private void SetState(int i)
{
var task = Task.Factory.StartNew(() =>
{
Stopwatch sw = new Stopwatch();
sw.Start();
if (getCannonState(i) == 0)
state = 0;
if (getCannonState(i) == 1)
state = 1;
if (getCannonState(i) == 2)
state = 2;
if (getCannonState(i) == 3)
state = 3;
if (getCannonState(i) == 4)
state = 4;
sw.Stop();
Console.WriteLine("Set state of cannon " + i + " took {0} milliseconds", sw.ElapsedMilliseconds.ToString());
});
}
Herer is my code . get cannonstate gets a screen shot and checks for pixels. any how running getcannon state runs at 397ms. yet running setstate takes 2000 ms. why is it so slow? i need it get recive information from getcannonstate and quickly set the state.
ive been trying to use tasks but no such luck.
the script take so long because you call getCannonState 5 times... assing the result to a variable to fix the problem and call getCannonState only once ;)
private void SetState(int i) {
var task = Task.Factory.StartNew(() => {
Stopwatch sw = new Stopwatch();
sw.Start();
var state = getCannonState(i);
sw.Stop();
Console.WriteLine("Set state of cannon " + i + " took {0} milliseconds", sw.ElapsedMilliseconds.ToString());
});
}
You are calling getCannonState(i) 5 times. You should save it in a local variable and check this:
var checkState = getCannonState(i);
if (checkState == 0)
...
But looking to your code, it's even possible to assign the value directly to state
state = getCannonState(i);
Related
I have a project where I have data come in via the serial port every 15 minutes. I am using processing to read this data and save it as a CSV.
I would like for a new file to be created every 12 hours. However, when the file switches from AM to PM the entire row gets saved in the PM file (all the previous AM values)
How can I reset the table and start saving to a new file?
saveTable(dataTable, fileName());
dataTable.clearRows();
I tried this but it just clears the CSV file.
String fileName() {
String fileName = "";
String month = "";
String day = "";
int m = month();
int d = day();
if (d < 10) {
day = str(d);
day = "-0" + day;
} else {
day = "-" + str(d);
}
switch(m) {
case 1:
month = "-JAN";
break;
case 2:
month = "-FEB";
break;
case 3:
month = "-MAR";
break;
case 4:
month = "-APR";
break;
case 5:
month = "-MAY";
break;
case 6:
month = "-JUN";
break;
case 7:
month = "-JUL";
break;
case 8:
month = "-AUG";
break;
case 9:
month = "-SEP";
break;
case 10:
month = "-OCT";
break;
case 11:
month = "-NOV";
break;
case 12:
month = "-DEC";
break;
}
if (hour() >= 12) {
hour = "-PM";
} else {
hour = "-AM";
}
fileName = "SensorData_" + str(year()) + month + day + hour + ".csv";
return fileName;
}
Update: Code for collecting and saving data
void serialEvent(Serial myPort) {
if (myPort.available() > 0) {
String serialDataString = myPort.readString();
if (serialDataString != null) {
serialDataString = trim(serialDataString);
float[] sensorData = float(split(serialDataString, ','));
TableRow newRow = dataTable.addRow();
if (sensorData.length == 4) {
temperature = sensorData[0];
humidity = sensorData[1];
moisture = sensorData[2];
int packet = int(sensorData[3]);
if (packet < 10) {
packets = "00" + str(packet);
} else if (packet < 100) {
packets = "0" + str(packet);
}
String time = str(hour()) + ":" + str(minute()) + ":" + str(second());
String date = str(month()) + "/" + str(day());
newRow.setFloat("Temperature", temperature);
newRow.setFloat("Humidity", humidity);
newRow.setFloat("Moisture", moisture);
newRow.setString("Time", time);
newRow.setString("Date", date);
}
saveTable(dataTable, fileName());
}
}
}
In comments you've mentioned
Clearing after a save does not work as expected,
To clarify, what I meant is, if you call clearRows(), previous data will be erased. Saving before clearRows() should save previous data only, saving after clearRows() should only save current data.
