I have an old MacBook(late 2013) and apple dropped support for monetary, but there is this opencore patch that allows installation monetary on old mac, I wonder if anybody installed Xcode 14 on it and if it is working?
I've installed Ventura (13.2) on a Mid 2014 MacBook Pro (last supported MacOS: Big Sur 11.6.6).
Xcode 14.2 is working as expected: i'm coding, debugging and releasing apps.
At the moment the only problem is that iOS 16 emulators are showing a black screen, but iOS 15 emulators are working properly.
It seems to be a problem related with the unsupported graphic card.
Some people are experiencing problems also on viewing storyboard files (not me).
Maybe Monterey is more compatible but I've not tried it yet
https://www.reddit.com/r/hackintosh/comments/z5xw07/ios_simulator_black_screen_after_upgrading_to/
https://www.olarila.com/topic/27887-ios-simulator-xcode-134-only-show-black-screen/
Related
I use an old macbook pro 13 inch mid 2012 and the latest os i think we can upgrade it to is OS Catalina and the version is 10.15.7. It no longer receives new update from Apple. I am learning flutter and i had an earlier version of flutter installed and xcode 11.5 and everything was working just fine when i run flutter doctor but when i upgraded the flutter version to flutter 3, i get an error that flutter 3 requires Xcode 13 or higher. My mac cannot support Xcode 13 or higher. Is there any kind of workarund for this so i can use flutter 3 and if not can i just develop only for Android but i dont know if this options are possible.
I have tried to install other versions of Xcode maybe it will work but it didn't. I dont remember the former version of flutter i was using before i upgraded to flutter 3 so i can revert back to it and get everything working again without errors when i run flutter doctor. Even with that option, i will not be able to write code in flutter 3 and my apps will only target older devices. I could only find a fix of patching my mac to update it to mac os big sur but i can't risk putting my only computer through that gamble with 3rd party patch software. Is there any kind of workaround?
I am on a 2020 M1 Pro using on macOS Monterey 12.6, Xcode 14 (It was happening with Xcode 13.3 and 13.2 as well). Opening Xcode will takes hours to load a project (even a new project) and I am not sure how to fix this.
I've tried restarting Xcode, deleting derived data, downloading previous versions, nothing has helped.
Is this a hardware issue?
Just downloaded the latest Xcode 13 beta 3 but i can't get the preview working:
PlatformDoesNotHaveAgentsError: Missing required components for iOS
Xcode is missing components needed to preview on iOS
==================================
| HumanReadableSwiftError | | LocationError: noBundle
Rebooting not helped.
Tested on MBP Intel, macOS 11.4
I don't know if it's a problem on my mac or a bug introduced in this version.
Any clue ?
Edit: It look like to only works when you select an iOS 15 simulator, you can not longer uses iOS 14.x version...
What fixed it for me was selecting a simulator that had the iOS version on it that the version of xcode was built for.. ex: Select simulator with iOS 15 when using XCode Beta 13
I also faced this problem with Xcode 13.1. Today, Xcode 13.2 was released, and iOS 14.5 now also works with Canvas without this issue in this new version for me. So, this issue seems to be fixed.
PS. Be aware of the problem with the app store version: https://developer.apple.com/forums/thread/696504, https://www.macrumors.com/2021/12/14/xcode-13-2-bug/
I am on macOS Catalina, Version 10.15.
When I am trying to open Cocos Studio it says
cocos studio can't be open
The reason is that 32-Bit Apps 'Not Optimized for Your Mac' No Longer Working on macOS Catalina.
According to https://www.macrumors.com/guide/32-bit-mac-apps/
When macOS Mojave was announced, Apple warned that it would be the last version of macOS that would support older 32-bit apps. Apple has been phasing out 32-bit apps for the last 10 years and is now ready to take the final step, even if Mac users may not be ready to lose access to older apps.
Now that XCode 5 has been officially released, and I am being prompted by the App Store to upgrade to XCode 5, does anybody know if there are any problems using it with RAD Studio XE5/FireMonkey to develop Mac and iOS applications?
Also, since XCode 5 supports iOS 7, are there any problems developing for iOS 7 using RAD Studio XE5/FireMonkey?
I tested Delphi XE5 with XCode 5 this week, but only with the simulator. It all works as far as I can tell.
Thanks to Bart van Dijk's answer, I went ahead and updated to Xcode 5. I can confirm that I was able to compile and run a simple FireMonkey mobile app on both the iPhone simulator and also on a real iPad.
Also, I created a simple FireMonkey desktop app, and built and ran it on both Win32 and Max OS X 10.8.5 with no problem, and no appreciable difference from with Xcode 4.6.3
I had a little trouble updating Xcode. When the update to Xcode initially was installed, it kept crashing every time I tried to start it. The console app said that the crash log was saved in myusersfolder/Library/Logs/DiagnosticReports/Xcode_2013-09-27-16245...
That crash log said "The bundle \U201cIDERepositoryViewer\U201d couldn\U2019t be loaded because it is damaged or missing necessary resources.\". So, I went to Xcode/Contents/Plugins, found the file for IDERepositoryViewer, and renamed it by adding an "X" after IDERepositoryViewer. After that, Xcode started up without problem. I re-downloaded the Command Line Tools, and everything else seemed to work.
Of course, that doesn't guarantee that there won't be other problems, but so far, Xcode 5 seems to work with XE5 for iOS and Mac apps.
EDIT: Embarcadero has posted info about an update to cover iOS 7 at http://blogs.embarcadero.com/sarinadupont/2013/09/19/start-building-ios-7-apps-today and http://docwiki.embarcadero.com/RADStudio/XE5/en/Using_the_iOS_7_Update_for_XE5