I have been given a sorting algorithm assignment through school and our task is to review several sorting algorithms. One of the sections for the report is to do with "when are simple sorts faster".
The sorting algorithms i have are:
Bubble sort
Selection sort
Insertion
which are all O(n^2) average
Then i have the following O(n log n) algorithms:
Merge sort
Quick sort
and Radix sort O(kn)
I have ran several tests on unsorted and sorted data ranging from n entries of 10 up to 100,000 and always the complex sorts O(n log n) execute in a faster time.
I also tried using sorted data sets containing n elements where n = 10 up to n = 100,000
But still the O(n log n) algorithms were faster.
SO my question is, when are the simple sorts faster than the complex ones.
Thanks,
Chris.
The branching within inner loops of the sorts that have run time proportional to the square of the input size tends to be very simple.
Insertion sort usually works out best of all in this regard.
On the other hand, sorts with run time proportional to N log N for input of size N have more complicated branching.
The branching complexity shows up as a constant factor in the run time. So we have simple and complex run times of
S N^2 and C N log N
On older computers, S tended to be quite a bit smaller than C. Say just for fun you have S = 1 and C = 4, then you have an equation that can be solved:
1 N^2 = 4 N log N
The solution of interest is at N = 16 (logs are base 2). This is the size of input where the constant factor of better speed that the "simple" algorithm has is overcome by the better asymptotic speed. Inputs smaller than 16 will be sorted faster by the sinple algorithm! The power of the complex algorithm "kicks in" for N > 16.
HOWEVER, in modern computers - as you have discovered - faster branching at the hardware level and better compilers have made S and C much closer. Only for tiny embedded processors is the old folklore about N^2 sorts running faster clearly observable in my experience.
This really depends on the particular implementation of the algorithms. Typically, insertion sort will beat most of the O(n log n) sorts for n between 0 and low tens of elements, but the actual number depends on how insertion sort is implemented, how sorted the data is, how expensive comparisons are, etc. This is something where you pretty much have to run the particular implementations of the sorting algorithms against one another to determine which one is faster when.
Hope this helps!
First of all, radix sort is not O(nlogn). It is O(kn) where k is the maximum number of digits in any number.
O(n^2) sorts can be faster than O(nlogn) sorts when
Size of input is small. If your input contains ~100 (or even ~1000) numbers, modern processors can show O(n^2) sorts to be faster (or same as O(nlogn)).
For some cases an O(n^2) sort can stop in the middle of its sorting when it recognizes the array to be sorted which is difficult (but still possible) to implement in case of O(nlogn) sorts.
For example, in Insertion sort or Flagged Bubble sort, it can be possible to stop the algorithm if the array becomes sorted. This results in best case O(n) performance.
If the input is small or if the input is almost sorted then the "simple" sort algorithms work quite well.
To get the answer for this one you will first understand how Big O works.
10000 n^2 is O(n^2)
10 n^3 is O(n^3)
so lets say n is 2
then 10 n^3 will work way faster than 10000 n^2.
but assuming you don't know the length of n or n can be really big then 10000 n^2 will be better
my question is, when are the simple sorts faster than the complex ones.
It is hard to tell in general; too much depends on the implementation details, on the data and on the hardware, etc.
However, I can give you one practical example. Quicksort has an O(n*log(n)) complexity, insertion sort O(n2) on average, see Sorting in Wikipedia. Yet, it is still worth switching to insertion sort on tiny subarrays in quicksort, see Cutoff to insertion sort in Algorithms by Sedgewick & Wayne (p. 296 in the 4th Ed.). They claim that "any value between 5 and 15 is likely to work well in most situations." The resulting algorithm is better than either quicksort or insertion sort alone.
Is there a sort of an array that works in O(n*log(n)) worst case time complexity?
I saw in Wikipedia that there are sorts like that, but they are unstable, what does that mean? Is there a way to do in low space complexity?
Is there a best sorting algorithm?
An algorithm that requires only O(1) extra memory (so modifying the input array is permitted) is generally described as "in-place", and that's the lowest space complexity there is.
A sort is described as "stable" or not, according to what happens when there are two elements in the input which compare as equal, but are somehow distinguishable. For example, suppose you have a bunch of records with an integer field and a string field, and you sort them on the integer field. The question is, if two records have the same integer value but different string values, then will the one that came first in the input, also come first in the output, or is it possible that they will be reversed? A stable sort is one that guarantees to preserve the order of elements that compare the same, but aren't identical.