I wrote a basic sketch and to me it looks that this works as expected:
void setup() {
// make new table, add 3 cols
Table dataTable = new Table();
dataTable.addColumn();
dataTable.addColumn();
dataTable.addColumn();
// add 1, 2, 3
TableRow newRow = dataTable.addRow();
newRow.setInt(0, 1);
newRow.setInt(1, 2);
newRow.setInt(2, 3);
// save to disk (expecting 1, 2, 3)
saveTable(dataTable,"test1.csv");
// print (expecting 1, 2, 3)
dataTable.print();
// completely clear table
dataTable.clearRows();
// add 4, 5, 6
newRow = dataTable.addRow();
newRow.setInt(0, 4);
newRow.setInt(1, 5);
newRow.setInt(2, 6);
// save again (expecting 4, 5, 6)
saveTable(dataTable,"test2.csv");
// print (expecting, 4, 5, 6)
dataTable.print();
}
(It's also nice that saveTable() appends data (and doesn't overwrite data) in this case.)
This is how I understand how/when data flows in your setup:
Arduino sends data over serial every 15 minutes. You haven't specified if the Arduino has a real time clock (RTC) and the code there uses it to only output data every 15 minutes on the clock (e.g. at :00, :15, :30, :45 past the hour, every hour). The assumption is there is no realtime clock and you're either using delay() or millis() so the actual time data gets sent out is relative to when the Arduino was powered.
When Processing sketch starts, it reads this serial data (meaning any prior data is loest). The assumption is there is no time sync between Arduino and Processing. The first row of data from Arduino comes at Arduino's next 15 minute (not Processing's) after the sketch was started.
The issue you might be experiencing based on your short snippet,
saveTable(dataTable, fileName());
dataTable.clearRows();
if it gets called in serialEvent() is that you'll loose data.
(Confusingly, it doesn't like you're calling clearRows() from serialEvent() ?)
One idea I can think is having some sort of event when the switch from AM/PM to then (first save any accumated data with the previous filename), then clear the the table and update the filename, otherwise (in serial event, save the data with the same filename).
A hacky approach is, once the AM/PM suffixed timestamp is generated to check if this suffix changes and only update filename/clear rows when this change occurs (e.g. manually "debouncing").
Here's a rough sketch to illustrate the idea:
Serial myPort;
float temperature, humidity, moisture;
Table dataTable = new Table();
String packets;
int packet;
boolean isAM,wasAM;
String tableFileName;
public void setup() {
textSize(14);
try{
myPort = new Serial(this, "COM4", 9600);
myPort.bufferUntil('\n');
}catch(Exception e){
println("Error opening Serial port!\nDouble check the Serial port is connected via USB, the port name is correct and the port istn't already open in Serial Monitor");
e.printStackTrace();
}
tableFileName = "SensorData_" + getDateStampString() + ".csv";
}
public void draw() {
background(255);
String sensorText = String.format("Temperature: %.2f Humidity: %.2f Moisture: %.2f", temperature, humidity, moisture);
float textWidth = textWidth(sensorText);
float textX = (width - textWidth) / 2;
fill(255);
rect(textX - 10, 14, textWidth + 20, 21);
fill(0);
text(sensorText, textX, 30);
// get an update date string
String dateStamp = getDateStampString();
// check AM/PM switch and update
isAM = dateStamp.endsWith("AM");
if(!wasAM && isAM){
println("changed PM to AM");
updateTableAMPM(dateStamp);
// update previous state for debouncing
wasAM = true;
}
if(wasAM && !isAM){
println("changed AM to PM");
updateTableAMPM(dateStamp);
wasAM = true;
}
}
public void updateTableAMPM(String dateStamp){
// saves current table (old filename): we're vaing data before the AM/PM switch
saveDataTable();
// clear rows so next 12 cycle starts fresh
dataTable.clearRows();
// update filename (for next save (serialEvent) to use)
tableFileName = "SensorData_" + dateStamp + ".csv";
}
public String getDateStampString(){
return new SimpleDateFormat("yyyy-MMM-dd-aa").format(new Date());
}
public void saveDataTable(){
saveTable(dataTable, tableFileName);
println("saved",tableFileName);
}
public void serialEvent(Serial myPort) {
if (myPort.available() > 0) {
String serialDataString = myPort.readString();
if (serialDataString != null) {
serialDataString = trim(serialDataString);
float[] sensorData = PApplet.parseFloat(split(serialDataString, ','));
TableRow newRow = dataTable.addRow();
if (sensorData.length == 4) {
temperature = sensorData[0];
humidity = sensorData[1];
moisture = sensorData[2];
int packet = PApplet.parseInt(sensorData[3]);
if (packet < 10) {
packets = "00" + str(packet);
} else if (packet < 100) {
packets = "0" + str(packet);
}
String time = str(hour()) + ":" + str(minute()) + ":" + str(second());
String date = str(month()) + "/" + str(day());
newRow.setFloat("Temperature", temperature);
newRow.setFloat("Humidity", humidity);
newRow.setFloat("Moisture", moisture);
newRow.setString("Time", time);
newRow.setString("Date", date);
}
// save data, but don't change the filename
saveDataTable();
}
}
}
Note the above isn't tested (so might contain errors), but hopefully it illustrates the ideas aforementioned.
