In the Mobile App, There are two fields locked out of 10 fields when the Mobile App goes offline mode. When we gets online, those fields are now unlocked. it only happens when the the Mobile Phone goes offline
I have checked the below discussion for solving these issues, but I could not.
https://community.dynamics.com/crm/b/prashantshuklamscrm/archive/2016/09/26/ms-crm-2016-mobile-app-configuration
And I found that those two fields are look up fields.
Check you have enabled those entities in the lookup for offline mobile mode.
Work offline with Dynamics 365 for phones and tablets
Mobile offline capabilities for end users
Lookup supported to offline records: Look up are supported for the entities that are mobile offline enabled. All the entities
participating in the lookup should be mobile offline enabled.
the offline look up fields are not supported by Mobile App
Related
The What's New for MS Teams on November 13, 2018
Apps on apps on apps
Why let channels have all the fun? Now your private group chats can
add dozens of apps as tabs to make working together even more
seamless. Manage project deadlines with Trello, readily access notes
with OneNote, track business analytics with PowerBI, and so much more.
Check out all the apps available by selecting the + at the top of any
group chat.
However, the + button does not exist in the group chat screen in the desktop application (1.2.00.17057) or the Office365 web interface.
How do I do this?
I have explored further and found that this may be affecting on your case.
Assuming if you have admin access
Go to https://portal.office.com/adminportal/home#/Settings/ServicesAndAddIns
Click on Teams. Under the Apps. Make sure you have enabled the following settings to see the + icon
The checkbox "Allow External Apps" let you When this setting is turned on, users can add external apps that are available to your organization.
Here is the official link.
https://learn.microsoft.com/en-us/microsoftteams/enable-features-office-365
Hope it helps
Tick the checkbox Allow external apps or sideloading of apps in Teams settings. You can go through the documentation.
https://learn.microsoft.com/en-us/microsoftteams/enable-features-office-365
After deleting all activity associated with the Google account linked to the AIY Voice Kit Pi project, the Assistant no longer responds to voice input queries. Now the Assistant responds, "Actually there are some basic settings that need your permission first. Just go into the Google Assistant settings on your phone for more details." I did not use a phone for initial setup of the AIY Voice Kit project. Why would I need to use a phone now? Is there a workaround that I can do using the web interface of my Google account?
You should be able to follow these instructions through the web to enable certain permissions in order to use the Assistant.
Open the Activity Controls page
Ensure the following toggles are on:
Web & App Activity
In addition, be sure to select the Include Chrome browsing history and activity from websites and apps that use Google services checkbox.
Device Information
Voice & Audio Activity
If you are using a corporate managed Google account with the Google Assistant SDK ask your administrator to turn on Web & App Activity (for everyone or just your account). Ours was turned off for everyone which prevents an individual user from selecting the "Include Chrome browsing history and activity from websites and apps that use Google services" checkbox.
Google Admin G-Suite
I am making app of Xamarin UWP (Universal Windows Platform) and use Microsoft Advertising for mobile. For this I am using Link https://msdn.microsoft.com/windows/uwp/monetize/adcontrol-in-xaml-and--net
All thing is well, but problem is that when i am using their Test ApplicationId and AdUnitId, the ad will show and i use new created ApplicationId and AdUnitId then error is show- AdControl error: No ad available in developing mode. Please guide me..
Your apps have been published in the store or not, usually real Application Id and Ad unit Id value should apply from the published apps and it takes 1-2 days after that for ads from real units to start serving. So I would like to suggest you use test value when you create your project, you just need to replace test value with real values when you package your project and submit in the store.
The fill rate is very low for Windows ads, so it's not a problem with your code. Also, you won't see ads in developing mode, so you have to release your app in order to see the ads.
Can i know is it possible to communicate with Beacon without having any Mobile app on device?
Thanks in advance
Both Android and iOS devices need some kind of app installed to interact with your beacons. Some phones have such apps pre-installed, but the options are limited. The two such apps with the widest distribution are:
Google Chrome App (Android/iOS)
Google's Chrome app will interact with beacons supporting Eddystone-URL (also known as physical web), which transmit a URL that can be displayed within Chrome when the app detects it.
This works on both Android and iOS devices with Chrome installed. For newer Android phones, this is a relatively high percentage of devices. For iOS, it is a very small percentage, as the app is not installed by default. This makes it of very limited use on iOS.
The other real drawback to relying on Chrome for beacon detection is the hoops users have to jump through to opt-in, and the way the beacon notifications are buried. Until users opt-in, they will see no notifications on beacon detections. Once they do, they will see a very generic notification "Physical web beacons are nearby", and only once the user taps on that are the specifics about the web page associated with the beacon transmitted URL displayed.
Passbook (iOS)
Apple's passbook app will bring up a passbook entry (usually used for tickets, coupons, etc.) associated with a set of iBeacon identifiers if the user comes within range of the beacon. In order to use this, however, the user must first download the passbook entry to his or her iPhone. Only once this is downloaded and opened will the app respond to associated beacons.
EDIT April 2020: For a time prior to December 2018 Google supported app-less notifications based on beacon detection using their Google Nearby product. This was discontinued in December 2018 due to predictable abuse and spam that it generated. While you may find some outdated documentation online about this ability, understand that this feature no longer works. As of this writing, my understanding is that this answer is still correct.
You should checkout Eddystones from Google. They can push you URLs even without app.
If you want to interact with beacons and do custom stuff (notifications, http requests, etc) you will need an app.
I just downloaded the Beta sdk for admob on WP7 and after including the banner in the app(and viewing the default banner in the emulator mode) i've added the admob on-site publisher id an tried to run the app on a real device but there was no add showed (in debug and in release mode). The space is reserved (~75px of black space).
When looking in the console i see "Error - Ad Not Available (NoFill)" and on the admob site i see that there wasn't no ad request ever made. I got to the following conclusions:
1) there are no ads for my app due to windows phone's still-limited presence (but why isn't my app showing ad requests on admob site?). Also i found this on google's site :
Windows Phone 7 is new to the AdMob market, so in the short term you
may see some low fill rates until advertisers add this platform to
their targeting. Using test mode during development should eliminate
inventory as a variable in your SDK integration testing.
2)i've just created my admob ad so maybe google has a certain approval process.
Any other ideas of this problem? Has anyone else experinced it, and if so, how did they get over it?
UPDATE my app is now active on the adMob site and can see requests (122) , a fill rate(3.28%), eCPM(0), RPM(0) but the ads are still not showing. What can be the issue?