It is difficult to make a comparison sort that is in-place, and stable, and achieves O(n log n) worst-case time complexity. I've a vague idea that it's unknown whether or not it's possible, but I don't keep up to date on it.
Last time someone asked about the subject, I found a couple of relevant papers, although that question wasn't identical to this question:
How to sort in-place using the merge sort algorithm?
As far as a "best" sort is concerned - some sorting strategies take advantage of the fact that on the whole, taken across a large number of applications, computers spend a lot of time sorting data that isn't randomly shuffled, it has some structure to it. Timsort is an algorithm to take advantage of commonly-encountered structure. It performs very well in a lot of practical applications. You can't describe it as a "best" sort, since it's a heuristic that appears to do well in practice, rather than being a strict improvement on previous algorithms. But it's the "best" known overall in the opinion of people who ship it as their default sort (Python, Java 7, Android). You probably wouldn't describe it as "low space complexity", though, it's no better than a standard merge sort.
You can check out between mergesort, quicksort or heapsort all nicely described here.
There is also radix sort whose complexity is O(kN) but it takes full advantage of extra memory consumption.
You can also see that for smaller collections quicksort is faster but then mergesort takes the lead but all of this is case specific so take your time to study all 4 algorithms
For the question best algorithm, the simple answer is, it depends.It depends on the size of the data set you want to sort,it depends on your requirement.Say, Bubble sort has worst-case and average complexity both О(n2), where n is the number of items being sorted. There exist many sorting algorithms with substantially better worst-case or average complexity of O(n log n). Even other О(n2) sorting algorithms, such as insertion sort, tend to have better performance than bubble sort. Therefore, bubble sort is not a practical sorting algorithm when n is large.
Among simple average-case Θ(n2) algorithms, selection sort almost always outperforms bubble sort, but is generally outperformed by insertion sort.
selection sort is greatly outperformed on larger arrays by Θ(n log n) divide-and-conquer algorithms such as mergesort. However, insertion sort or selection sort are both typically faster for small arrays.
Likewise, you can yourself select the best sorting algorithm according to your requirements.
It is proven that O(n log n) is the lower bound for sorting generic items. It is also proven that O(n) is the lower bound for sorting integers (you need at least to read the input :) ).
The specific instance of the problem will determine what is the best algorithm for your needs, ie. sorting 1M strings is different from sorting 2M 7-bits integers in 2MB of RAM.
Also consider that besides the asymptotic runtime complexity, the implementation is making a lot of difference, as well as the amount of available memory and caching policy.
I could implement quicksort in 1 line in python, roughly keeping O(n log n) complexity (with some caveat about the pivot), but Big-Oh notation says nothing about the constant terms, which are relevant too (ie. this is ~30x slower than python built-in sort, which is likely written in C btw):
qsort = lambda a: [] if not a else qsort(filter(lambda x: x<a[len(a)/2], a)) + filter(lambda x: x == a[len(a)/2], a) + qsort(filter(lambda x: x>a[len(a)/2], a))
For a discussion about stable/unstable sorting, look here http://www.developerfusion.com/article/3824/a-guide-to-sorting/6/.
You may want to get yourself a good algorithm book (ie. Cormen, or Skiena).
Heapsort, maybe randomized quicksort
stable sort
as others already mentioned: no there isn't. For example you might want to parallelize your sorting algorithm. This leads to totally different sorting algorithms..
Regarding your question meaning stable, let's consider the following: We have a class of children associated with ages:
Phil, 10
Hans, 10
Eva, 9
Anna, 9
Emil, 8
Jonas, 10
Now, we want to sort the children in order of ascending age (and nothing else). Then, we see that Phil, Hans and Jonas all have age 10, so it is not clear in which order we have to order them since we sort just by age.
Now comes stability: If we sort stable we sort Phil, Hans and Jonas in the order they were before, i.e. we put Phil first, then Hans, and at last, Jonas (simply because they were in this order in the original sequence and we only consider age as comparison criterion). Similarily, we have to put Eva before Anna (both the same age, but in the original sequence Eva was before Anna).
So, the result is:
Emil, 8
Eva, 9
Anna, 9
Phil, 10 \
Hans, 10 | all aged 10, and left in original order.
Jonas, 10 /
To put it in a nutshell: Stability means that if two elements are equal (w.r.t. the chosen sorting criterion), the one coming first in the original sequence still comes first in the resulting sequence.
