I added react native support for windows in my Project. This project is running fine for Android and iOS. Almost, all the code is generic (no Native components are used).
But, when I am running my project in Windows Phone Emulator, it is throwing an error on a red screen -
Requiring unknown module "ProgressBarAndroid". If you are sure the module is there, try restarting the package manager.
I am not even using the Progress Bar anywhere in my Project.
Can anybody tell what is the issue here ?
This should be resolved as of this commit:
https://github.com/ReactWindows/react-native-windows/commit/2df5cb7ce10fcb26c6b9f7d7fab87e3e821a338a
Which is available in react-native-windows#>=0.29
Related
In my project I use Microsoft.Data.Sqlite package to work with sqlite databases. On Android platform all things work ok, but on iOS platform I get this exception when application tries to interact with sqlite database:
Xamarin iOS: System.ExecutionEngineException. Details: attempting to
JIT compile method '(wrapper delegate invoke) void
:invoke_calvirt_void_SqliteParameter_Sqlite_Type)' while
running in aot-only mode.
The strange thing is that all things work ok on simulator, but on actual device I get the exception.
How can I fix that?
To fix this issue, open iOS Xamarin project, iOS build properties and enable option Enable the Mono interpreter. After that rebuild the application and redeploy on the actual device.
I am in the early process of learning how to automate Xamarin apps for my company. I started out by just cloning the TailWind Traders app from Microsoft to make sure my system is configured correctly, but I'm running into an issue. After modifying AppManager.cs to use the .app file and attempting to run a single iOS test, I see the app load in the simulator, I get a Mac alert saying "Do you want the application 'DeviceAgent-Runner.app' to accept incoming network transmissions", and then the test fails with this message:
System.Exception : Unable to contact test backend running in app. Check that your app is running and that it is properly configured:
For Xamain.iOS applications, https://learn.microsoft.com/en-us/appcenter/test-cloud/preparing-for-upload/xamarin-ios-uitest
For native iOS applications, https://github.com/calabash/calabash-ios/wiki/Tutorial%3A-How-to-add-Calabash-to-Xcode
Going to that website, I see that it is helping the user configure running tests AppCenter, but I don't want to do that. I simply want to run a test locally on my machine. In trying to fix this, I've uninstalled the Xamarin Test Cloud Agent package and deleted the #if ENABLE_TEST_CLOUD block from AppDelegate.cs. But, it's still happening. How do I run an iOS test locally? Thank you!
If you want to automate uitest using xamarin, it is necessary to add test cloud agent nuget in your xamarin ios project which enable linking to Calabash & install the device agent runner in your mobile. For more detail visit on Microsoft site.
https://learn.microsoft.com/en-us/appcenter/test-cloud/uitest/preparing-for-upload-ios
Whether you upload your test on app enter or run it locally. You have to add test cloud agent nuget in xamarin ios. If you are using native iOS, Calabash linking require to run xamarin uitest.
I am struggling to build a just simple AR object for iOS platform with unity and fusoria. The picture below shows my object which I want to build.
When I build this object for iOS platform, empty folder is always created without any app.
On the other hand, when I attempt to build PC, Mac & Linux standalone, it works correctly.
How can I handle with this issue ?
My unity version is 2017.2.0f3 personal and my PC is mac os.
It would be really appreciated if you answered in detail.
i'm trying to create my first app using Phone Gap, so i manage to Build a "generic" app, after installing node.js and phonegap.
So i'm trying to run the following command on the terminal:
phonegap build ios
And it always get stucked on [phonegap] Detecting iOS SDk Environment.
I have, xCode 5, and i do have all the profiles needed to develop, and distribute for iOS, in fact i couple of hours ago, i just send my first app to Itunes Connect, so i think my environment, is fine.
Any ideas? Thanks for the attention!
So, instead of using the command phonegap build ios, I tried phonegap run ios. The program runs, and also a folder was created with the xCode files.
I still dont know what was wrong, but it worked for me.
I am trying to use appcelerator to develop some cross platform mobile applications, but I can't get it to work
note : I am getting same issues using mac and windows ( pics are from my windows try )
1- when creating a new project i get this : http://img820.imageshack.us/img820/7148/capturewa.png
i tried to change lot of stuff but the project isn't getting created...
2- in a trial to get around that problem i decided to import the kitchen sink app
but when trying to lunch the application the android sdk version doesn't load up leaving me unable to run the emulator
and when testing with a mac the android tab has the same issue while the iphone sdk tab shows the version but when trying to lunch it at the last step i get that an error occurred and that i have to check the output file ( there is none !! )
so my question.. what did i do wrong ?
how to fix it ?
any other not so buggy platforms out there for simple cross platform app development ?
or just simply can some one tell me his setup ( of sdk versions ) that works..
ive had some issues lately, what I did to get around them was to start the project with version 1.2 and then immediately go into the project and change it to 1.3. that seems to fix it.