How to define Setup File Name at build time in InstallShield - installation

We are launching our installer build using IsCmdBld.exe and would like to define at buildtime the name of the Setup File Name .exe
I have tried doing this by passing a command similar to this:
IsCmdBld.exe -p c:\project_path\installer_project.ism -c "My Custom Configuration" -z "SetupFileName=My App 1.0"
Unfortunately, it seems SetupFileName is ignored.
Anybody got ideas?

This may not be the exact answer you are looking for, but if you want to change the name within the project for each build, go to the Media / Releases menu. Click on the project name under "Releases", and in the General information is the Setup File Name. Enter your desired name here without the '.exe' extension.

Using Installshield for VS 2015 this is the updated answer:

Typically you would want your setup.exe to stay the same name every time you build. Especially the MSI filename. The version of the file can be set on the command line.
So for our setup, we specify the desired name of the setup.exe and msi filename in the product/release configuration of the ISM. Then on the command line, we always call the ISM with the same command line, which gives us repeatability/reliability.
"C:\Program Files (x86)\InstallShield\2012Spring SAB\System\IsCmdBld.exe" -p "E:\Path\to\the.ism" -y 3.6.356.2 -a "PRODUCT_CONFIGURATION" -o "E:\local\mergemodules"
-y sets the version (ProductVersion) which also sets the resulting EXE version
-a specifies the product configuration
-o specifies a folder for merge modules (we limit the merge modules we consume)

Related

Why "gofmt -d" gives "computing diff: exec: "diff": executable file not found in %PATH%" error on windows?

I would like to see what mistakes I made in my golang files. In order to figure it out, I issue a command like this:
gofmt -d myfile.go
According to the gofmt --help manual, it is supposed to list the diff of the current and the desired versions of the file. Instead of this, it produces this error message:
computing diff: exec: "diff": executable file not found in %PATH%
How could this be fixed?
The gofmt tool assumes the system has an installed and available diff. Unfortunately, this tool is not part of a standard Windows installation so you need to add it manually.
For most of us, the easiest way to add the path of the diff tool we already have on our computer. This is the one that has been installed as part of git. (If git hasn't been installed yet then do it at first.)
In order to solve this, you should issue a command from the DOS prompt in which you want to execute gofmt:
set PATH=%PATH%;c:\Program Files\Git\usr\bin
(Maybe you need to change the path according to your git installation.)
For a more permanent solution, you should add the path of diff.exe to the PATH environment variable via the Control Panel.

Add component in .ism using Iscmdbld.exe

I'm building InstallShield project using cmd tool- iscmdbld.exe. I want to specify the build directory from where it is taking files, for that I need to add components and folders. Is there any command which does that?
what not working is:"C:\Program Files (x86)\InstallShield\2015\System\IsCmdBld.exe" -p C:\InstallShield\APEXDFZ\APEXDFZ.ism -v -z "AddComponent=C\build\MyVota" -z "AddComponent=C\build\MyVota1"
Last -z arguments are not working. Please help me.
-z is for properties, path Variables use -l. However, I do not believe you can add components using IsCmdBld.exe. When you add files to a component in InstallShield - it will give it a path variable, "PATH_TO_FILES="C:\whatever\path" if your files are being built in "C:\My\Build\Folder" then you would just:
"...\IsCmdBld.exe" -p "..\APEXDFZ.ism" -l "PATH_TO_FILES=C:\My\Build\Folder"
Now - I am a little confused to your question about adding components. You could add all files with exclude/include options by using a dynamic file linking where it will grab everything in that folder even sub-folders and change the path on the cmdline same way.
However, there is a way to dynamically add components, you would want to use InstallShield's automation interface "IswiAutoXX" where XX is the version of IS you have installed - and not related to the actual version...something in the 20's. Hope this helps.

IsCmdBuild.exe building compressed msi but failing to open

I am trying to build installer using InstallShield's commandline tool IsCmdBld.exe. It builds something, but when I try to open it, it returns following error.
I have used
"C:\Program Files (x86)\InstallShield\2015\System\IsCmdBld.exe" -p "D:\Installation_Builds\MyInstallations\MyInstaller.ism" -r "Compressed EN Build" -c COMP -a "CompEN"
as a command. Seems very straight forward. In fact if I do not insert -c COMP and generate uncompressed installer, it has no problem. However, the size of installer over all becomes 23GB so it is not acceptable.
I do see ISDEV : fatal error 0: followed by nothing else. I googled a bit and found http://flexerasoftware.force.com/ka1G0000000TljoIAC but I cannot seem to understand why this is occuring when I can perfectly build it without the use of commandline tool.
Any inputs would be appreciated. Thank you.
EDIT : after adding -v to the building command, little bit more detailed error showed up.
1627: Error saving the changes to [XX.msi]
I do not know why it is erroring on saving the change.
make sure your .msi is not readonly.
the best way we found for using the isCmdBld is with this cmdline :
ISCmdBld.exe -p "%ProjectName%" -a "%Configuration%" -r "%ReleaseName%" -x -o "%MergeModulePath%" -prqpath "%PRQPath%"
you'll have to make sure the %Configuration% and %ReleaseName% are the exact same as those in the ism (case Sensitive) (Media|release).

