I recently downloaded LLVM-3.9 and built XCode project files for it with:
mkdir llvm-3.9.0.XCode # The .XCode in the name was probably a bad idea
cd llvm-3.9.0.XCode
cmake -G Xcode ../llvm-3.9.0.src/
The cmake then generated a valid looking XCode project files.
Then when I tried opening the project directory with XCode, I kept getting error:
Project .../llvm-3.9.0.XCode cannot be opened because it is missing its project.pbxproj file.
Apparently this error message is often the result of corrupt project files, but this is not the problem in my case. It seems this error can be shown due to different reasons. Here are some similar, but not identical questions that did not help me:
One about merge problems.
A question about where the file shoud be.
One about dropbox problems?
One where the problem seems to be corrupt project files
One where the problem was permissions
The solution I used was this:
cd llvm-3.9.0.XCode
cd LLVM.xcodeproj
open .
In other words, I navigated to the newly generated LLVM.xcodeproj with the shell
and used the system open command on that folder.
I downloaded files from a separate Stack OverFlow post, and dragged the folder into my project (as a group.) The dependancies get resolved and it shows no error for code that relies on the files, but when I try to compile I get this error:
<unknown>:0: error: unexpected input file: /.../xyz.Swift
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
It might be nothing, but the files themselves in the project navigator show up as blank icons (while my project's other file have the swift red spalsh icon) despite checking in as swift files in the attribute inspector.
I've fumbled a few times with adding and deleting multiple sets of files, I checked the local dir and nothing seem out of order... is there something else that might be messing this up?
Thanks for suggestions!
Solved - The issue was with the filename extension:
xyz .Swift will not properly link. It will be processed by xcode and solve code issues expecting it, but the linker will hiccup.
renamed files to xyz .swift -> problem solved.
In my case it was after removing a compiler flag in a way it didn't like. Try to figure out what you changed in your compiler settings before it started acting weird. Sometimes because Xcode caches compiled code the problem doesn't immediately start after doing the change!
I haven't seen that precise error before, but don't add files through Finder. Start over, and this time use 'New' -> 'File...' from the Xcode 'File' menu. It has to update its internal manifests to track all project files; you don't want to subvert this process.
After that you may still need to do a 'Clean' before re-building, and perhaps remove all of the DerivedData as well while Xcode is not running:
How can I safely delete in my ~/Library/Developer/Xcode/DerivedData directory?
When I try to export a signed copy of my application from the Archives screen, I get the following error.
I used find . -type l ls to find symlinks in my project directory: there are none. I went to the Xcode/Archives folder for this archive and searched for symlinks there, and there are some but none of them are in the DevMateKit.framework mentioned in the error message. I've also tried adding a build step to manually delete the second binary, but it doesn't help.
The code signing is being done automatically by Xcode, and the files are being copied through a standard Copy Files task. There is also one manual piece of code signing, done through a Run Script task, which manually codesigns a different framework to the one in the error message (although I can't see how that would be relevant). My Xcode version is 6.3.1.
Any suggestions?
If you are using DevMateKit v1.1.1 or less, check your 'Link Binary With Libraries' build phase and phase where you are copying frameworks and remove DevMateIssuesReporter.framework from the list if it's present there. If it won't help, just contact DevMate support with this problem or create a new issue with GitHub (https://github.com/DevMate/DevMateKit)
OK, so I believe the reason this happens is as follows. The DevMateKit.framework is pre-codesigned by the developer. But I suspect that their source has symlinks in it, and they have signed it all in such a way that this error occurs, but when packaging the framework for download have removed the symlinks so it appears there is nothing that code be done.
I experimented with signing the code myself, which I think would work, but after some experimentation decided to simply delete the binaries that are directly inside any CrashReporter.framework directory, and leave the ones inside any CrashReporter.framework/Versions/.../ directory. This removes the duplicated binaries and appears to work perfectly.
But I'm not an expert on this process, so it's entirely possible that I was just doing something wrong.
Recently opened a project that I had compiled and submitted to Apple.
I haven't touched it for a couple of months but I'm getting this odd compile error at:
#import <Crashlytics/Crashlytics.h>
The error reads:
'Crashlytics/Crashlytics.h' file not found
Clearly the framework can't be found but I'm puzzled as to why, when the project was working a few months ago, it's suddenly stopped.
Any suggestions why?
Xcode: 4.6.3
Mac OS X: 10.8.4
Just add $(SRCROOT) to the Framework Search Paths in Project Build Settings (Search Paths).
Crashlytics installation process drops its Crashlytics.framework to your project folder (or creates the symlink).
If you moved Crashlytics.framework somewhere deeper in the project folder hierarchy - set 'recursive' to the right or just point directly to its parent folder in Header Search Paths:
$(SRCROOT)/Path/to/the/folder/containing/Crashlytics.framework
Delete frameworks from you project and disk. Check that you have the newest version of Fabric plugin.
Copy frameworks from plugin folder to desktop with this commands:
ditto -xk ~/Library/Caches/com.crashlytics.mac/5b91b14e832a7b1c29441ec5ba109810/sdks/ios/com.twitter.crashlytics.ios-default.zip ~/Desktop/
ditto -xk ~/Library/Caches/com.crashlytics.mac/5b91b14e832a7b1c29441ec5ba109810/sdks/ios/io.fabric.sdk.ios-default.zip ~/Desktop/
Add frameworks from desktop to your project.
Info from: https://twittercommunity.com/t/error-upgrading-from-crashlytics-on-ios/36196/2
I'd recommend just using CocoaPods to add the Crashlytics framework. No need to care about paths anymore.