(One minor note on packets (which I'm unsure where it's used): you can use nf() to easily pad a number with zeros (There are similar functions like nfc(), nfp(), nfs())).
Another option (similar to what I've mentioned in comments) is to use java utilities to call a function after a set time (e.g. the difference in time since the start of the sketch until either noon or midnight, whichever comes first), to then repeat at 12 hour intervals. You can check out TimerTask, or if your familiar with setTimeout in JS you can try this Thread based WIP setTimeout Processing workaround.
I have a relatively basic set of code here that is programmed to roll 3 dice and give me the results whenever I type "/roll" in discord.
However, the results displayed on my command terminal are always different from those in the discord message from the bot.
async execute(interaction)
{
var num = 3;
num = Number(num);
function rollingDice(num) {
// make the dice rolling "num" times.
// return the results.
var diceResults = "";
for (var i = 0; i < num; i++) {
var resultOfEachDice = "";
resultOfEachDice = Math.floor((Math.random() * 6) + 1);
diceResults += resultOfEachDice + ", ";
}
var lastComma = diceResults.lastIndexOf(", ");
diceResults = diceResults.slice(0, lastComma);
return diceResults;
}
var diceResults = rollingDice()
console.log("Rolled " + num + " dice: " + rollingDice(num));
console.log(process.argv);
await interaction.reply('You rolled: ' + rollingDice(num));
So I will type /roll and my terminal will say I rolled "3, 5, 2" while the message would have something entirely different like "1, 6, 4".
This happens every time I run the command and I am not sure what the issue is.
so I am new to Processing and basically I am doing a program that when it runs, it opens a window with 4 different images, each of the image have description underneath. In the methods below, I created two random methods, one for the reviews number and the other for the review comments, I would like the comments to not be generated all the time for every film - more like popping up randomly, because it cause too much chaos trying to read them all. Also to check weather I can add arrays together of string and integer for the average value of the review number.
Below is the code, would appreciate your help. thanks.
import g4p_controls.*;
import ddf.minim.*;
PFont font;
PImage img1,img2; // background images for two different windows
PImage fimg1, fimg2, fimg3, fimg4, fimg5, fimg6; //images of movies
int rectX,rectY;
GButton btn;
GWindow window;
Minim minim;
AudioPlayer player;
String[] rev_film1 = {"The Best Wolverine Movie","Logan is another level","Disappointment","Such a sad farewell"}; //Logan
String[] rev_film2 = {"A scary movie that isn't scary.","Terrifyingly brilliant.","The perfect blend of comedy and horror","The IT Factor"}; //IT
String[] rev_film3 = {"Soul-less,Confused,Loud.","Devastatingly Disappointed","A technical masterpiece","A visual wonder that lacks depth"}; //Dunkirk
String[] rev_film4 = {"Disgrace", "Worst Star Wars movie", "TERRIBLE","A Betrayal to the Legacy"}; //Starwars
int[] rat_film1 = {9,8,2,2};
float r;
void setup()
{
size(1150,600,JAVA2D);
surface.setTitle(" - The Theatre of Dreams Database - ");
font = loadFont("BerlinSansFB-Reg-48.vlw");
img1 = loadImage("film2.jpg");
background(img1);
btn = new GButton(this,900,350,100,50, "Enter Website");
minim = new Minim(this);
player = minim.loadFile("sound.mp3");
player.play();
}
void draw()
{
fill(255);
textFont(font,32);
text("Welcome to", 850, 85);
text("The Theatre of Dreams", 760, 175);
text("Database", 870, 220);
}
void handleButtonEvents(GButton button, GEvent event)
{
if (button == btn && event == GEvent.CLICKED)
{
createWindow();
btn.setEnabled(false);
}
}
void createWindow() // creating new window with mouse click
{
window = GWindow.getWindow(this, " - Top 4 Movies in 2017 - ", 100, 50, 1150, 600, JAVA2D);
window.addDrawHandler(this, "windowDraw");
window.addOnCloseHandler(this, "windowClosing");
window.setActionOnClose(GWindow.CLOSE_WINDOW);
}
void windowDraw(PApplet app, GWinData data)
{