Netbeans and PhpDocumentor

I have downloaded Netbeans 7.0 beta as I wanted to give the PhpDoc functionality a bash, but can't get it to work.
I seem to be falling over on the configuration options for PhpDoc in netbeans. It is asking for the script location,
but whatever I enter I get the error;
** ERROR *****************************************************************
* Sorry, can't find the php.exe file.
* You must edit this file to point to your php.exe (CLI version!)
* [Currently set to C:\usr\local\php\cli\php.exe]
*
* NOTE: In PHP 4.2.x the PHP-CLI used to be named php-cli.exe.
* PHP 4.3.x renamed it php.exe but stores it in a subdir
* called /cli/php.exe
* E.g. for PHP 4.2 C:\phpdev\php-4.2-Win32\php-cli.exe
* for PHP 4.3 C:\phpdev\php-4.3-Win32\cli\php.exe
**************************************************************************
Press any key to continue . . .
The set-up is Netbeans and xampp running on a windows machine.
Any and all help greatly appreciated.
That error indicates that the php.exe executable file is not in your Windows "PATH", and as such, when Windows tries to run the phpdoc script, it doesn't know how. Fortunately, the phpdoc script itself checks for this condition and explains it to you, in the error text you posted. Otherwise, the Windows error would have been much more generic and probably unhelpful.
You need to determine where your php.exe file is located. Then, edit the phpdoc.bat script file itself to hardcode the absolute path. Look for the line near the beginning that SETs the phpCli value. That is where you should place the absolute path to your php.exe file.
As an aside, I would suggest that your "PhpDoc script" setting in NetBeans should explicitly call the phpdoc.bat script rather than just "phpdoc", e.g. D:\xampp\php\phpdoc.bat, since both files actually exist. I know that Windows will typically look for "foo.bat" if you tell it to execute "foo" when foo doesn't exist and foo.bat does exist, but since phpdoc and phpdoc.bat both exist, ... I think that Windows trying to run phpdoc directly rather than phpdoc.bat will give you trouble.
Further, I see that you have the phpdoc.bat file itself listed as the first "argument" to the phpdoc script. That will probably cause you some grief once you get past the "can't find php.exe" error. You should remove that... the only arguments you should give after naming the script itself are the valid arguments that phpDocumentor expects, particularly the ones it requires -- -o for output template, -t for where to write the doc files, -d or -f to tell it where the PHP code is that you want documented.
for my case, in the version 2:
i changed the last line in phpdoc.bat:
"%PHPBIN%" "%PHP_PERAR_BIN_DIR%\phpdoc.php" %*
to
"%PHPBIN%" "phpdoc.php" %*
%PHP_PERAR_BIN_DIR% in this case is empty & the backslash makes an error finding the phpdoc.php file
I finally figured out an easy way to use phpdoc in Netbeans Windows!
Pear? Drop it. There's way too many problems.
Download it directly - http://sourceforge.net/projects/phpdocu/files/
Download the tar file, not the zip. The zip is bugged and will output 2 letter extensions instead of 3 (ie, .cs instead of .css) (as of 1.4.3)
Unzip it anywhere you want
Open up the phpdoc.bat file, and make 2 changes
a) Change the phpcli path
b) Add in code to navigate to the directory.
So for example, I put my phpdocumentor folder in d:\programs\xampp\php\phpdoc. Modifying the phpdoc.bat file:
SET phpCli=d:\programs\xampp\php\php.exe
d:
cd d:\programs\xampp\php\phpdoc
Then in Netbeans, you put this for the phpdoc script:
D:\programs\xampp\php\phpdoc\phpdoc.bat -o HTML:frames:earthli
Note that when you set the target (right click on project -> properties -> phpdoc), you will need to manually change the backslashes to forward slashes.
Correct - D:/programs/xampp/htdocs/project/phpdoc
Incorrect - D:\programs\xampp\htdocs\project\phpdoc (this will be generated when you use the browse button)
Good luck!
PS. Note that you can also run the phpdoc batch file directly from dos. You don't need to do it through netbeans.
d:\programs\xampp\php\phpdoc\phpdoc.bat -d D:\programs\xampp\htdocs\project -t D:\programs\xampp\htdocs\project\phpdoc -o HTML:frames:phpedit

Add files to an Xcode project from a script?