Podfile:
pod 'Crashlytics', '~> 3.4.1'
Script Build Phase for dSYM Upload:
./Pods/Crashlytics/iOS/Crashlytics.framework/run <your_crashlytics_id>
Import:
#import <Crashlytics/Crashlytics.h>
For me, this worked:
Remove the fabric and crashlytics frameworks from your project, and delete the files from the disk for our project.
Comment the lines in your appdelegate.m file, if you added them for the following:
import Fabric/Fabric.h
import Crashlytics/Crashlytics.h
and
[Fabric with:#[CrashlyticsKit]];
In the fabric app, choose "New app", and select your Xcode project file
Recopy the build script and build as instructed. The build step is why you needed to comment the lines above-- it won't work if you leave those lines in.
After the build script runs, it will prompt you to drag the frameworks from the app window into your project navigator. This will copy the latest versions of he frameworks (which include the .h files) into your project
I have tried manually downloading, and copying from other projects, but this is the only way I could recover after losing the frameworks files for an app.
In my case, the Framework was in the project folder, but not in the Project Navigator. I dragged it to the project and everything worked fine.
I've had this issue working with distributed teams (through github) after checking in then checking out Crashlytics. The Crashlytics.framework will only have one folder inside it -- "Versions". You need to save a version of the contents inside Crashlytics.framework to another location, then copy-paste them into Crashlytics.framework later.
Remove Crashlytics.framework from the project and disk. Copy and add it again. It helped me.
In my case, I was migrating from an old Crashlytics install through the Mac app to Cocoapods. A lot of the answers to this question recommend completely removing everything and starting over. I started doing this and noticed a discrepancy between code found in Fabric's documentation and the code shown in the Fabric app during the step where it tells you what to copy into your Run Script Build Phase.
Fabric's documentation has double quotes surrounding the entire string: "${PODS_ROOT}/Fabric/Fabric.framework/run <Your_API_Key> <Your_Build_Secret>"
The Fabric App only had double quotes around the path to the run executable: "${PODS_ROOT}/Fabric/Fabric.framework/run" <Your_API_Key> <Your_Build_Secret>
So before you delete everything and start over, try updating your Run Script Build Phase to this:
"${PODS_ROOT}/Fabric/Fabric.framework/run" <Your_API_Key> <Your_Build_Secret>
I have changed the name of the working folder and Craslytics fails. Check this in Build Settings (Search Paths).
Good luck!
I have tried to play with the frameworks search path and relocating & reconnecting the framework file; checked the build settings (Link binary with libraries section) but the error persisted.
Finally, I have reinstalled the framework, which only takes 2-3 minutes. The problem might be caused by that you have relocated the Crashlytics.framework to another subfolder from the root directory, but I am not sure about the exact reason.
Delete everything regarding to the Crashlytics
Start crashlytics app, login and select your project
Add run script
Drag & drop the .framework file (I have kept it in the root folder)
Add the import and startWithAPIKey statements back
Completely Remove the Crashlytics Frameworks on your proj include the shell script in App Build Phases Run Script.
Reinstall the Fabric follow the guide,everything will be OK.
I had previously upgraded to Fabric and had no issues. A couple of days later, I reopened the same project and had the missing crashlytics.h file problem.
I couldn't simply reinstall from the plugin due to a non compiling project (I had so many CLS_LOG messages and references to the missing crashlytics.h file in my project, it would have taken a long time to remove them just to allow the build to work - refactor wouldn't work on CLS_LOG).
So instead, I deleted the crashlytics.framework from my project and did the following to reinstate it from the plug in directly:
Download the Fabric plugin again and double click the zip file to unpack the Fabric application.
Right click the Fabric icon and "Show Package Contents"
Copy the Crashlytics.framework folder to your Desktop and then re-add it to your project via File -> Add Files to ....
If step 3 doesn't work for you, you can also add crashlytics.framework to your project folder on your computer directly, and then also add it into your project list via Xcode same as in step 3 but uncheck "Copy Items if Needed" as you already put the files there yourself.
My project then compiled and worked fine again.
In terms of a guess as to why the file went missing? Part of the upgrade process got me to delete the old frameworks and then run the scripts etc. from the plugin. I think what happened is later when I emptied my trash, that some references were lost. I also had the problem where I'd put Crashlytics into my .gitignore file so it disappeared out of ALL my projects every committed which wasn't great.
Hope this helps someone!
I have same error.
Please try pod update
and fix it.
If FirebaseCrashlytics 9.0.0 installed , problem will be fixed.
stalling FirebaseCoreDiagnostics 9.0.0 (was 8.9.0)
Installing FirebaseCoreExtension (9.0.0)
Installing FirebaseCoreInternal (9.0.0)
//hrer
Installing FirebaseCrashlytics 9.0.0 (was 8.9.0)
Installing FirebaseFirestore 9.0.0 (was 8.9.1)
Installing FirebaseInstallations 9.0.0 (was 8.9.0)
Using CoconutKit, I wanted to see all their logs in color. Sadly, I did not get XcodeColors to run.
Supposedly, I was to copy XcodeColors into the Xcode plug-ins path:
/Library/Application Support/Developer/Shared/Xcode/Plug-ins
Not only the Plug-ins folder did not exist, but the whole folder chain starting with Developer was not there. I created all of the folders and put the files where they nominally belonged. I created the environment variable for my current scheme in Xcode:
and eagerly ran my program.
No colored debug logs. Any ideas why that could be?
Thanks, A.
Edit: The first answer was quite correct. Still it did not work. But for another reason I removed all the DerivedData for my project, restarted Xcode and then 'voilĂ ': I have not been so happy to see an ERROR warning, yet - it was red.
The installation instructions for XcodeColors state:
Copy this folder to "~/Library/Application Support/Developer/Shared/Xcode/Plug-ins/XcodeColors.xcplugin"
(i.e. your home directory, not the global directory /Library/Application Support/Developer/...).