img2 = loadImage("film3.jpg");
app.background(img2);
app.text(" - Top 4 Movies in 2017 - ",440,85);
app.fill(255);
app.textFont(font,25);
fimg1 = loadImage("logan.jpg");
fimg2 = loadImage("it.jpg");
fimg3 = loadImage("dunkirk.jpg");
fimg4 = loadImage("starwars.jpg");
//////////Film 1 - LOGAN
app.image(fimg1,5,140,180,170);
app.text("Rating: 8.1 / 10",5,340); //fixed rating
app.text("Genres: Action | Drama", 5, 365);
app.text("| Sci-Fi | Thriller",5,390);
//Ratings that are constantly changing using the random function
for (int i = 0; i < 50; i++)
{
r = random(0, 6);
}
String user = "Ratings by users: " + nf(r,0,1) + " / 10";
app.text(user, 5,430);
// the random function of the comments
int index = int(random(rev_film1.length));
String user11 = "Reviews: " + "\n" + rev_film1[index];
app.text(user11, 5,460);
////////////////////Film 2 - IT
app.image(fimg2,960,360,180,170);
app.text("Rating: 7.6 / 10", 700,400);
app.text("Genres: Drama | Horror",700,430);
app.text("| Thriller",700,460);
//Ratings that are constantly changing using the random function
for (int i = 0; i < 50; i++)
{
r = random(5, 10);
}
String user2 = "Ratings by users: " + nf(r,0,1) + " / 10";
app.text(user2, 700,500);
int index2 = int(random(rev_film2.length)); // the random function of the comments
String user22 = "Reviews: " + "\n" + rev_film2[index2];
app.text(user22, 700,540);
/////////Film 3 - DUNKIRK
app.image(fimg3,320,250,180,170);
app.text("Rating: 8.1 / 10",320,445); //fixed rating
app.text("Genres: Action | Drama", 320, 470);
app.text("| History | Thriller | War",320,495);
//Ratings that are constantly changing using the random function
for (int i = 0; i < 50; i++)
{
r = random(0, 5);
}
String user3 = "Ratings by users: " + nf(r,0,1) + " / 10";
app.text(user3, 320,530);
int index3 = int(random(rev_film3.length)); // the random function of the comments
String user33 = "Reviews: " + "\n" + rev_film3[index3];
app.text(user33, 320,560);
/////////////Film 4 - STAR WARS
app.image(fimg4,570,120,180,170);
app.text("Rating: 7.6 / 10", 760,140); //fixed rating
app.text("Genres: Action | Adventure | Fantasy ", 760,168);
app.text("| Sci-Fi", 760,195);
//Ratings that are constantly changing using the random function
for (int i = 0; i < 50; i++)
{
r = random(0, 2);
}
String user4 = "Ratings by users: " + nf(r,0,1) + " / 10";
app.text(user4, 760,220);
int index4 = int(random(rev_film4.length)); // the random function of the comments
String user44 = "Reviews: " + "\n" + rev_film4[index4];
app.text(user44, 760,250);
}
public void windowClosing(GWindow w)
{
btn.setEnabled(false);
player.close();
minim.stop();
exit();
}
Please try to post a MCVE instead of your full program. For example, try creating a simple sketch that shows a circle every X seconds. That way we can focus on your problem instead of all the extra stuff that has nothing to do with your question.
But to answer your question, you can use the millis() function or the frameCount variable to check how much time has gone by, then do something every X seconds or every X frames.
Related posts:
How to make a delay in processing project?
How can I draw only every x frames?
Removing element from ArrayList every 500 frames
Timing based events in Processing
How to add +1 to variable every 10 seconds in Processing?
How to create something happen when time = x
making a “poke back” program in processing
Processing: How do i create an object every “x” time
Timer using frameRate and frame counter reliable?
Please also consult the Processing reference for more information.
If you still can't get it working, please post a MCVE (not your full project!) in a new question and we'll go from there. Good luck.
I am new to ActionScript-3 and I am attempting to make a game to learn more.
For every picture that is displayed I want there to be 4 choices (buttons) and only one of them to be the correct one. But how can I make it so that the text from the buttons will be random.
As you can see I've made it so the 4th button is always the correct answer. I don't want to make all this thing for every picture that is displayed...to much pointless code.