Note that you can easily transform any sorting algorithm into a stable sorting algorithm: If your original sequence holds n elements: e1, e2, e3, ..., en, you simply attach a counter to each one: (e1, 0), (e2, 1), (e3, 2), ..., (en, n-1). This means you store for each element its original position.
If now two elements are equal, you simply compare their counters and put the one with the lower counter value first. This increases runtime (and memory) by O(n), which is asymptotic no worsening since the best (comparison) sort algorithm needs already O(n lg n).
I was asked this question during an interview. They're both O(nlogn) and yet most people use Quicksort instead of Mergesort. Why is that?
Quicksort has O(n2) worst-case runtime and O(nlogn) average case runtime. However, it’s superior to merge sort in many scenarios because many factors influence an algorithm’s runtime, and, when taking them all together, quicksort wins out.
In particular, the often-quoted runtime of sorting algorithms refers to the number of comparisons or the number of swaps necessary to perform to sort the data. This is indeed a good measure of performance, especially since it’s independent of the underlying hardware design. However, other things – such as locality of reference (i.e. do we read lots of elements which are probably in cache?) – also play an important role on current hardware. Quicksort in particular requires little additional space and exhibits good cache locality, and this makes it faster than merge sort in many cases.
In addition, it’s very easy to avoid quicksort’s worst-case run time of O(n2) almost entirely by using an appropriate choice of the pivot – such as picking it at random (this is an excellent strategy).
In practice, many modern implementations of quicksort (in particular libstdc++’s std::sort) are actually introsort, whose theoretical worst-case is O(nlogn), same as merge sort. It achieves this by limiting the recursion depth, and switching to a different algorithm (heapsort) once it exceeds logn.
As many people have noted, the average case performance for quicksort is faster than mergesort. But this is only true if you are assuming constant time to access any piece of memory on demand.
In RAM this assumption is generally not too bad (it is not always true because of caches, but it is not too bad). However if your data structure is big enough to live on disk, then quicksort gets killed by the fact that your average disk does something like 200 random seeks per second. But that same disk has no trouble reading or writing megabytes per second of data sequentially. Which is exactly what mergesort does.
Therefore if data has to be sorted on disk, you really, really want to use some variation on mergesort. (Generally you quicksort sublists, then start merging them together above some size threshold.)
Furthermore if you have to do anything with datasets of that size, think hard about how to avoid seeks to disk. For instance this is why it is standard advice that you drop indexes before doing large data loads in databases, and then rebuild the index later. Maintaining the index during the load means constantly seeking to disk. By contrast if you drop the indexes, then the database can rebuild the index by first sorting the information to be dealt with (using a mergesort of course!) and then loading it into a BTREE datastructure for the index. (BTREEs are naturally kept in order, so you can load one from a sorted dataset with few seeks to disk.)
There have been a number of occasions where understanding how to avoid disk seeks has let me make data processing jobs take hours rather than days or weeks.
Actually, QuickSort is O(n2). Its average case running time is O(nlog(n)), but its worst-case is O(n2), which occurs when you run it on a list that contains few unique items. Randomization takes O(n). Of course, this doesn't change its worst case, it just prevents a malicious user from making your sort take a long time.
QuickSort is more popular because it:
Is in-place (MergeSort requires extra memory linear to number of elements to be sorted).
Has a small hidden constant.
"and yet most people use Quicksort instead of Mergesort. Why is that?"
One psychological reason that has not been given is simply that Quicksort is more cleverly named. ie good marketing.
Yes, Quicksort with triple partioning is probably one of the best general purpose sort algorithms, but theres no getting over the fact that "Quick" sort sounds much more powerful than "Merge" sort.
As others have noted, worst case of Quicksort is O(n^2), while mergesort and heapsort stay at O(nlogn). On the average case, however, all three are O(nlogn); so they're for the vast majority of cases comparable.
What makes Quicksort better on average is that the inner loop implies comparing several values with a single one, while on the other two both terms are different for each comparison. In other words, Quicksort does half as many reads as the other two algorithms. On modern CPUs performance is heavily dominated by access times, so in the end Quicksort ends up being a great first choice.
I'd like to add that of the three algoritms mentioned so far (mergesort, quicksort and heap sort) only mergesort is stable. That is, the order does not change for those values which have the same key. In some cases this is desirable.
