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did a pip install discord today. For some reason, the code that used to work doesn't anymore.
#client.event
async def on_ready():
print("bot is online")
#client.event
async def on_message(mess):
m: Message = mess
await mess.delete()
await mess.author.send(content="Something here")
client.run(my_bot_token)
It deletes the message as expected, and the user does get a new private message, but there is no content. In the console, it throws this error:
AttributeError: 'ClientUser' object has no attribute 'send'
It might be because you are trying to delete the message and then send the message to the author.Try this code :
#client.event
async def on_message(message):
if message.author==client.user:
return
msg = message.content
await message.author.send(msg)
await message.delete()
await client.process_commands(message)
I reversed the instructions and it worked. The issue was that it deleted the message.
Related
here is my code:
import discord
import asyncio
from discord.ext import commands
TOKEN="secret"
intents = discord.Intents.default()
bot = commands.Bot(command_prefix="?", intents = intents)
#bot.event
async def on_ready():
print(f'{bot.user} successfully logged in!')
#bot.event
async def on_message(message):
if message.author == bot.user:
return
await bot.process_commands(message)
#bot.command()
async def spam(ctx, message, *, amount:int):
await ctx.send("Starting Spam...")
new_amount = amount+1
for i in range(1, new_amount):
await ctx.send(message)
await asyncio.sleep(0.5)
await ctx.send("Spam Completed!")
try:
bot.run(TOKEN, bot = False)
except discord.HTTPException as e:
if e.status == 429:
print("The Discord servers denied the connection for making too many requests")
else:
raise e
my bot does go online, however, when I use the spam command, it doesn't work.
the code doesn't give any errors. so i am wondering what the problem is.
any help will be appreciated.
You don't have the message_content intent set to True. First page of docs shows you to need to enable the message_content intent. This allows your bot to read message content; and therefore actually be able to respond to commands.
intents = discord.Intents.default()
intents.message_content = True
bot = commands.Bot(command_prefix="?", intents=intents)
You will also need to enable the message content intent in the Discord Developer Portal as well. Under your application, go to "Bot", and then scroll down to "Privileged Gateway Intents" and then enable the message content one.
According to discord.py docs:
"With the API change requiring bot authors to specify intents, some intents were restricted further and require more manual steps. These intents are called privileged intents."
So basically what you need to do is go to the "Bot" section within your application in the discord developers portal and under the heading Privileged Gateway Intents you need to enable message content intents etc. based on what your needs are. Also this needs to be done through code as well.
In your case:
intents = discord.Intents.default()
needs to be replaced with
intents = discord.Intents(messages=True,message_content=True)
or simply
intents = discord.Intents.all()
Feel free to comment down any queries regarding this solution.
I want to send to the user a change log message when someone uses the bot!
Is there something like on_command when someone uses the bot they get a dm?
Yes, you can use either before_invoke or after_invoke depending on when you want your log message to run.
#client.before_invoke
async def before_invoke(ctx):
await ctx.send('before invoke')
#client.after_invoke
async def after_invoke(ctx):
await ctx.send('after invoke')
await ctx.author.send('Command completed!')
I'm trying to create a music bot using nextcord slash commands and interactions. The command isn't fully finished yet, as I am having trouble getting it to even join the voice channel. I don't exactly know how interactions work yet but I'm assuming it's a similar concept as ctx. Below is my music.py cog:
import nextcord
from nextcord.ext import commands
from nextcord import Interaction
class Music(commands.Cog):
def __init__(self, client):
self.client = client
guild_ids = ["Guild Ids Go Here"]
#slash commands go under here
#nextcord.slash_command(name="play", description="plays music in vc", guild_ids = guild_ids)
async def play(self, interaction : Interaction, query: str):
channel = interaction.author.voice.channel #ERROR IS HERE
try:
await channel.connect()
await interaction.response.send_message("The bot has joined vc.")
except:
await interaction.response.send_message("Failed to find voice channel.")
def setup(client):
client.add_cog(Music(client))
I'm getting an error that says "'Interaction' object has no attribute 'author'. It occurs on line 15 in 'play' when it says 'channel = interaction.author.voice.channel'. I think this means that this isn't the right way to go about getting the author's voice channel. If this is the case, is there a better, working method?
