Please help me with thisThe error in console says "try:" is unexpected unindent!
Since we can't see your code, it's hard to help you, but this error is usually found in the context when the try function doesn't have a matching except block.
Every try function needs at least one except block.
Related
I am researching the difference between panic and error for a long time but unfortunately I haven't found the exact answer. Can anyone help?
Think of it like this:
panic() (a verb) is an action
error (a noun) is an entity
Once you have an error, you can do something with it (panic()ing is just one of many options here, others being ignoring the error, returning the error to the caller or taking some other error specific action)
Note that you don't necessarily need an error to panic().
you can compare them with Exception, Error it's just Exception object, but panic(err) it's throw exceptionObject
There is a problem with my code that I don't know how to fix and I could really need some help in order to make progress. The problem is that Unity says that :
GetComponent().velocity;
is a error and that only assignment, call, increment, decrement, and new object expressions can be used as a statement! What do I do?
GetComponent() isn't returning anything. You need to put in the component type you want returned to you.
example:
GetComponent(Rigidbody)
If we don't want parser to 'recover' from errors, how to disable recovery and
just let exception slip out in antlr3 ?
I get a solution on http://www.antlr.org/pipermail/antlr-interest/2006-September/017536.html
But it doesn't work.
Your posted link is pretty much spot on.
You override the error recovery methods, mismatch is only one of them, There are a few, depending on the error.
I don't have the code in front of me right now, but look at all the mismatch methods in the parser file.
In the PSDK reference for ILCreateFromPath there is no information how the function behaves when it fails (and, more importantly, how to get extended error information).
What behavior should I expect, and how can I get that error information?
It is not documented anywhere else. If it fails, it returns a NULL pointer, and there is no extended error info available what that happens.
Use SHParseDisplayName() instead (even Microsoft says it is preferred over ILCreateFromPath()). It returns an HRESULT, which contains an error code on failure.
Documentation for RunWait() lacks description of returned error codes.
What do the different error code values mean?
It is because these codes appear as a result of the programs you run with RunWait, not to this AutoIT function.
Generic success code is zero, and any non-zero value could mean absolutely anything, and the only way to know what happened is to study this exact app or console command output.