Exisiting MakeFile Project in Monodevelop - makefile

Monodevelop has makefile integration, but can it import an existing project generated by cmake (just like in Eclipse CDT's Makefile Project with Existing Code)? If yes, how can I do it?
Sorry, if this is not the right place to ask. They have no forums section.

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CMake to Qt Creator .pro file; Build specific CMake project from Qt Creator

Qt Creator does an excellent job with with parsing and building a CMake project. The problem is that when the CMake is too big and has sub-projects, it takes a long time to build.
CMake does have the ability to convert a CMake project to a Visual Studio solution. But since I am using Qt Creator, I'd also like to be able to convert a CMake project to a Qt Creator project.
Is there a straightforward way of accomplishing this task? I have googled, but haven't found anything.
P.S. Or, alternatively, I want the ability to just a build a specific CMake project from Qt Creator, and not the whole "solution". Visual Studio allows you to do it, Qt Creator does not. Unless it does and I don't know how.
Did some digging in Qt Creator and it turns out that it is indeed possible to set which particular CMake sub-project to build.
On the right hand-side where you see the column Welcome/Edit/Design/Projects/Help, go to Projects and select Build on the configuration that you're building:
Then on the right hand-side you'll see on the top a CMake dialog and right below it Build Steps dialog with all the CMake sub-projects loaded. By default all is checked. You can change that selection to whatever sub-project you want to. Obviously if you have a number of sub-projects that are libraries and you're modifying most of the time your executable project and running, then the choice would be the very first one, titled Current Executable:

Visual Studio not able to run ".lib" file?

I am trying to build a project from the following Source Code (it accompanies a book I am currently reading). Unfortunately, visual studio can not run a library with the name "cyclone_d.lib". I believe this is because visual studio simply can not locate the file. I have spent several hours trying to fix this problem by changing the settings in the linker and project, for example adding Additional Directories, but I have not been able to get any results.
Please let me know how I can fix this problem and compile the code.
Thank You!
Your link to source points only to some Unix-style source files but no VS project files. So I can only guess and give general help.
A VS solution contains one or more projects. Each project has a build target, in most cases a EXE, DLL, or static library LIB. When you have a solution that includes an project with an EXE build target set the option "Set as StartUp Project" at that project in the solution tree.
If you don't have an EXE change your project setup to create a Win32 executable instead a library. For this task the most simple approach is creating a new project (Win32 Console Application or Win32 Project) and add all the source files.

MakeFile to Visual Studio project

Currently i am using makefile to build the project but i want to convert it into visual studio 2010 project? After some research i can not find a single tutorial or guide to do this. Can any one help me by pointing to any of the relevant resource or step by step guide for it.
P.S: I have only elementary knowledge of makefile
I'd suggest to use CMake for creating VS projects. You just define your project structure, i.e. sources, headers, resources and CMake creates appropriate project/solution files for your target IDE: makefiles, Visual Studio etc.
After installation CMake provides a GUI, where you can choose your target IDE.
I know, this is not a direct answer to your question, but it is a way to make your projects more portable.

Xcode's feature similar to Visual Studio's add reference?

I asked about debugging dylib in Xcode in this post. For Visual Studio, I can use the 'Add New Reference' in Property pages to assign a dynamic library project from the project that uses the library. And, I can put all the project in one single solution file, and make the project as 'Startup Project'. I just set breakpoints and run to debug the dynamic library.
Can Xcode do the similar/same thing?
Can Xcode have two or more projects in one something like VS2010's solution file?
Does Xcode provide something like referencing project to debug dynamic library?
Can Xcode have two or more projects in one something like VS2010's solution file?
You can include an Xcode project in another Xcode project. Just use the Add Existing File action to add it. Then you can reference any of the included project's build products.

Generate Makefile from Xcode Project for port of project to other UNIX systems

(This was asked before but the answers were not conclusive)
While I love development using Xcode (3.2.1), I have the need to port some projects to other UNIX systems, and even Windows. The code is all C++ but fairly complex. I'm looking for a way to automated / semi-automated generation of equivalent Makefiles out of my Xcode projects, after getting tired to do this by manual trial-and-error.
Thanks for any hints.
Manfred
You should probably switch to CMake for all your platforms. CMake, in turn, can generate Makefile, Xcode, Visual Studio, and KDevelop projects/builds using the CMake project description. You will, at first, need to create a CMake description for your project, but then if you only update the CMake project, going from CMake to Xcode is very easy. Or you can use the Makefile generator and create a Makefile-based Xcode project. To get started using CMake, you should read the the CMake wiki, look at the CMake Manual, and -- if you like -- you can look at my C++ Application Project Template and C++ Library Project Template which use CMake (although I have tested them only with the Makefile generator and not with the Xcode generator).
If you need to go cross-platform then it's probably better to use a makefile for all platforms. Xcode supports makefile builds as "legacy projects" - you lose some functionality/flexibility when you do this, but you still get the same code browsing, source level debugging, etc.
Have you tried Pbxbuild?
Pbxbuild is used to take Xcode project files and build the code. It does this by creating GNUmakefiles, and using Make to build those.

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