But, truth be told, in practical situations most people need only good average performance and quicksort is... quick =)
All sort algorithms have their ups and downs. See Wikipedia article for sorting algorithms for a good overview.
From the Wikipedia entry on Quicksort:
Quicksort also competes with
mergesort, another recursive sort
algorithm but with the benefit of
worst-case Θ(nlogn) running time.
Mergesort is a stable sort, unlike
quicksort and heapsort, and can be
easily adapted to operate on linked
lists and very large lists stored on
slow-to-access media such as disk
storage or network attached storage.
Although quicksort can be written to
operate on linked lists, it will often
suffer from poor pivot choices without
random access. The main disadvantage
of mergesort is that, when operating
on arrays, it requires Θ(n) auxiliary
space in the best case, whereas the
variant of quicksort with in-place
partitioning and tail recursion uses
only Θ(logn) space. (Note that when
operating on linked lists, mergesort
only requires a small, constant amount
of auxiliary storage.)
Mu!
Quicksort is not better, it is well suited for a different kind of application, than mergesort.
Mergesort is worth considering if speed is of the essence, bad worst-case performance cannot be tolerated, and extra space is available.1
You stated that they «They're both O(nlogn) […]». This is wrong. «Quicksort uses about n^2/2 comparisons in the worst case.»1.
However the most important property according to my experience is the easy implementation of sequential access you can use while sorting when using programming languages with the imperative paradigm.
1 Sedgewick, Algorithms
I would like to add to the existing great answers some math about how QuickSort performs when diverging from best case and how likely that is, which I hope will help people understand a little better why the O(n^2) case is not of real concern in the more sophisticated implementations of QuickSort.
Outside of random access issues, there are two main factors that can impact the performance of QuickSort and they are both related to how the pivot compares to the data being sorted.
1) A small number of keys in the data. A dataset of all the same value will sort in n^2 time on a vanilla 2-partition QuickSort because all of the values except the pivot location are placed on one side each time. Modern implementations address this by methods such as using a 3-partition sort. These methods execute on a dataset of all the same value in O(n) time. So using such an implementation means that an input with a small number of keys actually improves performance time and is no longer a concern.
2) Extremely bad pivot selection can cause worst case performance. In an ideal case, the pivot will always be such that 50% the data is smaller and 50% the data is larger, so that the input will be broken in half during each iteration. This gives us n comparisons and swaps times log-2(n) recursions for O(n*logn) time.
How much does non-ideal pivot selection affect execution time?
Let's consider a case where the pivot is consistently chosen such that 75% of the data is on one side of the pivot. It's still O(n*logn) but now the base of the log has changed to 1/0.75 or 1.33. The relationship in performance when changing base is always a constant represented by log(2)/log(newBase). In this case, that constant is 2.4. So this quality of pivot choice takes 2.4 times longer than the ideal.
How fast does this get worse?
Not very fast until the pivot choice gets (consistently) very bad:
50% on one side: (ideal case)
75% on one side: 2.4 times as long
90% on one side: 6.6 times as long
95% on one side: 13.5 times as long
99% on one side: 69 times as long
As we approach 100% on one side the log portion of the execution approaches n and the whole execution asymptotically approaches O(n^2).
In a naive implementation of QuickSort, cases such as a sorted array (for 1st element pivot) or a reverse-sorted array (for last element pivot) will reliably produce a worst-case O(n^2) execution time. Additionally, implementations with a predictable pivot selection can be subjected to DoS attack by data that is designed to produce worst case execution. Modern implementations avoid this by a variety of methods, such as randomizing the data before sort, choosing the median of 3 randomly chosen indexes, etc. With this randomization in the mix, we have 2 cases:
Small data set. Worst case is reasonably possible but O(n^2) is not catastrophic because n is small enough that n^2 is also small.
Large data set. Worst case is possible in theory but not in practice.
How likely are we to see terrible performance?
The chances are vanishingly small. Let's consider a sort of 5,000 values:
Our hypothetical implementation will choose a pivot using a median of 3 randomly chosen indexes. We will consider pivots that are in the 25%-75% range to be "good" and pivots that are in the 0%-25% or 75%-100% range to be "bad". If you look at the probability distribution using the median of 3 random indexes, each recursion has an 11/16 chance of ending up with a good pivot. Let us make 2 conservative (and false) assumptions to simplify the math:
Good pivots are always exactly at a 25%/75% split and operate at 2.4*ideal case. We never get an ideal split or any split better than 25/75.
