How to enhance class in Ruby [closed] - ruby

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Let's consider this:
class Container
def function_one
...
end
def function_two
...
end
def function_three
...
end
attr_accessor :result_from_function_one
attr_accessor :result_from_function_two
attr_accessor :result_from_function_three
end
Since I can't create separate algorithm body for other classes, I created four separate classes. When I need to run algorithm one, I create a class with function one, and so on:
class Container
...
end
class ContainerWithFunctionOne < Container
def function_one
...
end
attr_accessor :result_from_function_one
end
class ContainerWithFunctionTwo < Container
def function_two
...
end
attr_accessor :result_from_function_two
end
class ContainerWithFunctionThree < Container
def function_three
...
end
attr_accessor :result_from_function_three
end
But when I combine function_one with function_two, I have an issue because they need to use the same data structure. So I was thinking about dividing the class Container into modules:
module FunctionOne
class Container
def function_one
...
end
attr_accessor :result_from_function_one
end
end
module FunctionTwo
class Container
def function_two
...
end
attr_accessor :result_from_function_two
end
end
module FunctionThree
class Container
def function_three
...
end
attr_accessor :result_from_function_three
end
end
But when I try to run it:
require_relative 'FunctionOne'
require_relative 'FunctionTwo'
require_relative 'FunctionThree'
containter = Container.new
container.function_one
container.function_two
container.function_three
it gave a run time error:
in `<top (required)>': uninitialized constant Container (NameError)
and I don't know how to fix this problem.

You can try
container = FunctionOne::Container.new
to create a new container

Related

Nested class initialize not being called [closed]

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Closed 2 years ago.
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I am creating a custom Trie as follows:
# frozen_string_literal: true
class CustomTrie
attr_accessor :trie
def initialize(items)
end
def self.parse_to_trie(items)
end
def get(path)
end
class Node
attr_accessor :key, :parent, :children,
def initialize(key: '', parent: nil, children: [])
# This isn't being called, why?
#key = key
#parent = parent
#children = children
end
def is_parent?
end
def is_leaf?
end
def inspect
{key: #key, parent: #parent, children: #children}
end
end
class Trie
attr_accessor :root
def initialize(root = Node.new)
#root = root
end
def add(path)
end
def get(path)
end
end
end
However when I try calling CustomTrie::Node.new everything is initialized to nil instead of the default values, and when I try calling the constructor with values I get the error: "ArgumentError (wrong number of arguments (given x, expected 0))"
I'm sure I'm missing something obvious, but I haven't been able to identify what I'm doing wrong.
:facepalm:
It turns out it was because I had a comma after :children in my attr_accessor call.

how to make a class that makes multiple objects? [closed]

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How can I make a class that makes multiple classes. I have this:
class Person
attr_accessor :name
#name = name
def initialize
Person.new
Person.new
Person.new
Person.new
Person.new
Person.new
Person.new
Person.new
end
end
but that returns stack level to deep.
I wasn't clear where you wanted to get the names from -- External file? Manual Input? Database?
In any case, you could probably do something like:
class Person
attr_accessor :name
def initialize(name)
self.name = name
end
end
##some sort of input goes here and creates the array of names
arrayofnames = [name1,name2,name3]
arrayofnames.each do |person|
Person.new(person)
end
As part of the same enumeration you could put each new person into an array or store them somewhere else for later use. Here I built the class and added the people to it separately, although you could probably build the same enumeration into the class itself.
Hope that helps,
The problem that you are facing is that you are creating a person which in turn is creating 10 other person objects which are all returning 10 person objects. This continues on indefinitely.
What you want is:
class Person
attr_accessor :name
#name = name
end
class People
#people
def initialize()
people = []
for i in 0..10
people[i] = Person.new
end
end
end
This creates another object that in turn contains 10 Person objects. This way there is no way for the same recursive problem to happen.
First of all, this is your Person class:
class Person
attr_accessor :name
def initialize(name)
#name = name
end
end
If you want another class to create x number of Person instances you can use the following PeopleCreator class:
class PeopleCreator
def self.create_person_for(names)
new.create(names)
end
def create(names)
names.map { |name| Person.new(name) }
end
end
I've used a class method in the PeopleCreator to be able to easily call the following:
names = %w(John Jane Jake)
PeopleCreator.create_person_for(names)
# => [#<Person:0x0000000a743150 #name="John">, #<Person:0x0000000a743128 #name="Jane">, #<Person:0x0000000a743100 #name="Jake">]

Access super variables using class object [closed]

