's my variant. I use it to compile CUDA projects on Mac, but I think it will suit Linux too. It requires CUDA SDK.
BINDIR = ./ # places compiled binary in current directory
EXECUTABLE := helloWorld
CCFILES := helloWorld.cpp
CUFILES := helloWorld.cu
# an ugly part - setting rootdir for CUDA SDK makefile
# look for common.mk - I don't know where SDK installs it on Linux -
# and change ROOTDIR accordingly
ROOTDIR := /Developer/GPU\ Computing/C/common
include $(ROOTDIR)/../common/common.mk
My version, verbose but transparent:
myapp: myapp.o
g++ -fPIC -o $# $< -L /usr/local/cuda/lib -lcudart
myapp.o: myapp.cu
/usr/local/cuda/bin/nvcc --compiler-options -fno-strict-aliasing \
-I/usr/local/cuda/include \
-DUNIX -O2 -o $# -c $<
matrixMul: matrixMul.o
g++ -fPIC -o $# $< -L /usr/local/cuda/lib -lcudart
# It MUST be named .cu or nvcc compiles as regular C !!! (no __global__)
matrixMul.o: matrixMul.cu
/usr/local/cuda/bin/nvcc --compiler-options -fno-strict-aliasing \
-I/usr/local/cuda/include \
-DUNIX -O2 -o $# -c $<
Here is an example what my current project looks like. As you can see there is a few OpenGL libraries
ce : cudaExample.c cudaExample.h
cp cudaExample.c cudaExample.cu
/usr/local/cuda/bin/nvcc -arch=sm_20 -o ce -lglut -lGL -lGLU -lXext -lXmu -lX11 -lm cudaExample.cu
then run make ce
and ./ce

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