In nextcord interaction, message author is interaction.user,
channel is interaction.channel.
You also can send interaction message by interaction.send instead
of interaction.response.send_message. It's much shorter and easier
to read.
If you want to send a normal message without using interaction, try
interaction.channel.send. It's similar to ctx.channel.send in application command
I am trying to make a bot that sends the user who entered the command a DM, but I don't get an error code in PyCharm or a DM in Discord when I enter the command. Am I doing something wrong?
#client.command(aliases=['manage'])
async def oversee(message):
await message.author.send('Hello World!')
According to the discord.py documentation, when you create a command using the commands framework, your first argument must be ctx:
#client.command(aliases=['manage'])
async def oversee(ctx):
await ctx.author.send('Hello World!')
Your function would work as intended if it was a on_message event:
#client.event
async def on_message(message):
if message.content.startswith("!manage") or message.content.startswith("!oversee"):
await message.author.send('Hello World!')
However, I don't recommand using on_message events to create commands, using the commands framework will be way easier and more efficient.
I've decided to try making my discord bot play music, but I've gotten stuck already. Mainly due to the fact I can't find any sources to help with the current version, I've been winging everything from the docs. However, I can't figure out how to check if the bot is connected to a voice channel.
I have tried if not Client.is_connected():, however that didn't work. If there are any updated sources to help me get the basics of discord.py's voice features, please give me a link :) Here is my code so far:
# ----- ATTEMPT AT VOICE COMMANDS ------
#discord.opus.load_opus() - what goes in bracket???
#client.command(name="join", pass_ctx=True)
async def join(ctx):
#if not is_connected(): - Client.is_connected() not working
user = ctx.message.author
vc = user.voice.channel
await vc.connect()
await ctx.send(f"Joined **{vc}**")
#else:
# await ctx.send("I'm already connected!")
#client.command(name="disconnect", pass_ctx=True)
async def disconnect(ctx):
# if not is_connected(): - once again can't work it out
vc = ctx.message.guild.voice_client # i don't even know how this worked :D
await vc.disconnect()
#else:
# await ctx.send("I'm not connected to any channels")
#client.command(name="play", pass_ctx=True)
async def play(ctx, songurl=None):
if not songurl: # this works at least
await ctx.send("Please specify a song")
return
if not is_connected(): # once again, how to check if bot is connected?
vc = ctx.message.author.voice.channel
if not vc: # i think this should work
await ctx.send("You're not in a voice channel!")
await vc.connect()
# haven't even worked out anything past this point and it's broken
ps: sorry for just dumping my whole vc section but i don't understand a lot
Really all that matters here is the play command, but I included the others just because (as you can see from my comments) I don't understand LOTS of what is going on. How should I go about this? Are there any good sources for the current version? Thanks in advance.
A bot can be connected to voice in multiple guilds at the same time, so you need to get the VoiceClient for the appropriate guild from Client.voice_clients and then check VoiceClient.is_connected:
def is_connected(ctx):
voice_client = get(ctx.bot.voice_clients, guild=ctx.guild)
return voice_client and voice_client.is_connected()
you could also do
client.command()
async def join(ctx):
user = ctx.message.author
vc = user.voice.channel
voice = discord.utils.get(client.voice_clients, guild=ctx.guild) # This allows for more functionality with voice channels
if voice == None: # None being the default value if the bot isnt in a channel (which is why the is_connected() is returning errors)
await vc.connect()
await ctx.send(f"Joined **{vc}**")
else:
await ctx.send("I'm already connected!")
After a bit of experimentation with my bot, I found that something similar to this may work for you. It's also pretty quick and easy.
if ctx.guild.voice_client in bot.voice_clients:
# Do something here
I used this with the on_message event, but it could likely work in your use case as well by doing:
if not ctx.guild.voice_client in bot.voice_clients:
# Do something else here