Cocos2d-x v.3.2 under VS2013 getting the following error when compiling:
error LNK1104: cannot open file
'cocos2d-x-3.2\cocos2d-x-3.2\tests\cpp-tests\proj.win32\Debug.win32\libcocos2d.lib'
Trying to run the the cpp-tests for win32.
Anyone run into this problem? appreciate suggestions.
Did you open the Cpp Tests project from the tests folder: "cocos2d-x\tests\cpp-tests\proj.win32\cpp-tests.vcxproj" or from the build folder: "cocos2d-x\build\cocos2d-win32.vc2012.sln"?
You should be opening the sln... If you are already doing that, could you try a rebuild all?
Kind regards,
Michaƫl
Related
I am trying to have run an opensource project in visual studio 2013. In which I am getting this linker error. I did some google search and found that this library is from open ssl. But I am not getting how to resolve this error.
'libeay32.lib' has been added in a project and the same project has error.
Please help me !!
It appears the lib file can't be found. You can add the directory where the libeay32.lib is stored to the "Additional Library Directories" in your project properties.
If it still doesn't work, turn on Verbose logging - https://msdn.microsoft.com/en-us/library/wdsk6as6.aspx - and re-build. This will show you all library paths that are searched for the library and that may give you a clue.
you can move libeay32.lib to your source code directory
When I was using the Visual Studio 2010 and run my simulator, I got this error:
fatal error LNK1104: cannot open file 'C:\Users[...]\ReMod3D\AIProject1World\ReMod3D.exe
The weird thing is that this error will disappear if I try to run it again after putting the VS2010 aside for a few minutes. I have checked the task manager and found no program like ReMod3D.exe is running in the background when I got this error. Anyone know what is happening?
I find the solution! That is because my explorer is always locking the .exe file......the vs2010 cannot rebuild the .exe file because it's locked! The reason that the file is locked is that I somehow disable my application experience service. I started it again and everything is fine now.
I've downloaded libwbxml source package from http://sourceforge.net/projects/libwbxml/files/libwbxml/0.11.0/ and followed instructions in the INSTALL file, trying to compile it for Windows environment. However, everytime I build the solution (I'm using VS 2005), I get several error messages like this:
fatal error C1083: Cannot open include file: 'wbxml_config.h': No such file or directory
I've searched throughout the web and could not find a definitive solution for it.
Based on my experience, building on Windows with Visual studio 98 will cause no error.
You may try to build another variant, wbxml2-0.9.2.tar, from sourceforce.net, it only causes error at test phase but the library and 2 tools can be built fine.
Project Output Path of the the main application is set to ......\bin\Release\ and was published flawlessly by ClickOnce before. For some strange reason, ClickOnce now fails with the following error:
Could not find file 'obj\Release\EMS.OCC600.Infrastructure.Shell.exe'.
c:\WINDOWS\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets
2341 9 Infrastructure.Shell
Anyone run into this before?
TIA.
Just a guess but have you done a Clean Solution recently?
Try a full Rebuild Solution then try to publish again. Make sure the obj/Release dir contains your exe file.
I get a "fatal error LNK1104 cannot open file C:\users\user\documents\visual.obj" whenever I want to compile my project on Visual Studio 2008.
my project uses a .lib file that I created.
can anyone help me out ?
Thanks , guyz. I've found the solution to my problem. I had to add quotes around the path to my .lib file in Project->Properties->Configuration Properties->Linker->Input->Additional Dependencies .
Make sure that the directory C:\users\user\documents\ exists and that you have read/write access to it.
With this http://www.google.de/search?q=visual+studio+2008+LNK1104 I found this answer by http://social.msdn.microsoft.com/Forums/en-US/user?user=einaros.
You need to add the DirectX library folder to Visual Studio's search path. See the "Directories" settings under Tools -> Options -> Projects and Solutions. Otherwise the linker will not know where to find d3dx9.lib.