I am trying to integrate Android pay into my app using Braintree SDK.
To test this, we need "Android pay" app installed and we should add card details also right? I am using sandbox for testing..For testing on sandbox, do we need to add card(debit/credit) details into Android pay app? If so can I add test cards supported by Braintree? please let me know .
Full disclosure: I work at Braintree. If you have any further questions, feel free to contact support.
For testing in sandbox you will need to add a real, valid card into the Android Pay app. Android Pay will not accept Braintree test cards.
Pick correct Android Pay apk variant from apkmirror website.
Turn on Sandbox Mode using
adb shell
cd /sdcard/Download;
rm f android_pay_env_override_*;
touch android_pay_env_override_sandbox;
For more detail
checkout this link
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I am planning to publish a new app on store. The app will be free, but you will not be able to use the app unless you purchase an in app product.
You will not have to pay to download the app, but you will have to pay use it, because without a purchased product, you can not use the app.
Will google accept my app? I couldn't find any answer for this, neither the support from google gave me a clear answer.
Thanks
Your use case is certainly unusual.
While it is possible that the app is allowed on the google store, I can almost guarantee that if someone reports your app, it might get removed under the Minimum Functionality section.
It will depend on what the description of your app says because as you should have guessed it should describe the base functionality of your app if it has in-app purchase or summarize the all features the app has to offer in case it is free.
As long as you mention in the description of the app that the user will have to purchase a product to use your application, you should be good to go.
My employer uses InTune to manage company mobile devices. As yet, we have not deployed any apps using InTune.
However, we have developed an app for internal employee use, for iOS, Android and Windows Phone 8.1 and 10).
I was trying to test the roll out myself (I don't have access to the Corporate Outlook Admin account) so I set up a 30 day trial of InTune.
I have a few questions :
It looks like I would need a Enterprise Mobile Code from Symantec to apply to the Windows Phone app before I can delpoy with InTune? (I think I will have to skip this as I can't spend $300 on a test!)
Also, I believe both Android and iOS apps need to be 'wrapped' to be able to deploy to such devices?
Having wrapped them, can I then distribute them to devices using the trial InTune?
Do Windows Phone apps also need wrapping, or can they be distributed as is?
The purpose of this exercise is to prove apps can be rolled out through InTune, and what steps need to be taken to do this.
Note : the app is for employees only and should not therefore be available on the public app stores.
Thanks in advance,
Yes. A Enterprise Mobile Code Signing Certificate is required before you deploy this app to users. You will need this certificate to generate an Application Enrollment token (AET) and sign company apps. Please refer to this guide here for more details.
I think you may have some misunderstanding here. There're two kinds of tools called Intune App warpping Tool and Intune App SDK. They are used for enabling the MAM (mobile application management) features to your app. In other words, you still can deploy your app via Intune even the app hasn't been wrapped or developed with SDK. However, in this case the MAM features like restricting copy & paste operations to the un-managed apps.
Note that the Intune App Wrapping Tool and Intune App SDK only support Android & IOS platforms. It depends on your needs to choose from these two tools. Simply to say, using Intune App Wrapping tool you don't need to access the app's source code but it supports less MAM features compared with Intune APP SDK, it also does not support warpping the apps on the public app store. Click here to know more detailed introductions about these two tools.
Yes of course.
No, as note above. The MAM policies only support IOS and Android devices at this moment. You can only use the feature called Windows Information Protection (WIP) to achieve the similar functions on Windows 10 desktop and mobile platform. More details here.
I've recently posted my Android app to Chrome Web Store using ARC Welder, and wondering about how I can make it a paid app.
Currently, for Android, I have a free version and an "unlocker" as a separate app on Google Play. The user installs the free version first, and then if he/she decides to "go pro", he/she purchases and installs the "unlocker" which talks to the free versions and activates it into "pro" mode.
So my questions:
When packaging an Android app with ARC, it runs on its own, so there is no way to have a second app ("unlocker") running in the same Android "sandbox", correct?
Is it possible for an Android / ARC app to access "purchased" state via Google Play APIs, say for checking if the user purchased the "unlocker" app on Android?
I assume that the answer is "no", at least for now:
https://developer.chrome.com/apps/getstarted_arc
Since ARC is in Beta, it doesn't support all of Google Play Services yet.
However, here are some available APIs:
Auth (OAuth2)
GCM
Google+ sign-in
Maps
Location
Ads
I don't see licensing APIs here.
I found these links on monetizing Chrome apps:
https://developer.chrome.com/webstore/money
https://developer.chrome.com/webstore/payments-iap
Even if this also applies to Chrome OS (not sure), it seems to require JavaScript coding to talk Chrome Webstore APIs. Is it possible to access those from inside the Android ARC sandbox?
Are there better options that I'm missing?
None? Should I just wait until Android ARC is fleshed out more and hope that it includes support for paid apps?
The direct answers are:
1) You can bundle up two APKs so they both run in the same sandbox. But only one of them is launched as "your app". It is free to then launch or otherwise use the second APK as it sees fit.
2) But as you noticed, there is no way to easily check for a purchase/license right now.
Your best bet may be to wait for the Google Play Services license APIs to be implemented.
I have a Wp7 app (ready in a xap), and I'd like to give it to a client, so he can use it in 5-10 devices. But it is an "internal" client for our service, so I'd rather not publish it on WP Marketplace for all to see...
Is there any reasonable way to do this?
when you upload app on marketplace you can set it as private so only users with direct link can see/install it. There was an app which hacked WP7 that allows you to install apps without marketplace but I've heard it's not legal anymore*.
*search for it because I'm not sure about this one.
edit: http://www.electronista.com/articles/12/01/02/chevronwp7.runs.out.of.tokens.may.not.renew/
Maybe you can try http://labs.chevronwp7.com/
EDIT : Sorry, it seems that all tokens are sold out, so this is not solution for you.
As pointed out by others, you can publish a application on the marketplace as a beta, allowing 5 users to test it using their Live IDs.
But all unlocked phones can have a XAP installed. Generally, Windows Phone applications aren't designed for internal distribution. If you don't intend to publish the application on the marketplace at any point, you need to estimate in the cost of $100 per phone, per year, for the usage of your application.
I'll recommend you contact Microsoft, if you need a specialized deal.
Now I need to share outputs executed by android apk files. But co-workers don't have android emulator on PC/Mac. I heard there are some web-sites that enable emulate apk files on the web. so does anybody recommend these web sites?
Do u need this to test for your android application?
Then, i dont think there is any.
The closest thing available today is :
Go to http://tmobile.modeaondemand.com/htc/g1/ and click emulator where u can have a look and feel of android.
But this is more of a marketing demo.
For testing your application no alternative to local emulator that comes along with SDK.