Right now I'm using a few scripts to generate files that I'm including as resources in Xcode. The thing is I'm running the script, then deleting from the project, then adding back into the project. There must be a way to automate this last step, so that the script can generate the files and automatically add them into the xcode project for me.
I'm using bash but any language examples would help.
Thanks,
Andrew
I had a similar need as Andrew. I needed to be able to include resources from a script without knowing those resources ahead of time. Here's the solutions I came up with:
Add a new Run Script build phase after “Copy Bundle Resource” that contains the following command:
find -L ${SRCROOT}/SomeDerivedResources \
-type f -not -name ".*" \
-not -name "`basename ${INFOPLIST_FILE}`" \
| xargs -t -I {} \
cp {} ${CONFIGURATION_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/
Looks scary, but let’s break it down:
find -L ${SRCROOT}/SomeDerivedResources
This crawls the directory SomeDerivedResources in our source root (-L tells it to follow symbolic links)
-type f
Only include regular files
-not -name ".*"
Ignore files starting with a dot
-not -name "`basename ${INFOPLIST_FILE}`"
In my case, my Info plists live in my SomeDerivedResources directory so we need to exclude that file from being copied to our product
| xargs -t -I {}
Pipe the results of find into xargs with -t (echo resulting commands to stderr so they show up in our build log), -I (run the command once for each input file) and use {} as our argument placeholder
cp {} ${CONFIGURATION_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/
Lastly, copy each found file (denoted by {}) to our product’s resource directory.
I realized when typing this that using an rsync setup instead of cp could prevent us from copying resources each time you build. If your resources are very large it might be worth looking in to.
(Also, a folder reference wouldn’t work for my need for a few reasons. One, my icons are in my DerivedResources directory and having them in a subdirectory in the bundle seems not to work. Also, I ideally wanted to be able to use [UIImage imageNamed:#"MyAwesomeHappyImage.png"] and -pathForResource:ofType: (and some of my files are nested further inside my DerivedResources directory). If your needs don’t contain those restraints, I highly suggest you go the folder reference route.)
This can be done by adding a new build phase to your application.
In your Xcode project browser, find the target for your application, and expand it to show all of the build phases.
Add a new "run script" build phase to your target. The easiest way is to right-click on the target and choose "Add/New Build Phase/New Run Script Build Phase"
Adding the new build phase should bring up an inspector window. In this window, you can enter the entire shell script, or simply a command line to run the script.
Here's the gold: At the bottom of the inspector window you can specify input files and output files. Specifying input files sets up dependencies automatically (the shell script will only be executed if some of the input files have been modified). Specifying output files automatically propagates the dependencies to those files. When your shell script is run, Xcode knows that it needs to deal with those files that the shell script has modified.
Be sure to drag your new build phase up to the top of the list of phases as shown in the screenshot below. The order will be important if you need those resource files to be included in the bundle.
Save, build, commit to the repository, ask for a raise, get some fresh air and have a nice day! :)
For those with large number of files, to avoid having to recopy (or recheck) each file, as suggested by #Ben Cochran (thanks a lot for the great script), this is how to do it with rsync:
Basically, the files just need to be copied into the main bundle
In that case just add a folder reference to the project (Create a folder in your project folder and then drag it into your projects "Resources" group (in the "Files & Groups" list; then in the sheet that appears select the "Create Folder References for any added Folder" radio button) and Xcode will copy the folder and all of its contents into the target bundle at build time.
Just an additional note: If you use this method to add image subfolders you'll have to prefix the image name with the subfolder name to use '[UIImage imageNamed:]'. For example if you have an image named "Rendezvous.png" in a subfolder named "MyImages":
`
// this won't work
UIImage * image = [UIImage imageNamed:#"Rendezvous"];
if (image) {
NSLog(#"Found Rendezvous!");
} else {
NSLog(#"Didn't find Rendezvous.");
}
// but this will!
image = [UIImage imageNamed:#"MyImages/Rendezvous"];
if (image) {
NSLog(#"Found MyImages/Rendezvous!");
} else {
NSLog(#"Didn't find MyImages/Rendezvous.");
}
`
If you already have the files somewhere on your system, relative to your source root, you can always add a "Copy Files" phase. This will allow you to specify a directory where your resources should be copied from.
You can combine this with the Build Script phase answer provided to you already. For instance, run a script to check out your assets from Subversion into a subdirectory of your project, and then follow that up with a Copy Files phase that copies from "$(SRCROOT)/Assets".
I know it's a bit late, but I just came across this article explaining how to do something that sounds like what you're looking for.
I found myself with a similar situation using Ionic Capacitor. What I was expecting was to include files on the "Copy Bundle Resources" bundle phase. What I found is that Ionic already packs you some inclusions and if you slip your files along this folders you get it included as well.
Do you see the App folder inclusion? It our entry point.
To include on it I add a script that do something like this:
cp -Rf ./includes/yourfolder/ ./ios/App/App/
I managed to solve the issue
"Code object is not signed at all"
that can be encountered during build upload to iTunes Connect in this way:
I didnot include the script to Bundle resources.
So the script (in this case Python file) is executed during build, (it does what it has to do) but it is not included in the bundle of the app.
How to do?
Open Build Phases, go to Copy Bundle Resources section, select the file and remove it with (-).

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