Bad pivots are always worst case and essentially contribute nothing to the solution.
Our QuickSort implementation will stop at n=10 and switch to an insertion sort, so we require 22 25%/75% pivot partitions to break the 5,000 value input down that far. (10*1.333333^22 > 5000) Or, we require 4990 worst case pivots. Keep in mind that if we accumulate 22 good pivots at any point then the sort will complete, so worst case or anything near it requires extremely bad luck. If it took us 88 recursions to actually achieve the 22 good pivots required to sort down to n=10, that would be 4*2.4*ideal case or about 10 times the execution time of the ideal case. How likely is it that we would not achieve the required 22 good pivots after 88 recursions?
Binomial probability distributions can answer that, and the answer is about 10^-18. (n is 88, k is 21, p is 0.6875) Your user is about a thousand times more likely to be struck by lightning in the 1 second it takes to click [SORT] than they are to see that 5,000 item sort run any worse than 10*ideal case. This chance gets smaller as the dataset gets larger. Here are some array sizes and their corresponding chances to run longer than 10*ideal:
Array of 640 items: 10^-13 (requires 15 good pivot points out of 60 tries)
Array of 5,000 items: 10^-18 (requires 22 good pivots out of 88 tries)
Array of 40,000 items:10^-23 (requires 29 good pivots out of 116)
Remember that this is with 2 conservative assumptions that are worse than reality. So actual performance is better yet, and the balance of the remaining probability is closer to ideal than not.
Finally, as others have mentioned, even these absurdly unlikely cases can be eliminated by switching to a heap sort if the recursion stack goes too deep. So the TLDR is that, for good implementations of QuickSort, the worst case does not really exist because it has been engineered out and execution completes in O(n*logn) time.
This is a common question asked in the interviews that despite of better worst case performance of merge sort, quicksort is considered better than merge sort, especially for a large input. There are certain reasons due to which quicksort is better:
1- Auxiliary Space: Quick sort is an in-place sorting algorithm. In-place sorting means no additional storage space is needed to perform sorting. Merge sort on the other hand requires a temporary array to merge the sorted arrays and hence it is not in-place.
2- Worst case: The worst case of quicksort O(n^2) can be avoided by using randomized quicksort. It can be easily avoided with high probability by choosing the right pivot. Obtaining an average case behavior by choosing right pivot element makes it improvise the performance and becoming as efficient as Merge sort.
3- Locality of reference: Quicksort in particular exhibits good cache locality and this makes it faster than merge sort in many cases like in virtual memory environment.
4- Tail recursion: QuickSort is tail recursive while Merge sort is not. A tail recursive function is a function where recursive call is the last thing executed by the function. The tail recursive functions are considered better than non tail recursive functions as tail-recursion can be optimized by compiler.
Quicksort is the fastest sorting algorithm in practice but has a number of pathological cases that can make it perform as badly as O(n2).
Heapsort is guaranteed to run in O(n*ln(n)) and requires only finite additional storage. But there are many citations of real world tests which show that heapsort is significantly slower than quicksort on average.
Quicksort is NOT better than mergesort. With O(n^2) (worst case that rarely happens), quicksort is potentially far slower than the O(nlogn) of the merge sort. Quicksort has less overhead, so with small n and slow computers, it is better. But computers are so fast today that the additional overhead of a mergesort is negligible, and the risk of a very slow quicksort far outweighs the insignificant overhead of a mergesort in most cases.
In addition, a mergesort leaves items with identical keys in their original order, a useful attribute.
Wikipedia's explanation is:
Typically, quicksort is significantly faster in practice than other Θ(nlogn) algorithms, because its inner loop can be efficiently implemented on most architectures, and in most real-world data it is possible to make design choices which minimize the probability of requiring quadratic time.
Quicksort
Mergesort
I think there are also issues with the amount of storage needed for Mergesort (which is Ω(n)) that quicksort implementations don't have. In the worst case, they are the same amount of algorithmic time, but mergesort requires more storage.
Why Quicksort is good?
QuickSort takes N^2 in worst case and NlogN average case. The worst case occurs when data is sorted.
This can be mitigated by random shuffle before sorting is started.
QuickSort doesn't takes extra memory that is taken by merge sort.
If the dataset is large and there are identical items, complexity of Quicksort reduces by using 3 way partition. More the no of identical items better the sort. If all items are identical, it sorts in linear time. [This is default implementation in most libraries]
Is Quicksort always better than Mergesort?
