c++11 shared pointer performance penalty in a multi threaded environment - c++11

How much of a performance hit should we expect by using smart pointers in a program with multiple threads? Are there any reliable benchmarks done on this?

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OpenMP and MPI Interaction

Hi currently I'm working on a program that I have working in parallel using MPI. I was wondering if I could gain additional speed in the for loops using OpenMP so I could get more out of each processor. Would I gain anything out of doing this? Also how would I go about it?
From experience it really depend on your problem and on how many MPI processes you are using.
Using large amount of MPI processes usually improve data locality, but your parallelization might not allow large amount of processes.
The thought that you will gain for sure a decent speedup is very often wrong :-(... But then if you reach the point where you cant use more MPI processes due to lack of parallel efficiency you will probably gain the possibility of using more cores efficiently.
From experience you should target a small number of thread (4-8, 1/2 of the socket cores count), especially if you have only small loops (which should be the case if you reach the max number of MPI processes).
A good intro of hybrid parallelism:
http://www.openmp.org/press-release/sc13-tutorial-hybrid-mpi-openmp-parallel-programming/

Is there a point using MPI instead of OpenMP when all processors share the memory?

If all my processors share the same memory, is using MPI anyhow useful, instead of going full OpenMP ?
If you never intend to scale your application beyond a single shared-memory node, then OpenMP parallelisation might be relatively easier to implement in comparison to MPI parallelisation. Relatively, because the apparent simplicity of OpenMP is very misleading. In order to utilise the full ability of modern shared-memory machines, one should maximise data locality and use lots of private data, effectively treating them (the machines) as distributed memory systems. Also, the most prevailing error in shared memory programming are data races and those in times could be very hard to debug, even when armed with special thread-checker tools. Data races are virtually absent in MPI programming since processes do not share data.
That said, even when MPI processes communicate using shared memory, that is still slower than directly accessing the shared memory in a threaded process. Also some algorithms require some global data, which takes more memory with MPI where each process has to hold a copy of that data. This is curable in MPI-3.0 using shared-memory windows with single-sided operations, but that's somehow cumbersome (though portable). Also there are research efforts to reduce the intra-node communication overhead to as little as possible and some are very successful.

Would it be possible for a JIT compiler to utilize GPU for certain operations behind the scenes?

Feel free to correct me if any part of my understanding is wrong.
My understanding is that GPUs offer a subset of the instructions that a normal CPU provides but executes them much faster.
I know there are ways to utilize GPU cycles for non-graphical purpose, but it seems like (in theory) a language that's Just In Time compiled could detect the presence of a suitable GPU and offload some of the work to the GPU behind the scenes without code change.
Is my understanding naive? Is it just a matter of it's really complicated and just hasn't been done it?
My understanding is that GPUs offer a
subset of the instructions that a
normal CPU provides but executes them
much faster.
It's definitly not as simple. The GPU is tailored mainly at SIMD/vector processing. So even though the theoretical potential of GPUs nowadays is vastely superior to CPUs, only programs that can benefit from SIMD instructions can be executed efficiently on the GPU. Also, there is of course a performance penalty when data has to be transfered from the CPU to the GPU to be processed there.
So for a JIT compiler to be able to use the GPU efficiently, it must be able to detect code that can be parallelized to benefit from SIMD instructions and then has to determine, if the overhead induced by transfering data from the CPU to the GPU will be outweight by the performance improvements.
It is possible to use GPU (e.g., a CUDA- or OpenCL-enabled one) to speed up JIT itself. Both register allocation and instruction scheduling could be efficiently implemented.

Converting a parallel program to a cluster program. From OpenMP to?

