Visual studio 2013 console compile time and memory - compilation

I tried some things like checking Build Timing and changing output verbosity, but the compile time doesn't show anywhere for me.

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How to increase amount of data captured by Visual Studio's Output panel for Builds

I have a very large project in Visual Studio 2019 and 2022 that is rebuilding unchanged projects drastically increasing the time of the build. I'm trying to look at the verbose build logs to decipher the cause of the rebuilds. Logging MSBUILD has a totally different observed build experience locally than VS so I can't use it to fix VS.
The problem is the Output panel for Build only has so big of a buffer and it is truncating most of the build. I don't see where you can increase this buffer or have it log to disk and my current research has led me to believe that you can't log the build straight to disk. Is a custom extension even possible?

Debugging inline assembly in C++ code in Visual Studio 2022 is broken

We are having issues with debugging inline assembly code in Visual Studio 2022 Community. It worked fine in previous versions, such as 2017, 2019. Even though the optimizations are disabled, debuggable assembly is set to Yes, support just my code debugging is set to No, Debug Information format is set to Program Database /Zi, Basic Runtime Checks are set to Default...
...the debugger incorrectly shows the current line, when stepping over an inline assembly code. It can be clearly seen when Debug Window Disassembly is shown - instructions are not detected properly to align to the source code. Thus when debugging without disassembly, debugger shows incorrect lines, and - breakpoints do not work as they are not detected at proper instructions.
I was wondering if anyone has a hint for any other options that we could try to switch to get this working. We've been fighting this a few months, and Microsoft Support requires you to pay 149 Eur just to file a bug.
adding debug windows modules and output:

Visual Studio debugger starts Solution build

I've designed a Visual Studio 2022 solution that contains 6 projects. One produces an executable (.exe) and the others produce dlls that are consumed by the executable. I've noticed that when I try to debug the executable, Visual Studio starts a build for the solution every time I debug. I'm at a loss as to why it builds the solution when nothing has changed in any project. I'm assuming that something in a project is causing the build to occur, but, I don't know what that may be.
Any ideas on how to troubleshoot this?
Update: This solution is built for.Net5. I found this setting in the options under SDK-Style projects that does not appear to work.
Go Tools->Options->Projects and Solutions->Build And Run, set MSBuild output to Detailed, build the project, check the output log.
You can also try resetting all settings.
The post, "Visual Studio not auto-building when I press the debug button" solved my problem. I set the following to force Visual Studio to NOT build each time I started the debugger.

Visual Studio - how to reverse optimized code

I need some help. I have put in dozens of hours into a VB.NET project, it has been built in release mode and distributed. Now I have to make some changes to it, and I am unable to debug it properly. My code changes result in behavior where my code is not even recognized.
Also, I installed Visual Studio 2013 recently (moving from 2010), but this project behaves the same in both environments.
I believe that my code has become 'optimized'. The error window tells me that code is being skipped over, and that my code is optimized and JIT is checked.
I have turned off JIT, and I have tried everything to make this project work again that I could think of. I am desperately wanting to know how I can get this project to be in a state where it will debug each line of code again when I make changes.
I can even purposely write bad code, and the debugger does not see it.
This project is now in debug mode, not release. I have checked and followed threads on every thing that other people have done to solve this issue, but nothing works for me.
Either my project launches and works properly as it is coded, or if I change any code only the form launches with no code being run - at all.
please help.
I finally figured it out. The applications that I was struggling with were all built in Visual Studio 2010 on Windows 10. I was trying to work with these in Visual Studio 2013 on Windows 7.
Once I tried to work with them on Windows 10 (visual Studio 2013 this time), they started working and debugging just fine.
I think it may have been DLL assembly paths? Took me more than a week, but I figured out my issue by moving from Win7x64 to Win10x64.

Does Visual Studio continuously compile?

When working in VS, the error messages in the bottom panel are compiler errors and warnings, right? Does this mean the app is being compiled all the time? I would expect those to appear only when trying to run the app.
This is probably a silly question, but I cannot find the answer.
Visual Studio continually parses the source code; this allows it to preemptively report some errors before you actually compile the source.
This is, of course, dependent upon which language you are using. C++ didn't get preemptive error reporting until Visual Studio 2010.
Visual Studio doesn't natively continuously compile code.
However, I just downloaded the 14 day trial of this little app called .Net Demon that's a plugin for Visual Studio. It costs $30, but definitely a nifty tool if you've got large solutions with many projects.
http://www.red-gate.com/products/dotnet-development/dotnet-demon/
I'll probably end up breaking down and buying it, it's pretty slick.
Each programming language is different (each provides a Visual Studio 'language service' specific to that language that provides the feedback), but for the most part, yes, it is being compiled over and over. In F#, for example, the compiler is divided into a few stages, main ones being lexer/parser, typechecker, and code generator, and the lexer/parser/typechecker are running inside VS, and every time you type a character into a file, that file is re-run through those stages of the compiler.
When you compile an application there might be errors and warnings which will be shown at the errors window. When you run the application errors will no longer be shown in Visual Studio but depending on how your application is organized it will either crash or handle them gracefully. Also notice that if you try to run the application with F5 or Ctrl+F5 Visual Studio will try to compile it first and if there are compile-time errors and warnings they will be shown.

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