Not really.
Mergesort is stable but Quicksort is not. So if you need stability in output, you would use Mergesort. Stability is required in many practical applications.
Memory is cheap nowadays. So if extra memory used by Mergesort is not critical to your application, there is no harm in using Mergesort.
Note: In java, Arrays.sort() function uses Quicksort for primitive data types and Mergesort for object data types. Because objects consume memory overhead, so added a little overhead for Mergesort may not be any issue for performance point of view.
Reference: Watch the QuickSort videos of Week 3, Princeton Algorithms Course at Coursera
Unlike Merge Sort Quick Sort doesn't uses an auxilary space. Whereas Merge Sort uses an auxilary space O(n).
But Merge Sort has the worst case time complexity of O(nlogn) whereas the worst case complexity of Quick Sort is O(n^2) which happens when the array is already is sorted.
The answer would slightly tilt towards quicksort w.r.t to changes brought with DualPivotQuickSort for primitive values . It is used in JAVA 7 to sort in java.util.Arrays
It is proved that for the Dual-Pivot Quicksort the average number of
comparisons is 2*n*ln(n), the average number of swaps is 0.8*n*ln(n),
whereas classical Quicksort algorithm has 2*n*ln(n) and 1*n*ln(n)
respectively. Full mathematical proof see in attached proof.txt
and proof_add.txt files. Theoretical results are also confirmed
by experimental counting of the operations.
You can find the JAVA7 implmentation here - http://grepcode.com/file/repository.grepcode.com/java/root/jdk/openjdk/7-b147/java/util/Arrays.java
Further Awesome Reading on DualPivotQuickSort - http://permalink.gmane.org/gmane.comp.java.openjdk.core-libs.devel/2628
In merge-sort, the general algorithm is:
Sort the left sub-array
Sort the right sub-array
Merge the 2 sorted sub-arrays
At the top level, merging the 2 sorted sub-arrays involves dealing with N elements.
One level below that, each iteration of step 3 involves dealing with N/2 elements, but you have to repeat this process twice. So you're still dealing with 2 * N/2 == N elements.
One level below that, you're merging 4 * N/4 == N elements, and so on. Every depth in the recursive stack involves merging the same number of elements, across all calls for that depth.
Consider the quick-sort algorithm instead:
Pick a pivot point
Place the pivot point at the correct place in the array, with all smaller elements to the left, and larger elements to the right
Sort the left-subarray
Sort the right-subarray
At the top level, you're dealing with an array of size N. You then pick one pivot point, put it in its correct position, and can then ignore it completely for the rest of the algorithm.
One level below that, you're dealing with 2 sub-arrays that have a combined size of N-1 (ie, subtract the earlier pivot point). You pick a pivot point for each sub-array, which comes up to 2 additional pivot points.
One level below that, you're dealing with 4 sub-arrays with combined size N-3, for the same reasons as above.
Then N-7... Then N-15... Then N-32...
The depth of your recursive stack remains approximately the same (logN). With merge-sort, you're always dealing with a N-element merge, across each level of the recursive stack. With quick-sort though, the number of elements that you're dealing with diminishes as you go down the stack. For example, if you look at the depth midway through the recursive stack, the number of elements you're dealing with is N - 2^((logN)/2)) == N - sqrt(N).
Disclaimer: On merge-sort, because you divide the array into 2 exactly equal chunks each time, the recursive depth is exactly logN. On quick-sort, because your pivot point is unlikely to be exactly in the middle of the array, the depth of your recursive stack may be slightly greater than logN. I haven't done the math to see how big a role this factor and the factor described above, actually play in the algorithm's complexity.
This is a pretty old question, but since I've dealt with both recently here are my 2c:
Merge sort needs on average ~ N log N comparisons. For already (almost) sorted sorted arrays this gets down to 1/2 N log N, since while merging we (almost) always select "left" part 1/2 N of times and then just copy right 1/2 N elements. Additionally I can speculate that already sorted input makes processor's branch predictor shine but guessing almost all branches correctly, thus preventing pipeline stalls.
Quick sort on average requires ~ 1.38 N log N comparisons. It does not benefit greatly from already sorted array in terms of comparisons (however it does in terms of swaps and probably in terms of branch predictions inside CPU).
My benchmarks on fairly modern processor shows the following:
When comparison function is a callback function (like in qsort() libc implementation) quicksort is slower than mergesort by 15% on random input and 30% for already sorted array for 64 bit integers.