Can anybody help me? If you need extra information I will gladly provide it.
var k:int;
for(k=1;k<=3;k++)
{
GAME.variante.buttonMode=true;
GAME.variante.addEventListener(MouseEvent.MOUSE_OVER,mouse_over_variante);
GAME.variante.addEventListener(MouseEvent.MOUSE_OUT,mouse_out_variante);
GAME.variante.varianta_corecta.addEventListener(MouseEvent.CLICK,variante);
GAME.variante.varianta_gresita1.addEventListener(MouseEvent.CLICK,variante_gresiteunu);
GAME.variante.varianta_gresita2.addEventListener(MouseEvent.CLICK,variante_gresitedoi);
GAME.variante.varianta_gresita3.addEventListener(MouseEvent.CLICK,variante_gresitetrei);
GAME.varianta1.text = "Cameleon";
GAME.varianta2.text = "Snake";
GAME.varianta3.text = "Frog";
GAME.varianta4.text = "Snail";
function variante_gresiteunu(e:MouseEvent){
if (varianta_gresita_apasata1 == 1){
totalScore -= score_variante_gresite;
GAME.text1.text = totalScore;
varianta_gresita_apasata1 = 2;
}
}
function variante_gresitedoi(e:MouseEvent){
if (varianta_gresita_apasata2 == 1){
totalScore -= score_variante_gresite;
GAME.text1.text = totalScore;
varianta_gresita_apasata2 = 2;
}
}
function variante_gresitetrei(e:MouseEvent){
if (varianta_gresita_apasata3 == 1){
totalScore -= score_variante_gresite;
GAME.text1.text = totalScore;
varianta_gresita_apasata3 = 2;
}
}
}
GAME.extra_points.visible = false;
function variante (e:MouseEvent) {
if (GAME.stichere.sticker1.currentFrame == (1)){
GAME.extra_points.visible = true;
GAME.extra_points.plus_ten1.gotoAndPlay(1);
}
//go to great job screen
GAME.greatJob.stars.gotoAndPlay(1);
GAME.greatJob.visible = true;
}
function mouse_over_variante (e:MouseEvent) {
trace(e.target.name);
e.target.gotoAndPlay(1);
}
function mouse_out_variante (e:MouseEvent) {
e.target.gotoAndStop(1);
}
You like to have 4 images and they will be tested right?
The text below the images will be randomness. I saw your code and I
confess I was confused. I made a different one.
I undestand that this code is a little diferent of what you ask, but i think it will > give you some new ideas and help you on your app...
//start button added on the sceen named f3toc. I give a function name for him f3roll.
f3toc.addEventListener(MouseEvent.CLICK,f3roll);
function f3roll(e:MouseEvent):void{
//creating variables for the picture.
var bola:Number
var quadrado:Number
var pentagono:Number
//Here is just a randomization code, you can change it to the what you want to use after the =
bola = Math.ceil(Math.random() * 10);
pentagono = Math.ceil(Math.random() * 10);
f3res1_txt.text = String (bola + 8 + 8);
f3res2_txt.text = String(bola - 1 + bola);
f3res3_txt.text = String (pentagono + 10 - bola);
//converting number to string so we can put tem into the text fields.
var pentagonotring:String = pentagono.toString();
var bolastring:String = bola.toString();
//function to check wen the name is correct. each wrong do nothing and every correct add 1 to a variable, in the end wen this variable reach 3 it does something.
f3check_bnt.addEventListener (MouseEvent.CLICK, f3check);
function f3check (e:MouseEvent):void{
if (f3inp2_txt.text == pentagonotring){
f3ver_ext2.text = "Correct"
} else {f3ver_ext2.text = "Wrong";}
if (f3inp1_txt.text == bolastring){
f3ver_ext1.text = "Correct"
}else {f3ver_ext1.text = "Wrong";}
// function to check wen the variable pass reach 3
pass = 0;
if (f3ver_ext1.text == "Correct"){
pass++
}
if (f3ver_ext2.text == "Correct"){
pass++
if (pass == 3){
nextFrame();
}}}}
I wrote a script that gets a rows data from a spreadsheet and loops through them, calling a function to send an SMS if the rows' data meets certain conditions (having a phone number and not having already been sent for example).
However after adding about 600 rows, the script execution time exceeds it's limit, that seems to be 5 minutes according to my research. I'm using JavaScript objects to read data and a for loop to iterate through the rows.
Can anyone tel me if it is possible to make it faster? I'm very new to programming but this seems such a light task for all this computing power that I can't understand why it takes so long
Thanks in advance!