I want to write a code converter that takes an OpenMP based parallel program and runs it on a cluster.
How do I go about this problem? What libraries do I use? How do I set up a small cluster for this?
I'm finding it extremely hard to find good material about cluster computing on the internet.
EDIT: If it's impossible then how does Intel do it? The Intel compiler seems to do exactly what I want to. I don't have any specific application that I would like to run. I want to write the "converter/compiler", not the application. I understand that shared memory is different from distributed memory, but there has to be a way to sync memory, if not for all cases, then for some specific cases, even if it means that application is written with custom constructs.
Intel has an implementation of OpenMP that works with their C++ and Fortran compilers for x86 64-bit clusters. You can get a 30-day eval version of these compilers for free. Other than that, Zifre is mostly right. If you are concerned with scalability, bite the bullet and write your parallel program in another programming model (MPI, CUDA, Cilk, ...) which is designed with distributed systems in mind. If you provide a little more information about your application, we may be able to provide more useful guidance on that front.
It seems to me that this is not a good idea.
The basic idea behind OpenMP is data-shared parallel execution. It works well, when accessing shared data costs you nothing. Every thread can access a variable in shared cache or RAM.
The cluster computations exploit message-passing, because computers in cluster have distributed memory. When one process needs data from another one then you should manage data passing over the network. It is time-consuming operation.
So, if you want to write such compiler, you should implement data broadcasting operations (e.g. MPI_Bcast from MPI) for each data access in OpenMP. This will kill parallel performance at all.
This is simply not possible. You have to structure your code in a completely different way to get it to work on a cluster (programming multiple machines is very different from programming one machine).
There is no magic pixie dust to do this.
On the other hand, if you write your program with clusters in mind, it is possible to run it on a single machine (although it will obviously be slower).
SCORE/SCASH and Omni OpenMP compiler

MPI for multicore?