On the other hand if comparison is not a callback, my experience is that quicksort outperforms mergesort by up to 25%.
However if your (large) array has a very few unique values, merge sort starts gaining over quicksort in any case.
So maybe the bottom line is: if comparison is expensive (e.g. callback function, comparing strings, comparing many parts of a structure mostly getting to a second-third-forth "if" to make difference) - the chances are that you will be better with merge sort. For simpler tasks quicksort will be faster.
That said all previously said is true:
- Quicksort can be N^2, but Sedgewick claims that a good randomized implementation has more chances of a computer performing sort to be struck by a lightning than to go N^2
- Mergesort requires extra space
Quicksort has a better average case complexity but in some applications it is the wrong choice. Quicksort is vulnerable to denial of service attacks. If an attacker can choose the input to be sorted, he can easily construct a set that takes the worst case time complexity of o(n^2).
Mergesort's average case complexity and worst case complexity are the same, and as such doesn't suffer the same problem. This property of merge-sort also makes it the superior choice for real-time systems - precisely because there aren't pathological cases that cause it to run much, much slower.
I'm a bigger fan of Mergesort than I am of Quicksort, for these reasons.
That's hard to say.The worst of MergeSort is n(log2n)-n+1,which is accurate if n equals 2^k(I have already proved this).And for any n,it's between (n lg n - n + 1) and (n lg n + n + O(lg n)).But for quickSort,its best is nlog2n(also n equals 2^k).If you divide Mergesort by quickSort,it equals one when n is infinite.So it's as if the worst case of MergeSort is better than the best case of QuickSort,why do we use quicksort?But remember,MergeSort is not in place,it require 2n memeroy space.And MergeSort also need to do many array copies,which we don't include in the analysis of algorithm.In a word,MergeSort is really faseter than quicksort in theroy,but in reality you need to consider memeory space,the cost of array copy,merger is slower than quick sort.I once made an experiment where I was given 1000000 digits in java by Random class,and it took 2610ms by mergesort,1370ms by quicksort.
Quick sort is worst case O(n^2), however, the average case consistently out performs merge sort. Each algorithm is O(nlogn), but you need to remember that when talking about Big O we leave off the lower complexity factors. Quick sort has significant improvements over merge sort when it comes to constant factors.
Merge sort also requires O(2n) memory, while quick sort can be done in place (requiring only O(n)). This is another reason that quick sort is generally preferred over merge sort.
Extra info:
The worst case of quick sort occurs when the pivot is poorly chosen. Consider the following example:
[5, 4, 3, 2, 1]
If the pivot is chosen as the smallest or largest number in the group then quick sort will run in O(n^2). The probability of choosing the element that is in the largest or smallest 25% of the list is 0.5. That gives the algorithm a 0.5 chance of being a good pivot. If we employ a typical pivot choosing algorithm (say choosing a random element), we have 0.5 chance of choosing a good pivot for every choice of a pivot. For collections of a large size the probability of always choosing a poor pivot is 0.5 * n. Based on this probability quick sort is efficient for the average (and typical) case.
When I experimented with both sorting algorithms, by counting the number of recursive calls,
quicksort consistently has less recursive calls than mergesort.
It is because quicksort has pivots, and pivots are not included in the next recursive calls. That way quicksort can reach recursive base case more quicker than mergesort.
While they're both in the same complexity class, that doesn't mean they both have the same runtime. Quicksort is usually faster than mergesort, just because it's easier to code a tight implementation and the operations it does can go faster. It's because that quicksort is generally faster that people use it instead of mergesort.
However! I personally often will use mergesort or a quicksort variant that degrades to mergesort when quicksort does poorly. Remember. Quicksort is only O(n log n) on average. It's worst case is O(n^2)! Mergesort is always O(n log n). In cases where realtime performance or responsiveness is a must and your input data could be coming from a malicious source, you should not use plain quicksort.
All things being equal, I'd expect most people to use whatever is most conveniently available, and that tends to be qsort(3). Other than that quicksort is known to be very fast on arrays, just like mergesort is the common choice for lists.
What I'm wondering is why it's so rare to see radix or bucket sort. They're O(n), at least on linked lists and all it takes is some method of converting the key to an ordinal number. (strings and floats work just fine.)
I'm thinking the reason has to do with how computer science is taught. I even had to demonstrate to my lecturer in Algorithm analysis that it was indeed possible to sort faster than O(n log(n)). (He had the proof that you can't comparison sort faster than O(n log(n)), which is true.)