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Heey I am new to Ruby. I need to create a factory method, which will return me an object of a class. Using that object I should be able to access the variables of the class. I have written the following code, but I surely have miss something.
class Super
##super_temp = 1
def Super.get_instance(world)
platform = world
if ##instance == nil
if platform==1
##instance = BaseA.new
else
##instance = BaseB.new
end
end
return ##instance
end
end
class BaseA < Super
##base_temp = 2
end
class BaseB < Super
##base_temp = 3
end
class Demo
def Demo.call_demo
obj = Super.get_instance(0)
puts "---------temp is #{obj.base_temp}"
end
end
Demo.call_demo
I need to retrieve the value of base_temp in class Demo.
Don't use ## (Why should we avoid using class variables ## in rails?) - # solves your problem just as easily.
Aside from that, all that is missing in your code is a getter:
class Super
#super_temp = 1
def Super.get_instance(world)
platform = world
if #instance == nil
if platform==1
#instance = BaseA.new
else
#instance = BaseB.new
end
end
return #instance
end
def base_temp
self.class.base_temp
end
def self.base_temp
#base_temp
end
end
class BaseA < Super
#base_temp = 2
end
class BaseB < Super
#base_temp = 3
end
class Demo
def Demo.call_demo
obj = Super.get_instance(0)
puts "---------temp is #{obj.base_temp}"
end
end
Demo.call_demo
# ---------temp is 3
The instance getter (implemented as self.class.base_temp) calls the class method base_temp of the instance's class. If we add prints of the internal products of the function, you can have some insights about its internals:
class Super
def base_temp
p self
p self.class
p self.class.base_temp
end
end
BaseA.new.base_temp
# #<BaseA:0x000000027df9e0>
# BaseA
# 2
BaseB.new.base_temp
# #<BaseB:0x000000027e38b0>
# BaseB
# 3

Practicing defining Classes and Methods in Ruby [closed]

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Closed 8 years ago.
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I'm having the following error "Line 46: undefined local variable or method `app1' for main:Object (NameError)" when I run the following Ruby code about Methods and Classes on the compiler.Thanks in advance :D!!
class Apps
def initialize(name)
#name = name
end
def add_app
"#{name} has been added to the App Center.Approval is pending!!"
end
def app_approved
"#{name} has been approved by the App Center"
end
def app_posted
"Congratulations!!!!#{name} has been posted to the App Store."
end
end
class Fbapps
def initialize(name)
#name = name
#apps = []
end
def add_new(a_app)
#apps << a_app
"#{#app} has been added to the #{#apps} store!!"
end
def weekly_release
#apps.each do |app|
puts #app
end
#apps.each do |app|
app.add_app
app.app_approved
app.app_posted
end
end
end
apps = ["Bitstrip", "Candy Crush" , "Instapaper"]
apps = Fbapps.new("Apps")
apps.add_new(app1)
apps.add_new(app2)
apps.add_new(app3)
puts apps.weekly_release
app1 = Apps.new("Bitstrip")
app2 = Apps.new("Candy Crush")
app3 = Apps.new("Instapaper")
You need to create app1, app2, and app3 before adding them to apps:
apps = ["Bitstrip", "Candy Crush" , "Instapaper"]
app1 = Apps.new("Bitstrip")
app2 = Apps.new("Candy Crush")
app3 = Apps.new("Instapaper")
apps = Fbapps.new("Apps")
apps.add_new(app1)
apps.add_new(app2)
apps.add_new(app3)
puts apps.weekly_release
As noted there are other bugs in your classes, but they should be relatively trivial to fix given changing the order of execution as above.
Update: Here's your code updated to fix most of the bugs:
class Apps
attr_accessor :name
def initialize(name)
#name = name
end
def add_app
"#{name} has been added to the App Center.Approval is pending!!"
end
def app_approved
"#{name} has been approved by the App Center"
end
def app_posted
"Congratulations!!!! #{name} has been posted to the App Store."
end
end
class Fbapps
attr_accessor :name
def initialize(name)
#name = name
#apps = []
end
def add_new(a_app)
#apps << a_app
"#{a_app.name} has been added to the #{self.name} store!!"
end
def weekly_release
#apps.each do |app|
puts app.name
end
#apps.each do |app|
puts app.add_app
puts app.app_approved
puts app.app_posted
end
end
end
You're trying to do apps.add_new(app1) before you define app1. That line needs to go after app1 = Apps.new("Bitstrap") .

Return array with class instances [closed]

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i have simple, how to return array with class instances ? I'm trying to return the array, but this variable return an empty array.
For example :
class Library
def initialize
##books = []
end
def all
##books
end
def add_book(arg = {})
#book = Book.new(arg)
##books << #book
end
end
class Book
attr_accessor :name, :year, :author, :content
def initialize( arg = {})
#name = arg[:name]
#year = arg[:year]
#author = arg[:author]
#content = arg[:content]
end
end
##books is a Library class variable. I am using method add_book to put books into #books, but how can i return array of these instances ? Sorry for bad english.
Thanks in advance !
When you call the method new to create a new object, ruby runs the initialize method. Since the initialize method sets ##books to an empty array, of course Library.new.all will return an empty array.
Class variables are shared by all instances of a class, so it doesn't make sense to be resetting it when you initialize a new Library as you'd be zeroing out the books stored in all other Library instances. From your usage it looks like you want a plain instance variable:
class Library
def initialize
#books = []
end
# you could replace this method with a `attr_reader :books`
def all
#books
end
# consider changing the method signature to accept a Book instance
def add_book(arg = {})
#books << Book.new(arg)
end
end

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