With the recent buzz on multicore programming is anyone exploring the possibilities of using MPI ?
I've used MPI extensively on large clusters with multi-core nodes. I'm not sure if it's the right thing for a single multi-core box, but if you anticipate that your code may one day scale larger than a single chip, you might consider implementing it in MPI. Right now, nothing scales larger than MPI. I'm not sure where the posters who mention unacceptable overheads are coming from, but I've tried to give an overview of the relevant tradeoffs below. Read on for more.
MPI is the de-facto standard for large-scale scientific computation and it's in wide use on multicore machines already. It is very fast. Take a look at the most recent Top 500 list. The top machines on that list have, in some cases, hundreds of thousands of processors, with multi-socket dual- and quad-core nodes. Many of these machines have very fast custom networks (Torus, Mesh, Tree, etc) and optimized MPI implementations that are aware of the hardware.
If you want to use MPI with a single-chip multi-core machine, it will work fine. In fact, recent versions of Mac OS X come with OpenMPI pre-installed, and you can download an install OpenMPI pretty painlessly on an ordinary multi-core Linux machine. OpenMPI is in use at Los Alamos on most of their systems. Livermore uses mvapich on their Linux clusters. What you should keep in mind before diving in is that MPI was designed for solving large-scale scientific problems on distributed-memory systems. The multi-core boxes you are dealing with probably have shared memory.
OpenMPI and other implementations use shared memory for local message passing by default, so you don't have to worry about network overhead when you're passing messages to local processes. It's pretty transparent, and I'm not sure where other posters are getting their concerns about high overhead. The caveat is that MPI is not the easiest thing you could use to get parallelism on a single multi-core box. In MPI, all the message passing is explicit. It has been called the "assembly language" of parallel programming for this reason. Explicit communication between processes isn't easy if you're not an experienced HPC person, and there are other paradigms more suited for shared memory (UPC, OpenMP, and nice languages like Erlang to name a few) that you might try first.
My advice is to go with MPI if you anticipate writing a parallel application that may need more than a single machine to solve. You'll be able to test and run fine with a regular multi-core box, and migrating to a cluster will be pretty painless once you get it working there. If you are writing an application that will only ever need a single machine, try something else. There are easier ways to exploit that kind of parallelism.
Finally, if you are feeling really adventurous, try MPI in conjunction with threads, OpenMP, or some other local shared-memory paradigm. You can use MPI for the distributed message passing and something else for on-node parallelism. This is where big machines are going; future machines with hundreds of thousands of processors or more are expected to have MPI implementations that scale to all nodes but not all cores, and HPC people will be forced to build hybrid applications. This isn't for the faint of heart, and there's a lot of work to be done before there's an accepted paradigm in this space.
I would have to agree with tgamblin. You'll probably have to roll your sleeves up and really dig into the code to use MPI, explicitly handling the organization of the message-passing yourself. If this is the sort of thing you like or don't mind doing, I would expect that MPI would work just as well on multicore machines as it would on a distributed cluster.
Speaking from personal experience... I coded up some C code in graduate school to do some large scale modeling of electrophysiologic models on a cluster where each node was itself a multicore machine. Therefore, there were a couple of different parallel methods I thought of to tackle the problem.
1) I could use MPI alone, treating every processor as it's own "node" even though some of them are grouped together on the same machine.
2) I could use MPI to handle data moving between multicore nodes, and then use threading (POSIX threads) within each multicore machine, where processors share memory.
For the specific mathematical problem I was working on, I tested two formulations first on a single multicore machine: one using MPI and one using POSIX threads. As it turned out, the MPI implementation was much more efficient, giving a speed-up of close to 2 for a dual-core machine as opposed to 1.3-1.4 for the threaded implementation. For the MPI code, I was able to organize operations so that processors were rarely idle, staying busy while messages were passed between them and masking much of the delay from transferring data. With the threaded code, I ended up with a lot of mutex bottlenecks that forced threads to often sit and wait while other threads completed their computations. Keeping the computational load balanced between threads didn't seem to help this fact.
This may have been specific to just the models I was working on, and the effectiveness of threading vs. MPI would likely vary greatly for other types of parallel problems. Nevertheless, I would disagree that MPI has an unwieldy overhead.
No, in my opinion it is unsuitable for most processing you would do on a multicore system. The overhead is too high, the objects you pass around must be deeply cloned, and passing large objects graphs around to then run a very small computation is very inefficient. It is really meant for sharing data between separate processes, most often running in separate memory spaces, and most often running long computations.
A multicore processor is a shared memory machine, so there are much more efficient ways to do parallel processing, that do not involve copying objects and where most of the threads run for a very small time. For example, think of a multithreaded Quicksort. The overhead of allocating memory and copying the data to a thread before it can be partioned will be much slower with MPI and an unlimited number of processors than Quicksort running on a single processor.
As an example, in Java, I would use a BlockingQueue (a shared memory construct), to pass object references between threads, with very little overhead.
Not that it does not have its place, see for example the Google search cluster that uses message passing. But it's probably not the problem you are trying to solve.
MPI is not inefficient. You need to break the problem down into chunks and pass the chunks around and reorganize when the result is finished per chunk. No one in the right mind would pass around the whole object via MPI when only a portion of the problem is being worked on per thread. Its not the inefficiency of the interface or design pattern thats the inefficiency of the programmers knowledge of how to break up a problem.
When you use a locking mechanism the overhead on the mutex does not scale well. this is due to the fact that the underlining runqueue does not know when you are going to lock the thread next. You will perform more kernel level thrashing using mutex's than a message passing design pattern.
MPI has a very large amount of overhead, primarily to handle inter-process communication and heterogeneous systems. I've used it in cases where a small amount of data is being passed around, and where the ratio of computation to data is large.
This is not the typical usage scenario for most consumer or business tasks, and in any case, as a previous reply mentioned, on a shared memory architecture like a multicore machine, there are vastly faster ways to handle it, such as memory pointers.
If you had some sort of problem with the properties describe above, and you want to be able to spread the job around to other machines, which must be on the same highspeed network as yourself, then maybe MPI could make sense. I have a hard time imagining such a scenario though.
I personally have taken up Erlang( and i like to so far). The messages based approach seem to fit most of the problem and i think that is going to be one of the key item for multi core programming. I never knew about the overhead of MPI and thanks for pointing it out
You have to decide if you want low level threading or high level threading. If you want low level then use pThread. You have to be careful that you don't introduce race conditions and make threading performance work against you.
I have used some OSS packages for (C and C++) that are scalable and optimize the task scheduling. TBB (threading building blocks) and Cilk Plus are good and easy to code and get applications of the ground. I also believe they are flexible enough integrate other thread technologies into it at a later point if needed (OpenMP etc.)
www.threadingbuildingblocks.org
www.cilkplus.org

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