In other news, floats can be sorted as integers, but you have to turn the negative numbers around afterwards.
Edit:
Actually, here's an even more vicious way to sort floats-as-integers: http://www.stereopsis.com/radix.html. Note that the bit-flipping trick can be used regardless of what sorting algorithm you actually use...
Small additions to quick vs merge sorts.
Also it can depend on kind of sorting items. If access to items, swap and comparisons is not simple operations, like comparing integers in plane memory, then merge sort can be preferable algorithm.
For example , we sort items using network protocol on remote server.
Also, in custom containers like "linked list", the are no benefit of quick sort.
1. Merge sort on linked list, don't need additional memory.
2. Access to elements in quick sort is not sequential (in memory)
Quick sort is an in-place sorting algorithm, so its better suited for arrays. Merge sort on the other hand requires extra storage of O(N), and is more suitable for linked lists.
Unlike arrays, in liked list we can insert items in the middle with O(1) space and O(1) time, therefore the merge operation in merge sort can be implemented without any extra space. However, allocating and de-allocating extra space for arrays have an adverse effect on the run time of merge sort. Merge sort also favors linked list as data is accessed sequentially, without much random memory access.
Quick sort on the other hand requires a lot of random memory access and with an array we can directly access the memory without any traversing as required by linked lists. Also quick sort when used for arrays have a good locality of reference as arrays are stored contiguously in memory.
Even though both sorting algorithms average complexity is O(NlogN), usually people for ordinary tasks uses an array for storage, and for that reason quick sort should be the algorithm of choice.
EDIT: I just found out that merge sort worst/best/avg case is always nlogn, but quick sort can vary from n2(worst case when elements are already sorted) to nlogn(avg/best case when pivot always divides the array in two halves).
Consider time and space complexity both.
For Merge sort :
Time complexity : O(nlogn) ,
Space complexity : O(nlogn)
For Quick sort :
Time complexity : O(n^2) ,
Space complexity : O(n)
Now, they both win in one scenerio each.
But, using a random pivot you can almost always reduce Time complexity of Quick sort to O(nlogn).
Thus, Quick sort is preferred in many applications instead of Merge sort.
In c/c++ land, when not using stl containers, I tend to use quicksort, because it is built
into the run time, while mergesort is not.
So I believe that in many cases, it is simply the path of least resistance.
In addition performance can be much higher with quick sort, for cases where the entire dataset does not fit into the working set.
One of the reason is more philosophical. Quicksort is Top->Down philosophy. With n elements to sort, there are n! possibilities. With 2 partitions of m & n-m which are mutually exclusive, the number of possibilities go down in several orders of magnitude. m! * (n-m)! is smaller by several orders than n! alone. imagine 5! vs 3! *2!. 5! has 10 times more possibilities than 2 partitions of 2 & 3 each . and extrapolate to 1 million factorial vs 900K!*100K! vs. So instead of worrying about establishing any order within a range or a partition,just establish order at a broader level in partitions and reduce the possibilities within a partition. Any order established earlier within a range will be disturbed later if the partitions themselves are not mutually exclusive.
Any bottom up order approach like merge sort or heap sort is like a workers or employee's approach where one starts comparing at a microscopic level early. But this order is bound to be lost as soon as an element in between them is found later on. These approaches are very stable & extremely predictable but do a certain amount of extra work.
Quick Sort is like Managerial approach where one is not initially concerned about any order , only about meeting a broad criterion with No regard for order. Then the partitions are narrowed until you get a sorted set. The real challenge in Quicksort is in finding a partition or criterion in the dark when you know nothing about the elements to sort. That is why we either need to spend some effort to find a median value or pick 1 at random or some arbitrary "Managerial" approach . To find a perfect median can take significant amount of effort and leads to a stupid bottom up approach again. So Quicksort says just a pick a random pivot and hope that it will be somewhere in the middle or do some work to find median of 3 , 5 or something more to find a better median but do not plan to be perfect & don't waste any time in initially ordering. That seems to do well if you are lucky or sometimes degrades to n^2 when you don't get a median but just take a chance. Any way data is random. right.
So I agree more with the top ->down logical approach of quicksort & it turns out that the chance it takes about pivot selection & comparisons that it saves earlier seems to work better more times than any meticulous & thorough stable bottom ->up approach like merge sort. But