Here's the code of the function I'm using:
// Will send SMS on the currently active sheet
function sendSms() {
// Use the send sms menu to trigger reconcile
var user = ScriptProperties.getProperty(PROPERTY_USER_RECONCILE);
if (user == null)
reconcileUser();
// The sheets
var sheet = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Registo");
var settingsSheet = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Settings");
// Fetch values for each row in the Range.
var startRow = 2;
var apiKey = settingsSheet.getRange("B2").getValue();
var apiSecret = settingsSheet.getRange("B3").getValue();
var prefix = settingsSheet.getRange("B4").getValue();
var numRows = sheet.getMaxRows() - 1;
var numCols = 16;
var statusColNum = 15; // IMPT: To keep track status in col 15
var dataRange = sheet.getRange(startRow, 1, numRows, numCols);
// Make sure there is API key and secret
if (apiKey == "" || apiSecret == "") {
Browser.msgBox("You MUST fill in your API key and secret in Settings sheet first!");
return;
}
// Create one JavaScript object per row of data.
var objects = getRowsData(sheet, dataRange);
var totalSent = 0;
for (var i = 0; i < objects.length; ++i) {
// Get a row object
var rowData = objects[i];
var ss = SpreadsheetApp.getActiveSpreadsheet();
var templateSheet = ss.getSheetByName("SMS Modelo");
var template = templateSheet.getRange("A1").getValue();
// jump loop iteration if conditions not satisied
if (rowData.resolv == "x" || rowData.contactoUtente == null || rowData.contactoUtente == "" || rowData.reserv == null || rowData.reserv == "" || rowData.cont == "x" || rowData.sms !== null) continue;
var message = fillInTemplateFromObject(template, rowData);
var senderName = "Farm Cunha"
var mobile = rowData.contactoUtente;
// Send via Nexmo API
var response = nexmoSendSms(apiKey, apiSecret,"+351" + mobile, message, senderName);
if (response.getResponseCode() == 200) {
var object = JSON.parse(response.getContentText());
if (object.messages[0]['status'] == "0") {
// Set to QUEUE status - We assumed SENT, as we don't handle delivery status.
//sheet.getRange(startRow + i, statusColNum).setValue(STATUS_QUEUE);
sheet.getRange(startRow + i, statusColNum).setValue(STATUS_SENT);
// Set the reference id
sheet.getRange(startRow + i, 19).setValue(object.messages[0]['message-id']);
// sheet.getRange(startRow + i, statusColNum+3).setValue(new Date()); linha pode ser activada para fazer timestamp do envio
totalSent++;
}
else {
// If status is not 0, then it is an error.
// Set status to the error text
sheet.getRange(startRow + i, statusColNum).setValue(object.messages[0]['error-text']);
}
}
else {
// Non 200 OK response
sheet.getRange(startRow + i, statusColNum).setValue("Error Response Code: " + response.getResponseCode);
}
SpreadsheetApp.flush();
// Need a wait. Need to throttle else will have "Route Busy" error.
Utilities.sleep(2000);
}
// Update total sent
var lastTotalSent = parseInt(ScriptProperties.getProperty(PROPERTY_SMS_SENT_FOR_RECONCILE));
if (isNaN(lastTotalSent)) lastTotalSent = 0;
ScriptProperties.setProperty(PROPERTY_SMS_SENT_FOR_RECONCILE, (lastTotalSent + totalSent).toString());
Logger.log("Last sent: " + lastTotalSent + " now sent: " + totalSent);
reconcileApp();
}
You have a few things in your loop that are too time consuming : spreadsheet readings and API calls + 2 seconds sleep !.
I would obviously advise you to take these out of the loop (specially the template sheet reading that is always the same!). A possible solution would be to check the conditions from the row objects and to save the valid entries in an array... THEN iterate in this array to call the API.
If this is still too long then proceed by small batches, saving the end position of the partial iteration in scriptproperties and using a timer trigger that will continue the process every 5 minutes until it is completed (and kill the trigger at the end).
There are a few example of this kind of "mechanics" on this forum, one recent example I suggested is here (it's more like a draft but the idea is there)
Ok, I've solved it by taking these 3 lines out of the loop as Serge (thanks) had told me to:
var ss = SpreadsheetApp.getActiveSpreadsheet();
var templateSheet = ss.getSheetByName("SMS Modelo");
var template = templateSheet.getRange("A1").getValue();
It's so simple that I don't know how I was not seeing that.
This simple change made the script much faster. For example, going through 600 rows would take more than 5 minutes. Now, more than 5000 rows only take seconds.